The Godsmouth Heresy (Inactive)

Game Master Baerlie

Map

At the behest of the church of Pharasma, the PCs
descend into the sealed lower levels of the Godsmouth
Ossuary. They must contend with ancient Thassilonian
guardians and traps, undead creatures risen from the
corpses buried there, as well as newer denizens that have
entered the crypts on their own mysterious agendas.
Making their way through the strange dungeon, the
PCs eventually encounter the ex-Pharasmin Svilennius
Tripe and his army of alchemically created skeletons and
zombies. The PCs must defeat the heretical alchemist
and his zombie bride to stop the theft of bodies from the
Godsmouth Ossuary, and open up this new level of the
crypts for the church of Pharasma.


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No you roll again and add the second roll

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

OK, think I get it... rolling for the damage component then.

Crit Damage: 1d6 + 1 ⇒ (5) + 1 = 6

So if the confirmation roll was a success, then I deal 8 damage... evil, ;)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Hans takes out the first spider with a single swing. Alexos and Ting damage the other one in the front row heavily, but it still crawls.

Round 1
Alexos
Ting
Felicitas
Hans
Skull Spiders


Spider pink -3HP
Spider green dead
Spider red
Spider blue

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Felicitas is up


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Using her whip Felicitas trys to aid Ting Tang.
aid: 1d20 ⇒ 17

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Felicitas aids Ting but even with the snap of her whip Ting is not able to hit the spider with his sword.

The remaining spiders use their sting.
Pink vs. Ting: 1d20 + 0 ⇒ (1) + 0 = 1 Damage: 1d2 - 4 ⇒ (1) - 4 = -3 + poison
Red vs. Hans: 1d20 + 0 ⇒ (3) + 0 = 3 Damage: 1d2 - 4 ⇒ (1) - 4 = -3 + poison
Blue vs. Ting: 1d20 + 0 ⇒ (11) + 0 = 11 Damage: 1d2 - 4 ⇒ (2) - 4 = -2 + poison
1d2 ⇒ 1

Round 2
Alexos
Ting
Felicitas
Hans
Skull Spiders

Spider pink -3HP
Spider red
Spider blue

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Oy, t'anks Miss

ting strikes at the pink spider

sword attack: 1d20 + 4 ⇒ (15) + 4 = 19 for
damage: 1d10 + 3 ⇒ (9) + 3 = 12

peck attack: 1d20 - 1 ⇒ (10) - 1 = 9 for damage: 1d3 ⇒ 2


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Realising that large amounts of force is *not* required, Hans takes a measured swing at the spider in front of him (Blue).

Greatsword: 1d20 + 6 ⇒ (10) + 6 = 16, for 2d6 + 7 ⇒ (5, 5) + 7 = 17 damage.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting and hans destroy two more spiders.

Round 2
Alexos
Ting
Felicitas
Hans
Skull Spiders

Spider pink dead
Spider red
Spider blue dead

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Alexos turns to the other spider that attacked Ting (the only one remaining now) and attempts to pummel it to death.

Flurry of Blows: 1d20 - 1 ⇒ (20) - 1 = 191d6 + 1 ⇒ (1) + 1 = 21d20 - 1 ⇒ (6) - 1 = 51d6 + 1 ⇒ (3) + 1 = 4

Crit conf, blow one: 1d20 - 1 ⇒ (11) - 1 = 101d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Alexos is able to kick the spider, but the kick is not hard enough to kill it.

Round 2
Alexos
Ting
Felicitas
Hans
Skull Spider

Spider red-2 HP


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

aid Alexos: 1d20 ⇒ 8

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Felictias' aid is not good enough to change anything with Alexos' attack. The remaining spider attacks Hans.
Red vs. Hans: 1d20 + 0 ⇒ (16) + 0 = 16 Damage: 1d2 - 4 ⇒ (1) - 4 = -3 + poison

Round 3
Alexos
Ting
Felicitas
Hans
Skull Spider

Spider red-2 HP

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting attacks the last spider with sworrd and peck

sword attack: 1d20 + 4 ⇒ (2) + 4 = 6 for damage: 1d10 + 3 ⇒ (2) + 3 = 5 peck attack: 1d20 - 1 ⇒ (18) - 1 = 17 for damamge: 1d3 ⇒ 1

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Alexos also attempts to finish off the head with another flurry attack.

Flurry of Blows: 1d20 - 1 ⇒ (20) - 1 = 191d6 + 1 ⇒ (1) + 1 = 21d20 - 1 ⇒ (18) - 1 = 171d6 + 1 ⇒ (3) + 1 = 4

Crit (Blow 1): 1d20 - 1 ⇒ (14) - 1 = 131d6 + 1 ⇒ (4) + 1 = 5

Even if that first blow doesn't crit, think the combinded between my two attacks and Ting's attack should finish it.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting and Alexos' attacks finishe the last spider.

Combat over

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Oy,noice job gents, 'em's were nasty buggers

after he wipes spider gue from his beak and sword he lifts one of the spiders by its leg

Alexos, is ya gonna make one o' 'ese inter a drinking mug, too

smiling at his own joke, he continues

I believes I's'l takes a looks around, wroight

ting takes twenty on perception for the room, looking for anything interesting, then he will take twenty on perception listening at the door and looking for traps.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting finds strange symbols in the catacombs.

DC 15 Knowledge (religion):
You identify these symbols as representing Pharasma, but they are strangely and subtly different from those used today.

The door to the south is sealed.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Oy, Looks at tha funky drawin's, all o' 'is woirk an' no sparklies, wroight

did ting see a lock that could be picked, or can he tell if they can be broken open or the lute/flute, whatever it was, be used? Is there a knowledge check he can role for information about the door to tell?


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Knowrel: 1d20 + 6 ⇒ (12) + 6 = 18
"It seems we are back in the pharasm area."


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

From the looks of the map, it is simply the other side of one of the sets of doors in the original 'sealed' chamber.

Hans looks at the crude map that the party has been producing, and frowns.

"I think that goes back to the entrance, Ting Tang. rather then wasting another shot from the door opener, how about we go back around, and finish searching that big chamber beneath the bridge?"

Icon moved on the map to indicate the way Hans is talking about.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting, breathing heavily from keeping up with Hans

Oy. slows down big guy, we's not alls as longs as ya, wroight

ting looks down the hall way to the west/south taking twenty on percption and then he listens and checks for traps at the door to the east. taking tweny on the door as well

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting walks to the end of the hallway. Dirt and rubble surround a hole in the wall of this alcove. Within, a rough-hewn tunnel leads off into darkness. Two picks and a shovel lie on the floor in front of the hole.

Back at the intersection Ting checks the area there is no door. A suit of elaborate lacquered armor stands sentinel against the far eastern wall of this octagonal chamber. Silver chains attached to the armor’s neck and chest run across the floor of the room, their ends clutched in the bony hand of a skeleton sprawled on the floor ten feet away.

DC 15 Knowledge (local):
The intricate armor is in a style favored by the mysterious men of the Iridian Fold. Enigmatic foreigners, the men of the Iridian Fold are believed to hail from the continent of Casmaron, and always travel in pairs—one in the strange armor, and the other swathed in veils. The skeleton on the floor is the remains of the other half of the pair.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans raises an eyebrow as he regards the suit of armor attached to a skeleton by silver chains.

"That... looks a tad odd... and a little bit staged. Ting Tang? Could you check it for traps?"

Either that, or it will animate, and attack...

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

sorry, assumed there was a door :)

Oy, looksy, fancy armor and silvery chains, at 'air looks loike bait ta me's, wroight

Ting walks around the octagonal chamber looking very closely for traps or anything else, he then inspects the skeleton on the floor for traps and possessions and then the armor hanging by the chains for traps.

he will take the time to take twenty on all three things, the room, the skeleton and the armor

Oy, wha'cha t'ink 'appened ta tha' feller wearin' tha' armor, wroight

if he doesn't see anything that concerns him he will unchain the armor and collect anything of value

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Inside the armor Ting can see a swarm of flesh-eating cockroaches. The crawl out and try to eat every living creature in the room.

GM:

Init. Alexos: 1d20 + 4 ⇒ (8) + 4 = 12
Init. Felicitas: 1d20 + 3 ⇒ (13) + 3 = 16
Init. Hans: 1d20 + 4 ⇒ (16) + 4 = 20
Init. Ting: 1d20 + 4 ⇒ (6) + 4 = 10
Init. Swarm: 1d20 + 2 ⇒ (6) + 2 = 8

Round 1
Hans
Felicitas
Alexos
Ting
Swarm


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"Damn..."

Hans turns to the others.

"Run, or fight?"

If the party decides to run, Hans legs it down the corridor to the South.

If the party decides to stay, Hans will move forward, and throw a vial of Alchemist's Fire at the swarm.

Alchemist's Fire: 1d20 + 3 ⇒ (13) + 3 = 16, for 1d6 ⇒ 3*1.5 = 4 Fire damage.

Round 2: 1d6 ⇒ 5*1.5 = 7 Fire damage.

EDIT: Looks like we are staying to fight!

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

squawk

ting removes the first bottle of alchemical fire he aquired from the evil alchemist and tosses it at the cockroaches

alchimical fire attack: 1d20 + 5 ⇒ (19) + 5 = 24 for damage: 1d6 ⇒ 6 in the first round damage: 1d6 ⇒ 2 in the second round


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

@Ting Tang: Splash weapons do x1.5 damage to swarms, so that is actually 9 damage in round 1, and 3 damage in round 2 :-)

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

I was reading up on alchemical fire while I was posting, so I didn't see the "run or fight?"

as ting was throwing the alchemical fire he was so shocked that he almost forgot to release the glass battle when he heard his mentor, his hero, his idol dare I say his Yoda say "run or Fight?" ting quickly turned and said

Run? run my scrawny tail feathers, we's re-deaded everyt'ing but 'at big bony snaky thingy, we aint a gonna run from 'em bugs, you's blokes gets a grip an' pour some fire's on 'em, wroight?

thanks, I was typing when you posted that to LOL


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans grins broadly at Ting Tang.

"Glad to hear you have some backbone! Let's fry these 'roaches!"

As a player, I know that swarms can be dangerous; I didn't want to commit the party to fighting if they did not want to. That said, it looks like we are staying ;-)

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Would you say that is enough fire or should I toss my remaining flask too?


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Felicitas also shows one of her flasks, ready to throw.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

If there isn't a round 3 damage, then it was not enough, those bastards have 26HP ;)


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Throwing her flask Feli tries to do an as good hit as Ting.
attack: 1d20 + 3 ⇒ (4) + 3 = 71d6 ⇒ 51d6 ⇒ 5
1north 2 NW 3W ... 1d8 ⇒ 1


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Ouch! Okay, everyone - firebomb away :-)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Splash weapon miss:
If you miss the target (whether aiming at a creature or a grid intersection), roll 1d8. This determines the misdirection of the throw, with 1 falling short (off-target in a straight line toward the thrower), and 2 through 8 rotating around the target creature or grid intersection in a clockwise direction. Then, count a number of squares in the indicated direction equal to the range increment of the throw. After you determine where the weapon landed, it deals splash damage to all creatures in that square and in all adjacent squares.

If I'm not mistaken a 1 for the scatter means the flask falls short in a direct line between the thrower and the target. If I understand it correctly it means splash damage to the swarm, Hans and Ting.

Hans and Ting hit the swarm directly. A lot of individuals start to burn.

Round 1
Hans
Felicitas
Alexos
Ting
Swarm -21HP


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

That sounds about right - so we each take one point of fire damage.

So, the damage tracker at present is:
Round 1: Hans - 4 damage; Ting Tang - 9 damage; Felicitas - 1 damage (14 total).
Round 2 (Ongoing damage): Hans - 7 damage; Ting Tang - 3 damage (24 total)

So, we *really* need to get another hit (or two splashes).

"I am out of fire, but I am happy to stand firm and provide an inviting target for the swarm, whilst the rest of you firebomb it into oblivion!"

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

odd work schedule today, I will be away from my computer. So in the next round (if Alexos misses) ting will throw his last alchemical fire) then back away. After combat is over he will finish searching the alcove and gather anything of value. After that he will follow the party, I should be back on in 10 - 12 hours.

this is the attack for the second round, if it comes to that.

alchemical fire attack: 1d20 + 5 ⇒ (11) + 5 = 16 for damage: 1d6 ⇒ 1 in the first round damage: 1d6 ⇒ 2 in the second round

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

going back to "only-posting-from-work" bit again starting tomorrow.

Alexos readies and throws his remaining Alchemist's Fire flask.

Ranged Attack: 1d20 + 2 ⇒ (5) + 2 = 71d6 ⇒ 41d6 ⇒ 1

and apparently misses greatly...

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Scatter: 1d8 ⇒ 6
1 Hans, 2 Ting: 1d2 ⇒ 2

Alexos hits the floor behind the swarm and burns away a few cockroaches. The insects come closer and start crawling over Ting's feet.
Swarm: 1d6 ⇒ 6

Round 1
Hans
Felicitas
Alexos
Ting
Swarm -25HP

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

sorry, I assumed things would move faster yesterday, can ting use the attack I rolled for him as his move in the second round?

alchemical fire attack: 1d20 + 5 ⇒ (11) + 5 = 16 for damage: 1d6 ⇒ 1 in the first round damage: 1d6 ⇒ 2 in the second round

Squawk

ting tosses his last alchemical fire and backs away

he moves five foot

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The last alchemist's fire is enough to burn the last insects away. You see small pieces of ashes with feet on the floor.

Combat over

The elaborate armor is a suit of masterwork banded mail. In addition, an exotic masterwork bastard sword lies nearby, and two curved daggers lie beneath the skeleton.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Those daggers look wuite nice. Mind if I? detect magic


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans breathes a sigh of relief, and claps Ting Tang on the shoulder.

"Those were some good shots! Now that the bugs are out of the way, we can claim those items, and move on..."

Once Felicitas has had a chance to inspect the daggers, Hans moves on down the corridor to the landing, and peers down the (previously hidden) corridor.

"Shall we go through the doors here?"

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Ting see's the exotic masterworked bastard sword

Aw, you's poor lit'le orphaned fella, I's will take's you 'ome wit' me

he takes a few practice swings and straps the sword to his hip and places his original sword in his pack, he will join Hans at the intersection down the hall and ask

well's gov'n'r, I's'l takes a looks see, wroight?

Ting will listen at the doors and search for traps

he will take 20 on the perceptions checks


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans shrugs.

"Well there were all those extra statues that we didn't really take a good look at in the temple room... I wouldn't mind seeing what is behind them..."

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

"Shame to leave the armor, but I don't wear it and don't think anyone else needs it. Still, perhaps it is for the best."

Alexos documents the room in his journal and on his mapmaker.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Hans and ting are at the top of what I assume is a hall going toward the temple area, I did tings last post without looking at the map, once the hall is made clear he will check the doors going into the temple

Ting drinks one potion of cure light wounds
potion: 1d8 + 1 ⇒ (8) + 1 = 9

Oy me pappy was an adventurer a fore, he becames a smuggler cause o’ it bein’ less dangerous. He use ta tell stories o’ all tha puzzles in dungeons. Maybe ‘is ‘ere is a puzzle, an’ the key is the stature o’ pharasm. It’s her temple, wroight?

ting looks at the other party members

See ‘at stature blessed me’s, tha other stature hurts me. Maybe’s I dids it in tha wrong orderly. Maybe’s we is ta touch the blessin ‘ ta help us with the cursin’. So we’s touch tha stature o’ Pharasma, and ‘en push tha other stature, we still get tha cursin’ but tha ‘elpin we gets from Pharasma balances Its out, wroight?

Ting looks at the rest of the party to see if that makes sense.

once we’s get in ‘air I’s’l give it a go wroight.
so tings plan, once they are in the temple is to touch the statue of Pharasma and see if it blesses him again, if it does, he will move one of the other statues and eat the damage

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The two daggers are not magic.

The statue of Pharasma does not bless Ting a second time.

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