The Godsmouth Heresy (Inactive)

Game Master Baerlie

Map

At the behest of the church of Pharasma, the PCs
descend into the sealed lower levels of the Godsmouth
Ossuary. They must contend with ancient Thassilonian
guardians and traps, undead creatures risen from the
corpses buried there, as well as newer denizens that have
entered the crypts on their own mysterious agendas.
Making their way through the strange dungeon, the
PCs eventually encounter the ex-Pharasmin Svilennius
Tripe and his army of alchemically created skeletons and
zombies. The PCs must defeat the heretical alchemist
and his zombie bride to stop the theft of bodies from the
Godsmouth Ossuary, and open up this new level of the
crypts for the church of Pharasma.


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Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

"I have a horn already, was mostly just hoping to add embellishments to it."

Alexos gestures to the minotaur horn on his hip, a patch of hippogryph fur along where you would hold it while drinking.

"I was thinking about placing its fangs along the mouth of it after we kill it... speaking of which, can someone kindly do that please?"


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

"Well that would be something. Or an iron plate?"

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Ting, keeping his eye on the iron cobra, nervously responds to Alexos' and Felictas' conversation.

oy, 'ows about a cobra shaped swizzly stick wit' an elfy-arrow handle, wroight

who needs little umbrella's ;)

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

rofl...


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Whos turn is it?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

botting Viincent

Ting's sword attack hits the snake and cuts a piece of iron out of it. Viincent moves into the circle room.

Round 1
Cobra
Ting
Viincent
Felicitas
Sefu
Hans
Alexos

Felicitas' turn if she wants to do something


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Feli will again use the aid another action on hans
aid: 1d20 ⇒ 8

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

I believe after Sefu

Alexos wrote:
Given the confined nature of the space, Alexos will simply watch unless the snake escapes the room, at which point he will engage it. Translation: Bot me as waiting/defering/whatevering each round as long as it is in the 5 ft. square room.Alexos

and Hans had delayed until the cobra followed ting out of the 5ft. room, so he could get a flank on it.

So Sefu then the snake, at least I think that's right

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Correct for me, Ting.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Which means that if everybody waits for the snake to come out it's round 2 and the snake's turn now. I hope I got this correct.

The cobra crawls out of the room and bites Ting again.
Bite: 1d20 + 3 ⇒ (6) + 3 = 9 Damage: 1d6 + 1 ⇒ (6) + 1 = 7 + poison

Round 2
Cobra
Ting
Viincent
Felicitas
Sefu
Hans
Alexos

The map is very unclear at this arey, the square are all cut somehow. I moved Ting a bit so I can put the cobra between Ting and Hans. They are flanking on both sides of the door.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Thanks

Ting, trying not to damage Alexos' swizzle stick to much, attacks the snake again with sword and beak,

sword attack: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 for damage: 1d10 + 3 ⇒ (7) + 3 = 10
beak attack: 1d20 - 1 + 2 ⇒ (15) - 1 + 2 = 16 for damage: 1d3 ⇒ 1

don't know if the sword hit, not going to move so Hans will have a flank, ;-)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

AC20 :( and DR5, it's iron. But maybe Hans can grab it and throw it down the pit :)

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

aah, that's why ting hit but didn't hurt... or since Alexos wants it for his coffee mug, Hans could grab it and throw it to Alexos, ...just looking out for you Alexos :)

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

With those numbers, not sure that I can damage it.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

yes, but if you put it in your mug it can automatically stir, it's like a magical blender, see form and function


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Unfortunately, trying to grab it would provoke, as Hans does not have Improved Grapple :-/

Nodding his thanks to Ting Tang for the flank, Hans roars, and hacks away at the snake!

Greatsword, Rage, Flank: 1d20 + 5 + 2 + 2 ⇒ (17) + 5 + 2 + 2 = 26, for 2d6 + 10 + 3 ⇒ (2, 1) + 10 + 3 = 16 damage.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

We should keep Ting Tang and Hans flanking this thing... between the two of us, we should be able to take it down fairly quickly :-)

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ok with me, if we get tired of whacking at it ting can try the grapple since he has the higher armor class for the provoke. Out of curiosity would it be one round; grapple to attack and toss as a move action or two rounds; both the grapple and toss as attacks?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Technically, I think you could do it as a Bull Rush or Reposition combat maneuver check - both would enable you to move it into the pit, but both will provoke AoOs.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

That said, for the moment, let's just try to hit it - I don't want to deprive Alexos of his bling ;-)

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Much obliged... may try to flank it myself... how close would you say that I am to it off the bat?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Happy to help :-)

Based on the narrowness of the path, I don't think that it would be feasible to get into a flanking position.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

I started this before I saw Hans post, I think he is right but this is what I found/think :)

the problem is were on a ledge, your only 5 ft. from it, but you would need to go through tings square, then the cobras square into the room it came out of, Hans is on its other side, if you have skill in acrobatics you can move through the cobras square, then once inside the room you would have to strike at it through the doorway, little reward/lots of risk

Move Through Threatened Squares:

(this is a quote from the pfsrd)
In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

Move through an enemy’s space: 5 + Opponent’s Combat Maneuver Defense

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Well, he does have a +6 to acrobatics... what is the CMD of the snake? 10+STR+DEX-Size correct?

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

I think your calculation is right, if your going to try it let ting know and he will make bird noises to distract it, he does a great imitation of a Tengu

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The GM faints.... again....

Hans swints at the tiny snake and cuts it's head off. The head lands in front of Alexos' feet.

Combat over

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

rofl... well that works.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting looks at the headless cobra and then the empty room

oy, 'at was an fancy trap fer jus' space, wroight

and he goes back into the small chamber and looks around again.

lets make sure he didn't miss anything,

perception: 1d20 + 6 ⇒ (11) + 6 = 17

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting examines the ftone sarcophagus. Inside lies an extraordinarily well-preserved human man with dark hair, a high forehead, and expressive brows. He wears robes of a deep emerald, and a medallion of a seven-pointed star around his neck. He also wears bracers.

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Alexos takes the head and places in his pack.

"Well, isn't that amusing. Don't touch him yet, let me draw him first. "

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Oy, 'airs a dead guy wit fancy jewelry, Alexos, I s'pose its me imaginin' 'is dead guy too's wroight

ting steps out of the room while Alexos draws the crypt, when Alexos is done ting "retrieves" the robe, the medallion and the bracers; to have them looked at.

does you's blokes wants ta look at 'ese lovelies now er shall we's 'ead on? wroight

Ting hands the items to anyone who wants to look at them, if no one takes them he puts them in his pack then he goes to the door and checks for noise and traps.

he will take 20 on perception


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

detect magic

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The medaillon and the bracers are magic.

Ting sees something moving down the pit, something big.

GM: 1d6 ⇒ 2

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting looks around to see where everyone is as he says

Squawk, 'air's Somethin' movin' down 'air an' it aint ity-bity wroight

he then opens the door to the west hoping they may have room to deal with the new threat without falling into oblivion

are we all close enough to the western exit to get out, so we are away from the pit?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans nods.

"Let's be tactical about this. Everyone, pile through into the next room, and we can shut the door. If whatever this thing is tries to break the door down to follow us, we can ready to attack it when it finally gets through. I recommend Ting Tang and myself for the front line."

Putting his suggestion into action, he will then stride through the door, and take up a position immediately on the other side, ushering the others through as quickly as possible.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

[b]"The medallion and the bracers are magic. Do we leave them here? A well we are not here to loot old corpses. On the other side thessalonian relics.... Someone decide and help me."[/n]

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting calls back through the doorway, watching for anything to pop out of the pit, ready to draw and throw a chakram

Oy, brings 'em wit-cha an' we's can talkify abouts tha philisophiscal repercussions while's I tries on tha green outy-fit, any-whoose 'em bracelets match Alexos' eyes, if ya catch me meanin'. But whatever yer doin' I'd does it in a quick along, wroight?

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

"But it might be friendly, or worth observing at least." Alexos complains as he slowly follows the others.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting watching the pit carefully says

Friendlies ya 'ats what all 'ese sodding dead buggers 'ave been, friendlies, wroight

as Alexos meanders closer

Please tell me's ya got yer new swizzly stick, I don't recon we's wants ta go backs

not taking his eye off the pit ting asks Hans

Oy, Hans, you's wants ta shut tha doors as soon tha crew is through? wroight?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans nods.

"Agreed."

He then stands ready to slam the door shut as soon as the rest of the party gets through.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Viincent and Sefu get through the door.

What about Alexos and Feli? Did you take the magic items with you?


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Yep Felicitas took the items. Well you can only live once

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

after everyone is through the door and Hans has shut it; ting will listen ear to the door for any sounds or vibrations

like someone or something is attempting to open it

perception: 1d20 + 6 ⇒ (5) + 6 = 11

I think a bug crawled in his ear and distracted him, yea it was definitely a bug :)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Just in the moment the door closes you can see a necrophidius crawling up from the pit. It's made from a skeletal body of a constrictor snake capped with a fanged human skull.

You are in a long corridor. A door emblazoned with a strange seven-pointed star stands in the back of this alcove.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

is the seven-pointed star emblazoned on the door the same design as the medallion that we found on the dead guy? and is the necrophidius following us?

after Alexos meanders in last and Hans just gets the door shut as they all see the abomination come out of the pit, ting, his feathers more than a little ruffled, says to Alexos.

Oy, Alexos be's so kind an tell me's two tells. 'A' tells me ya seen 'at necro... necri... necra... tha bloody skull fangy snaky thingy; an tell me's we's hallucenagen it, too. Oy, an no we aint a gonna go back an makes it a bony coffee table fer yer Minotaur martini mug either. wroight

ting, clearly shook up, enough so that he forgot he was to be guarding the door with Hans, heads west to the intersection as much to cool off as to continue their exploration of the crypt

once at the intersection he takes a look around.

perception: 1d20 + 6 ⇒ (1) + 6 = 7 clearly a little upset and not paying attention

Oy, I found a ... can we's just head 'is a way? wroight

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

"Well, guess it wasn't so friendly after all. Glad I grabbed that head before things got so... exciting."

Alexos marks the pit on his mapmaker with a skull.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yes, the medaillon and the sign on the door are the same. The necrophidius is behind the door and it will stay there until you open the door again.

Ting can see another corridor to the left just before the door on the other side of the corridor.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

After a few tense seconds, Hans breathes a sigh of relief, and quietly backs away from the door.

"Right then. Let's continue. Ting Tang? Could you check to see whether that rather intimidating-looking door is trapped?"

He then moves to cover the other corridor.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

didn't realize 19 was a door

ting, having regained his composure, answers Hans

Apso-floggin'-lutly gov'n'r, I's'l takes a look-see ta 'at door, wroight 'appy ta

ting goes to the door with the insignia on it and listens carefully and looks for traps

he will take 20 on perception for traps and noise

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Alexos nods to Ting as he does so. He draws the room on his mapmaker and records their findings in greater detail from the last room in the journal.

"Remind me when we leave to inform the priests of our new guest back there.... presuming it doesn't find a way to back track the path we came from and meet us at the gate. If it does, I definitely want that coffee table, think you could try not to break too many of it's bones while killing it Hans?"

While his tone is jovial, his face is somber at the prospect.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29

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