Ting Tang
|
ting tries the door with the emblem,
19
if it is locked the will pick the lock
he will take twenty on disable device
he will then open the door.
Oy, shall we's see whats in here's afore we 'eads on up tha hallsy, moight find a lid fer 'at mug wroight?
Ting Tang
|
Oy, aint nuttin' but wrocks, big uns, looks loike tha ceilin' collapsed blockin' 'tha corry-door, we's'l try south wroight
with that ting leaves the doorway and heads south to the next intersection, and looks around
he will take twenty inspecting the intersection and the hallways
Oy, Hans We's'l go wroight, wroight? 'at means 'is one's yers wroight?
ting, not waiting for an answer, will search the double doors to the west of the intersection for traps, tracks, sounds or anything interesting, he will then wait for Hans to go through first.
he will take twenty on perception at the doors, if they are locked he will take twenty on the disable devise as well :)
GM Baerlie
|
Double doors open onto a long, oval-shaped room. Floating balls of fire illuminate walls covered with a bewildering array of runes, sigils, and glyphs. Beneath these carvings, stacks of engraved stone tablets rest in recessed niches in the walls.
This room served as an archive and library for the Thassilonian priests stationed at the ossuary. They carved their records in stone, rather than on parchment, so that they would be protected by the ossuary’s preservative magics.
If you have the linguistics skill or the comprehent language spell, you can try to decipher the carvings and tablets.
Ting Tang
|
Ting follows Hans in the room, sword drawn.
oy, floatin' fire, ya don't see 'at in every crypty ya goes to, 'ats bloody well sure, I assume we's should looks about, wroight?
ting pokes one of the floating balls of fire with the tip of his sword and then he begins a thorough search of the room, looking for hidden doors, traps or anything interesting.
he will take twenty on perception for the library,
GM Baerlie
|
A thorough search and decipher of the stone tablets finds three that function as magical scrolls, though they weigh 5 pounds apiece. One is an arcane scroll of hold portal and identify, and the other two are divine scrolls of remove disease and shatter.
You may use the archives to help answer questions they may have about the ossuary or its makers. Researching a specific question takes 1d6 hours and provides a +5 circumstance bonus on Knowledge (arcana) or Knowledge (history) checks made about ancient Thassilon, the ossuary, or its inhabitants. I will try to answer as good as I can.
Ting can see a symbol on the wall that seems different from the rest. Closer inspection reveals that the glyph can be detached from the wall. The symbol matches the strangely shaped depressions in the “door” in areas 3.
Alexos Virden
|
"Hold on a minute, Hans... time to prove once and for all that that room is a forgery... plus I want to know what that statue we found earlier was... you know, the one that gave Ting all those benefits. OH, and I definately want to know about those statues in the hall we found... and about the bodies buried behind the black statue.... oh, and why they have a deeper section to this place."
Suffice to say, Alexos wants to stay here for a bit... or come back at least.
Ting Tang
|
ting removes the glyph/symbol that matches the strangely shaped depressions, then says to Alexos
Oy Alexos, you's is wroight, some feller wit an intrest should comes here an reads alls o' 'is, but is aint Hans an' me, no offence wroight, gov'n'r
he stops and says to Hans,
we's be here ta clear it fer 'em smart fella's lyke yer self an tha lady, but I don't t'ink she's got enough scrolls in her backy pack ta read all o' 'is, even if it were full of 'em.
nodding to Felicitas and her scroll
lets clear 'is 'ell 'ole, an let tha smarts peoples come do 'air job after we's 'ave done ours, an you's can come back an' read ta yer 'earts 'appyness, wroight?
with that ting turns and follows Hans out of the room and carefully searches the hallway facing east.
he will take twenty on perception for the hall
Ting Tang
|
ting nods at Felicitas then approaches the left-hand door
'appy ta oblige Miss, We's'l come back Alexos, even if'n it be jus' you's an me's. But foist, lefts an' wroights, wroight gov'n'r
ting says nodding to Hans.
ting will listen at the door and check for traps taking twenty on perception if there are no traps he will open the door and step in, sword in hand.
GM Baerlie
|
The smooth floor and ceiling of this circular room have been polished to a glossy shine, and the curving walls appear to be made of a faintly silver reflective material as smooth and flawless as glass.
This room existed beneath the Storval Rise long before the Empire of Thassilon, and though the room were incorporated into the ossuary, not even the powerful magics of the runelords were able to explain the mystery of who built these rooms and why.
| Standard Pregen |
Oh dear, we have a Raven-kin in a room that is one giant, shiny object; will we ever be able to drag him out again? ;-)
Hans cranes his neck to look into the room that Ting Tang has just entered.
"Anything interesting in there? At least there doesn't appear to be anything trying to kill us..."
Ting Tang
|
ting walks in the room and admires the shiny walls, so enamored he just stands there
Oy, blokes takes a looks in here, Alexos, now 'is room is interesting, when we's comes backs you's can reads, I's'l wait wroight here's
ting says to Felicitas, then to Hans
Miss if'n we's got time I's'l tries on 'at green robe nows, whatcha thing Gov'n'r, if'n anybody needs a naps we could takes it wroight heres
ting says looking for any excuse to stay longer
Alexos Virden
|
"My, this is interesting. I wonder what is in here... well, besides a visibility trap for Ting."
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Alexos notes the room on his mapmaker.
"Feel free to stay in here as long as you like while I do research, Ting... something tells me that I will have to drag you out once I am done."
Ting Tang
|
ting, feeling guilty for fussing at Alexos, turning around, away from the wonderful room, and walking out says.
no, bloody no, Miss I's'l wait ta try on's tha perty green robe... If'n you's can wait, Alexos, I's can wait... it's only wroight, wroight? Wells gov'n'r tha next door is on tha wroight, wroight? Its all yer's Hans, I'll be's wroight behind ya.
and with that ting steps out of the wonderful shiny room and looks across the hall expectantly.
Ting Tang
|
did the rooms start spinning before or after ting stepped out, it was my assumption when ting left Alexos was done and leaving with him. If anything funky is going on, I would prefer that ting is still with Alexos, I don't think anyone else went in the room except the two of them. Sorry if I got ahead of things. ;)
Ting Tang
|
thanks, I got busy role playing and didn't think about what other things could have been going on
Squawk
ting, shaking his head, looks at Alexos then goes to the door and carefully looks out...
ting will take twenty on perception, if the way is clear and Alexos is ready he will step out of the room
Alexos Virden
|
oooh boy... this could be interesting.
Alexos steadies himself as the walls finally stop spinning.
"Well, that was odd. Ting, check for new traps. I will check and see if anything else changed."
Perception: 1d20 + 10 ⇒ (2) + 10 = 12
GM Baerlie
|
Nothing changed in this room, everything looks like it was before.
As Ting steps out of the room he can see that he switched to the other side of the hallway. Further his companions see that he is mirrored.
The room is a teleporting portal, it mirrored everything in the room to the room in the other side. Left handed creatures are now right handed and right gets lefthanded. Even the organs are switched, the heart is in the right side now which makes it difficult to hit you deadly. No crits against Alexos and Ting for the next 24h
-Posted with Wayfinder
Ting Tang
|
ting spins about looking at himself, with a shrug, he re-orients himself toward the east.
Oy, we's bloody well dif'ernt, but you's is wroight Gov'n'r it still be us
turning to the rest of the party he asks
you's blokes is ready t 'ead down 'is 'ear corry-door wroight?
with that ting heads to the next intersection and looks around and asks
Wroight or forward's, me pappy always said "never goes straight" haw, haw, haw
laughing at what is apparently Tengu humor.
Ting Tang
|
well's blokes, tha lady says it be's about's time ta hunker down, if ya's catch me meanin'
ting looks at the rest of the party for a helpful hint, hoping they want to go back to the shiny changing room :)
Ting Tang
|
ting, sad to see they are headed away from the wonderful shiny room, gives a big yawn and then follows Hans down the corridor.
um...are we headed south or east? I assumed east but wanted to make sure
Ting Tang
|
assuming we are headed east
once the party reaches the end of the hallway ting will look down the hallway and then check the door for sound, traps and tracks.
quick look down the hall way perception: 1d20 + 6 ⇒ (9) + 6 = 15
he will take the time to "take twenty" on the door, assuming there in nothing in the hallway that need immediate attention
Ting Tang
|
ting turns to Hans and pointing at his ax says
Oy, tha doors consty-pated from tha other side. Gov'n'r, ya wants ta leans on it a lit'le bit or's do's ya want's ta knock's, if ya catch me meanin'
GM Baerlie
|
Hans breaks the door. Religious carvings depicting the judgment of souls cover the walls of this room. A stone pedestal with a bowl-shaped depression on top stands in the northwest corner. Wooden cabinets and chests of drawers line the walls. This chamber was the diaconicon for the Grand Cathedral, a room where priests prepared for services. The cabinets and chests contain ancient Pharasmin religious vestments, hangings, altar cloths, and holy books, all kept in extraordinary condition by the ossuary’s preservative magics. The basin atop the stone pedestal used to hold holy water, but it evaporated long ago. Room 16
The hallway itself opens into a larger chamber to the south. This long chamber is decorated with large carvings of religious ceremonies and priests handing down judgments to the common people. Stone benches are lined up before a podium at the southern end of the room. Room 15
Suddenly you see a flapping head aproaching you from the southern chamber.
Init. Alexos: 1d20 + 4 ⇒ (17) + 4 = 21
Init. Felicitas: 1d20 + 3 ⇒ (6) + 3 = 9
Init. Hans: 1d20 + 4 ⇒ (4) + 4 = 8
Init. Ting: 1d20 + 4 ⇒ (13) + 4 = 17
Flapping Head: 1d20 + 2 ⇒ (7) + 2 = 9
Round 1
Alexos
Ting
Felicitas
Flapping Head
Hans
Ting Tang
|
Squawk
ting, surprised he didn't see the flapping head earlier, shift his sword into his (now) right hand and with his (now) left hand draws and throws a chakram at it.
chakram attack: 1d20 + 5 ⇒ (6) + 5 = 11 for damage: 1d8 + 3 ⇒ (3) + 3 = 6
ting makes a mental note that he will need to sharpen that chakram after he removes it from the ceiling.