The Godsmouth Heresy (Inactive)

Game Master Baerlie

Map

At the behest of the church of Pharasma, the PCs
descend into the sealed lower levels of the Godsmouth
Ossuary. They must contend with ancient Thassilonian
guardians and traps, undead creatures risen from the
corpses buried there, as well as newer denizens that have
entered the crypts on their own mysterious agendas.
Making their way through the strange dungeon, the
PCs eventually encounter the ex-Pharasmin Svilennius
Tripe and his army of alchemically created skeletons and
zombies. The PCs must defeat the heretical alchemist
and his zombie bride to stop the theft of bodies from the
Godsmouth Ossuary, and open up this new level of the
crypts for the church of Pharasma.


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Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting can hear absolutely nothing but himself breathing. Alexos checks the room, but it is empty.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans nods to Alexos.

"I will see what I can arrange."

He then turns to Ting Tang.

"Shall we unlock it, to see what is on the other side?"

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting tries the door with the emblem,
19

if it is locked the will pick the lock
he will take twenty on disable device

he will then open the door.

Oy, shall we's see whats in here's afore we 'eads on up tha hallsy, moight find a lid fer 'at mug wroight?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Behind the door the corridor continues and turns north. From this point on the corridor descends and is in a very bad shape. Big stones fell down from the ceiling, the floor is cracked. It's not passable.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Oy, aint nuttin' but wrocks, big uns, looks loike tha ceilin' collapsed blockin' 'tha corry-door, we's'l try south wroight

with that ting leaves the doorway and heads south to the next intersection, and looks around

he will take twenty inspecting the intersection and the hallways

Oy, Hans We's'l go wroight, wroight? 'at means 'is one's yers wroight?

ting, not waiting for an answer, will search the double doors to the west of the intersection for traps, tracks, sounds or anything interesting, he will then wait for Hans to go through first.

he will take twenty on perception at the doors, if they are locked he will take twenty on the disable devise as well :)


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans nods his acquiescence, and once Ting Tang has cleared the door, he moves forward to open it...


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Moving in to support Hans and Ting Feli prepares to offer any aid she can.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Double doors open onto a long, oval-shaped room. Floating balls of fire illuminate walls covered with a bewildering array of runes, sigils, and glyphs. Beneath these carvings, stacks of engraved stone tablets rest in recessed niches in the walls.

This room served as an archive and library for the Thassilonian priests stationed at the ossuary. They carved their records in stone, rather than on parchment, so that they would be protected by the ossuary’s preservative magics.

If you have the linguistics skill or the comprehent language spell, you can try to decipher the carvings and tablets.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Actually Felicitas has a scroll of Comprehend Languages and uses it now!


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans looks around in amazement.

"That's a lot of runes! Anyone know how to decipher them, to see if there is anything useful in here?"

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Ting follows Hans in the room, sword drawn.

oy, floatin' fire, ya don't see 'at in every crypty ya goes to, 'ats bloody well sure, I assume we's should looks about, wroight?

ting pokes one of the floating balls of fire with the tip of his sword and then he begins a thorough search of the room, looking for hidden doors, traps or anything interesting.

he will take twenty on perception for the library,

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

A thorough search and decipher of the stone tablets finds three that function as magical scrolls, though they weigh 5 pounds apiece. One is an arcane scroll of hold portal and identify, and the other two are divine scrolls of remove disease and shatter.

You may use the archives to help answer questions they may have about the ossuary or its makers. Researching a specific question takes 1d6 hours and provides a +5 circumstance bonus on Knowledge (arcana) or Knowledge (history) checks made about ancient Thassilon, the ossuary, or its inhabitants. I will try to answer as good as I can.

Ting can see a symbol on the wall that seems different from the rest. Closer inspection reveals that the glyph can be detached from the wall. The symbol matches the strangely shaped depressions in the “door” in areas 3.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans nods appreciatively at Ting Tang's discoveries.

"Right then. Shall we continue down the corridor immediately outside these doors?"

East on the map.

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

"Hold on a minute, Hans... time to prove once and for all that that room is a forgery... plus I want to know what that statue we found earlier was... you know, the one that gave Ting all those benefits. OH, and I definately want to know about those statues in the hall we found... and about the bodies buried behind the black statue.... oh, and why they have a deeper section to this place."

Suffice to say, Alexos wants to stay here for a bit... or come back at least.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting removes the glyph/symbol that matches the strangely shaped depressions, then says to Alexos

Oy Alexos, you's is wroight, some feller wit an intrest should comes here an reads alls o' 'is, but is aint Hans an' me, no offence wroight, gov'n'r

he stops and says to Hans,

we's be here ta clear it fer 'em smart fella's lyke yer self an tha lady, but I don't t'ink she's got enough scrolls in her backy pack ta read all o' 'is, even if it were full of 'em.

nodding to Felicitas and her scroll

lets clear 'is 'ell 'ole, an let tha smarts peoples come do 'air job after we's 'ave done ours, an you's can come back an' read ta yer 'earts 'appyness, wroight?

with that ting turns and follows Hans out of the room and carefully searches the hallway facing east.

he will take twenty on perception for the hall

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting can see two doors to the left and right of the hallway, two more hallways to the right and a door at the end of the hallway.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Following her crude map, Feli points to the next door on the left side."Let us open that one first!"

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Sighing, Alexos follows the others.

"Very well, but we are coming back here before we go back to the priests. Don't want them losing or destroying the knowledge, whether accidentally or deliberately."

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting nods at Felicitas then approaches the left-hand door

'appy ta oblige Miss, We's'l come back Alexos, even if'n it be jus' you's an me's. But foist, lefts an' wroights, wroight gov'n'r

ting says nodding to Hans.

ting will listen at the door and check for traps taking twenty on perception if there are no traps he will open the door and step in, sword in hand.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The smooth floor and ceiling of this circular room have been polished to a glossy shine, and the curving walls appear to be made of a faintly silver reflective material as smooth and flawless as glass.

This room existed beneath the Storval Rise long before the Empire of Thassilon, and though the room were incorporated into the ossuary, not even the powerful magics of the runelords were able to explain the mystery of who built these rooms and why.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Oh dear, we have a Raven-kin in a room that is one giant, shiny object; will we ever be able to drag him out again? ;-)

Hans cranes his neck to look into the room that Ting Tang has just entered.

"Anything interesting in there? At least there doesn't appear to be anything trying to kill us..."

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting walks in the room and admires the shiny walls, so enamored he just stands there

Oy, blokes takes a looks in here, Alexos, now 'is room is interesting, when we's comes backs you's can reads, I's'l wait wroight here's

ting says to Felicitas, then to Hans

Miss if'n we's got time I's'l tries on 'at green robe nows, whatcha thing Gov'n'r, if'n anybody needs a naps we could takes it wroight heres

ting says looking for any excuse to stay longer

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

"My, this is interesting. I wonder what is in here... well, besides a visibility trap for Ting."

Perception: 1d20 + 10 ⇒ (17) + 10 = 27

Alexos notes the room on his mapmaker.

"Feel free to stay in here as long as you like while I do research, Ting... something tells me that I will have to drag you out once I am done."

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting, feeling guilty for fussing at Alexos, turning around, away from the wonderful room, and walking out says.

no, bloody no, Miss I's'l wait ta try on's tha perty green robe... If'n you's can wait, Alexos, I's can wait... it's only wroight, wroight? Wells gov'n'r tha next door is on tha wroight, wroight? Its all yer's Hans, I'll be's wroight behind ya.

and with that ting steps out of the wonderful shiny room and looks across the hall expectantly.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Alexos searches the room for valuable things, but it is empty. Suddenly you hear a deep vibration in the walls. The walls seem to rortate faster and faster. Then the hum dies down and the walls stop spinning.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

did the rooms start spinning before or after ting stepped out, it was my assumption when ting left Alexos was done and leaving with him. If anything funky is going on, I would prefer that ting is still with Alexos, I don't think anyone else went in the room except the two of them. Sorry if I got ahead of things. ;)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

It started while Alexos was searching the room. The script says '4 rounds after the first person enters the room', so I would say you were still inside :) As far as I just read the posts before it's you and Alexos in the room.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

thanks, I got busy role playing and didn't think about what other things could have been going on

Squawk

ting, shaking his head, looks at Alexos then goes to the door and carefully looks out...

ting will take twenty on perception, if the way is clear and Alexos is ready he will step out of the room

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

oooh boy... this could be interesting.

Alexos steadies himself as the walls finally stop spinning.

"Well, that was odd. Ting, check for new traps. I will check and see if anything else changed."

Perception: 1d20 + 10 ⇒ (2) + 10 = 12

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Nothing changed in this room, everything looks like it was before.

As Ting steps out of the room he can see that he switched to the other side of the hallway. Further his companions see that he is mirrored.

The room is a teleporting portal, it mirrored everything in the room to the room in the other side. Left handed creatures are now right handed and right gets lefthanded. Even the organs are switched, the heart is in the right side now which makes it difficult to hit you deadly. No crits against Alexos and Ting for the next 24h

-Posted with Wayfinder

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

WOOOH... lets go take on that thing from the pit!


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

This is rather cool!"


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans raises an eyebrow.

"You look a little different, there, Alexos and Ting Tang; is it still you?"

Shall we continue down the corridor?

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting spins about looking at himself, with a shrug, he re-orients himself toward the east.

Oy, we's bloody well dif'ernt, but you's is wroight Gov'n'r it still be us

turning to the rest of the party he asks

you's blokes is ready t 'ead down 'is 'ear corry-door wroight?

with that ting heads to the next intersection and looks around and asks

Wroight or forward's, me pappy always said "never goes straight" haw, haw, haw

laughing at what is apparently Tengu humor.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The hallway to the right leads to another double door.

If you want to rest, just tell me.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

"We should take a nap. I think I am almost out of spells. Well I have one more fight in me, thats it!"

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

well's blokes, tha lady says it be's about's time ta hunker down, if ya's catch me meanin'

ting looks at the rest of the party for a helpful hint, hoping they want to go back to the shiny changing room :)


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans nods.

"Fair enough. Let's do a little more exploring, and then hunker-down for a rest. Shall we head down to the end of the corridor?"


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Nodding Feli repacks her backpack and moves on.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"Okay then."

Hans ambles off down the corridor, ready to meet the next challenge.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting, sad to see they are headed away from the wonderful shiny room, gives a big yawn and then follows Hans down the corridor.

um...are we headed south or east? I assumed east but wanted to make sure

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

"That sounds fine to me, Feli. Worst case scenario we can backtrack to the library and rest there. It seems defensible and I can do some research while you rest."

So saying, he follows the others.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

assuming we are headed east
once the party reaches the end of the hallway ting will look down the hallway and then check the door for sound, traps and tracks.

quick look down the hall way perception: 1d20 + 6 ⇒ (9) + 6 = 15

he will take the time to "take twenty" on the door, assuming there in nothing in the hallway that need immediate attention

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The hallway is empty except you. There are no traps at the door, but it seems to be barricaded from the inside.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting turns to Hans and pointing at his ax says

Oy, tha doors consty-pated from tha other side. Gov'n'r, ya wants ta leans on it a lit'le bit or's do's ya want's ta knock's, if ya catch me meanin'


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"Sure thing, Ting Tang!"

Hans then pulls out a crowbar, and proceeds to 'knock'.

Strength: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

With a smile Felicitas encourages Hans to take care of the door.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Hans breaks the door. Religious carvings depicting the judgment of souls cover the walls of this room. A stone pedestal with a bowl-shaped depression on top stands in the northwest corner. Wooden cabinets and chests of drawers line the walls. This chamber was the diaconicon for the Grand Cathedral, a room where priests prepared for services. The cabinets and chests contain ancient Pharasmin religious vestments, hangings, altar cloths, and holy books, all kept in extraordinary condition by the ossuary’s preservative magics. The basin atop the stone pedestal used to hold holy water, but it evaporated long ago. Room 16

The hallway itself opens into a larger chamber to the south. This long chamber is decorated with large carvings of religious ceremonies and priests handing down judgments to the common people. Stone benches are lined up before a podium at the southern end of the room. Room 15

Suddenly you see a flapping head aproaching you from the southern chamber.

GM:

Init. Alexos: 1d20 + 4 ⇒ (17) + 4 = 21
Init. Felicitas: 1d20 + 3 ⇒ (6) + 3 = 9
Init. Hans: 1d20 + 4 ⇒ (4) + 4 = 8
Init. Ting: 1d20 + 4 ⇒ (13) + 4 = 17
Flapping Head: 1d20 + 2 ⇒ (7) + 2 = 9

Round 1
Alexos
Ting
Felicitas
Flapping Head
Hans


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

With a clear voice Felicitas uses her almost last round of Performance and moves closer and uses her whip to support Hans.
aid: 1d20 + 1 ⇒ (15) + 1 = 16

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Squawk

ting, surprised he didn't see the flapping head earlier, shift his sword into his (now) right hand and with his (now) left hand draws and throws a chakram at it.

chakram attack: 1d20 + 5 ⇒ (6) + 5 = 11 for damage: 1d8 + 3 ⇒ (3) + 3 = 6

ting makes a mental note that he will need to sharpen that chakram after he removes it from the ceiling.

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