The Glass River Rescue (Inactive)

Game Master CyberMephit

Combat map


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Added the map link to the campaign header

The docker walks up the gangplank and steps on the deck, wolf in tow.
Upon getting within 10 feet of Zorahas, the wolf emits a low roar and bares his teeth. The goon looks equally surprised - clearly his eyes have mostly been resting at Veres before. He points his crossbow on the druid.
Hey, what is that lizardman you got there? We don't allow any kobolds to run rampant around these parts! Such is Razmir's will!
Upon seeing the bribe he lowers the crossbow but still looks at you with distrust. "A mighty strange crew you lot are. One thing I can tell you, you start swinging the gold in Daggermark like that and your heads will roll that same evening, lizard first. Hells, you better watch yourselves if you decide to disembark in Xer too. Razmir watches everyone and he doesn't fool around."
The enforcer looks around the ship with suspicion but sees nothing out of place. He pockets the money and turns around to share the bribe with his mates - but at this moment all of you distinctly hear a loud sneeze coming from below the deck!
All three enforcers instantly train their crossbows on you.
"Well that does it! Who else are you carrying down there, a werehedgehog? Everyone comes ashore while we search the ship! NOW!"

Initiatives:

Thug1: 1d20 + 5 ⇒ (17) + 5 = 22
Thug2: 1d20 + 5 ⇒ (19) + 5 = 24
Thug3: 1d20 + 5 ⇒ (14) + 5 = 19
Wolf: 1d20 + 2 ⇒ (17) + 2 = 19
Carrick: 1d20 + 4 ⇒ (5) + 4 = 9
Criscius: 1d20 + 7 ⇒ (4) + 7 = 11
Veres: 1d20 + 1 ⇒ (15) + 1 = 16
Jacques: 1d20 + 4 ⇒ (11) + 4 = 15
Elemenar: 1d20 + 2 ⇒ (9) + 2 = 11
Zorahas: 1d20 + 3 ⇒ (13) + 3 = 16

The enforcers watch you intensely over their crossbows, ready for anything.

Action order: Thug2, Thug1, Wolf, Thug3, Zorahas, Veres, Jacques, Criscius, Elemenar, Carrick

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

We have paid your tolls and have been cooperative, there is no need for any of this. Especially since we have been more than generous. says the warrior. We want no trouble.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

"We told you we had crew members aboard. Why are you surprised to hear one of them working below decks?

Is further investigation really worth your time? I am sure you would have a much better time spending some of your new wealth at the local tavern. N'est-ce pas?"

Silver Crusade

male nagaji druid (naga aspirant) 2 | HP 17/17, firebolt 6/7| AC 17, T 12, FF 16 | F +5, R +2, W +7 (+2 vs mind-affecting or poison) | CMB +1, CMD 12 | Spd 20' | Perc +10 | Init +3

Zorahas flips his hood back. "I have nothing to hide. We are simple travellers as they said." When they draw their crossbows, he says, "Whoa, whoa, whoa. Calm down! It must just be rats!" He focuses his attention on calming the wolf, hoping to convince the guards that nothing is amiss.

wild empathy: 1d20 + 4 ⇒ (2) + 4 = 6

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

Not even the wolves like us


"You reported five crew members and I see all five right here on the deck!" I should have mentioned this I suppose "I haven't heard about sneezing rats before, unless it's a wererat! And we don't allow those in Razmiran either!"

One of the other enforcers adds: "Don't listen to them Pete! They must be smuggling spices or tobacco in the hold! If we let such a cargo get away again we won't keep our jobs this time!"

- "Yeah, get off the boat now or I'm letting Hotspur on you! Last warning before it gets ugly!" The wolf doesn't respond well to Zorahas' gestures and is almost dragging its handler in the effort to jump at him.

The third enforcer speaks up: "You've paid the transit toll, but if you're found smuggling anything or anyone the illegals get imprisoned, the goods confiscated for Razmir's benefit, and each of you will be sentenced to a fine of a hundred gold pieces. You can pay up now and we'll just forget we saw you - and that we ever had this damned job. This is your final chance." This will essentially count as skipping the encounter and reducing the end reward

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

"Veres, did you forget to include the crew below decks in your count?

She is terrible with math, you understand?

If you would like to see the other crew members we can bring them out. We can even pay the additional fee for the forgotten crew members.

However, we are not leaving the ship. Your attitude and words have shown us that Xer is not a safe port to disembark .

You have been paid, and paid well. Take time to consider how much your lives might be worth before you take any additional actions."

Intimidate: 1d20 + 2 ⇒ (14) + 2 = 16

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

So fighting or gold deduction are the options?

Carrick sees things going downhill fast, their half-truths have caused them trouble. Silence was the wrong choice, he should have just told the dockmen the truth and left it to them to decide what was fair, now they were making ridiculous demands. Hoping Jacques honeyed tongue will yield results, he fears a fight may be coming and places his hand on the hilt of his longsword, ready to defend his allies if combat begins. Before suddenly blurting out.

There is no need for hostilities, we do have three other passengers below, they wish to remain anonymous. That is all that is going on, no smuggled goods or anything for you to worry about. I'll double the gold we provided, another 10 gold, it's more than fair. And you have my word about what's below decks.

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26

May be too late for that, but that's what Carrick would try to do. -- oh paladins

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Are we in round time?

Grand Lodge

NG half-elf Bard 4 | HP 27/27 | AC:17 T:12 FF:15 CMD: 15 | F+3 R+7 W+4*(+2 vs enchant,+1 morale vs charm/fear,+4 vs bard,lang dependent, sonic)| Init +3| Perc +8, SM+14| Speed 30| Bard Perform: 14/17 | Conditions: | Active effects: Inspire Courage

it seems as if combat has already started with the initiative, but I'll try assisting diplomacy as a free action, and if that's not on the table...Skip to her readied action.

"Shrewd men such as you must see the benefit of my companion's offer. We wish no quarrel with you, as that puts no coin in your pocket and costs​ everyone." Veres says holding her arms wide and free of weapons as she steps behind the center mast.

She prepares an inspiring song should the men on the dock decide to fight. She also catches sight of another man on the far northern dock and wonders if he is part of this contingent or merely a passerby.

Diplomacy Aid Other: 1d20 + 10 ⇒ (2) + 10 = 12

5' step, ready action to start inspire courage if combat starts.

-Posted with Wayfinder

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

At this point, Jacques is going to prepare for combat.

If I can get onto the forecastle with a single move action, I will do so while drawing my bow.

I will ready an action to fire at the wolf if the men release it.

Bow, Point-Blank: 1d20 + 7 ⇒ (17) + 7 = 24
Dam, PB: 1d8 + 1 ⇒ (6) + 1 = 7

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

The warrior will ready to fight, hand at his sword.

Silver Crusade

male nagaji druid (naga aspirant) 2 | HP 17/17, firebolt 6/7| AC 17, T 12, FF 16 | F +5, R +2, W +7 (+2 vs mind-affecting or poison) | CMB +1, CMD 12 | Spd 20' | Perc +10 | Init +3

Zorahas gets the distinct impression that the wolf doesn't like him. "Poor thing must be mistreated," he hisses bitterly.

Seeing his associates gearing up for a fight, the nagaji does likewise, drawing fire energy into his hand.

Readying a firebolt aimed at the further thug. Activate if anyone else makes an attack.

ranged touch: 1d20 + 2 ⇒ (15) + 2 = 17
fire damage: 1d6 + 1 ⇒ (3) + 1 = 4


The two closest thugs exchange glances. "None shall remain anonymous before Razmir's all-seeing eyes! Get them, Hotspur!" One thug drops the leash at the same time as the others discharge their crossbows.
Thug2 shoots at Zorahas, Veres begins Inspire Courage, everyone gets +1 to attack and damage.
Atk: 1d20 + 4 ⇒ (14) + 4 = 18
Dmg: 1d8 ⇒ 4
One bolt hits Zorahas and he grits his teeth trying to focus on the magical energies.
Concentration DC 15: 1d20 + 4 ⇒ (17) + 4 = 21
Not letting pain distract him from the flow of the magic in his hands (or claws?), Zorahas lets a firebolt fly, hitting the thug on the far pier, who cries out in terror looking at a horrible burn in his stomach.
The closest thug curses and shoots Carrick:
Atk: 1d20 + 4 ⇒ (6) + 4 = 10
But his bolt ends up in the mast instead.
Jacques' arrow hits the wolf in the side, hurting it but also angering the beast, which leaps straight ahead at Criscius, half-blinded by rage.
Atk: 1d20 + 2 ⇒ (20) + 2 = 22
Crit?: 1d20 + 2 ⇒ (18) + 2 = 20
Dmg: 2d6 + 2 ⇒ (4, 2) + 2 = 8
Trip: 1d20 + 2 ⇒ (1) + 2 = 3
The beast's jaws tear at the warrior's shoulder, nearly missing an artery.
The distant thug scrambles for a potion in his pocket and drinks it, mostly healing his burn.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Action order: Thug2, Thug1, Wolf (-8HP), Thug3 (-1HP), Zorahas (13 HP), Veres, Jacques, Criscius (4 HP), Elemenar, Carrick

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

GM, can you move the opponents on the map so that we know where every one is right now? Is it my turn now?

Grand Lodge

NG half-elf Bard 4 | HP 27/27 | AC:17 T:12 FF:15 CMD: 15 | F+3 R+7 W+4*(+2 vs enchant,+1 morale vs charm/fear,+4 vs bard,lang dependent, sonic)| Init +3| Perc +8, SM+14| Speed 30| Bard Perform: 14/17 | Conditions: | Active effects: Inspire Courage

@Criscius The GM bolds a character's name to denote who's turn it is. In some games you will see characters lumped together in batches, with several names bolded at once. In this case, the GM has listed the action order and bolded the name of Zorahas as the person who's turn it is, followed by Veres(me), Jacques, Criscius(you), etc...


Sorry, I had to step away from the PC before I could move the tokens, it is done now.
Only the wolf moved, in fact - two thugs shot and reloaded and the third one grabbed and drank a potion.

-Posted with Wayfinder

Silver Crusade

male nagaji druid (naga aspirant) 2 | HP 17/17, firebolt 6/7| AC 17, T 12, FF 16 | F +5, R +2, W +7 (+2 vs mind-affecting or poison) | CMB +1, CMD 12 | Spd 20' | Perc +10 | Init +3

Zorahas hisses, "Your potions will not save you! Burn!" and blasts the far thug again.

ranged touch+inspire courage: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
fire damage+inspire courage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Grand Lodge

NG half-elf Bard 4 | HP 27/27 | AC:17 T:12 FF:15 CMD: 15 | F+3 R+7 W+4*(+2 vs enchant,+1 morale vs charm/fear,+4 vs bard,lang dependent, sonic)| Init +3| Perc +8, SM+14| Speed 30| Bard Perform: 14/17 | Conditions: | Active effects: Inspire Courage

With a rousing song upon her lips about a band of trusted friends besting vile highwaymen on the road of life, Veres swings her bow off her back and quickly nocks an arrow, taking aim at the distant thug.

With a quick inhale before her song continues, she releases her arrow...
Attack+IC: 1d20 + 2 ⇒ (11) + 2 = 13
damage+IC: 1d6 + 1 ⇒ (3) + 1 = 4

Round 2 of inspire courage is in effect.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Realizing that the far thug is a danger to bring additional guards, Jacques takes aim at him, hoping that Criscius and Carrick can deal with the wolf.

To the captain, he says, "Captain, I think it is time to get out of here. Begin preparations for departure. Let us know when you want the mooring line to be cut."

I am assuming the forecastle will give me a Higher Ground bonus. If the far thug has gone down already, I will shoot at one of the other thugs instead with Point-Blank added.

Bow, Inspire, Higher: 1d20 + 6 + 1 + 1 ⇒ (19) + 6 + 1 + 1 = 27
Damage, Inspire: 1d8 + 1 ⇒ (8) + 1 = 9

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

Okay.

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

Attacking the wolf with his bastard sword
1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
1d10 + 1 + 4 ⇒ (5) + 1 + 4 = 10

Grand Lodge

NG half-elf Bard 4 | HP 27/27 | AC:17 T:12 FF:15 CMD: 15 | F+3 R+7 W+4*(+2 vs enchant,+1 morale vs charm/fear,+4 vs bard,lang dependent, sonic)| Init +3| Perc +8, SM+14| Speed 30| Bard Perform: 14/17 | Conditions: | Active effects: Inspire Courage
Jacques N'Fey wrote:
I am assuming the forecastle will give me a Higher Ground bonus.

Sadly, higher ground doesn't offer a bonus to ranged attacks, only melee. Not that you would likely need it with your roll, but I thought you would like to know for the future.


Zorahas' second fire blast misses the target, raising a cloud of steam from below the boardwalk.
Veres is more lucky and her arrow wounds the thug. He remains determined to run to the neighbouring dock, until the second arrow released by Jacques hits him straight in the face and he drops dead.
Criscius takes his revenge on the wolf, his powerful strike is enough to bring the already weakened animal down.

The captain responds to Jacques: "I'm not going to risk my life with the bolts flying, once the deck is safe my men can undo the knot, but you'd have to do it yourself if you want us to depart under fire"

The rope, which has 4 hit points, can only be severed with slashing weapons, fire, or similar attacks. The knot affixing the rope to the boat is coated with dried tar and cannot be undone. Untying it from the mooring post dockside requires a successful DC 12 Disable Device, Escape Artist, or Profession (sailor) check as a full-round action.

Action order: Thug2, Thug1, Zorahas (13 HP), Veres, Jacques, Criscius (4 HP), Elemenar, Carrick

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

And to think I felt sorry for the wolf

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Carrick bounds from the ship, You'll regret your pridefulness.
He says as he slashes at the fist dockman with his longsword.

move - move; standard - attack

Melee mwk longsword: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d8 + 3 ⇒ (2) + 3 = 5

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Elemenar moves along the ship deck to position himself closer to the thugs. "I don't understand why you would choose the hard path," he tells them even though he knows that they will ignore him. He points at the thug closest to Carrick and a ray of front blasts from his finger.

ranged touch@thug: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d3 ⇒ 3


Elemenar's ray hits the thug, whose frostbitten hand prevents him from successfully deflecting Carrick's blow and he goes down, alive but bleeding and unconscious from the pain.

The final thug lets his bolt fly at Carrick point-blank:
Atk: 1d20 + 4 ⇒ (7) + 4 = 11
But his hands are already shaking with fear and the projectile misses. He drops the crossbow and retreats, crying for help.

The captain of the Abacus gives an order to one of the sailors who begins unfixing the rope from the mooring post. The boat departs on the round after the next one

Action order:Thug2, Zorahas (13 HP), Veres, Jacques, Criscius (4 HP), Elemenar, Carrick

Silver Crusade

male nagaji druid (naga aspirant) 2 | HP 17/17, firebolt 6/7| AC 17, T 12, FF 16 | F +5, R +2, W +7 (+2 vs mind-affecting or poison) | CMB +1, CMD 12 | Spd 20' | Perc +10 | Init +3

Zorahas turns and blasts the remaining thug on the pier.

magic missile: 1d4 + 1 ⇒ (4) + 1 = 5


The missile burns a hole in the thug's lower back, who screams in pain but continues to limp along for safety.
Not an especially Good act to shoot a fleeing unarmed opponent in the back... just sayin'
The combat seems to have finally drawn attention of the guards in the main port, some of whom are now running towards you, though still being a few hundred feet away they are not an immediate threat yet.

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Carrick shakes his head as he hears the additional guards. He quickly jumps back on board.

Well that couldn't have gone much worse. Captain best get us underway as soon as possible.

He looks to the others. Sometimes folks just don't think through there actions, and I'm talking about them not us. Keep on your guard now as I'm sure we will receive additional attention further down stream.

He cleans off his longsword and returns it to his sheath, as he keeps an eye on the docks behind him.

Silver Crusade

male nagaji druid (naga aspirant) 2 | HP 17/17, firebolt 6/7| AC 17, T 12, FF 16 | F +5, R +2, W +7 (+2 vs mind-affecting or poison) | CMB +1, CMD 12 | Spd 20' | Perc +10 | Init +3

My bad. I missed the "retreats, crying for help" part in there. Sounds like he would have got the guards' attention anyway though.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

"I warned the fools to take the money and the extra bonus of their lives.

Hopefully that last guard really believes that we are headed for Galt and sends pursuit in a different direction."

If he can do so before the ship shoves off, Jacques will jump onto the dock, grab the purse we handed over to the guard and jump back onboard.

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

Kicking the wolf's corpse into the river, if necessary he will cut the rope to allow the group to escape.

Grand Lodge

NG half-elf Bard 4 | HP 27/27 | AC:17 T:12 FF:15 CMD: 15 | F+3 R+7 W+4*(+2 vs enchant,+1 morale vs charm/fear,+4 vs bard,lang dependent, sonic)| Init +3| Perc +8, SM+14| Speed 30| Bard Perform: 14/17 | Conditions: | Active effects: Inspire Courage

"I really wish that would have worked and we could have avoided bloodshed. If not for that ill timed noise from below deck..." Veres says with a sigh.

"Let me heal those wounds my friends. Hand me that wand one of you mentioned earlier." she says aloud while thinking privately, I only have limited spells so I best keep them at the ready and use a wand for healing when possible.

-Posted with Wayfinder

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

he got hurt pretty bad from the wolf


Jacques hastily grabs the money purse and also notices that the thug had a potion strapped to his belt. I'll assume you took it unless you say otherwise. He jumps back onto the boat just in time as The Abacus begins drifting away from the dock. As the Razmiri reach their fallen comrades, some congregate around the bodies, others begin shooting their bows and crossbows at The Abacus, and a few most desperate ones run up to a nearby barge and begin preparing it for pursuit.
A few bolts and arrows launched by the guards from the shore land in the water near you, and you decide it would be prudent to remain below the deck for a while until the port is out of sight, while the captain and the crew work tirelessly on gaining speed as fast as possible.

Belowdecks you find a red-faced Metella seething with rage, frowning but silent Amauhak, and Temel Passad who has a hard time trying to not look embarrassed.

"This is exactly what I feared will happen!" Metella hisses angrily at Passad. "For all your infamous Kalistocratic restraint you can't even wait a few minutes before taking a touch of your snuff!"

"I already told you I am sorry for what happened, Metella. I was simply nervous about the success of the execution of my plan. I am allowed very little in terms of earthly pleasures, so please forgive whatever small weakness I can have."

They both turn to you - "Is everybody... Oh goodness, I see you are hurt!"

After the wounds have been healed and the scars and bruises treated, you venture above to talk with the captain, who informs you that you've had enough of a headstart to outrun any pursuit. Temel praises the captain's skill, but directs the conversation further ahead.

"I think we need to come up with a new ruse now. Surely Razmirans will be passing along a message to detain the travelers headed to Galt. We can't risk our mission failing so quickly. We must think of a way to gain access inside the Gray Revelation inn without arousing unwanted suspicion."

Metella interferes. "I think we had enough of your plans for today, Passad. Maybe listen to some dwarven wisdom this time. I recommend that the Pathfinders pose as religious pilgrims seeking answers to spiritual questions that require privacy and freedom of movement. No one is going to refuse lodging to the humble seekers of enlightenment."

Passad snorts before he can help himself. "Look, I realize I may have discredited myself, but this is just utterly transparent nonsense! Religious pilgrims are not welcome in Razmiran, the only thing that makes them amenable to foreigners is coin. So you should pose as merchants seeking a way station for a regular trade caravan, as such a cover would require unfettered access to the property in order to assess its amenities."

Amauhak chimes in before the fuming Metella can launch into another tirade. "I think the Pathfinders should be clever enough to come up with a sufficiently good cover by themselves. In any case, we must insist on staying at the inn overnight, and perform the exploration under the cover of darkness."

Metella and Passad concur on this point in a rare moment of agreement.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Jacques hands the potion to Criscius.

"I'd assume this is a healing potion based on the one thug who drank one. Looks like you could use it, friend."

Addressing himself to the dwarves and Passad, "Who ever heard of a guard who couldn't be bought? Our good friend Carrick even offered to double the bribe, and they decided to attack anyways.

Just because they heard a passenger below decks? Inconceivable.

I am not sure that we can fully anticipate how these maniacs will react to any given situation.

However, once we arrive at the Gray Revelation, we are going to need an excuse to inspect the more secure areas of the inn where your friends might have been held.

Metella, while I respect that your wisdom would have saved us combat back at Xer, I don't think that we can expect the proprietor to allow us to explore the entire inn.

Passad's idea has some merit, merchants would have a reason to be inspecting the inn. As long as we were spending money freely, we might gain access.

The only other idea I can come up with off the top of my head would be to pose as bounty hunters. Perhaps we could be searching for former nobles from Galt. Offering to share the bounty with the proprietor might also gain access and would play into the mindset of these lunatics."

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

If the missing dwarves are being held at the Grey Revelation, then it's likely the proprietor is in on the captivity. Any cover story we use will likely be viewed skeptically.

Perhaps just travelers, weary from the water travel. Merchant's could work, but where are our goods, I understand the idea is we are scouting for a way station, but still. Pilgrims, only if we seem interest in the Razmarian faith will that have a chance.

Carrick scratches the hairs on his chin, Bounty Hunters, looking for rogue dwarves? Nay that may put them in premature danger.

He let's the different ideas hang in the air, hoping for more potential options from the others.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

"Does anyone know where this inn, the Grey Revelation, is located?" Elemenar asks. "Maybe it would be prudent to disembark before the inn and travel covertly overland to the inn. Sometimes a frontal assault is not the best approach."

Silver Crusade

male nagaji druid (naga aspirant) 2 | HP 17/17, firebolt 6/7| AC 17, T 12, FF 16 | F +5, R +2, W +7 (+2 vs mind-affecting or poison) | CMB +1, CMD 12 | Spd 20' | Perc +10 | Init +3

Zorahas listens to the various arguments. "I think that merchants on a scouting trip seems like the simplest to explain and also the closest to what we are actually doing. If we provide a sizable bribe I am sure the proprietor will allow us to inspect the facilities thoroughly."


don't forget to list the resources you're spending on healing

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

I don't disagree with you Zorahas, under normal circumstances. But if the proprietor has something to hide, well then they would likely refuse. Which in and of itself may be a great way to confirm our suspicions. Carrick sits back and ponders the scenario.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Elemenar clears his throat to get attention. "Do you not wish to consider my plan of approaching the inn from overland? The boat itself would continue. In fact, when the boat docks, it could be a distraction to allow us to explore unnoticed."

Silver Crusade

male nagaji druid (naga aspirant) 2 | HP 17/17, firebolt 6/7| AC 17, T 12, FF 16 | F +5, R +2, W +7 (+2 vs mind-affecting or poison) | CMB +1, CMD 12 | Spd 20' | Perc +10 | Init +3

Zorahas taps himself with his wand while considering the elf's suggestion. "I think that would work as long as there is somewhere to disembark which won't take too long to reach the inn. I don't think we should delay much."

If anyone else needs healing, you can use my wand or use me to roll your own wand. Just let me know if you are using my charges.

clw: 1d8 + 1 ⇒ (5) + 1 = 6

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Excellent idea Elemenar, thanks for speaking up, I was lost in my own thoughts. As long as there is a place to disembark safely I think it's a solid plan. Carrick looks embarrassed for having missed the Wizard comment the first time around.

Grand Lodge

NG half-elf Bard 4 | HP 27/27 | AC:17 T:12 FF:15 CMD: 15 | F+3 R+7 W+4*(+2 vs enchant,+1 morale vs charm/fear,+4 vs bard,lang dependent, sonic)| Init +3| Perc +8, SM+14| Speed 30| Bard Perform: 14/17 | Conditions: | Active effects: Inspire Courage

"I agree that we should not delay anymore than we must. That said, there is no greater delay than if we are caught on the way to rescue our charges. If we can find a good place to disembark and travel quickly overland, I am in favor of that approach. Perhaps just a few hours march away would be enough to give us an advantage." Veres says, favoring Elemenar's idea.

"Once we get in the town, I think it is time we went with Metella's idea. She is pragmatic and I respect that. If we were to pose as those interested in the Razmiran faith, that would offer us a solid excuse to be there and to be inspecting the area, to see if it meets our interest. Of course the other ideas are sound as well, but I just like her idea the most."

Veres will use her healing spell in combat but she is conserving her 2 spells per day for a time of need. She was about to cast a heal during the recent combat, but the enemy was fleeing and she opted in favor of using someone's wand since she doesn't have one herself yet.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

"If we choose to pose as pilgrims interested in the Razmiran faith, we should probably know something about the faith already. Who here has enough knowledge to cover any questions that might come up?"

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Just a bit of a question. Do we know where the Grey Revelation Inn is? Is it in a town? I re-read the entire thread and I couldn't find any info. Maybe I just missed it.

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

@Elemenar - maybe a fair question for Pasad or the Captain.
@Veres - feel free to us my wand, that goes for anyone else down hp...let's be all the way up.

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