Osirionologist

Eleanora Aldori's page

53 posts. Alias of El Ronza.


Full Name

Eleanora Aldori

Race

Angelkin

Classes/Levels

Warlord 8

Quick stats:
AC 26, T 16, FF 21; hp 90/104; Fort +12, Ref +11, Will +6; CMD 30; Init +3; Perc +11, darkvision 60 ft; resist acid/cold/electricity 5

Gender

Female

Size

Medium

Age

28

Alignment

Lawful Neutral

Languages

Common, Celestial

Occupation

Mercenary/Adventurer

Strength 20
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 10
Charisma 16

About Eleanora Aldori

Eleanora Aldori
Female angel-blooded aasimar (angelkin) warlord 8 ( [PoW], Pathfinder RPG Advanced Race Guide 84)
LN Medium outsider (native)
Hero Points 0
Init +3; Senses darkvision 60 ft.; Perception +11
--------------------
Defense
--------------------
AC 24, touch 14, flat-footed 21 (+7 armor, +1 deflection, +3 Dex, +3 shield)
hp 104 (8d10+24)
Fort +11, Ref +8, Will +5
Defensive Abilities battle prowess, fortification 25%; Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee duelist's kiss +13/+8 (1d8+18/19-20+1d6)
Ranged mwk composite longbow +13/+8 (1d8+6/×3)
Special Attacks 1 blade of breaking, 1 circular stance, 1 scarlet einhander, 2 defending the pride, 2 garnet lance, 3 dazing attack, 3 golden commander stance, 3 strike of defeat, 3 unfettered movement, 4 noble blade, 4 weeping scarlet razor, battle prowess
Spell-Like Abilities (CL 8th; concentration +11)
. . 1/day—alter self
--------------------
Statistics
--------------------
Str 20, Dex 16, Con 14, Int 10, Wis 10, Cha 16
Base Atk +8; CMB +11; CMD 28
Feats Broken Wing Gambit[UC], Combat Reflexes, Exotic Weapon Proficiency (aldori dueling sword), Power Attack, Scarlet Throne Dignity, Scarlet Throne Style, Weapon Focus (aldori dueling sword)
Traits mercenary, vigilant battler
Skills Bluff +8, Diplomacy +13 (+15 when negotiating payment for a quest or a service that you provide), Heal +2, Intimidate +3 (+5 when negotiating payment for a quest or a service that you provide), Knowledge (martial) +7, Perception +11, Sense Motive +12 (+14 when negotiating payment for a quest or a service that you provide, +14 on opposed rolls to counter a feint in combat); Racial Modifiers +2 Heal
Languages Celestial, Common
SQ dual boost, force of personality, gambits (brave gambit, duelist's gambit, unbreakable gambit, victory gambit), hero points, indomitable presence, rallying presence, tactical assistance, tactical flanker, tactical presence, warleader, warlord’s gambit
Combat Gear wand of cure light wounds, acid, acid (2), air crystal, alchemical solvent, alchemist's fire (2), alchemist's fire, alchemist's kindness (5), alkali flask (2), alkali flask, antiplague, antitoxin (2), bottled lightning, bottled lightning, holy water (2), holy water, liquid ice, liquid ice, padzahr, smelling salts, tanglefoot bag; Other Gear +1 fortification (light) mithral breastplate, duelist's kiss, mwk composite longbow (+5 Str), belt of physical might +2 (Str, Dex), handy haversack, ring of protection +1, absinthe (per bottle), bandolier, bedroll, belt pouch, coffee beans (ground) (worth 0.16 gp, 2 lb), coffee pot, flint and steel, hemp rope (50 ft.), ink, black, inkpen, jewelry, journal, mess kit, pot, sealing wax, signet ring, soap, trail rations (5), waterskin, whetstone, 15 gp, 4 sp, 8 cp
--------------------
Special Abilities
--------------------
1 Blade of Breaking (Readied, 1/Encounter) (Ex) Strike: Make a melee attack against an opponent's weapon without provoking attacks of opportunity.
1 Circular Stance (Ex) Stance: Flankers do not receive combat bonus against you when flanking.
1 Scarlet Einhander (Ex) Stance - +2 shield bonus to AC and +1d6 damage on attacks when fighting with one weapon.
2 Defending the Pride (Readied, 1/Encounter) (Ex) Boost - Grant all allies within 60 ft. a +4 bonus to AC for one round.
2 Garnet Lance (Readied, 1/Encounter) (Ex) Strike: Melee attack inflicts an additional 2d6 points of damage and ignores damage reduction.
3 Dazing Attack (Readied, 1/Encounter) (Ex) Stance: Make a melee attack, strike inflicts +2d6 points of damage and may daze enemy.
3 Golden Commander Stance (Ex) Stance: All allies within 30ft. of your position may gain flanking if they are adjacent to an ally when engaged in melee.
3 Strike of Defeat (Readied, 1/Encounter) (Ex) Strike: Make a melee attack against a foe, deals additional damage based on current hit points.
3 Unfettered Movement (Ex) Stance - Gain an additional +10 ft. to base speed, +4 bonus to AC vs. attacks of opportunity.
4 Noble Blade (Readied, 1/Encounter) (Ex) Boost: +5 to attack roll and +2d8 to damage roll on a single melee attack.
4 Weeping Scarlet Razor (Readied, 1/Encounter) (Ex) Stance: Arterial strike that inflicts an additional 4d6 points of damage and grants the bleeding condition on the target.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Battle Prowess +1 (Scarlet Throne) (Ex) Gain combat bonuses while in stance of chosen discipline
Brave Gambit Risk: The warlord attempts to make a successful charge attack against an opponent (if the character has the ability to make multiple attacks at the end of a charge, the initial first attack must be successful for this gambit’s success).

{
Broken Wing Gambit Grant opponent bonus to hit you, but opponent's attack provokes attacks of opportunity
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dual Boost (1/day) Initiate two boosts with the same swift action
Duelist's Gambit Risk: The warlord attempts to successfully use the disarm maneuver against an opponent.

Reward: The warlord's opponent is disarmed of a weapon and then the warlord may make an immediate attack of opportunity against his foe and gains
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Force of Personality (Ex) Add CHA to Will saves
Fortification 25% You have a chance to negate critical hits on attacks.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Indomitable Presence Allies gain Die Hard feat and add your CHA to some Fort saves
Mercenary +2 on Diplomacy, Intimidate, and Sense Motive checks made while negotiating for your pay.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rallying Presence Allies add your CHA to some Will saves as a morale bonus
Scarlet Throne Dignity Noble training has enabled you to withstand attacks that would harm those of lesser breeding.

Prerequisites: Scarlet Throne Style, Sense Motive 7 ranks

Benefit: You can expend a readied maneuver as an immediate action to make an o
Scarlet Throne Style Your skill with a single blade allows you to strike with the same force as those much stronger than you.

Prerequisites: 1 or more Scarlet Throne stances, Sense Motive 3 ranks

Benefit: When wielding your weapon one handed with noth
Tactical Assistance (Ex) Use Aid Another action at range
Tactical Flanker (Ex) Use CHA mod for flanking bonus
Tactical Presence (Ex) Grant bonuses to nearby allies
Unbreakable Gambit Risk: The warlord attempts to succeed on a Fortitude or Will save against an extraordinary ability, maneuver, power, spell, or spell-like or supernatural ability. The effect in question must be a harmless effect on a failed saving throw. Unlik
Victory Gambit Risk: The warlord successfully reduces an opponent to 0 or few hit points with a melee or ranged attack on his turn from either a standard attack or full attack action.

Reward: The warlord and his allies gain a bonus on attack ro
Vigilant Battler +2 to Sense motive when making opposed rolls to counter a feint in combat.
Warleader (6 rounds, 5/day) Gain a bonus teamwork feat; share teamwork feats with allies
Warlord’s Gambit (Ex) Regain maneuvers by taking risky actions

Eleanora was born into the Orlovsky noble house of Brevoy, quickly gaining numerous suitors as she grew older. Possessed of a strange force of personality, she had no trouble picking up on the subtleties and intricacies of noble dealings, easily negotiating political waters. However, her heart was in the study of swordplay, and in her youth, she left home for the fabled Aldori Dueling Academy.

She took to the study of swordplay with natural ease, quickly gaining a reputation for her decisive disarms and her slim profile stance. However, she found herself craving adventure more than reputation, so she left again, this time for the world beyond.

Around Taldor, she found herself in a mercenary band, the Golden Claws. While she had little opportunity to duel there, she learned to fight with a team, to support her allies, and to hone her skills. She rose through the ranks of the company, and when the leader retired three years later, she took over, renaming the group - the Crimson Blades.

After leading the Crimson Blades to wealth and glory, she grew bored again. While the structure of the group was nice, she found the burden of leadership tiresome, and joined a smaller group of adventurers capable of keeping up with her. She's been there since, a stern figure, but a loyal one.

Eleanora stands at five feet, eight inches tall, with a severe, muscular figure. She has strong arms and shoulders from her life of swordplay, masculine hands built up from gripping her weapon of choice, and short black hair with the appearance of wet metal, which she wears slicked back off her face. Her waist and hips are narrow, and an interplay of faint colours can be seen on her skin in the right light - a sign of her distant celestial heritage - shimmering as she moves. Her voice is strong and confident, and seems to echo even when out in the open.

She wears a gleaming mithril breastplate, engraved with the symbol of her mercenary band - a clawed hand clutching a dueling sword - and well-made, but practical leathers. She often wears a scarlet cloak, but no helmet or shield, preferring to view the entire field of battle, and rely on her own agility.

Maneuvers:

Blade of Breaking
Discipline: Scarlet Throne (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant
DESCRIPTION
A Scarlet Throne disciple knows that sometimes to defeat the beast, you must remove its claws. By clashing blades with a foe to set their weapon vibrating, the disciple then delivers a final smashing blow in an attempt to shatter it or knock it from their grasp. The disciple may make a disarm or sunder attempt with a +4 competence bonus against his foe's weapon without provoking attacks of opportunity.

Circular Stance
Discipline: Scarlet Throne (Stance); Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
DESCRIPTION
Practitioners of Scarlet Throne know that to be a lord amongst warriors, he must walk the path of battle alone, and he understands that often times he may be beset by all sides. By adopting the Circular Stance, the disciple learns to defend himself from the predations of those who would think him outflanked. While in this stance, the initiator is never considered flanked (this thwarts sneak attack attempts as well, provided that the rogue or ninja's level does not exceed the disciple's initiator level by 4 or more).

Prince's Attitude
Discipline: Scarlet Throne (Boost); Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: One round
DESCRIPTION
The Scarlet Throne disciple knows that he is nobility in the savagery of war, and conducts himself as such when moving through melee. The initiator gains a +4 dodge bonus to his armor class when he moves through threatened areas and provokes attacks of opportunity and a +2 competence bonus to Reflex and Will saves until his next turn.

Scarlet Einhander
Discipline: Scarlet Throne (Stance); Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
DESCRIPTION
By adopting this stance, the disciple presents a slim profile to his foes, holding his weapon low and one- handed, and leads with his blade in an elegant and graceful manner, his strikes strong and his profile aiding him in defense. When wielding a melee weapon in one hand, the initiator presents a slim profile with strong offensive and defensive ability. The initiator gains a +2 shield bonus to his Armor Class and inflicts an additional 1d6 points of damage while in this stance. The shield bonus granted by this stance increases by +1 when the character's initiator level reaches 6th, and increases again by +1 at 12th and 18th initiator level. Upon reaching 10th initiator level, the bonus damage increases to 2d6.

Scything Strike
Discipline: Scarlet Throne (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant
DESCRIPTION
The principles of the Scarlet Throne teach its disciples that every swing must be made with precision and excellence; no movement is wasted and no attack should be fruitless. The disciple may make a single attack against two adjacent enemies using the same attack roll and applying it to each target.

Tactical Strike
Discipline: Golden Lion (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack; 10-ft.
Target: One creature
Duration: Instant
DESCRIPTION
Any commander knows that in battle, footwork is key. By utilizing this theory, the Golden Lion disciple helps his comrades to understand this. The disciple makes a melee attack against a foe; if successful, any ally he designates within 10-ft. of his position may make an immediate free 10-ft. movement without provoking attacks of opportunity.

Defending the Pride
Discipline: Golden Lion (Boost); Level: 2
Initiation Action: 1 swift action
Range: 60-ft.
Target: Allies
Duration: One round
DESCRIPTION
With a cry to defend themselves from incoming attacks, the inspirational words of the disciple aid his allies in their defense. As a swift action, the initiator grants all allies within 60-ft. a +4 morale bonus to their AC for one round.

Garnet Lance
Discipline: Scarlet Throne (Strike); Level: 2
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant
DESCRIPTION
With a sudden and powerful thrust, the disciple penetrates the defenses of his foe with devastating alacrity. The initiator makes a melee attack against a target creature, and if successful the attack inflicts an additional 2d6 points of damage and the attack automatically bypasses the target's damage reduction.

Dazing Attack
Discipline: Scarlet Throne (Strike); Level: 3
Prerequisite(s): 1 Scarlet Throne maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant, or one round
Saving Throw: Fortitude partial
DESCRIPTION
The swiftness of the Scarlet Throne disciple's blade is a thing of terrific power, and by initiating this strike he demonstrates this potency. The disciple makes a melee attack against a target which if successful inflicts an additional 3d6 points of damage and upon a failed Fortitude save (DC 13 + initiation modifier) dazes the opponent for one round.

Golden Commander Stance
Discipline: Golden Lion (Stance); Level: 3
Prerequisite(s): 1 Golden Lion maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
DESCRIPTION
Through the use of the Golden Lion disciple's superior tactical ability, he is able to direct his allies in combat for maximum effectiveness. As long as his allies within 30-ft. of him can clearly hear his shouts and understand his language, he grants his allies the ability to gain flanking with all adjacent allies that are fighting in melee against the same opponent (i.e. if two allies of the initiator are 20-ft. away fighting a target together, and the initiator has another ally assisting him in combat against a different target, both pairs gain flanking bonuses against their foes even if they are not normally in flanking position).

Strike of Defeat
Discipline: Scarlet Throne (Strike); Level: 3
Prerequisite(s): 1 Scarlet Throne maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant
DESCRIPTION
'A dead foe is a foe that can trouble you no more,' is an old adage of the Scarlet Throne disciple. An injured foe is easy prey, but is still a foe nonetheless.
By utilizing this swift executioner's strike, the Scarlet Throne disciple removes a potential threat and obstacle from his path. The disciple makes an attack against a foe which if successful deals additional damage determined by the state of the enemy's hit points. If the enemy has more than 75% of his total hit points, this strike does no additional damage. If the foe has less than 75% hit points, this strike inflicts an additional 4d6 points of damage. If the foe has less than 25% of his total hit points, this strike inflicts an additional 8d6 points of damage.

Unfettered Movement
Discipline: Scarlet Throne (Stance); Level: 3
Prerequisite(s): 1 Scarlet Throne maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
DESCRIPTION
The Scarlet Throne disciple is swift in battle and in his ability to go from one skirmish to the next to choose his next foe. By assuming this stance, the disciple gains a +10-ft. bonus to his base speed and gains a +4 dodge bonus to his armor class against attacks of opportunity.

Noble Blade
Discipline: Scarlet Throne (Boost); Level: 4
Prerequisite(s): 1 Scarlet Throne maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: One round
DESCRIPTION
Scarlet Throne practitioners who know the Noble Blade may use their battle focus to add additional force to their strikes. The disciple may add a +5 insight bonus to his attack roll and +2d8 insight bonus to his damage roll on a single melee attack made during this turn.

Weeping Scarlet Razor
Discipline: Scarlet Throne (Strike); Level: 4
Prerequisite(s): 1 Scarlet Throne maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Special
DESCRIPTION
Even the basest common soldier knows that there are places on a man's body where if he were to be stabbed, then he would bleed out in minutes. The Scarlet Throne disciple takes this knowledge and arms himself with his superior skill to utilize this arterial strike against his foes. The initiator makes a melee attack against a target creature, and if successful, this attack inflicts an additional 4d6 points of damage and the target begins to bleed profusely, inflicting 4 points of bleed damage per round until a successful Heal check (DC 20) or a spell or effect that cures hit point damage has been administered to the target.