Sunlord Thalachos

Krayn La'jal's page

98 posts. Alias of adsapiens.

Full Name

Krayn La'jal




Pyrokineticist 10








Chaotic Good




Auran, Common, Elven, Ignan

Strength 7
Dexterity 16
Constitution 24
Intelligence 14
Wisdom 10
Charisma 14

About Krayn La'jal

Character Sheet:

Krayn La'jal
Ifrit pyrokineticist 10 (Pathfinder RPG Bestiary 2 160, Pathfinder RPG Occult Adventures 10)
CG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +13
AC 23, touch 14, flat-footed 20 (+9 armor, +1 deflection, +3 Dex)
hp 133 (10d8+80)
Fort +14, Ref +10, Will +3; +1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters; constant protection from evil (clear spindle)
Resist fire 5
Speed 30 ft.
Melee gauntlet (from armor) +10/+5 (1d3-2) or
. . unarmed strike +10/+5 (1d3-2 nonlethal)
Special Attacks kinetic blast, metakinesis (empower, maximize)
Spell-Like Abilities (CL 10th; concentration +12)
. . 1/day—efreeti magic[ARG][ARG]
Kineticist Spell-Like Abilities (CL 10th; concentration +12)
. . Constant—feather fall, fly
Kineticist Wild Talents Known
. . Defense—searing flesh
. . Infusions—burning infusion (DC 22), extended range, kinetic blade, unraveling infusion
. . Blasts—air blast (5d6+12), fire blast (5d6+3 fire), plasma blast (10d6+17 ½ fire and ½ bludgeoning)
. . Utility—air cushion, basic aerokinesis, basic pyrokinesis, cold adaptation, fire's fury, kinetic invocation: blessing of the salamander (self only), wings of air
Str 7, Dex 16, Con 24, Int 14, Wis 10, Cha 14
Base Atk +7; CMB +5; CMD 19
Feats Blistering Feint[ARG], Combat Expertise, Greater Feint, Improved Feint, Weapon Finesse
Traits unpredictable, warded against witchery
Skills Acrobatics +14, Bluff +16, Escape Artist +5, Intimidate +15, Knowledge (nature) +6, Perception +13, Stealth +14, Survival +0 (+2 to avoid becoming lost), Use Magic Device +15
Languages Auran, Common, Elven, Ignan
SQ burn (3 points/round, max 10), elemental overflow +3, expanded element (air), gather power, infusion specialization 2, internal buffer 1
Other Gear celestial armor, belt of mighty constitution +4, clear spindle ioun stone, muleback cords[APG], ring of protection +1, wayfinder[ISWG], belt pouch, blanket[APG], masterwork backpack[APG], silk rope (50 ft.), small tent, trail rations (5), waterskin, 23 gp, 2 sp
Tracked Resources
Burn 3/round (10 nonlethal/burn, 10/day) - 0/10
Efreeti Magic (1/day) (Sp) - 0/1
Feather Fall (Constant) - 0/0
Fly (1/day) - 0/1
Fly (Constant) - 0/0
Trail rations - 0/5
Special Abilities
Air Blast (Sp) Level 5; Burn 0
Air Cushion (Sp) Constantly under the effects of feather fall.
Blistering Feint +2 to feint while wielding weapons that do fire damage. Deal your fire damage if successful.
Burn 3/round (10 nonlethal/burn, 10/day) Burn HP to gain greater effects on your wild talents.
Burning Infusion (DC 22) Catch foes on fire.
Cold Adaptation (Sp) Endure elements against cold, and gain Cold Resistance = 2x current burn
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Efreeti Magic (1/day) (Sp) Cast enlarge person or reduce person 1/day.
Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Expanded Element This is a dummy ability to consolidate the expanded elements into a single entry in the statblock. We can't do this through the normal channels, because both primary and expanded elements are added to the same table on the class.
Extended Range Kinetic blast has range of 120ft.
Fire Blast (Sp) Level 5; Burn 0
Fire's Fury (Su) Add elemental overflow bonus to fire blasts
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Greater Feint Feinted foe loses DEX until the beginning of your next turn, rather than on next attack.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Infusion Specialization 2 (Ex) Reduce burn cost of blasts with infusions by 2
Internal Buffer 1 (Su) Store burn for use later
Kinetic Blade (Light Weapon) Create a blade of pure energy.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Invocation: Blessing of the Salamander (self only) (Sp) Cast blessing of the salamander as a utility wild talent.
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Plasma Blast (Sp) Level 5; Burn 2
Unraveling Infusion Blast also dispels effects on the target
Wings of Air (Sp) You are constantly under the effects of fly.