Centaur

Centaur Raiding Band's page

6 posts. Alias of Tech5bb.


RSS


Centaur 1 lashes out at Zaci unleashing 2 attacks with its long sword

GM Screen:

attack1: 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 261d8 + 4 - 1 ⇒ (1) + 4 - 1 = 4
attack2: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 41d8 + 4 - 1 ⇒ (7) + 4 - 1 = 10

Landing a glancing blow across the teifling's should for 4 points of damage.

Centaur 2 suddenly waking from the darkness lashes out widley trying to force its attacks away from it with a powerfull kick of its hind legs towards the ninja.

GM Screen:

hoof 1: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 221d6 + 4 - 1 ⇒ (2) + 4 - 1 = 5
hoof 2: 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 231d6 + 4 - 1 ⇒ (4) + 4 - 1 = 7
crit confirm
confirm: 1d20 + 4 - 1 ⇒ (14) + 4 - 1 = 17 doesn't confirm

Both hooves connecting squarly with the fletchling ninja's chest and driving the wind from his lungs for 12 points of damage.

Centaur 4 shaking of the fog of unconsciousness it takes a second for the centaur to gets it's bearings as it does this it attempts to stand up.

Eleanora, Zikamiri and Morgrym all lashs out with their weapons trying to keep the beast down as a sense of panic starts to wash over them as their recently defeated enemies start to rise against them.

GM Screen:

Eleanora: 1d20 + 13 + 4 ⇒ (6) + 13 + 4 = 231d8 + 18 + 1d6 ⇒ (1) + 18 + (2) = 21
Zikamiri: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 261d6 + 1 ⇒ (1) + 1 = 2
Morgrym: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 251d8 ⇒ 7

Zikamiri and morgrym both hit the Centaur as it rises hit roars in pain as it takes 9 points of damage. Turning to focus on its nearest attacker he stabs forward with its longsword attempting to skewer the Ninja.

GM Screen:

longsword: 1d20 + 9 ⇒ (11) + 9 = 201d8 + 4 ⇒ (3) + 4 = 7

Slicing the ninja across the chest for 7 points of damage.

Centaur 3 awakes in a pool of its own blood, confused if its alive or if this is the after life it thrashes about kicking widley with its hooves.

GM Screen:

attacking morgrym
hoof 1: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 4 ⇒ (6) + 4 = 10
hoof 2: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 4 ⇒ (1) + 4 = 5

Missing widely but forcing Morgrym to move away.


Eleanora strikes hard and fast stabbing and slashing with her sword. 2 of her strikes find their targets and with a dazzling display of efficiency and accuracy she is able to down the Centaur, it raors in protest as its life blood drains from its many wounds then collapses motionless.

As morgrym begins to chant the Centaur swings his sword horizontally trying to take off the clerics head. Morgrym is able to duck to avoid the fatal hit but looses his spell. Morgrym then stumbles back and the agile Centaur stabs forward driving his longsowrd into the cleric's stomach for 12 points of damage

GM Screen:

AoO: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 271d8 + 4 - 1 ⇒ (6) + 4 - 1 = 9
Critical confirmation
Confirm: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 281d8 + 4 - 2 ⇒ (1) + 4 - 2 = 3

Centaur 3 chasing his victim steps forward but Eleanora defensively weaves in front of the cleric and the centaur doesn't hesitate to take a swing at this new target.

GM Screen:

Attack: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 211d8 + 4 - 1 ⇒ (3) + 4 - 1 = 6
Critical confirmation
confirm: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 151d8 + 4 - 1 ⇒ (8) + 4 - 1 = 11

Hitting Eleanora for 10 points of damage (maybe 4, depending on what Scarlet throne dignity does)

Centaur 1 recovers slightly from the shock of being hit and then running into the tiefling monk. It deftly swings its sword for 2 quick strikes.

GM Screen:

Attack1: 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 111d8 + 4 - 1 ⇒ (8) + 4 - 1 = 11

Attack2: 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 231d8 + 4 - 1 ⇒ (5) + 4 - 1 = 8

both attacks easily deflected by Zaci.


Centaur 1 and 2 rear in anger and frustration as the fetchling ninja disappears before their eyes in a cloud of smoke. Centaur 1 takes a heavy blow to the shoulder from Krayns hammer, not being able to see properly because of the smoke it turns back toward the main battle.

GM Screen:

Karyn's AoO on Centaur 1
AoO: 1d20 + 13 ⇒ (12) + 13 = 251d12 + 10 ⇒ (12) + 10 = 22
Miss chance
1-50 misses 51-100 hits
miss chance: 1d100 ⇒ 74 hits

Centaur 2 does like wise, as they both clear the smoke centaur 1 stumbles almost loosing its footing from another blow from the flying drow as Krayn's hammer connects for 11 points of damage.

Centaur 2 seeing its fallen comrade moves in to attack what looks like the least armored enemy, the merchant.

GM Screen:

Morgryms AoO on centaur 2
AoO: 1d20 + 9 ⇒ (12) + 9 = 211d8 ⇒ 2

As the Centaur closes, Morgrym spins and thrust at the Centaur but the large horseman is able to get his shield up in time to deflect the attack. As The centaur knocks Morgryms spear out to the side he brings his longsword down from high above his head to strike at the cleric.

GM Screen:

Centaur 2's attack on Morgrym
Attack: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 221d8 + 4 - 1 ⇒ (1) + 4 - 1 = 4

Real or fake morgrym
1-50 fake 51-100 real
Mirror Image: 1d100 ⇒ 85 real

The Centaur hits Morgrym as he sword slashes down, Morgrym jumps back to avoid a killing blow but still takes a large gash across his chest, for 4 points of damage.

Centaur 1 burst out of the smoke cloud right into the teifling, rage and panic mixing as he swings wildly.

GM Screen:

Centaur 1's attack on Zaci
Attack: 1d20 + 9 - 1 ⇒ (9) + 9 - 1 = 171d8 + 4 - 1 ⇒ (3) + 4 - 1 = 6

Missing the Monk as she dodges the wild swing easily.

Centaur 4 enraged from the fall of one of his group charges Eleanora, its shield low and longsword high, hoves pounding the earth and its strikes down with all its might in a vengeful blow.

GM Screen:

Centaur 4's attack on Eleanora
Attack: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 131d8 + 4 ⇒ (3) + 4 = 7
Morgrym i didnt give you a second AoO because i figured you might want to save it in case the hit was successful on Eleanora and you wanted to bump her AC

Eleanor side steps the charging brute and the longsword fly's past harmlessly only striking the ground.


The night is alive with the sound of battle, heavy thuds drum the earth and metal rings as the Centaurs are engaged.

Eleanora spurs on her companions as she charges into battle with the closest Centaur, only narrowly missing as she swipes at its legs with her dueling sword.

GM Screen:

Morgrym's Concentration check to cast defensively DC 21
Cast Defensive: 1d20 + 13 ⇒ (19) + 13 = 32

Will Saves
Centaur1: 1d20 + 9 ⇒ (5) + 9 = 14 fail
Centaur2: 1d20 + 9 ⇒ (8) + 9 = 17 fail
Centaur3: 1d20 + 9 ⇒ (9) + 9 = 18 pass
Centaur4: 1d20 + 9 ⇒ (14) + 9 = 23 pass

Centaur 1 - throws a spear at Zikamiri
Spear: 1d20 + 9 - 1 - 2 ⇒ (20) + 9 - 1 - 2 = 261d8 + 6 - 1 ⇒ (1) + 6 - 1 = 6
Confirm Crit: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21 Confirms
Crit dmg: 2d8 + 12 + 6 - 2 ⇒ (5, 3) + 12 + 6 - 2 = 24

Centaur 2 - moves to flank Zikamiri - attacks with longsword
Longsword: 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 261d8 + 4 - 1 ⇒ (3) + 4 - 1 = 6

AoO from Krayn
AoO: 1d20 + 12 ⇒ (18) + 12 = 301d12 + 10 ⇒ (1) + 10 = 11 /2 = 5 dmg

Centaur 3 - Full attack on Eleanora
longsword1: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 4 ⇒ (5) + 4 = 9
longsword2: 1d20 + 4 ⇒ (2) + 4 = 61d8 + 4 ⇒ (3) + 4 = 7

AoO from Morgrym
AoO: 1d20 + 5 ⇒ (13) + 5 = 181d8 - 1 ⇒ (5) - 1 = 4

Centaur 4 moves forward and throws a spear at Malderk
Spear: 1d20 + 9 ⇒ (2) + 9 = 111d8 + 6 ⇒ (1) + 6 = 7

These battle hardened Centaurs all attack with blinding spead and furiousity, not at all phased by the fact they are out numbered

Centaur 1 continues his charge towards the ninja throwing a spear with deadly accuracy penetrating the ninja fully with his spear dealing a massive 24 points of damage from a critical hit. A sickening Pop can be heard as the spear head breaks through the back of the Zikamiri's armor.

Centaur 2 charges past the ninja trying to flank him, smiling as he is sprayed with blood as the spear burst out Zikamiri's back. Seeing his opportunity for a quick kill he strikes out with his longsword, but the Ninja stumbles awkwardly and the blow is only glancing, dealing 6 points of damage.

The hovering Spider drow sees an opening as Centaur 2 moves past him and he swings he Lucerne Hammer with tremendous force, however the hammer seems to be less effective and almost insubstantial as it deliver only a minor blow, hitting for 5 points of damage.

Centuar 3 snorts and stamps its front hoves as its strong arms easily swing the blade of his sword quicker than would be expected for a creature of this size. 1 deft strike rings home on the unarmored warlord dealing a total of 9 points of damage and opening a large wound across her collar.

Centaur 4 sees the lone fetchling standing by himself and targets him with a spear throw. the spear misses slicing the air past his head.

As Centaur 4 charges past Morgrym he attempts to stab at it with his spear but is unable to pierce the Centaurs armor.


As Krayn starts to chant and transform, the Centaur in front rears and strikes out with a viscous swing of his long sword

GM Screen:

AoO
Longsword: 1d20 + 9 ⇒ (17) + 9 = 261d8 + 4 ⇒ (8) + 4 = 12

Cutting through one of the leathery bat wings for 12 points of damage.

please make me a concentration check DC 27


The Centaurs roar as they charge into battle

ARRRRRR!

The light from the camp fire flickering in their eyes seeming to intensify the burning anger already strewn across their faces.

As the Centaurs close on you, a twang of a bow string is heard, followed by a pop and a thud as an arrow pierces the armor of the leading Centaur.

While you can tell this was a devastating blow, it does not seem to have slowed the Centaur in its battle lust.

I'm calling them centaur 1 - 4 from top to bottom but you can just refer to them as per their bottom left co-ordinate. Centaur 2 takes 27 points of damage