The Forgotten God (Table 2)
(Inactive)
Game Master
Rednal
Sevia, the Raven Queen and Keeper of Souls
Renchurch Abbey
Renchurch Cathedral
If you'd really prefer that, I can certainly provide one going forward - even to the point of editing the current map. ^^
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Hmmm...I was going to say yes, but now I'm not sure (just because I'd rather not slow down things any further).
Btw just remembered but my sneak attacks from my last post should each have 1 extra damage each.
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Hmmm...I was going to say yes, but now I'm not sure (just because I'd rather not slow down things any further).
Btw just remembered but my sneak attacks from my last post should each have 1 extra damage each that I forgot to calculate.
Also, I'm definitely aiming for a level of Paladin at 3rd if that's okay. I'll need a second level of Fighter before 5th if I want to qualify for Shadow Dancer (stupid feat prereqs) but I plan on later retraining the Fighter levels to Paladin levels when I have spare feats to replace the fighter bonus feats.
It's your character development - of course it's okay. XD My only request is that you let me know what you need well ahead of time so I can work it into the game.
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Well I'm planning so far up to lvl 14: Sorcerer 14/ Shadowdancer 10/ Ninja(Bandit) 10/Paladin(Oath of Vengeance) 7 (assuming we're going that far). The only major thing I can think of is taking Improved Familiar at level 7 and getting the Shadow at level 8.
(Also I just noted that I missed 1 bab from my attacks on accident)
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Ak. But I just realized the first two would be at -1 instead of +1 for TWF penalties. It's been awhile since I used the combat mechanics...I don't think it makes a difference though given I rolled a 1 and a crit.
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Here's a couple attack rolls, I probably should've prerolled them to speed things up
I assume another crit is more than enough to finish him off. You going to follow up post or should I just make a post now?
Btw when I make knowledge checks, is it permissible to check the bestiary for results?
Yes, you can check the bestiary for results - but do keep in mind that I'm fond of using Templates, so checking that may not recognize everything. XD And yes, another critical is quite enough to finish him off - feel free to post that yourself.
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Are you rolling my Perception against traps? I don't actually know what you roll behind the scenes. And geez, what the heck trap has got a save that high so soon?
By the way, any monster I run into could you roll my knowledge check for me? Otherwise I could be rolling them here a lot. Speaking of.
Knowledge Arcana/Dungeoneering: 1d20 + 8 ⇒ (15) + 8 = 23 if it's planes or religion I got nothing, +2 for Nature
It's Religion - I would've added a note for you if it was something you could make a check on. ^^
As for traps, it was a two-trigger setup, and grabbing the necklace was the trigger for the "fast" version - which is more difficult to overcome than the basic trigger. Also, you may want to remember that most encounters you face will be above your character level - the game would be far too easy otherwise. XD
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
You know, I was almost going to feel bad about how high Paladin levels was going to boost my saves.
Now I'm not.
(Fe)male Half-Elf (currently) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 36/36 | AC: 18, T: 12, FF: 18 | Fort: 9, Reflex: 7, Will: 7 | CMB: +4, CMD: 18 | Init: +0 | Perception: +7 (lowlight vision, darkvision 30) | Sense Motive: +5 | MP 2/5 |
You never call, you never write... I'm not sure you want to be my second-besty anymore! Q.Q
Note to self: Double-check math in Hero Lab to be sure save increases are being measured correctly... XD
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Note to self: coup de grace everything I "kill"
(Fe)male Half-Elf (currently) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 36/36 | AC: 18, T: 12, FF: 18 | Fort: 9, Reflex: 7, Will: 7 | CMB: +4, CMD: 18 | Init: +0 | Perception: +7 (lowlight vision, darkvision 30) | Sense Motive: +5 | MP 2/5 |
Note to self: become an outsider, so people can bind er, call me.
(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |
Note to self: I disapprove of my passive mien.
Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant
Note to self Sevia: sorry! I'm just happy to have someone to taaaaallllk toooooo~! (Other than the GM who needs to be cryptic for GM reasons.)
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Wow I just realized I'm actually a valid target for Planar Binding. That's a scary thought. Though this campaign probably should've appended extra subtypes on characters given our nature...
Also, putting Heksfazia and Sevia into the same room is like mixing matter and antimatter.
(Fe)male Half-Elf (currently) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 36/36 | AC: 18, T: 12, FF: 18 | Fort: 9, Reflex: 7, Will: 7 | CMB: +4, CMD: 18 | Init: +0 | Perception: +7 (lowlight vision, darkvision 30) | Sense Motive: +5 | MP 2/5 |
You won't need to coup everything... but you may want to avoid entering multiple rooms and fighting multiple battles in the same post. I sometimes increase the strength of enemies to make them more appropriate for your power level, and assuming they're dead (then leaving) because you did X damage may backfire on you. I'll let you know when enemies are down for good.
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
I'll keep that in mind.
Speaking of which, just confirming. But Wyroot special material gets a life point when you get a crit, and a Coup is a critical attack, so you get a life point when you make a coup right?
James Jacobs noted it's up to the GM on that one - but I'll follow along with his suggestion and say "Yes". However, if the creature is specifically dead at 0 HP (which is all enemies except those you deliberately try to leave alive and those with special qualities like Regeneration) and you try to Coup them then, a Wyroot weapon wouldn't gain the life point from that. Living or Undead only - no life energy from definitely-dead bodies.
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Wait, but you don't die until -Con? 0 HP is just staggered.
Technically, yes - but treating enemies as dead when at 0 HP (unless there's a good reason to do otherwise, which there sometimes is) works as an excellent rule of thumb for keeping the game flowing. It's also a balance thing - there are powers and effects that could be very easily abused otherwise, and part of the goal of these games is to provide a high level of challenge. Anything that could allow frequent, easy refills of limited resources sort of defeats the purpose.
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Ah okay, was confused about that. It shouldn't matter too much considering I'm working with high crit weapons anyways, which I am going to Keen.
Crit fishing ahoy!
Indeed - working to get your power refilled that way is entirely legitimate, and you're free to pursue it as soon as it's an option for you. Have fun! ^^
Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant
Ooh. Cursed by a candle... >.<
Uh... more free XP? >.>
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
What seriously? The candle is there just on the off chance someone might actually light it?
Is it possible to identify the effect with spellcraft or arcana?
Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant
It's, uh... it's like the garden of Eden?
Apparently so. XD Of course, players are often tempted to interact with anything specifically called out, so perhaps that's not as crazy as it might sound...
Edit: Well, you'd need to be able to read the language to identify what it says...
Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant
Actually, you can sneak attack with magic missile, but only the first missile.
EDIT: Nope, I was wrong. Huh. I'm still allowing it, because, daggum, Sneak Attack needs some love.
Also, wow, unlucky roll there... XD; On the bright side, you do have backup! Which, incidentally, won't count against your attempt to change your alignment - so don't worry about that. ^^
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
So, IS this thing incorporeal? Also is the negative level temporary or permenant?
It is NOT incorporeal - that was meant to be noted with the part where it "materialized". As in literally having material now and forming a solid body.
The negative level is temporary.
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Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
I just realized how deadly negative levels are. That second attack could've killed me outright.
...stupid undead!
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Actually...now that I think about it.
Given my Hard to Kill ability...am I immune to death effects which don't reduce my hit points to killing threshold? IE even if I have 2 negative levels on me, I won't die unless my HP total is -36?
No, you are not immune to such effects. Hard to Kill protects you from death by hit point damage up to a certain point, but not from death effects that kill you outright (such as a Sphere of Annihilation would).
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Did anyone see me or Rogziel when I looked into the room?
No, they did not see either of you.
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
It swung the falchions of the statues down to strike anyone trying to reach the next room. ^^
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Hmm...are the falchions lootable?
#playersgrabEVERYTHING
I run with another group and we have a running gag where we cut open everything's stomachs to see if it ever ate anything lootworthy.
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
How much XP was that last "fight" worth?
To Be Determined. How you deal with the captives will factor into the XP reward.
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Is this seriously a planes or religion check to identify this this? Not arcana?
Also, would the wind in the tunnel impart penalties to ranged attacks?
While you're within the wind, there is a -4 penalty to ranged attacks. For the enemy, the identification would be Arcana.
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Arcana: 1d20 + 9 ⇒ (7) + 9 = 16
The wind covers the whole hallway?
First 60 feet, starting at the corner where you entered the long hallway.
The statue is a large Animated Object-type construct, known mainly for being hard to make and harder to stop.
Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant
Would it bother you guys if I clicked on the map to look at it?
It would mean that it appears in my "campaigns joined" on Roll20, so I didn't want to be a member there, if you didn't want me there.
This ^ is not a passive-aggressive way of going "YOU DON'T WANT ME" as, unlike Hexy, I'm not trying to get anything from you. ^-^
Instead, it's just me recognizing that variant social contracts and personal expectations and conveniences are variant, and being willing to adapt according to your preferences! :D
(Also, I still enjoy having Hexy's map open, despite not being there anymore. It's fun.)
Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
That means it's squeezing right? Or not?
Does a ranged weapon have half damage against it as if it were a normal object?
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