![]()
About Heksfazia, the NeverdemonHer besty! (Actually, a template for presentation.)
Heksfazia puts on airs of being flighty, shy, and cowardly... but they are purely tricks. Inwardly she is ultimately afraid of nothing (not even death, now that it's happened, though she still seeks to avoid it - she does, of course feel fear at times), she is extremely outgoing and gregarious, and much more thoughtful and clever than she lets on. Though deceptive and often entirely unforthcoming, she is open about her deceitful nature, and she equally often tells straightforward truths - just lacking important details - or states things that are true, but exclusively "from a certain point of view" - something she finds highly amusing. (It makes her feel clever and intelligent, more so if someone else doesn't "get it"... and even more so if they think the do and are wrong.) Because she is now barren (and has the ability to resist or cure most diseases), she's quite free with herself... with most anyone or anything interested in such engagement, even her enemies, if she feels she has the time, ability, or interest - though she never engages in obviously foolish actions. What's more, she genuinely cares for those she engages with, while doing so, openly seeking their pleasure, comfort, and enjoyment as well as her own (though she will not accept being subservient). She never lets her guard down, however... not unless she truly comes to trust someone, and possibly not even then, given what happened in her past. She is often slow to act, attempting to learn, discover, and take things in first. When she does act, however, it is often with fury and power and nearly unstoppable force. Fascinated with knowledge, change, pleasure and beauty, and craftiness, she delights in any who undergo their own transformations, display cunning or cleverness, evokes desire and sensuousness, or otherwise displays characteristics she admires. She will never tolerate the harming of a child or a celestial, however, and will brutally and savagely destroy any who do so in her presence. That is not to say that punishment is forbidden... for she plans on administering that herself to one of her wayward spawn... but rather, the true, lasting harm or destruction visited upon them. She does, of course, allow for self-defense. The Barren Rift-Mother of Demons
- Nicknames/Pet Names: Fae, Hefz, Hex, Jya, or Xya depending on the speaker/culture/language - Full Name (mortal): Heksfazia or Exfeyzua depending on the speaker/culture/language - Summoning Truename: H'ecks-pha-czu'whaugh Appearance(base):
"From the grave... I rise... reborn?" "Greetings" "I'm shy... (hee-hee, they're buying it!)" Cute kitty." (The same coin) This bizarrely beautiful half-elf seems more than mortal, and difficult to place. With hair the color of midnight purple and sunset, eyes very similar (one fading to the shimmering colors of twilight to copper sunset to bronze) she seems almost other-worldy. Though slow to act, each move seems calculated to be enticing, promising sensuous pleasures, and is both exciting and terrifying, beautiful yet terrible, and wholly inviting. Then, with a wink, she downs a flask. In a flash, she's transformed. Her hair is a strange hue of red... her eyes filled with the fury and power of another realm. A lascivious grin spreads across her face, and she advances... Appearance (mutagen):
... this striking creature has smoldering eyes and clearly other-worldly features, from the burning shifting red-to-pink blue hair, the strange Abyssal writings, and the shifting skin tone changing from blue to green to gold to copper to red to purple and back to blue over the course of minutes. Dangerous, terrible, yet horribly seductive in her own strange way, and aggressively "friendly"... "Such lovely memories."
Full Statistics and Gear:
(Fe)male Half-elf Triple Gestalt 2nd lvl; 1st tier Heirophant/Trickster
Triple Gestalt: Alchemist (Vivisectionist)/Oracle (Outer Rifts [Black Blood]), Ranger (Trapper, Shapeshifter) CN Medium humanoid (elf, human) Init +0; Perception +6, lowlight vision -------------------- Defense -------------------- AC 18, touch 12, flat-footed 18 (+4 armor, +0 Dex HP 36 (2d10+4+2) <x1.5 max> Fort +9, Ref +7, Will +7 ; +4 divine (all, included) Defensive Abilities Elven Immunities -------------------- Offense -------------------- Speed 30 ft. Melee Knife, Switchblade +3 (1d4+2/19-20 P or S <can look like something else>); Blade Boot +4 (1d4+2 P); Tonfa +4 (1d4+2 B, blocking); Flail +4 (1d8+2 B, disarm, trip); "Lucy" Hammer, Lucerne +4 (1d12+2 B or P, brace, reach, +2 sunder medium or heavy armor) Ranged Knife, Switchblade (thrown, 10 ft.) +2 (1d4+2/19-20 P); Shortbow (60 ft.) +2 (1d6/x3 P); Poison Sand Tube +2 (special, up to three doses of poison sand; currently loaded with two doses of drow sleeping poison) Special Attacks Favored Enemy <(outsiders [evil]) +2>, Sneak Attack +1d6 Alchemist Extracts Prepared - 1st (<2c+1a> 3/day): <used as polypurpose panacea>, <unprepared>, <unprepared> Alchemist Extracts Known - 1st: blend, crafter's fortune, comprehend languages, deathwatch, disguise self, polypurpose panacea, shield, true strike, vocal alteration Oracle Spells [Known] and (Per Day) - 1st Level [2+inflict+mystery] (<4c+1a> 5/day): Endure Elements, Inflict Light Wounds, Tap Inner Beauty, or Shield of Faith - Orisons [4+favored class 2] (at will): Create Water, Detect Magic, Enhanced Diplomacy, Guidance, Mending, Purify Food and Drink Mythic Power (<(3+[2*tier])/day> 5/day) -------------------- Statistics -------------------- Str 14, Dex 10, Con 14, Int 16, Wis 10, Cha 18 Base Atk +2; CMB +4; CMD 18 -------------------- Feats -------------------- Normal Feats (by level) (1) Fast Learner (b) Brew Potion (b) Throw Anything (b) Combat Style 1 (Aspect of the Beast <Night Senses>) Mythic Feats (by tier) (1) Dual Path (Heirophant, Trickster) -------------------- Traits and Drawbacks -------------------- Charming Blessed with good looks, you've come to depend on the fact that others find you attractive. Benefit: You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures. Spark of Creation You have always had a knack for making useful things, and your talent as an artisan was evident even at an early age. Benefit: You gain a +1 trait bonus on Craft checks, and the cost of creating magic items is reduced by 5%. Desperate Focus You've often found yourself in situations where a lack of focus can lead to worse than a lost spell. (Unhappy Childhood ALT) Benefit: You gain a +2 trait bonus on concentration checks. Fast Talker You had a knack for getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. Benefit: You gain a +1 trait bonus on bluff checks with the chosen skill, and it becomes a class skill for you. Drawback: Hedonistic You are a creature of pleasure and comfort. Effect(s) Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure. -------------------- Skills -------------------- Bluff +9 (CHA +4, +2 rank, +3 class, +1 trait) Craft (tattoo, trap) +8 (INT +3, +2 rank, +3 class, +1 trait) Diplomacy +9/+10 v. sexually attracted (CHA +4, +2 rank, +3 class; +1 trait) Disable Device +0 (DEX +0, +1 rank, +3 class, -4 black blood, +1 special, -1 armor) Heal +5 (WIS +0, +2 rank, +3 class) Knowledge (dungeoneering, history, religion) +7 (INT +3, +1 rank, +3 class) Perception +7 (WIS +0, +2 rank, +3 class, +2 racial) Sleight of Hand -0 (DEX +0, +2 rank, +3 class, -4 black blood, -1 armor) Sense Motive +5 (WIS +0, +2 rank, +3 class) Spellcraft +8 (INT +3, +2 rank, +3 class) Survival +4 (WIS +0, +1 rank, +3 class) Use Magic Device +9 (CHA +4, +2 rank, +3 class) -------------------- Racial Modifiers -------------------- +2 Any ability score (CHA), Elven Immunities, Keen Senses, Lowlight Vision, Elf-blood, Mutltitalented, Sociable Languages Common, Elven; Abyssal, Aklo, Celestial -------------------- SQ -------------------- Alchemy, Black Blood, Mystery (outer rifts), Orisons, Revelations (nature's whispers), Sociable, Trapfinding, Wild Empathy -------------------- Gear -------------------- hide shirt [+3 AC, +4 max DEX, -1 acp, 15% asf, 18 lbs, 20g, normal speed] Made from animal hide and giant lizard scales over a shirt of interwoven cords, these chest and shoulder coverings protect without restricting mobility. Having carefully selected elements of armor that exactly complement her abilities, she has created something that is perfect for her own use. Despite its hardiness, it's exceedingly sensuous, and built to be exceptionally revealing in its own way. The wearer of a hide shirt can make a DC 15 Strength check as a standard action. If he succeeds, the armor gains the broken condition and drops to the ground rather than requiring the usual 1 minute it would take to remove it. The armor must be repaired as though it had taken 8 points of damage before it can be used again; a broken hide shirt grants no bonus to Armor Class. armored kilt [+1 AC <stacking>, +6 max DEX, no acp, no asf, 10 lbs, 20g, normal speed]
* Outfit (Courtier's/Dilettante's) <combined, 50 g>
Special Abilities:
-------------------- Special Abilities -------------------- Bonus Feats Brew Potion, Throw Anything Proficiency all simple and martial weapons, bombs, light and medium armor and shields Alchemy This comprises a number of related abilities: crafting, extracts, and mutagens.
Black Blood positive and negative energy affect her as if she were undead; she takes -4 penalty on DEX-based skill checks; at 5th level she gains cold resist 5; at 10th level she gains cold resist 10; at 15th level she gains immunity to cold Discovery (Su) at every even numbered level, gain a discovery; DC is 10 + 1/2 level + the Intelligence modifier.
Elven Immunities immune (sleep), +2 v. enchantment spells and effects Favored Enemy Outsider (evil +2) Favored Class Bonuses alchemist (skill point, hit point until 4th lvl; 5th lvl+ additional formula known); oracle (skill point, additional spells known) [see Fast Learner feat and Multitalented racial ability] Keen Senses lowlight vision (keen senses with Aspect of the Beast <Night Senses> feat), +2 perception Multitalented choose two favored classes; get favored class bonus whenever you take a level in either class (alchemist, oracle) Mystery Outer Rifts; touched by the outer rifts, you gain many traits and properties from them Mythic Power gain a number of uses/day of mythic power equal to 3+(2/tier); the following abilities utilize one (or, if noted, more) use of mythic power
Hard To Kill (Ex) Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score. Mythic Ability (two abilities per tier)
Divine Ability (abilities based on recovery of essence)
Orisons Oracles learn a number of orisons, or 0-level spells, as noted on Table: Oracle Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again. Poison Resistance (Ex) bonus on saves v. poison by level: 2nd (+2), 5th (+4), 8th (+6); at 10th level, this becomes immune to poison instead. Poison Use (Ex) cannot accidentally poison self when applying poison Revelation 1st level (demonhide (su)) Sneak Attack +1d6; anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when flanking her target; this does not multiply on a critical; only applies within 30 ft.; can deal non-lethal damage with non-lethal weapon (but not non-lethal damage with lethal weapon); cannot sneak attack v. concealment; does not apply to elementals, oozes, proteans, or incorporeal; oozes, swarms, elemental subtypes are immune to flanking Sociable if you fail by 5 or more to change a creature's attitude via diplomacy, you can try again even if 24 hours have not passed Torturer's Eye add deathwatch to formula book as a 1st-level extract Track (Ex) +1/2 lvl (minimum +1) Survival to follow tracks Trapfinding +1/2 lvl (minimum +1) perception and disable device v. traps Wild Empathy A ranger can improve the initial attitude of an animal (see Diplomacy). She rolls 1d20 and adds his level and Charisma bonus to determine the wild empathy result. Domestic usually start indifferent, wild animals usually start unfriendlyl; 30 ft range and visible conditions; usually takes 1 minute, but, as with influencing people, it might take more or less time. She can also use this ability to influence a magical beast with an INT of 1 or 2, but he takes a –4 penalty on the check. Class Level by Character Level:
Level 1: Alchemist (Vivisectionist) 1, Oracle (Outer Rifts [Black Blood]) 1, Ranger (Trapper, Shapeshifter) 1 Level 2: Alchemist (Vivisectionist) 2, Oracle (Outer Rifts [Black Blood]) 2, Ranger (Trapper, Shapeshifter) 2 Level 3: Alchemist (Vivisectionist) 3, Oracle (Outer Rifts [Black Blood]) 3, Ranger (Trapper, Shapeshifter) 3 Potential Future Discovery Choices:
- Cognatogen (mostly to get...) - Collective Memory (which is pretty solid for a solo character!) - Psychokinetic Tincture (AC is important!) - Tentacle (if and only if it can be a long, slender prehensile tail) - Tumor Familiar (planning on it being the tail!) - Vestigil Arm (could be a really cool thing for improving relations with, say, Shelyn, esp. if taken twice) - Wings (between this and the tentacle/tail she'd actually marginally resemble a demon...) ---------------------------------------------------------------------- Godly Details:
Theme Dualism, Manipulation, Pleasure, Rebirth, Sensuality, Transformation (especially dualism in gender and sex, manipulation by desires, and self-transformation) Titles Barren Rift-Mother of Demons, Endless Want, the Fearful Desire, the Grievous Pleasure, the Hedonist, Keeper of Dead Demon Lords, Nameless-is-Named, Seducing Chaos, the Self-Twin, Thousand Forms Background Before the rise of Rovagug, it was a qlippoth lord - too alien and vast for any to comprehend, and nameless. Then she gained her names when the arch daemon came to make a new weapon by blending sinful souls with dead qlippoths. The qlippoth opened itself to him, hiding her true nature by seeming a landscape, and to his Experiments. Though at first a Failure, she secretly and subtly manipulated and encouraged blending with minor living qlippoths... and became Success: the first demons were born within her. When two "runts" (non-sentient microscopic newly minted demons Lamashtu and Pazuzu) accidentally freed the greater demons, the archdaemon destroyed some of her greatest demons, the qlippoth became incensed at the destruction of "her children" and began consuming sinful souls to birth more, successfully driving off the archdaemon, but unable to cease consuming sinful matter and birthing demons, making a tremendous impression into a newly minted Lamashtu. Fleeing her inability to stop bearing, she shed a greater portion of her essence (a portion that would later become the Rift of Repose). It helped, slowing the consumption immensely, but still she birthed. Hiding from her fellow qlippoth lords, seeking many ways to stop the birthing, but being unable to do so (and strangely unwilling to destroy her children or cease engaging in amorous encounters) she eventually came across a solution in the form of two celestials married to each other: a star archon and a solar angel. Slowly working across eons, she successfully tricked, trapped, confused, seduced (in the form of his wife), and devoured the archon first, bearing a demon that would soon become Nurgal. Using this new child as a pawn, the qlippoth arranged to slowly weaken the angel, causing the clever celestial to "waste" valuable resources on saving many innocents. In the end, despite the angel's wisdom and skill, the qlippoth lord managed to slowly and cleverly overwhelm and deceive her, trapping her in a valley that literally rained with lust pollen, becoming a short-lived sea of lust. Taking the form of the angel's husband at first, the qlippoth was able to once again manipulate, confuse, seduce, and devour the solar. At long last, she shed the last of her ability to reproduce into two beautiful demon children: newborn Nocticula and Soccothbenoth. And yet, though she'd managed to avoid becoming a demon, she had failed to remain a qlippoth. Infected by the goodness of the celestials, she regretted the evil done to others, the loss of her many children, and loved her newborns greatly. Deciding to become a demon lord - and perhaps the first demonic god (Rovagug having ascended as a qlippoth) - she began to do exactly that, and, on the verge of becoming a true deity, was murdered by the power of four demon lords: Vyriavaxus empowered by a jealous Lamashtu and Pazuzu and (secretly) hired and abetted by Nurgal (who felt betrayed and used by his mother). Thus she died, and was cast - in a form of dark kind of poetry - into the Rift of Repose that was once part of herself. ---------------------------------------------------------------------- Full History
Before Demons:
In the Age before Ages, demons did not exist.
Instead, it was the vile, disgusting filth that modern scholars refer to as qlippoth - the gibbering, insane (even by protean standards) yet horridly rational malevolence that lurked in the depths of the Abyss, waiting, from before the beginning of time, to come into existence. It was during these strange primal ages before ages, that the proteans first opened the Door of Sin (as many qlippoth still refer to it). Qlippoth are nothing if not disgusted by sin - one of the small ironies of the universe, it should be supposed. Though this specific disgust would come later. After the daemons ruined everything for everyone, as is their wont. In the most ancient of times, there were no daemons, no demons, no sin; but proteans, qlippoth, and the axiomites, and the eternal war between the three. Then, beyond the maelstrom, beyond the astral, beyond the abyss, beyond anything known, within a different, exceedingly strange, vastly distant, fundamentally alien realm known as "material" arose mortality. The qlippoth hated it, of course, like they hated all things, though, at this time, neither more nor less. But some qlippoth... were curious. After all, this was alien, new, and thus, necessarily, fundamentally perverse to the maelstrom and axis... and that meant opportunity. Thus the first qlippoths tended mortals, delighting in slaughter, destruction, and orgies of violence wrought upon the world through these. While delightful, none of the souls came to the abyss, and the qlippoth never saw benefit... other than the entertainment, of course, which was worth it to some. As it is wont, sin entered the worlds and, as they are wont, daemons ruined things for everybody. It was also sometime around this period - a very, very large and "iffy" period, at that; few can really remember with accuracy those ancient, hazy days - that the Rough Beast came into existence. Whether it was due to the pressure of mortal souls-turned-demon on qlippoth kind, or just the sheer unbridled hatred of qlippoth for all of reality prior to the advent of mortality, or when, precisely, and how all such things interacted with each other. It's somewhat irrelevant, though: the fact is that Rovagug ascended to godhood as a qlippoth (raging across all of creation in a bid for the annihilation of all that exists), and demons came into existence all roughly the same time and the entire abyss was flooded with them, this new and terrible way of the omniverse placing the war for survival on the qlippoth's home territory instead of on that of other creatures, and less new qlippoths were being spawned and more new demons were. A balance - unknown and unrecognized from of old - fundamentally shifted. The Mother of Demons:
During these ancient days, there was a powerful qlippoth lord, as alien and inhuman as the rest, one entirely unknown to the mortal races, yet forever fascinated with their nature. Quietly this creature lurked deep within the darkest depths of the abyss, watching, growing, and learning, using a keen intellect to remain hidden, to change her forms, and to go unnoticed by all, demon or qlippoth. For she had a secret: she was the mother of demons.
Sometime before, when an archdaemon sought a weapon, the qlippoth only too readily responded. After all, why would it not? The qlippoth - unnamed, for who needed names? - sought vile things, the archaemond sought vile things, and together the two sets of knowledge and skills and unique talents could well create a potent new tool of debauchery and horror. Of course, as with any such interaction, before the qlippoth responded to the archdaemon's search, it knew that one of the two would inevitably betray the other, and probably both would. This was known and unquestionable. What was unknown is which would betray the other first, and how successful that betrayal would be. Bored with the predictable betrayal (a paradigm she wanted to be able return to, if she desired), the qlippoth set its keen mind to the task of creating a working partnership, and realized it needed to be a secret partnership to function. And so the qlippoth prepared itself to receive the experiments of the archdaemon, but secretly, giving the archdaemon an unknown manipulative ally. The qlippoth lord gathered corpses - the corpses of lesser qlippoths were terribly easy to come by - and lay its hulking, primeval, horrible form - too vast and large, and far too alien to be recognized as a creature merely posing as a set of caves - bare, open for the archdaemon to work his horrible wiles within it. It was here that the first sinful souls, carefully collected by the archdaemon, were brought to the Abyss. There were many failures, but the qlippoth lord never closed its abyssal womb to him: she was patient, after all, and this was naught but a mild diversion in hopes of soon acquiring ever-greater debauchery. Besides, prey like the archdaemon tasted better when its overconfidence was delectably shattered by madness. The archdaemon settled, and gave the qlippoth lord its first name: Experiment. Finally, at long last, it worked. The archdaemon found that the most wild and capricious of evil souls, debauched on selfish desires and wickedness - on sin - would successfully fuse with the dead bodies of qlippoths, spontaneously producing the first demons... though they quickly died and rotted into naught, unintentionally and instantly absorbed into the qlippoth lord... it was impossible to avoid swallowing such delicious drink that was already so deeply inside its essence. And yet... they had been so close! Experiment decided it would not allow the project to fail. Thus, the qlippoth lord began purposefully birthing a few weak living specimens for the archdaemon. It ensured that these children were dependent and pathetic beings, far weaker than other qlippoth... all the better to consume them when they inevitably died, and also to ensure that the experiment wasn't entirely ruined... at least not yet. But their death was rapid and just as sure, none surviving the process; the archdaemon gave the qlippoth lord its second name: Failure. Failure decided it hated its new name. The archdaemon was also frustrated: so close to success, yet dying too quickly (and rotting to naught as the others had been) to be useful for anything. Then, Failure discovered the secret: they would live if the qlippoth lord secretly nurtured them. It began doing so with a minor portion of its essence, keeping the new creatures alive but still weak, allowing them to be bound and imprisoned by the archdaemon. At last! A third name was bequeathed on the qlippoth lord: Success. So it was demons first came into existence, born of and nurtured in secret by a qlippoth lord, at the hands of a daemon, and greatly preferring its third name to the second. Success quietly and secretly gloated as an army came into being within its profane womb, coming to feel almost (almost) protective of "its" archdaemon and "its" demons, even keeping other qlippoth lords away during powerful and insane orgiastic and destructive drives of their kind. After a short time, and many more successful births, the archdaemon gave the qlippoth lord its fourth name, much to the latter's delight: Womb. And then it all went to chaos. Previously, two of the smallest and weakest demons produced by Womb, barely sentient demonlings called Pazuzu and Lamashtu, had been left in a single Binding together. To the mild surprise of the archdaemon, they had, instead of killing and/or consuming each other, copulated (though, admittedly, it was somewhat difficult to tell which was happening at any given time with these qlippoth-spawned creatures). Although he'd separated them at first, after some thought (and subtle encouragement on Womb's part) occasionally put them together to see if they would produce. Eventually, they did. Although these first children were all stillborn, hideous monstrosities, Womb was (strangely) pleased that her - or rather "its", yes, "its" - progeny were taking after it, even if in a perverse, silly way. And then one child was not stillborn... and was powerful. The sudden influx of a third, powerful demon shattered the circle the archdaemon had sealed the minor demonlings into. The new demon flew into a tremendous rage, shattering soul jars and delicate bindings and circles and experiments throughout Womb, destroying its progeny, much to the qlippoth lord's fury. The shattered sinful souls of mortals fell across everything, being eaten by the freed demonlings and demons. The archdaemon slew the newly born demon, casually swatting aside infuriated parents: these posed no true threat, and he needed to contend with the actually dangerous creatures. He destroyed a few of the greatest of the freed demons (some escaping), enraging Womb, too. After their casual defeat, Pazuzu and Lamashtu, along with others, hid within the wreckage, feasting on everything: the soul-stuff scattered about everywhere, their fallen brethren, and their deceased child. The feasting caused the demons to sprout and grow rapidly in power and maturity, becoming potent creatures, but extremely vulnerable during this state of change and growth. The archdaemon furiously looked about to destroy them, but Womb would have none of it. Quickly absorbing the remaining soul-stuff, she utilized something that impressed Lamashtu for the rest of her days, even when the demon lord could no longer remember these first times: the Womb birthed demons, entirely new ones, not qlippoth, but creatures crafted from the very substance of the abyssal matter and and sinful souls, out of its own body, gestating, growing, maturing, and producing them promptly, severing their newly complete forms from herself to send them raging against the archdaemon. Shuddering at the terrible power he'd unleashed, as the abyss itself seemed to absorb the "trick" of creating demons, the archdaemon fled before the spew of demonic forces, as Experiment-Failure-Success-Womb flung her full fury against the fiend... but didn't stop after he'd successfully fled. Much to her own surprise - yes, now, it seemed, "her" - the qlippoth lord continued spewing forth new demonic horrors, incapable of preventing her enormous womb from consuming, digesting, and issuing forth new demons, each taking a small portion... but so many small portions began adding up very rapidly. As the demons feasted on eachother in fine qlippoth-like style, and also began feasting on her inwardly collapsing elements, Experiment-Failure-Success-Womb, weakened. Desperate, she fled, expunging all of the demons and "infected" parts of her (as best she could) - including her great womb into an anarchic fall into the depths of the abyss. (That portion would inevitably graft itself to the landscape and go on to form the mythical Rift of Repose.) Left bereft of much of her power and her physical essence, Experiment-Failure-Success-Womb hid quietly in the deepest reaches of the abyss as the rise of Rovagug, the explosion of demons, and the war between demonkind and qlippoth continued. And yet, the qlippoth had become obsessed. Following the rise and fall of Rovagug, the ebb and weave of demonkind, and the capture and torment of the archdaemon she once thought of as an almost lover, Experiment-Failure-Success-Womb kept her name, nature, and history secret... and periodically continued produced demons. The Mother's End:
Sometimes spontaneously, sometimes after disgusting copulation rituals with demons or qlippoth of various kinds (all of which were quickly murdered, of course), Experiment-Failure-Success-Womb hid from worship, hid from the world, and hid her secret well, as she continually dwindled in power and essence as more and more demons were slowly birthed from her. She used her vast intellect, skill, and magic to hide and gather information on all that would hunt her, manipulating and diverting them, creating new enemies for them, and cleverly laying traps... always attributed to someone else, of course.
Until the Celestials. They were beautiful. Beyond compare, the solar's alabaster skin, slender build, glorious dark hair, and perfect curves made her the most seductively gorgeous creature the qlippoth lord had ever seen... except for the star archon. Partially a leonal, the mighty glorious creature, powerful and male, radiated light like unto the sun itself. Experiment-Failure-Success-Womb had to have them. Both of them. And what's more... they represented opportunity: if it were sin that led to her slow destruction, perhaps purity could lead to her "salvation". The pair of mighty celestials had entered the realms below in a sacred quest, hunting qlippoth like her to extinction during the primeval eras, and had managed great success, against even exceptionally powerful foes. She recognized subtlety was needed with these, as, together, they would undoubtedly destroy her. And so she began. For the first time in eons, she allowed creatures to know her name, to make contacts, and to hide her true nature. Permitting herself to be called by mortals, making bargains with fiends, she slowly, subtly dropped hints, ideas, and rumors of the Mother of Demons, in ways that would only become apparent to the two beautiful ones, her victims, lovers, objects of desire, and focus of revulsion and hatred. She manipulated mortals and immortals, taking many forms, and becoming many different creatures, personas, and similar (all while occasionally losing more of herself to random spawn) in a complicated game against time, as she sought anything to stabilize the chaos within herself to prevent more loss... or at least having an exquisite time while vanishing into her demonic progeny. The archon fell to her first. Charging into a layer of relatively minor but very significant evil that had been preying upon mortals for some time (manipulating a number of hag-spawned genies into becoming the first pairaka divs under Ahriman's rule, who, themselves, corrupted mortals with the aid of these demons), Daelaros the Rising One managed to eviscerate the demonic hordes carefully planted and developed to be a simple matter for him to destroy entirely, though crafted to exhaust all of his resources without over-extending his ability. Dae-light (as she'd come to think of him) slew the nascent demon lord Pairasteth - a maralith who had, in-spite of himself, managed to shake the star archon's confidence and arouse his deepest desires - to rescue the sacred vessel - Experiment-Failure-Success-Womb disguised as a mortal woman named Exfeyzua, who looked remarkably similar to Ocotlesia, the solar, and his wife. It took very little time or effort on her part after that, to, right there in the throne room overwhelm his mind and spirit with magic, seduce the exhausted, confused, and deeply aroused archon, and consummate the relationship there upon the alter - secretly to herself. During the height of the copulation, pleasure once again shuddering through the powerful archon, Experiment-Failure-Success-Womb revealed herself - her true self - to him. It was far too late to stop her, and he had no strength left, but she was very tender as she devoured him... after all, in the long game of manipulation, she'd come to desire every part of him, you see, and couldn't bear to ever be apart again, but she didn't want him to suffer more than he had to to break his sanity... After consuming his essence (carefully storing a few choice parts inside of her for later) she once again began preparing for the arrival of a different opponent, one that would be able to find her and see through her tricks far more efficiently than the star archon had. She gave birth, to her surprise, to a demon, son of the star archon, naming him Nurgal, whom she quickly girded and trained for the assault from the wrath of the solar. Ocotlesia the Dusk Angel arrived with fury and beauty unmatched by any Experiment-Failure-Success-Womb - by now going H'ecks-pha-czu'whaugh - had ever seen. Breathtaking. Using Nurgal as her pawn, H'ecks-pha-czu'whaugh acted in much the same manner with Ocotlesia as she had with Dae-light, though the solar was a more patient, canny, and powerful opponent, being aware of many of her tricks. Knowing that Nurgal was merely a pawn, the solar avoided the demon lord, and avoided many of the traps sent for her, only acting when it was clear she must to prevent innocent deaths, and even then being cautious and clever. Their game went on for some time, H'ecks-pha-czu'whaugh's desire and longing for the celestial growing ever greater... and, unbeknownst to the qlippoth, her shame over Dae-light's demise growing as well. In the end, though, Ocotlesia's greatest weakness, as H'ecks-pha-czu'whaugh knew, was the innocent. Taking and binding a tremendous number of innocents as sacrifices to gain power by consuming their souls to summon a portion of Celestia itself into the Abyss, forced Ocotlesia's personal appearance, coming mightily with a host of the sacred, ready in a righteous fury set to overwhelm any and all of H'ecks-pha-czu'whaugh's traps, forces, and back-up forces and plans, running the qlippoth lord to the ground. Exactly as planned. As Ocotlesia's fury grew at the lives and effort wasted, she became incensed and obsessed, as she was taunted and and teased by H'ecks-pha-czu'whaugh (creating a barrier of wind to negate every death arrow the solar could produce) until she could no longer restrain herself, rushing into the gap, and charging the cornered qlippoth... who took the shape of Daelaros, Ocotlesia's murdered husband. Infuriated, she raged, charging to destroy the qlippoth, thoroughly impaling the growing mass on the other side of the illusion left behind as the qlippoth had invisibly stepped to the side, leaving her sacred blade caught, and causing the raining pollen of lust itself, grown from the essence of all those sinful souls and lust-demons fed carefully to this rift by the qlippoth in ages of planning for this one moment, drowning both outsiders within it. Though the resulting battle was furious, lasting days, they, both of them, were unable to escape the deep pit, sealed as it was from planar travel, thick and inescapable as the lust-pollen itself was preventing flight, and deadly as the combat was preventing climbing. Slowly, the wiles of the qlippoth won out, confusing the solar's mind, and passionate hatred turned to passionate desire, that her "husband" exhibited so strongly... After a long, long time, H'ecks-pha-czu'whaugh was sated. Ocotlesia had been a perfect lover, and a delicious meal... though the qlippoth felt strangely... lacking... somehow. Empty. She was full, but... there was something wrong. She wept... but did not understand why. Everything should have been perfect... No longer burdened by the hardship of battle or ardor, the qlippoth lord was able to slowly climb out of the lust-pit (already rotting away as is lust's wont), pulling herself over the edge of the cliff at last, only to birth twins - a male demon, and a female, both bone-achingly beautiful, reminding her of the beauty that was Ocotlesia blended with the glory of Daelaros. Naming them Socothbenoth and Nocticula, H'ecks-pha-czu'whaugh exulted in their beauty, cooing over their perfect forms, enraging Nurgal (long wating on his mother to rise) to no end, as he had been naught but a tool to acquire one of his mother's of her desires. H'ecks-pha-czu'whaugh was weak, exhausted, but, she knew, finally free. The sacred reproductive elements of the celestials had bound with her own to become these two beautiful demons, which, upon expunging them, freed her, forever, from childbirth. They were her last, and never again would she fear producing demons and weakening her power. But - she recognized, now - she was sad and burdened with the eternal loss of her lovers and dead children. Something from the celestials, it seemed, had infected her just as surly as the sinful souls had. She'd avoided becoming a demon, but had failed to remain a qlippoth, and was becoming something new. Looking at her beautiful children, she made a decision. She would become a demon lord - the finest and most powerful, and perhaps the first demon god, absorbing the power and souls of mortals, and becoming grand beyond anyone's dreams. She would raise her children in the heavens, bringing them to glory as well. As she lay suckling the fast-growing demon twins, weak but alive and rapidly regrowing her strength, finally and fully achieving true apotheosis, after eons of slow weakening, freed from having children and freed from fear of transformation, she began with the rift of lust, consuming the pollen-dust not yet rotted there, and absorbing as much as she could, her form quickly responding to the sinful energies she was ingesting, becoming a mighty demon, on the verge of true greatness - a greatness all of the abyss could feel building - and growing ever-mightier, to the heights of a nascent demon, of a nascent demon lord, on the verge of becoming a new god - perhaps the first true god the abyss had seen since Rovagug himself. Which is when (and why) Vyriavaxus, backed by the skill of Lamashtu, Pazuzu, and (secretly) struck, the blades of the lord of all shadow demons landing true, flaring with the power of horrible corrupt sunlight, and infused with the might of two of the oldest demon lords in the abyss. And so she passed, murdered by an assassin hired and empowered by her own children, only one of whom knew. Known as the true mother and origins of all demons to so few as to be none, her corpse, freshly ascended to divinity, was taken to the edge of the Rift of Repose and, in another one of the ironies the Abyss seems so fond of, tossed inside her own former womb... ---------------------------------------------------------------------- Changing Deity Attitudes:
Changing Deity Attitudes
Unlike shifting an NPC’s attitude with a charming smile, quick wit, and a Diplomacy check, it is far more difficult to improve a god’s attitude toward you. Actions that improve a god’s attitude toward you by one step include:
Actions that worsen a god’s attitude toward you include:
At the GM’s discretion, your alignment may gravitate toward the alignment of the deities to which you consistently pray for domain spells and powers. This in turn can affect the attitudes that those deities and other deities have toward you. ---------------------------------------------------------------------- Dirty Power Gaming Munchkiness, and again (summon monster 4 and up) Current Dungeon all the way across the me! Oooooooooooooooooh-yeah, so intense! ---------------------------------------------------------------------- "Lucy" Hammer, Lucerne +4 (1d12+2 B or P, brace, reach, +2 sunder medium or heavy armor) "Marael" the rescued "angel-like" girl. "Della" the Dullahan (loyal to the Countess) "Tio" the <weretiger?> (loyal to the Countess) "Druli" the <long-lived?> lush "General "Connie" Conflaagar" the Cup of the Dragon girl "the Countess Romalda" the Vampiric countess of the monsters of Tarsel -- Current Mission:
A group of wealthy patrons - mostly the sons of merchants - have taken to pushing out the monsters that are trying to visit the city's best taverns. Sharing drinks with people is one of the best ways of improving relations within them, and Ambassador Tio has decided that these events are unacceptable. You will go to the headquarters of these operations - a tavern known as the Cup of the Dragon, near the main markets - and negotiate a settlement that furthers the cause of mortal/monster integration and leaves those rich brats happy to have monsters around. If you leave the situation unchanged, don't bother coming back. If you make things worse for monsters - or hurt anybody - then it doesn't matter if you run or not, because I will find you and choke you to death with your own f***ing entrails. If you succeed, you get that letter of recommendation. Simple, right?
-Della, Ambassador of Trade for the Embassy of Countess Romalda Past NPCs:
- The little mo(d)rons that helped Hexy from her tomb - The extraplanar scholar who knew of qlippoths in Axis - The 'harmonious' cookie salesman in Axis <future mark> - Female devil that tricked Hexy into hell - Asmodeus (gonna come back to him later) <future lover> - the stupid would-be-acolyte of Hell <lover, dead> - Death - Marmael (gonna come back to her later) ["the Fatebreaker"] <future lover> [ - - Marmael's mysterious mother ] - Elysium (gonna come back to it later) <future lover> - the Masked man (gonna come back to him later) <future lover> - Rexdees the Golden Dragon Emperor {ruler of the Dees System} (gonna come back later) <future lover?> - Jeb, Ben, and Merith {commoners in the planet we're in now} (hopefully, they'll come back later) Current NPCs:
- the Countess {vampire, in service to the crown, making a non-evil refuges for monsters; popular, if feared} - Della the Dullahan {in service to the vampiric Countess} - Tio the <weretiger?> {in service to the vampiric Countess} - "Connie" <literal dragon lady> {General of 66k troops in Atlana agains the demons, in service to the Countess} - Druli {perpetual and ancient 'drunk' with enlightenment, in service to Tio} - Vincent et. al. {merchant (only semi-)racist (former?) jerks, that - Shel - <Shel's mother> (forgot name) - Viorec - {Tina} - Ornigaar - {<Viorec's other children>} - Mayor Kreegle - <Mayor's Breother> (forgot name) Worlds Visited:
- Axis: thank you, and good-bye! - Hell: pleasantly heated, but... horrid decor - Material (a dungeon): that place where that one guy worshiped Asmodeus - Elysium: Oh, yes, yes, **** me, YES!! - ???: that place where that masked character was [demiplane?] - The Dees System: run by Rexdees the Gold Dragon Emperor - - Ryuan: the 'second world' of the Dees system, where Rexdees generally resides - - Crantis: the planet Hexy is currently on - - - Tarsel ["the Kingdom/Country"] (and "the County") - - - - The Capital [never quite "Fae-ex-Mar"] = = = = = ((Later, history books included a note that a strange visitor's attempts to get the Capital's name changed to "Fae-ex-Mar" were unsuccessful and, in fact, resulted in the short arrest of the person scrawling such graffiti all over the city)) - - - - - the Embassy: place for monsters to congregate - - - - - the Cup of the Dragon: popular watering hole 1st level spells remaining: 3/5
|