The Forgotten God (Table 1) (Inactive)

Game Master Rednal

Hadran, God of Valor and Knowledge
Burkhardt, God of Pacts, Pledges, and the Spirit of the Law

Deepmar Penal Colony
Dig Sita Caina


301 to 350 of 584 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

I wouldn't count Hadran out just yet. XD

Beseth? Mak? You're up, I believe.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

This seems to be our dance Rednal. The dice roller makes the fight harder then it should be maybe but then a crit changes things around. We will see how it goes :)


Male Dwarf Mountainlord [ HP: 62/62 | AC: 20 T: 14 FF: 18 | DR 2/- | CMB: +7 CMD: 19 | F: +10 R: +10 W: +11 (+3 vs. poison, spells and spell-like abilities) | Init: +7 Per: +10 | 1st: 1+1, 2nd: 2+1 | Re: 1, SS: 7, Ki: 5 | MP: 4 | Stalwart ]

Alright, I hate to do this, but it's pretty clear to me that I just can't keep up in my PbP games and take care of all the stuff life is throwing at me right now. I thought things would get better once student teaching was over, but between looking for a new job, a new car, and a new place to live I just don't have the time to spend on these games anymore. :(

I really feel bad about leaving you guys in the lurch, but I haven't been able to give you guys enough of my time and attention for quite awhile now.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

I know how you feel, it is hard to escape even to these games when so much is on your plate. Good luck I hope things work out for you.


HP: 53/78 [Mythic Power 2/6][Lay on Hands 3/4][Performance 15/15][Rage 0/6][Legendary Power 2/2] | AC: 25, T: 15, FF: No (22), | Fort: +11, Reflex: +8, Will: +10 (raged +12) (+2 vs Charm/Compulsion)| CMB: +7, CMD: 20 | Init: +5, Perception: +8 | Condition: None

Sorry to see you go Mak.


HP: 53/78 [Mythic Power 2/6][Lay on Hands 3/4][Performance 15/15][Rage 0/6][Legendary Power 2/2] | AC: 25, T: 15, FF: No (22), | Fort: +11, Reflex: +8, Will: +10 (raged +12) (+2 vs Charm/Compulsion)| CMB: +7, CMD: 20 | Init: +5, Perception: +8 | Condition: None

So, interesting question, how much can Beseth tell the difference between a Mephit (an outsider), and a Fey, considering she doesn't have ranks in any Knowledge other then Arcana?


Figure Hadran mentioned it to you. XD


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

yeah sorry I would have


And your movement choices, Hadran? ^^


HP: 53/78 [Mythic Power 2/6][Lay on Hands 3/4][Performance 15/15][Rage 0/6][Legendary Power 2/2] | AC: 25, T: 15, FF: No (22), | Fort: +11, Reflex: +8, Will: +10 (raged +12) (+2 vs Charm/Compulsion)| CMB: +7, CMD: 20 | Init: +5, Perception: +8 | Condition: None

Just wanted to let everyone know that my autistic toddler has bronchitis, and this'll likely effect my posting capabilities for the rest of this week.


Understood - I hope they get better soon!


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

That stinks. My wife is just getting over bronchitis now. Best wishes.


HP: 53/78 [Mythic Power 2/6][Lay on Hands 3/4][Performance 15/15][Rage 0/6][Legendary Power 2/2] | AC: 25, T: 15, FF: No (22), | Fort: +11, Reflex: +8, Will: +10 (raged +12) (+2 vs Charm/Compulsion)| CMB: +7, CMD: 20 | Init: +5, Perception: +8 | Condition: None

I lost init, waiting on you GM Rednal.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

We waiting till after the new year to continue?


I'm ready to go! ^^ The last two days or so have been pretty busy, but... *Stretches* Let's get this thing rolling again!


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

I think we are waiting on you Rednal or we may have lost Beseth


HP: 53/78 [Mythic Power 2/6][Lay on Hands 3/4][Performance 15/15][Rage 0/6][Legendary Power 2/2] | AC: 25, T: 15, FF: No (22), | Fort: +11, Reflex: +8, Will: +10 (raged +12) (+2 vs Charm/Compulsion)| CMB: +7, CMD: 20 | Init: +5, Perception: +8 | Condition: None

Sorry, been busy over the holidays, and such, I'll try to get in a post today.


HP: 53/78 [Mythic Power 2/6][Lay on Hands 3/4][Performance 15/15][Rage 0/6][Legendary Power 2/2] | AC: 25, T: 15, FF: No (22), | Fort: +11, Reflex: +8, Will: +10 (raged +12) (+2 vs Charm/Compulsion)| CMB: +7, CMD: 20 | Init: +5, Perception: +8 | Condition: None

HP: +22 (1d10*1.5 +2 +5 mythic) for a total of 78
Saves: +1 Fort, +1 Will (+1 Will while raged)
BAB: +1
Skills: +6 ranks; +1 Intimidate, +1 Knowledge (Nobility), +2 Knowledge (Religion), +1 Perform (oratory), +1 Spellcraft
Ability Scores: +2 Charisma, +1 Strength
Mythic abilities: Amazing Initiative, Legendary Item (Legendary Fortification, Unyielding), Mythic Weapon Training (Close)
Class abilities: Beserker, Uncanny Dodge, Fighter Bonus Feat: Weapon Specialization (Heavy Shield)
Spells:
Oracle
0:Mending
2:Cure Moderate Wounds (Free), Heat Metal (Mystery), Transform Shield
Skald
2:Cure Moderate Wounds, Tongues
Favored Class Bonus: +1 Round of Inspire Rage

The Legendary Item will be my +1 Spiked Masterwork Heavy Steel Shield - which since it's legendary will likely need it's own name rather then just continuing to list it's abilities. Prehaps Véurr-móðr (Protector's Fury)

Also, there was a slight error on my character sheet, which I already fixed...My attack bonus for my Light shield and my spear were 1 too high, because I had calculated them looking at my heavy shield rather then from scratch, I apologize for this.


Legendary Item is always a good choice. XD And, in this game, an important one. For deities, legendary items aren't just really nice pieces of equipment - in generally, such an item is probably your iconic tool, your own equivalent of Thor's hammer. On a metaphysical level, it is you, or at least a representation of your very essence - which, for deities, is basically the same thing. XD

Fancy plot talk aside, though, I'm willing to work with you to upgrade your shield into a scaling item that gains new powers as you level up (generally scaled so as to always be useful and appropriate, and not overpowered). Hadran, that goes for you, too - if you ever take Legendary Item, I will work with you to create an item that deserves the title.

That aside, Beseth, your update looks good. ^^

(Also, bit of early notice so you can plan for it in your builds - at Tier 3, all players are expected to take the Divine Source ability. This is what lets you grant magic to followers and genuinely start to rebuild your churches, which is a preeeetty important thing for your characters.)


HP: 53/78 [Mythic Power 2/6][Lay on Hands 3/4][Performance 15/15][Rage 0/6][Legendary Power 2/2] | AC: 25, T: 15, FF: No (22), | Fort: +11, Reflex: +8, Will: +10 (raged +12) (+2 vs Charm/Compulsion)| CMB: +7, CMD: 20 | Init: +5, Perception: +8 | Condition: None

I just wish there was some sort of shield that did more damage. Even looking at my options for the close weapon group, Scizore looks like the best option if I want to use Transform shield and keep my feat bonuses.


Oh ye of little faith. You say that like you don't think we can find a way to work more damage into its powers.


HP: 53/78 [Mythic Power 2/6][Lay on Hands 3/4][Performance 15/15][Rage 0/6][Legendary Power 2/2] | AC: 25, T: 15, FF: No (22), | Fort: +11, Reflex: +8, Will: +10 (raged +12) (+2 vs Charm/Compulsion)| CMB: +7, CMD: 20 | Init: +5, Perception: +8 | Condition: None

I'm sure we can, I was even tempted to ask about the weapon design section in the new Weapon Master's Handbook, which uses a point based system to make weapons and can be found here.


Hm? Oh, hey, point-based design. XD I've seen a few like that. All right, build me a 6-point "weapon" (technically a shield, but whatever!) in that system, and I'll see how that works. Assume this would replace the normal damage/weapon abilities of the shield.


HP: 53/78 [Mythic Power 2/6][Lay on Hands 3/4][Performance 15/15][Rage 0/6][Legendary Power 2/2] | AC: 25, T: 15, FF: No (22), | Fort: +11, Reflex: +8, Will: +10 (raged +12) (+2 vs Charm/Compulsion)| CMB: +7, CMD: 20 | Init: +5, Perception: +8 | Condition: None

I'll note that having the weapon function as a light shield costs 1 point, technically the design doesn't allow for heavy shields. I didn't include this cost, it's worth noting that including the cost means the weapon wouldn't be that different from a spiked shield.

Véurr-móðr (Protector's Fury)
Dmg (M) 1d6; Critical 19-20/x2; Type B
Special: Attached

6 points:

Improved Damage (aquired twice) (total cost 2): Damage is 1d6
Attached (cost 1): The weapon is attached to the wielder's arm and cannot be disarmed. The wielder can wield or carry items in the hand to which this weapon is attached, but she takes a -2 penalty on all precision-based tasks involving that hand (such as opening locks).
Improved Critical Threat Range (cost 3): Threat range becomes 19-20.


I find nothing offensive about this as a weapon. XD As I said, assume it would replace the DAMAGE part of the item, not the defensive/shield part. In other words, no need to spend points to make it a shield, because it already is one.

And since you mentioned wanting to deal more damage... exactly how will this help you to do so, and if you obtained it, what would you be doing to support its ability to deal damage in the future? Are there any particular feats *CoughPowerAttackCough* you'd probably be picking up, or any other abilities that might enhance it? Maybe, I dunno, use feats to access Path of War and get some Thrashing Dragon stuff that you can use with shields? What would you do for damage if you could do it?


HP: 53/78 [Mythic Power 2/6][Lay on Hands 3/4][Performance 15/15][Rage 0/6][Legendary Power 2/2] | AC: 25, T: 15, FF: No (22), | Fort: +11, Reflex: +8, Will: +10 (raged +12) (+2 vs Charm/Compulsion)| CMB: +7, CMD: 20 | Init: +5, Perception: +8 | Condition: None

The increased crit threat would increase damage output, though not much overall.

Power Attack is likely something I'll be getting in the future. I did just take Weapon Specialization which increased my damage output as well. I don't have access to Path of War, so I'm not overly familiar with anything from it unfortunately.

If I used the Additional Design points ability, which increases the gold cost value of the weapon by 15 and can be taken twice for a one handed weapon, then damage could go up to 1d10 (which would be 2d8 while using lead blades).


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

Advancement:
Holy Creature in place of Bard Level
Oracle 4
Bloodrager 4

Stat Increase: +1 Int

Oracle Advancement:
+9 Skill Points: +1 Diplomacy, Perception, Survival, Perform Comedy, Spell Craft, Linguistics, U.M.D, Sense Motive, Perform Dance

+1 Will Save

Spells Knows: +1 Orison: Enhanced Diplomacy, +1 2nd level: Hold Person +Mystery Spell Tongues

Spells Cast: +1 1st, 3 2nd +2 Bonus

Bloodrager Advancement:
HP: +15 d10, +5 Con, +5 Tier : +25 HP

+1BAB, +1 Fort

Blood Casting, Eschew Materials, Spell Casting

Spells Known +2: Windy Escape, Burning Hands

Bloodline Power: Fated Bloodrager: +1 Luck Bonus to AC and Saves. +2 w/ Fates Favored.

Mythic Tier II
+2 Strength, Amazing Initiative

Path Ability: Legendary Item Sword "Valiant Fang" "the Light of the Gallant"
Unyielding
Upgradable
Path Ability: Display of Charisma

Will make changes at approval. Decided against Half Celestial. Holy Seemed a much better fit and I will gain flying through Dual Pathing with Archmage eventually as well as wings at 12th when blood raging.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

The weapon building thing is cool. Looks like great sword is an 8point weapon on its own if I understand it right.


HP: 53/78 [Mythic Power 2/6][Lay on Hands 3/4][Performance 15/15][Rage 0/6][Legendary Power 2/2] | AC: 25, T: 15, FF: No (22), | Fort: +11, Reflex: +8, Will: +10 (raged +12) (+2 vs Charm/Compulsion)| CMB: +7, CMD: 20 | Init: +5, Perception: +8 | Condition: None
Hadran, The Fallen wrote:
The weapon building thing is cool. Looks like great sword is an 8point weapon on its own if I understand it right.

Rapiers are 15 points, not all weapons are created equally.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

True


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

What do you guys think of: "Valiant Fang" "The Light of the Gallant" It's called both. Valiant Fang is what Hadran calls it and what it may be know as. Follower would have referred to it as that or the light of the gallant.


HP: 53/78 [Mythic Power 2/6][Lay on Hands 3/4][Performance 15/15][Rage 0/6][Legendary Power 2/2] | AC: 25, T: 15, FF: No (22), | Fort: +11, Reflex: +8, Will: +10 (raged +12) (+2 vs Charm/Compulsion)| CMB: +7, CMD: 20 | Init: +5, Perception: +8 | Condition: None

Sounds good to me, also you might want to list which two legendary item abilities you are getting.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

I did, I just forgot. Though may not need to take upgradable as Rednal said we will work something out with it. He stated this earlier as well. I need to think now what a god of valor, knowledge, Glory and Protection should do.


@Beseth: What's this about not having access?

@Hadran: Looks good. ^^ And looks like we need to help you customize it, too.

@Both: There's a couple of ways to create scaling items. One method is to use the old Weapons of Legacy book. Alternatively, we could use existing items as a base, such that it gets new powers and effects over time. Any preferences?


HP: 53/78 [Mythic Power 2/6][Lay on Hands 3/4][Performance 15/15][Rage 0/6][Legendary Power 2/2] | AC: 25, T: 15, FF: No (22), | Fort: +11, Reflex: +8, Will: +10 (raged +12) (+2 vs Charm/Compulsion)| CMB: +7, CMD: 20 | Init: +5, Perception: +8 | Condition: None

Unyielding is insane, my non adamantine shield now has 22 Hardness (so adamantine weapons won't bypass it) and 70 hit points (nearly as much as me). If it was adamantine, it'd be 42 hardness and 79 hit points. Almost makes me wish I had some way of making my shield take my damage, or half my damage.

Oh well, at least I can negate a critical hit 2/day.

Also, my damage while using rage and lead blades is up to 1d8+8 now, so it's not entirely bad (1d4+5 for off hand).


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

I liked weapons of legacy. I would have to look back through it as it's been a long time since looking at it.

The Anointed Knight was a cool Prestige Class that made it's weapon better through ritual and sacrifices of wealth. Maybe something like that. I assume we are looking for cooler things then the +5 furious, flaming, blah blah blah stuff. So maybe we could do an automatic sort of progression thing like the anointed knight or the upgradable quality but keep it at no more then +1 per 3 levels so 1-3 +1 4=6 +2 so at 12 we would have it as a +5 but then we can come up with qualities. I'm open to whatever. :) Rednal were templates limited to 2 or it was 4CR worth. I think it was 4 CR worth. I don't think I will be taking any other anyways but maybe there is something that fits the theme. I will have to look.


HP: 53/78 [Mythic Power 2/6][Lay on Hands 3/4][Performance 15/15][Rage 0/6][Legendary Power 2/2] | AC: 25, T: 15, FF: No (22), | Fort: +11, Reflex: +8, Will: +10 (raged +12) (+2 vs Charm/Compulsion)| CMB: +7, CMD: 20 | Init: +5, Perception: +8 | Condition: None

Looked over Path of War a bit, Iron Tortoise looks like it fits Beseth pretty well, plus it can increase her damage output, as Snapping Turtle Stance would increase her damage from every attack by 1d6. And since it seems that a stance can be always active, that would likely be better then Weapon Specialization...

Edit: Except getting a stance requires 2 feats and BAB +5, something to keep in mind for later then.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

I really like Scarlet Throne. I have a Triple Gestalt guy using a bastard sword with Scarlet Throne. The PoW expanded stuff has a Scarlet Throne style feat that lets you count as using your weapon with 2 hands while in the style and scarlet throne stance. It's nice.


Templates are limited to 2 CR worth - and additionally limited to those that're appropriate for players. XD Holy's fine - some templates are definitely not for PCs, though.

And yeah, I'm thinking about abilities besides your basic enhancement bonuses (which you've already got Upgradable for anyway). Gimme a bit and I'll see if I can come up with something workable.


HP: 53/78 [Mythic Power 2/6][Lay on Hands 3/4][Performance 15/15][Rage 0/6][Legendary Power 2/2] | AC: 25, T: 15, FF: No (22), | Fort: +11, Reflex: +8, Will: +10 (raged +12) (+2 vs Charm/Compulsion)| CMB: +7, CMD: 20 | Init: +5, Perception: +8 | Condition: None

The Iron Tortoise stance from expanded looks nice, always on Lead Blades that stacks with Lead Blades.

Also maybe I should be looking at templates soon, I could use the boost.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

What about something like the Channel Destruction ability of the Graveknight. An angelic Flaming Sword seems appropriate, but flaming is poop, this would at least scale a bit.

A Aura of Courage, but with a radius that scales to bolster those that follow him into battle. It seems the God of Valor should probably be immune to fear as well.

Being able to call it like a Soulknife would be cool. Like its part of him so the Aura and things would stay in place but he could summon it forward at a moments notice. If we go down that path there are a few blade skills that would be pretty sweet.

A scaling damage like the warpriest could be good. Say every at 5, 10, 15 20 it increases as one size category. That would make a great sword go 3d6, 4d6, 6d6, 8d6.

I will think more on this as well.


HP: 53/78 [Mythic Power 2/6][Lay on Hands 3/4][Performance 15/15][Rage 0/6][Legendary Power 2/2] | AC: 25, T: 15, FF: No (22), | Fort: +11, Reflex: +8, Will: +10 (raged +12) (+2 vs Charm/Compulsion)| CMB: +7, CMD: 20 | Init: +5, Perception: +8 | Condition: None

Some way of the Shield casting Shield Other onto me would be really cool (letting it take half the damage, though that would practically double my HP - of course the shield is much more difficult to heal, until I get Make Whole - which I could currently cast at the cost of mythic power points.)


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

I think I"m going to take Armor Master over display of charisma. Display of Charisma seems a better fit maybe next tier as he starts to get worshipers and rebuilding his church. What do you think Red?

That sounds like a cool quality Beseth.


@Hadran: Armor Master is also workable. For summoning the weapon, take a look at the Returning power. There's not very many legendary item powers anyway, so you might as well take what's there. XD Here's a Legacy version I whipped together. What do you think?

Valiant's Fang (Test):
Valiant's Fang
Appearance: As the left weapon
Description: This Cold Iron Greatsword looks much like an ordinary weapon at first glance, but on closer examination, it seems to have been forged to a degree of perfection impossible for mortal smiths. The center of the blade is etched with celestial runes that, when translated, read as follows:
I was forged in the midst of loss, and through countless battles I rang. Beware me, those of the darkness, for I am the Valiant's Fang.
Item Slot: Weapon
Omen: Whenever the legacy abilities of the Valiant's Fang are activated, the blade glows with holy light, shedding light like a torch. None of this item's legacy abilities can be used by any creature it is not bonded to.
Abilities:
5th: Speed Enhancement +5 - Land (Su): The item increases the speed of one of your modes of movement by 5 feet. Treat this adjustment as an enhancement bonus.
6th: Deflection (Su): The item grants you a +1 deflection bonus to Armor Class. This ability can never be placed on a suit of armor or a shield.
7th: Comprehend Languages (Su): You continually understand all spoken and written languages, as if continually affected by the comprehend languages spell.
8th: Mirror Image (Sp): Once per day on command, you can use mirror image as the spell. (CL 5th)
10th: Deflection (Su): The deflection bonus to AC granted by the item increases by 1, to a maximum of +2.
11th: Dismissal (Sp): Once per day, when you issue the command word and gesture with the item, you can force a creature to return to its native plane, as the dismissal spell. The base save DC is 16, or 14 + your Charisma modifier, whichever is higher. Add your character level to this number and subtract the target creature’s HD to determine the final save DC. (CL 10th)
12th: Haste (Su): Your legacy item speeds up your perception of time. While you are holding, wearing, or wielding the item, you can activate haste for 1 round as a swift action, as though wearing boots of speed. You can use this ability up to five times per day.
14th: Maximize Spell, Lesser (Su): You can cast up to three spells per day of up to 3rd level that are maximized as though using the Maximize Spell metamagic feat. Using this legacy ability does not change the spell slot of the altered spell. A spontaneous spellcaster (such as a sorcerer) must still take a full-round action when using this ability, just as if using a metamagic feat he possessed. You cannot use this ability if you cannot already cast spells.
16th: Break Enchantment (Sp): Once per day when you issue the command word and gesture with the item, you can free subjects from enchantments, transmutations, and curses, as with the break enchantment spell.
17th: Banishment (Sp): Once per day, when you issue the command word and gesture with the item, you force extraplanar creatures out of your home plane, as the banishment spell. The save DC is 20, or 17 + your Charisma modifier, whichever is higher.
18th: Spell Turning (Sp): Once per day, when you issue the command word and gesture with the item, you gain the ability to reflect spells back at a foe, as the spell turning spell. (CL 15th)
19th: Divine Blade (Ex): As long as the Valiant's Fang has a normal enhancement bonus of +5, that is increased to +6 when held by the mythic creature it is bonded to. This makes the Valiant's Fang qualify as an epic weapon for the purpose of overcoming damage reduction.
20th: Disintegrate (Sp): Once per day, when you issue the command word during a melee attack and successfully strike a foe with that attack, you cause it to emit a power that destroys one creature utterly, as the disintegrate spell. The save DC is 19, or 16 + your Charisma modifier, whichever is higher. While this ability is spell-like, it is made as part of an attack (not an action on its own), and using it does not provoke an attack of opportunity. It is subject to spell resistance and anti-magic fields, but not to dispel magic or counterspelling. (CL 20th)

@Beseth: *Coughs* Legendary Items can already grow to be totally immune to hit point damage. While I am willing to help you get nice things, I actually do try to stay within the system's expected limits, because compensating for going outside of those is harder than it looks, and "you permanently take half damage from all sources" is a bit TOO strong. If you like the look of Hadran's item, though, I can see about making something similar for you to consider.


HP: 53/78 [Mythic Power 2/6][Lay on Hands 3/4][Performance 15/15][Rage 0/6][Legendary Power 2/2] | AC: 25, T: 15, FF: No (22), | Fort: +11, Reflex: +8, Will: +10 (raged +12) (+2 vs Charm/Compulsion)| CMB: +7, CMD: 20 | Init: +5, Perception: +8 | Condition: None

@GM Rednal, perfectly understandable. I would be interested in seeing what you come up with for Véurr-móðr.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

Will read it tonight when I get home. Work is over happy weekend all. Off to happy hour.

I need a new language this level. Is there one we were exposed to I don't have? I can't remember off hand. Later.


@Beseth: A name I can actually write. Uh, gimme a bit, and I'll see what I can come up with. XD

@Hadran: Languages are pretty much just guesswork, but... Aklo is pretty common for weird creatures. Thassalonian, Azlanti, and Ancient Osirian might pop up if you end up going into ruins. If. Neither would really matter if you picked the item as-written once Level 7 rolled around...


All right, here's Beseth's sample.

Protector's Fury:
Véurr-móðr (Protector's Fury)
Description: This intricate shield appears to be made from common steel, but a close inspection reveals a flawless surface no matter how many times it has been used in battle.
Item Slot: Weapon/Shield
Omen: Whenever any of its legacy abilities are activated, a shimmering aura appears around the shield.
Abilities:
5th: Cure Light Wounds, Self (Sp): Once per day as a swift action, you can use cure light wounds as the spell on yourself when holding, wearing, or wielding the item. This does not provoke an attack of opportunity. (CL 5th)
6th: Mirror Image (Sp): Once per day on command, you can use mirror image as the spell. (CL 5th)
8th: Restoration, Lesser (Sp): Three times per day, you can use lesser restoration by touching the item to the afflicted creature (including yourself) and speaking a command word. (CL 7th)
10th: Obscuring Mist (Sp): While you are holding, wearing, or wielding the item, you can enshroud yourself in misty vapor on command as the obscuring mist spell. You can dissipate the mist as a swift action. The mist dissipates if you move 5 feet or more. (CL 7th)
11th: Protection from Arrows (Su): While you are holding, wearing, or wielding the item, you gain damage reduction 10/magic against ranged weapons, as if affected by the protection from arrows spell. There is no limit to the amount of damage prevented.
13th: Magic Invulnerability (Su): Once per day, when you issue the command word and gesture with the item, you are protected from 1st- through 3rd-level spell effects. This works like the lesser globe of invulnerability spell, except that only you gain this protection.
16th: Contingency (Su): Once per day, you can place a spell on yourself that triggers automatically on a trigger condition you specify, as though using the contingency spell.
17th: Heal Self (Sp): Once per day as a standard action, you can use heal on yourself when holding, wearing, or wielding the item. (CL 15th)
19th: Divine Weapon (Ex): If Protector's Fury already has a +5 enhancement bonus on its spikes, that bonus increases to +6 when it is held by the mythic creature it is bonded to. This makes the Protector's Fury qualify as an epic weapon for the purpose of overcoming damage reduction.
20th: Regeneration (Su): While you are holding, wearing, or wielding the item, you heal 1 point of damage per level every hour rather than every day and regrow lost body parts, as though wearing a ring of regeneration.

Oh, and for both of you, your weapons should list the ordinary details in your offense section. (This means enhancement bonuses, special materials, and anything else relevant to overcoming a foe's defenses). So for Beseth, it would be something like:

Melee +1 Véurr-móðr (Crit: 19-20/x2, deals Magic/Whatever damage)
-One-Handed: +9 (1d6 + 6)
-TWF (w/ Light Steel Quickdraw Shield): +7/+5 (1d6 + 6/1d3 + 3)

Things like enhancement bonuses are IMPORTANT for stuff like overcoming certain kinds of damage reduction, so don't erase 'em just because the item has a name. XD


HP: 53/78 [Mythic Power 2/6][Lay on Hands 3/4][Performance 15/15][Rage 0/6][Legendary Power 2/2] | AC: 25, T: 15, FF: No (22), | Fort: +11, Reflex: +8, Will: +10 (raged +12) (+2 vs Charm/Compulsion)| CMB: +7, CMD: 20 | Init: +5, Perception: +8 | Condition: None

I'm unsure the Obscuring Mist would ever be used, additionally, the protection from arrows looks nice at first, but as it's negated by magic I'm not certain it'd help either.


Well, there are some other options. XD How about never being flat-footed, and charging the shield with electricity for bonus damage?

1 to 50 of 584 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Forgotten Gods (Table 1) Discussion All Messageboards

Want to post a reply? Sign in.