Pandoor Flaxseed
|
Pandoor begins to inspire courage as he draws his crossbow.
"Cousins and companions! Don't be afraid of no creatures, you shall overcome this fight... I hope!"
Inspire courage is up!
| Dungeon Master S |
Pandoor indeed bolsters the party!
GMPC: FORT: 1d20 + 7 ⇒ (1) + 7 = 8 "Blech" Despite his training, PAeter is sickened by the smell. Still, happy to be back to his natural form for combat strides boldly forth towards the taer and levels his trusty trident ATK: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16, and pierces flesh for DMG: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 and killing the beast!
The remaining three hoot, holler, and shout. They run across the snow with alarming speed. They pummel Paeter and Syrak with fists:
Paeter 1: 1d20 + 6 ⇒ (10) + 6 = 16 MISS
Paeter 2: 1d20 + 6 ⇒ (2) + 6 = 8 MISS
Syrak: 1d20 + 6 ⇒ (15) + 6 = 21 for DMG: 1d4 + 3 ⇒ (3) + 3 = 6
Round 2:
Falco: Go + FORT
Pandoor: Go + FORT
Syrak: Go + FORT + AoO
Paeter: Go
Enemies: TBD
Syrak Divinion
|
Sounds like there was time between becomming fatigued and combat. Syrak will have gladly removed Paeter's fatigue with his LoH
Fort: 1d20 + 8 ⇒ (7) + 8 = 15
Syrak takes his swing with his glaive as the creature approaches.
AoO: 1d20 + 10 + 1 - 2 ⇒ (8) + 10 + 1 - 2 = 17
damage: 1d10 + 7 + 1 + 6 ⇒ (1) + 7 + 1 + 6 = 15
Once the creature arrives Syrak takes a step back and swings again.
Power Glaive: 1d20 + 10 + 1 - 2 ⇒ (1) + 10 + 1 - 2 = 10 MISS
damage: 1d10 + 7 + 1 + 6 ⇒ (9) + 7 + 1 + 6 = 23
| Pirate Pregen |
Paeter, now in melee goes after the darker furred one.
Trident: 1d20 + 9 + 1 - 2 - 2 ⇒ (8) + 9 + 1 - 2 - 2 = 14
damage: 1d6 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9
shield bash: 1d20 + 9 + 1 - 2 - 2 ⇒ (20) + 9 + 1 - 2 - 2 = 26
damage: 1d3 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8
bash confirm: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d3 + 5 ⇒ (2) + 5 = 7
I have not done the math to double check and am assuming his character sheet is correct. I have also done the header.
| Dungeon Master S |
Totally cool on the LoH
Syrak cuts hard as the creature closes, but can't get a follow up to try to put the beast down. Close by Paeter misses with the trident, but drives right into the taer's face with the shield!
Round 2:
Falco: Go + FORT
Pandoor: Go + FORT
Syrak: AoO Hit
Paeter: Crit
Enemies: TBD
Blue: 15
Black: 15
Falco Flaxseed
|
Fort: 1d20 + 5 ⇒ (17) + 5 = 22
Falco's spell finishes and a wolf appears behind the black snow-man and bites at it!
bite: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d6 + 1 ⇒ (2) + 1 = 3
trip: 1d20 + 2 ⇒ (19) + 2 = 21
Falco then moves up and throws a gout of fire out of his hands at the two stinky snowpeople.
fire: 5d4 ⇒ (1, 3, 3, 1, 3) = 11
DC 16 Ref for half.
| Dungeon Master S |
Falco has no problem, having been around stinky spell components most of his life. The wolf appears, but struggles to find purchase.
The halfling's fire spell, however, proves far more effective.
Black REF: 1d20 + 5 ⇒ (20) + 5 = 25
White REF: 1d20 + 5 ⇒ (16) + 5 = 21
even though they dodge the flames as best they can.
Round 2:
Falco: Wolf and flame
Pandoor: Go + FORT
Syrak: AoO Hit
Paeter: Crit
Enemies: TBD
Blue: 15
Black: 20
White: 5
Pandoor Flaxseed
|
Fort save: 1d20 + 5 ⇒ (19) + 5 = 24
Pandoor continues to bolster the party's courage, resisting the stench as much as he can, and he shoots a bolt in the bluer one's direction before stepping closer to Syrak.
Light Crossbow: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 for Bolt: 1d6 + 2 ⇒ (6) + 2 = 8
| Dungeon Master S |
Pandoor's song remains the same as he drives a bolt into the taer's hide! The creature nearly drops, holding on by nothing more than a hair's breadth.
The very same taer steps forward to pummel Syrak with its fists and fang!:
Left Slam: 1d20 + 6 ⇒ (14) + 6 = 20 for DMG: 1d4 + 3 ⇒ (3) + 3 = 6
Right Slam: 1d20 + 6 ⇒ (17) + 6 = 23 for DMG: 1d4 + 3 ⇒ (1) + 3 = 4
Bite: 1d20 + 6 ⇒ (15) + 6 = 21 for DMG: 1d4 + 3 ⇒ (3) + 3 = 6
The other two step away from the wolf,, focusing on Paeter
Left Slam: 1d20 + 6 ⇒ (15) + 6 = 21 miss
Right Slam: 1d20 + 6 ⇒ (20) + 6 = 26 THREAT
Right Slam Confirm: 1d20 + 6 ⇒ (1) + 6 = 7 for DMG: 1d4 + 3 ⇒ (4) + 3 = 7
Bite: 1d20 + 6 ⇒ (15) + 6 = 21 miss
Left Slam: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 miss
Right Slam: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 miss
Bite: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 miss
And one gets a lucky hit in!
Round 3:
Falco: Go
Pandoor: Go
Syrak: Go
Paeter: Go
Enemies: TBD
Blue: 23
Black: 20
White: 5
Pandoor Flaxseed
|
Pandoor keeps up his inspiring performance and tries to kill the blue creature.
Light Crossbow: 1d20 + 6 + 2 - 4 ⇒ (14) + 6 + 2 - 4 = 18 for Bolt: 1d6 + 2 ⇒ (3) + 2 = 5
| Dungeon Master S |
Again the story teller's crossbow aims true! The taer gets hit in the eye and drops immediately! Only a pair remain, and one is near death.
Round 3:
Falco: Go
Pandoor: Kill
Syrak: Go
Paeter: Go
Enemies: TBD
Blue: 23
Black: 20
White: 5
Falco Flaxseed
|
Falco calls his wolf forward:
White:
bite: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d6 + 1 ⇒ (6) + 1 = 7
trip: 1d20 + 2 ⇒ (9) + 2 = 11
He then steps away and takes out a wand to shoot out another blast of flame.
Wand of burning hands, CL 3 (3 charges left after this):
fire: 3d4 ⇒ (1, 2, 1) = 4
Only hits white; DC 11 Ref for half
Syrak Divinion
|
Syrak tries to finish off the darker yeti.
power glaive: 1d20 + 10 + 1 - 2 ⇒ (7) + 10 + 1 - 2 = 16
damage: 1d10 + 7 + 1 + 6 ⇒ (7) + 7 + 1 + 6 = 21
| Pirate Pregen |
Paeter complains about his cousins "Why are these things still standing?"
Before stepping out of the flank and assaulting the white fuzzy creature.
Trident: 1d20 + 9 + 1 - 2 - 2 ⇒ (14) + 9 + 1 - 2 - 2 = 20
damage: 1d6 + 3 + 1 + 4 ⇒ (2) + 3 + 1 + 4 = 10
shield bash: 1d20 + 9 + 1 - 2 - 2 ⇒ (16) + 9 + 1 - 2 - 2 = 22
damage: 1d3 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7
| Dungeon Master S |
Falco's wolf continues to antagonize the beast, but can't find purchase with its teeth. Meanwhile the diviner himself opts for a more direct method, burning it with fire REF: 1d20 + 5 ⇒ (12) + 5 = 17. It turns away, but the cold beast hates and fears fire.
Syrak's glaive cuts like an executioner's axe as another taer tumbles to the snow in an expanding pool of blood.
Moments later Paeter does the same with a combination of thrusting and bashing!
out of combat! Heal up and explore, meanwhile I've got to lecture, but I should be able to post quickly today.
Syrak Divinion
|
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Syrak heals himself and then Paeter.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Falco Flaxseed
|
Falco sends the wolf away with a wave of his hand. "So were they guarding this place or was it merely happenstance natural occurrence in these parts? Anyways, we've got to find these bones so start digging about, will you?" he directs to the other party members.
| Dungeon Master S |
Looking about it appears one of the taer's is wearing a magical amulet, odd for such a primitive beast.
Falco Flaxseed
|
Spellcraft: 1d20 + 13 ⇒ (2) + 13 = 15
Falco shrugs and, unwilling to admit his ignorance, mutters something about 'primitive magic' and retrieves a wand of identify.
He then moves to take the amulet and put it on. "But I'd better keep it for future study."
Pandoor Flaxseed
|
"Oh well, let me try!" says Pandoor as he tries to identify the item's magical properties.
Spellcraft: 1d20 + 5 ⇒ (2) + 5 = 7
"Uh oh. I can't seem to concentrate. It might be because it is linked to the fire plane and the mountains interfere with my knowledge. Or maybe it's because of the monsters' stench or maybe..."
Pandoor goes on and on about the possibilities.
| Dungeon Master S |
...The party waxes philosophic about the item, but before long the cold begins to sink in.
The bones must be here, and there is but one building, small as it is.
| Dungeon Master S |
The party looks about inside the cairn, unsure of what to expect.
Inside the cairn in a small, sealed beneath a 3-foot-layer of transparent blue ice is the sepulture! You can see a large flat stone engraved with a spiraling ring of primal looking pictographs. It's going to take a pit of work to get it out. Feel free to place yourselves and describe how you're going to get it out
Syrak Divinion
|
Syrak will head inside and take a moment to detect evil before commenting "That looks too think for me to burn through. Anybody got a pick?"
Assuming no weird scenario rules, that ice should have about 100 hp.
Pandoor Flaxseed
|
Pandoor tries to help as much as he can. "Oh wow, did we forgot to take spades and picks?"
I have nothing of the sort ^^
Falco Flaxseed
|
"Here, I have something much easier than picks and shovels," Falco says as he rolls a ball of fire into the ice.
Cast flaming sphere and move it through the ice to melt our way through.
| Dungeon Master S |
Falco's flaming sphere works like a charm. It instnatly begins to melt the ice. Before long, as you each loo---
RUMBLE
each look down at th-
RUMBLE
down at the flaming-
RUMBLE
RUMBLE!
RUMBLE!!
An immense centipede-like beast erupts from the snow, rows of chitinous plates on its back glowing red-hot!
A Remorhaz! A beast of both fire and frost! Ask a question +1 per 5 over.
Falco: 1d20 + 4 ⇒ (17) + 4 = 21 (always acts in surprise)
Pandoor: 1d20 + 4 ⇒ (10) + 4 = 14
Paeter: 1d20 + 4 ⇒ (20) + 4 = 24
Baddies: 1d20 + 1 ⇒ (2) + 1 = 3
Syrak: 1d20 + 4 ⇒ (19) + 4 = 23
| Dungeon Master S |
Calling it 2 rounds after casting of Flaming Sphere.
Round 1:
Paeter: Go
Syrak: Go
Falco: Go
Pandoor: Go
Baddie: TBD
Pandoor Flaxseed
|
Seeing the flaming sphere, Pandoor bumps his fist into his open hand. "I knew it! Master Falco had the solution to this enigma!"
Knowledge Arcana: 1d20 + 6 ⇒ (8) + 6 = 14
Pandoor quickly draws his crossbow and begins to enhance the party's courage in front of the danger. "This is the time we were waiting for. Let's show them how the FlaxLinseeds behave! And the noble Syrak! Let us remember the fight we won against a merfolk witch in Absalom's undergrounds! We shall overcome this trial!"
Inspire Courage is up, folks! +2 hit/dmg, +2 moral bonus to saves vs charm and fear!
Falco Flaxseed
|
I don't think I'll be using my flaming sphere anyways....
Knowledge (arcana): 1d20 + 12 ⇒ (3) + 12 = 15
Falco directs his flaming sphere at the centipede, not hopefully of any effect with the creature's glowing hot exoskeleton, and throws some missiles at it in fright as he steps back.
empowered magic missile
force damage: 3d4 + 3 ⇒ (4, 2, 4) + 3 = 13 + 50% = 19 total force damage
| Dungeon Master S |
The experienced team takes the monster's appearance in stride and immediately turns their attention to it.
Pandoor's words flit in the wind, inspiring the team.
Falco lets the Sphere continue to burn as he sends a powerful array of missiles at the beast.
Round 1:
Paeter: Go
Syrak: Go
Falco: Emp. MM
Pandoor: Bard!
Baddie: TBD
Remorhaz: 19
| Dungeon Master S |
Syrak begins to even out the odds on size as he brings forth his magical power. Meanwhile Paeter makes enough noise to draw the target to him. The remorhaz simply ignores the flaming sphere, unaffected by the fire.
It dives down towards Paeter with an alien mouth full of teeth. Bite: 1d20 + 13 ⇒ (2) + 13 = 15, but he easily defends it. The heat from the beast is immense, and Paeter worries that it's hot enough to melt his trident!
Round 2:
Paeter: Go
Syrak: Go
Falco: Go
Pandoor: Go
Baddie: TBD
Remorhaz: 19
Syrak Divinion
|
Finding himself embiggened Syrak steps forward and goves for a massive slash against the creature.
power glaive: 1d20 + 10 + 2 - 2 ⇒ (20) + 10 + 2 - 2 = 30
damage: 2d8 + 9 + 2 + 6 ⇒ (8, 3) + 9 + 2 + 6 = 28
crit confirm: 1d20 + 10 ⇒ (16) + 10 = 26
bonus crit damage: 4d8 + 34 ⇒ (4, 3, 6, 8) + 34 = 55
If a 26 hits that's 83 damage
| Dungeon Master S |
Syrak's super large glaive comes crashing down with such force that the remorhaz's head tumbles into the snow. The heat fo the body rapidly dissipating into the frost.
Wow, that was fast! I have to teach, will update when I can, but feel free to post your next moves.
Pandoor Flaxseed
|
wow! Just... wow, well done!
"Youhouhou! Nicely done, Syrak! You were the one here to help us all!" shouts Pandoor, jumping in joy into the snow.
Falco Flaxseed
|
Enlarged x3 crit will do it....
"That was efficient," Falco notes in lieu of compliment.
"Well, shall we gather the bones and starting heading down then? I'm ready to be done with this frozen mountain. I think I'll just warm up my hands by its corpse while you all ready the sleds again."
| Dungeon Master S |
Syrak, returning to normal lets the Flaming Sphere finish its work. As the sorcadin grabs the lid, a flash of sickly green light fills the air about him. FORT DC 16. Given the nature of the save, let's resolve before continuing.
This is a Curse, so I'm not sure if you have immunity. If you fail you'll take CON DMG: 1d6 ⇒ 1 and CHA DMG: 1d6 ⇒ 1
Syrak Divinion
|
fort save: 1d20 + 8 ⇒ (17) + 8 = 25
At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
| Dungeon Master S |
Well then, I had forgotten about that!
The light passes harmlessly over the Paladin. A moment later, and the remains are safely removed, stowed in their original ossuary.
Dozens (hundreds?) of shaggy beastmen howl from the fog-enshrouded precipices, their chants seemingly silenced by the death of monstrous worm-creature. Then slowly, the drums start beating. The tempo rises furiously, followed by an enraged chorus of violent, howling screams.
It's pretty clear that they want vengeance. This time there are FAR more than you can handle. It's time to go!
| Dungeon Master S |
AFK for day, will try to sneak in a post tonight. I've got a few contractors at the house today.
| Dungeon Master S |
This would be awesome in person, ESPECIALLY with some 3D terrain, but alas...
The party, not looking to take on a nation of beastmen, hope back in the sleds and prepare to head down the Dragon. Finally! everyone thinks to themselves, a straightforward mission.
...alas.
About a quarter of the way down the mountain the party slows to a comfortable pace to take care of healing and discuss whatever it is travelling Pathfinders discuss en route.
Can you guys place yourselves in your sleds again, and post the modifier for the driver (Handle Animal, profession, etc.)
Pandoor Flaxseed
|
I have +5 in charisma to make an untrained handle animal :)
Pandoor shouts at Falco. "Hop on, master. We have to go back!"
| Dungeon Master S |
This scene would take a month to do by the book. Forgive my railroading (sledroading?) ways:
The downhill mush back is far faster, and just when you start to get comfortable entering the Wings of the dragon...
Falco: 1d20 + 5 ⇒ (6) + 5 = 11
Pandoor: 1d20 + 9 ⇒ (9) + 9 = 18
Paeter: 1d20 + 7 ⇒ (15) + 7 = 22
Syrak: 1d20 + 2 ⇒ (4) + 2 = 6
A chorus of yowling dogs echoes from atop the surrounding hills. Suddenly, from out of the snow-covered brush shoot four teams of dogsleds. They barrel down the hills at breakneck speed. Ambush!
Each is manned with a musher and another, clearly of the professional warrior persuasion. They immediately start to pull up on the party:
Pandoor & Falco: 1d20 + 5 ⇒ (20) + 5 = 25
Syrak & Paeter: 1d20 + 3 ⇒ (2) + 3 = 5
Sled 1: 1d20 + 5 ⇒ (3) + 5 = 8
Sled 2: 1d20 + 5 ⇒ (8) + 5 = 13
Sled 3: 1d20 + 5 ⇒ (11) + 5 = 16
Sled 4: 1d20 + 5 ⇒ (11) + 5 = 16
Pandoor quickly pilots his sled out of reach of three of the others while Syrak's sled gets in a heated game of sled smashing:
Syrak & Paeter: 1d20 + 3 ⇒ (9) + 3 = 12
Enemy Sled: 1d20 + 5 ⇒ (12) + 5 = 17
The sleds crash and slam, but no one gains control of the exchange, and both pull away to focus on speed.
Pandoor & Falco: 1d20 + 5 ⇒ (4) + 5 = 9
Syrak & Paeter: 1d20 + 3 ⇒ (10) + 3 = 13
Sled 1: 1d20 + 5 ⇒ (7) + 5 = 12
Sled 2: 1d20 + 5 ⇒ (16) + 5 = 21
Sled 3: 1d20 + 5 ⇒ (20) + 5 = 25
Sled 4: 1d20 + 5 ⇒ (13) + 5 = 18
This time the enemy sleds gain a strong advantage over the sleds:
Syrak & Paeter: 1d20 + 3 ⇒ (8) + 3 = 11
Sled 1: 1d20 + 5 ⇒ (6) + 5 = 11
Sled 2: 1d20 + 5 ⇒ (20) + 5 = 25
The new sleds slam into you, the jostling and fighting take their toll causing each of you to take 2d6 ⇒ (1, 6) = 7 damage
Pandoor & Falco: 1d20 + 5 ⇒ (14) + 5 = 19
Sled 3: 1d20 + 5 ⇒ (20) + 5 = 25
Sled 4: 1d20 + 5 ⇒ (4) + 5 = 9
Not fairing much better, Pandoor and Falco lose the exchange, with each taking 2d6 ⇒ (2, 3) = 5 damage.
The enemy mushers then shout out a quick pair of code words and they pull in front, looking to knock you over!
Pandoor & Falco: 1d20 + 5 ⇒ (20) + 5 = 25
Syrak & Paeter: 1d20 + 3 ⇒ (19) + 3 = 22
Sled 1: 1d20 + 5 ⇒ (10) + 5 = 15
Sled 2: 1d20 + 5 ⇒ (5) + 5 = 10
Sled 3: 1d20 + 5 ⇒ (5) + 5 = 10
Sled 4: 1d20 + 5 ⇒ (15) + 5 = 20
But this time the Pathfinders are stronger! The middle pair of enemy sleds take some solid hits 2d6 ⇒ (2, 5) = 7 damage.
The race comes to a screeching halt as everyone leaps from their sleds to fight this out.
That's when you see the bronze Aspis badges on the passengers!
| Dungeon Master S |
Falco: 1d20 + 4 ⇒ (5) + 4 = 9 (always acts in surprise)
Pandoor: 1d20 + 4 ⇒ (2) + 4 = 6
Paeter: 1d20 + 4 ⇒ (11) + 4 = 15
Aspis: 1d20 + 3 ⇒ (10) + 3 = 13
Syrak: 1d20 + 4 ⇒ (6) + 4 = 10
| Dungeon Master S |
Round 1:
Paeter: Go
Aspis: TBD
Syrak: TBD
Falco: TBD
Black Musher:
Red Musher: 7
Green Musher: 7
Blue Musher:
Yellow Ranger: 7
White Ranger: 7
Purple:
Grey: