The Flaxseed Lodge Core Campaign (Inactive)

Game Master Mike Tuholski

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Campaign scenario outline


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Liberty's Edge

Active Buffs:
Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
Resources:
Spells: 2/2 | CLW: 40/50

Paeter keeps his shield high as the fey run off. "This forest is an annoyance. We should raze it down for lumber." he remarks offhandedly.

As he shoves himself into the cave, he yells back to Falco. "Can you get some light up, cousin?" he asks before they press forward.

Grand Lodge

Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

Falco pats his chest and stomach, realizing that his force armor has worn off. He takes out his wand and reapplies it. "Good thinking. I'm a ready now."

At Paeter's request, Falco only frowns. "I did not know this morning when I studied my book that we would be heading into a cave. I can't produce that magic right now."

Dark Archive

Oh, no source of light? Besides Dorvhan who has darkvision, how do you produce light?

Grand Lodge

Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • "Desna chuckles. I didn't prepare Light either."

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Syrak will cast light with his wayfinder.

    "Pathfinders are always prepared, right?"

    Dark Archive

    Ah!

    Some light comes out of Syrak's wayfinder and the party's able to proceed down the hole in the cave. As you descend slowly, you discover that you are in a charnel house, littered with the corpses of all kinds of forest animals. A passage between the entry chamber and what seems to be the main cavern is lit by torches. When the PCs near this passage some of the corpses suddenly lurch to life and begin to advance.

    When you get there, a horrible shouts at you, laughing, "I will peel off your skin! GYAHAHA how fun it was to turn the pegasi into zombies! Oh, I can't wait until Dijjit becomes undead so she can be sent back to eat her friends! GYAHAHAHAHA!" You can't find a way to know where the witch hides, her voice echoing on the cavern's walls.

    Your little faerie dragon friend starts crying with pain and rage. He falls on the ground, helpless, cursing the witch, begging you to end her days! And at that very moment, three porcupine appear on the end of the tunnel.

    Initiative:

    Falco: 1d20 + 3 ⇒ (18) + 3 = 21
    Paeter: 1d20 + 4 ⇒ (8) + 4 = 12
    Dorvhan: 1d20 + 0 ⇒ (14) + 0 = 14
    Syrak: 1d20 + 4 ⇒ (4) + 4 = 8

    DPZ: 1d20 - 1 ⇒ (11) - 1 = 10

    The Undead Charnel House - Round 1 - Party's up! - Map updated
    Falco, Paeter, Dorvhan

    DPZ
    Syrak

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    Paeter scowls at the potential creature of more undead and approaches the bottleneck with his shield held high. "Stand behind me and siege them down!" he commands to his Society contingent.

    Total Defense.

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    "Don't worry, I'll bring some more allies."

    Begin summon monster II.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Dorvhan shuffles forward, extending his hand towards Paeter, "May Desna smile on us!" Touch of luck.

    Dark Archive

    Falco begins to summon while Paeter stands his ground, feeling lucky, as Desna smiles on him.
    The porcupine who appear as zombies walk to reach Paeter but are too slow to attack him. However, a small, hunchbacked humanoid covered with long, sharp quills appears in the shadows and tries to throw quills at Paeter! Both quills misses, thanks to the cover provided by the porcupines.

    M vs Paeter FF 1, cover, AC 20: 1d20 + 15 - 4 ⇒ (8) + 15 - 4 = 19
    M vs Paeter 2, cover, AC 27: 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23

    The Undead Charnel House - Round 2 - Party's up!
    Syrak, Falco, Paeter, Dorvhan

    DPZ

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Syrak moves up and unleashes a sheet of flame onto the porcupines.

    Burning Hands: 3d4 + 3 ⇒ (2, 3, 2) + 3 = 10
    Reflex DC 13 for half

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    As Falco's spell finishes, the rocks near the porcupine begin to rise up and take shape as a small earth elemental comes to the aid of the party!

    slam: 1d20 + 6 ⇒ (20) + 6 = 26
    damage: 1d6 + 4 ⇒ (3) + 4 = 7

    Falco then sets his stern face and bravely approaches to follow Syrak's lead in setting a blast of fire against the other foes.

    defensive casting: 1d20 + 6 ⇒ (1) + 6 = 7

    But the spell fizzles and Falco is now left in the front line with his hands empty....

    But go, elemental, go! Confirm:
    slam: 1d20 + 6 ⇒ (6) + 6 = 12
    damage: 1d6 + 4 ⇒ (4) + 4 = 8

    Dark Archive

    Ref green/purple/red: 3d20 ⇒ (15, 11, 16) = 42

    The greenish and reddish porcupine avoid most of the fire that springs out of Syrak's palms but the purplish takes it in the face.

    DPZ [green@5 / purple@10 / red@5]

    Falco which porcupine takes a crit? :)

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    Paeter stabs out at the purplish porcupine with his trident as his shield catches the volley of projectiles.

    Trident @ Purple: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
    Damage: 1d6 + 3 ⇒ (4) + 3 = 7

    As he tries to pierce the hide of that creature, he attempts to slam his shield into the adjacent porcupine.

    Shield @ Green: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
    Damage: 1d3 + 2 ⇒ (1) + 2 = 3

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Paeter has Bit o Luck for this turn.

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    Trident-Bit o' Luck: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
    Shield-Bit o' Luck: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • well that sucks. Desna smirks like a fickle biotch

    -Posted with Wayfinder

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    It is a shame. :'(

    Dark Archive

    Paeter pierces with his trident through the thick hide of the zombie porcupine but his shield is ineffective.

    Dorvhan is up and I need to know wich porcupine Falco's elemental is critting.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Dorvhan used Touch of Luck on Paeter, not that it helped.

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Oh, I meant for the elemental to show up next to the one in the back.

    Dark Archive

    The elemental slams hard at the porcupine but not strongly enough to take it down.
    The witch disappears, cackling. The three porcupines try to attack the target in front of them. Both miss Paeter while the elemental takes a good slam and quills lodge in its hide.

    DPZG vs Paeter: 1d20 + 6 ⇒ (12) + 6 = 18
    DPZP vs Paeter: 1d20 + 6 ⇒ (11) + 6 = 17
    DPZR vs ElemEa: 1d20 + 6 ⇒ (14) + 6 = 20
    for Slam: 1d4 + 3 ⇒ (3) + 3 = 6 and Quill: 1d3 + 3 ⇒ (1) + 3 = 4

    The Undead Charnel House - Round 3 - Party's up!
    Syrak, Falco [elem 3/13], Paeter, Dorvhan

    DPZ [green@5 / purple@12 / red@15]
    M

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Syrak tries to create some more roasted critters.

    Burning Hands: 3d4 + 3 ⇒ (3, 2, 3) + 3 = 11
    Reflex 13 for half.

    If at least 2 go down Syrak will advance 30 feet into the next room. provoking from the last one if only 2 go down.

    Dark Archive

    ref green: 1d20 ⇒ 1

    As flame sprout from Syrak's palms, the three porcupine die, vanishing in ash and decay. The earth elemental also vanishes to return on his plane. Well done!

    Falco, Paeter, Dorvhan. The witch is invisible.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Dorvhan moves forward alongside Syrak and holds his shield up, ready for a cheap shot.

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Falco casts a spell so that he can see invisible creatures.

    see invisibility

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    Blessed by Dorvhan's luck, Paeter finds that he has no one to use it on as he boldly strides into the room, looking for the porcupine creature. "Come out and play! I have a few quills that I want to introduce you to!" he remarks as he brandishes his trident.

    Double Move

    Dark Archive

    When Falco finishes casting his spell, he sees the witch not so far to Syrak. He points toward her/it but when he does so, she turns visible for everyone, casting a spell. "Quill? I'm not afraid of quills! But I'll sure enjoy flaying you alive! I'll be delighting in your flesh tonight!"

    As your minds (except Falco and Riddywhipple) are filled with images of her eating your flesh as you're still alive, Syrak's strong will shrugs them off. However, when he turns to look at his companions, they seem to feel raw fear and begin to run away.

    Will Save Syrak: 1d20 + 7 ⇒ (19) + 7 = 26
    Will Save Paeter: 1d20 + 4 ⇒ (3) + 4 = 7
    Will Save Dorvhan: 1d20 + 7 ⇒ (5) + 7 = 12

    The Undead Charnel House - Round 4 - Party's up!
    Syrak, Falco, Paeter [frightened], Dorvhan [frightened]

    M

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Falco pulls out a bit more magical power from his reserves and summons a puddle of grease beneath the witch.

    DC 14 Ref save or fall prone in the grease.

    Dark Archive

    Ref save: 1d20 + 10 ⇒ (13) + 10 = 23

    The witch cackles, keeping her balance.

    By the way...

    Knowledge Nature DC 17:

    This merging of an emaciated man and a porcupine smelling of death and decay is a Pukwudgie.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Would a 14 pass the DC? Dorvhan has an extra +2 versus spells.

    Dark Archive

    Sorry, I didn't see that! Yes, the DC is indeed 14. :)

    At the very last moment when he's turning his heels to flee, the dwarf is saved by Desna's luck.

    Dorvhan and Syrak are up. Paeter flees for three rounds.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • "That's not very sportin!" Dorvhan closes in and takes a swing with his butterfly axe. ATK: 1d20 + 5 ⇒ (8) + 5 = 13 DMG if hit: 1d10 + 3 ⇒ (8) + 3 = 11

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    @GM: For the record, Paeter has a +2 against fear saves as well, but sadly his roll was not as good as Dorvhan's. :(

    Paeter quickly gasps as the vision shown to him is one that has plagued his dreams since he was a child. The thought of being consumed by a stronger being should be pleasurable to a Kuthonite, but Paeter feared the pain from the ordeal.

    Before he even realizes it, he is crouched down in a small alcove, far from his teammates, hiding behind his shield.

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Syrak works his way around the creature and the grease, focusing for a moment as his fury against evil builds.

    Smiting Power Attack: 1d20 + 7 ⇒ (6) + 7 = 13
    damage: 2d8 + 9 ⇒ (4, 2) + 9 = 15

    +2 ac vs the witch

    Dark Archive

    Syrak and Dorvhan miss their blow while Paeter runs for safety.

    "IIIIK! Go away, you big thingy!" says the small creature to Syrak as she tries to step back from his reach to cast a spell but she trips on the grease and falls.

    Acrobatics DC 10 to go out: 1d20 + 4 ⇒ (5) + 4 = 9

    Ref DC 14 to avoid falling: 1d20 + 10 ⇒ (1) + 10 = 11

    The Undead Charnel House - Round 5 - Party's up!
    Syrak, Falco, Paeter [frightened 2/3], Dorvhan

    M [prone]

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • "Not so scary now!" Dorvhan steps forwar dand swings down hard on the prone target, "Sweet dreams!" 1d20 + 5 ⇒ (11) + 5 = 16 for DMG: 1d10 + 3 ⇒ (7) + 3 = 10

    Dark Archive

    Dorvhan hits barely the prone witch.

    Falco, Syrak

    M [10, prone]

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Syrak shouts "Fiend! You'll only get your just deserts down there."

    Flanking power smite: 1d20 + 9 ⇒ (17) + 9 = 26
    damage: 2d8 + 9 ⇒ (2, 2) + 9 = 13

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Running low on magical reserves, Falco stays back and fires his trusty wand.

    force: 1d4 + 1 ⇒ (3) + 1 = 4

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    Paeter continues to fear the possibility of his death by gnashing teeth and thinks on all of the meat that he has consumed. "I am so grateful that I have not eaten something that was still living..." he thinks aloud.

    Dark Archive

    The witch is hit twice, once by a magic missile and once with a smity glaive!
    She stands up and casts defensively a spell, sending a coruscating ray that springs from her hand. Syrak feels weaker.

    Concentration (defensive): 1d20 + 14 ⇒ (10) + 14 = 24 Yup

    RTA vs Syrak: 1d20 + 13 ⇒ (19) + 13 = 32
    for Strength damage: 1d6 + 1 ⇒ (3) + 1 = 4
    Fort save DC 13

    The Undead Charnel House - Round 6 - Party's up!
    Syrak [2 or 4 strength damage], Falco, Paeter [frightened 3/3], Dorvhan

    M [27]

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • [ooc]stands up means AoO from us right? (I'm out and can't really get to map.)

    -Posted with Wayfinder

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Falco fires his wand again and notes that the light of the magical wood is starting to fade a bit.

    force: 1d4 + 1 ⇒ (2) + 1 = 3

    Dark Archive

    Oh, indeed! AoO for Dorvhan and Syrak :)

    Falco's glorious magic wand hits once again the witch in the neck.

    M [30]

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    I apologize, I still had my large damage dice. Attack is the same, but damage should have been....

    damage: 1d10 + 9 ⇒ (3) + 9 = 12 1 less damage.

    AoO, including prone: 1d20 + 7 + 4 ⇒ (18) + 7 + 4 = 29
    damage: 1d10 + 9 ⇒ (8) + 9 = 17

    fort save: 1d20 + 7 ⇒ (9) + 7 = 16

    Syrak resists some but feels his strength sap away.

    Syrak swiftly retaliates with another fearsome blow.

    AoO, including prone: 1d20 + 6 ⇒ (8) + 6 = 14
    damage: 1d10 + 8 ⇒ (5) + 8 = 13

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • "Ye ain't standing up on my watch!" Dorvhan swings downward, AoO: 1d20 + 5 ⇒ (1) + 5 = 6 for DMG: 1d10 + 3 ⇒ (4) + 3 = 7, and nearly takes his foot off in the process.

    "AH! He's hexed me with his ways!" The cleric clearly blaming his foe for the sudden clumsiness.

    It doesn't stop him from staying on task:

    ATK: 1d20 + 5 ⇒ (20) + 5 = 25 THREAT
    Confirm: 1d20 + 5 ⇒ (19) + 5 = 24
    DMG: 3d10 + 9 ⇒ (3, 4, 10) + 9 = 26

    "TAKE THAT YOU SPOON!"

    Dark Archive

    Syrak's attack wounds deeply the witch, despite the paladin's lack of energy, but Dorvhan's blade is guided by Desna's will and litterally splits the creature in two.

    COMBAT OVER, well done!

    During your search of the cave, you discover Dijjit, Ignizi's kidnapped assistant, in a small chamber. The orange-haired gnome's unconscious body is riddled with pukwudgie quills and Rogzul sees that she will quickly become a zombie unless she is cured of the poison.

    Scenario essentially over but we need to know if you can cure Dijjit's poison.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • "Oi! Bring her here. I haven't prepared any spells, but Desna knows sometimes it's not about magic."

    Heal: 1d20 + 8 ⇒ (18) + 8 = 26

    This is the only thing Dorvhan has to fight poison. IF this doesn't work he's out.

    Dark Archive

    That's sufficient to delay the poison until you reach Ignizi.

    Dorvhan begins to work expertly on the little gnome, pulling out the quills and tending to her basic needs. When he pulls out the last quill, the gnome seems to regain some colors and breaths more peacefully.

    The journey back takes two days and when you arrive, Ignizi and the other researchers thank the party profusely. Riddywipple, his best friends gone and his optimism somewhat soured, pledges his service to any of you who wants to take him with him.

    That's it, folks! Well done :)

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