The Fish's Hells Rebels Game

Game Master Scott Williams 16

Me, Big BAD EVIL FISH RUNNING AN EVIL EMPIRE.
you, trying to stop me
Current Battle Map


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Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

"Yea, real winners we got here. Cowards using this as a chance to act like thugs."

Talon will move forward matching Mirais and recalls to his mind the Norris technique for dealing with multiple opponents. Martial Flexibility for Cleave.


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HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Abrasax smiles at Zev (a predatory smile that raises the hairs), draws her stonebow, and loads.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

Three peals? three? now?!?

She began completely distracted and angry by the random tolling, This threw off all her calculations for sure! She pulled her abacus from her hip and began doing calculations on the peal pattern...It wasnt until Mirais well taunted the thugs that she noticed any of the crazed change about her.

Oh...dear.

She said with a frown standing up and pulling out her cudgel. Her 'uncle' had given it to her to keep creeps away in her occasional late night forays at bars.

move action to stand up, standard action to draw club


Lensar draws an old rapier from his hip and shakes his head.

"We need to provide a distraction and then get somewhere safe."

His other hand reaches into a pouch at his waist.

Gonna prepare for using Daze, DC 13 Will save, on whichever of these enemies comes close enough.


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

The Black Thorn takes in the erupting chaos, cursing to herself. The guards along with their deputized thugs would be hell bent on taking down anyone they could pin a treason charge on. This needed to end before it started.

In a heartbeat she considers, choosing to give the fools a single chance at living through the next few minutes. She draws an arrow, one with an oddly-shaped head, marked with weird runes and fires in their midst, her well placed shot culminating in a cacophonous roar.

Aiming in the middle of the group of 4: 1d20 + 6 ⇒ (15) + 6 = 21
Thunder Arrow - Creatures within a 10-foot-radius spread (should get all 4)from the point of impact must make a DC 15 Fortitude save or be deafened for 1 hour.

Here's hoping this dampens their fire

The downside to highest initiative, technically you started it :P

"Let's start things off with a bang shall we?" she says aloud, unable to resist.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Damn, HR is apparently very generous with the initiative rolls.

"Still wanna play? As he spoke his body seemed to convulse for a blink before settling, if anything had even happened at all. But his golden eyes were now much sharper, and there was a tuft that quickly jutting against his cloak from his backside briefly.

Intimidate: 1d20 + 7 ⇒ (18) + 7 = 25


Initiative has already been rolled.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Mine wasn't


Zev Kelevra wrote:
Mine wasn't

Correct


Fish Dice:

Fort Baddie 1: 1d20 + 3 ⇒ (9) + 3 = 12
Fort Baddie 2: 1d20 + 3 ⇒ (2) + 3 = 5
Fort Baddie 3: 1d20 + 3 ⇒ (13) + 3 = 16
Fort Baddie 4: 1d20 + 3 ⇒ (20) + 3 = 23
Will Baddie 4: 1d20 - 1 ⇒ (4) - 1 = 3
Baddy 1 -5hp
Bad4 Shaken 4 rounds

Bad guys 1 and 2 are deafened by the loud bang, but still move forward to attack Mirais.

Her blow soundly wallops the 1st, but strikes wild on the second.

Spoiler:
1st: 1d20 + 3 ⇒ (1) + 3 = 4Sap: 1d3 + 2 ⇒ (1) + 2 = 3

2nd: 1d20 + 3 ⇒ (19) + 3 = 22Sap: 1d3 + 2 ⇒ (3) + 2 = 5

Put off by the stout blow to the head, one misses, but his comrade lands a solid blow to Mirais. 5 points nonlethal

The other two look to make their way to Zev and company, but one looks clearly unsettled by Zev's words.

Taking advantage of his fear, Lensar holds out a bit of wool, mumbles a few words and stops him in his tracks, leaving only one foe to reach them next round.


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

Mirais is about to breathe a sigh of relief when her first hit connects, but panic gets hold of her when the thug hits her right into her side. Her arms visibly shaking, the tiefling takes a step back and tries to get to a point where she can intercept her enemies, trying to follow the basic combat advises that Zev gave her in the past weeks.

However, having never actually fought someone, Mirais can't do anything but flail the spear shaft wildly at the Citizen Group thugs, tears starting to streak down her cheeks as fear fills her heart.
What am I even trying to do here?! I'm a good for nothing: how could I have even hoped to be of help?

Mechanics:
Free Action: 5 ft. step to get in range to attack Baddie 1, trying to put my reach so that I can catch the two that still have to get here.
Standard Action: Attack Baddie 1, Non-Lethal

Attack Roll, Non Lethal: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
Attack Roll, Non Lethal, AoO 1: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
Attack Roll, Non Lethal, AoO 2: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Archepex leaps up and onto the small cafe's roof with a slight assist from her wings. There she sights the thug that had gone stupid (dazed) and fires. Stupid humans. They couldn't even attack correctly. They should have revealed themselves later. They might have prevented her gaining the higher ground that way. Maybe.

attack, assuming human: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
damage: 1d6 + 1 ⇒ (3) + 1 = 4

Move to higher ground, fire, scoff


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

"Mira!" Zev shouts as he hustles towards the thug that attacked his friend with his greatsword drawn, the oppression and sadistic and arrogant sati fixation they displayed fraying his restraint away.

Attack (charge): 1d20 + 1 + 4 + 2 ⇒ (20) + 1 + 4 + 2 = 27
Damage (slashing): 2d6 + 6 ⇒ (2, 4) + 6 = 12
Confirm: 1d20 + 1 + 4 + 2 ⇒ (13) + 1 + 4 + 2 = 20
Critical: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Do 27 if confirmed. Angry puppy is angry.

Rage: 6/7


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Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

DAAAAAYYYYYUUUUMMMM!!!!


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HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

If you value your life, do not attack the Barbaradin's friend right in front of them.


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Zev Kelevra wrote:

"Mira!" Zev shouts as he hustles towards the thug that attacked his friend with his greatsword drawn, the oppression and sadistic and arrogant sati fixation they displayed fraying his restraint away.

[dice=Attack (charge)]1d20+1+4+2
[dice=Damage (slashing)]2d6+6
[dice=Confirm]1d20+1+4+2
[dice=Critical]2d6+6
Do 27 if confirmed. Angry puppy is angry.

Rage: 6/7

Severed nearly in two, the women falls to the ground in an ever growing pond of blood.

The nearby crowd shrieks in horror as they splattered with liquid from the blow.

The blood split goads someone in the riot to hurl a blade at the women, Nox, catching her deep in the throat.


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Arani Thorindal wrote:
DAAAAAYYYYYUUUUMMMM!!!!

Oh yes, the first kill of the game goes to Zev Kelevra ! *cue fanfare*


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10
Game Master Scotty wrote:
Arani Thorindal wrote:
DAAAAAYYYYYUUUUMMMM!!!!
Oh yes, the first kill of the game goes to Zev Kelevra ! *cue fanfare*

Poor Hellnazi goes SPLCHICKT.


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HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Archepex witnesses Zev's strike and laughs. Puny humans!


I'm dealing with my grandfather going to the ER due to being unable to breath. I'll post when I can tonight. If need be, to keep combat moving, GNPC me. Thanks.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Oh no, take care Lensar.

*channels prayers and wishes and positive feelings*


Lensar Major wrote:
I'm dealing with my grandfather going to the ER due to being unable to breath. I'll post when I can tonight. If need be, to keep combat moving, GNPC me. Thanks.

Of course that takes maximum priority!

Thank you for letting us know.

*Sends best wishes and prayers*


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Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

"Oh good, someone's already dead." Talon starts with a roundhouse kick.

Power Attack, Cleave!: 1d20 + 4 ⇒ (20) + 4 = 24
Confirming: 1d20 + 4 ⇒ (12) + 4 = 16
Nonlethal: 1d6 + 6 ⇒ (5) + 6 = 11
Extra Nonlethal Crit Damage if applicable: 1d6 + 6 ⇒ (5) + 6 = 11

Cleave Attack on adjacent baddie: 1d20 + 4 ⇒ (2) + 4 = 6
Nonlethal: 1d6 + 6 ⇒ (4) + 6 = 10


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

lol


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Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

Once again


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn
Lensar Major wrote:
I'm dealing with my grandfather going to the ER due to being unable to breath. I'll post when I can tonight. If need be, to keep combat moving, GNPC me. Thanks.

Sorry to hear that, sending good energy your way


Seeing that death is allowable in their actions, Lensar shakes his head and points his blade at the "militia" getting secondary attention from Talon and maneuvers himself around to aid his new blood brother.

"I'm afraid you're now in the wrong, and we will show you what happens to those in the wrong!"

Activate Judgment (Destruction)

Flanking Attack: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

His rapier stabs outwards, although with much less than intended accuracy.


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

What? We're killing people? Well in that case.... Sorry but that's how I read the first sentence.heh


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

The sudden movements from Zev startled her, even more when he split the woman in two. She blinked at the chaos erupting and moved closer to Mirais.

We need to go! this is bound to get ugly!

She called out touching Mirais' shoulder, before trying to club the one that Mirais was battling. Her swing was wildly ineffectual it might indeed have been the first time she had actually swung the club at something that wasnt air.

club non lethal: 1d20 - 4 ⇒ (9) - 4 = 5
damage non lethal: 1d6 - 1 ⇒ (6) - 1 = 5


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo
Arani Thorindal wrote:
What? We're killing people? Well in that case.... Sorry but that's how I read the first sentence.heh

You need more ranks in sense sarcasm.


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn
Talon Skyfall wrote:
Arani Thorindal wrote:
What? We're killing people? Well in that case.... Sorry but that's how I read the first sentence.heh
You need more ranks in sense sarcasm.

Not you, Lensar. It's funny that the two vigilante's go for non-lethal and everybody else is trying to kill people


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Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

not entirely miss Mirais didnt try to kill anyone yet either :P besides, you guys are trying to prevent a riot, others... trying to start one i believe.


Lensar is of a simple mindset: stay behind the scenes when possible. When not, sometimes you have to get your hands dirty. It's also highly unlikely he'll one-shot someone, but highly likely one lethal hit, followed up by several non-lethals will allow him to knock the enemy out easier.


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo
Arani Thorindal wrote:
Talon Skyfall wrote:
Arani Thorindal wrote:
What? We're killing people? Well in that case.... Sorry but that's how I read the first sentence.heh
You need more ranks in sense sarcasm.
Not you, Lensar. It's funny that the two vigilante's go for non-lethal and everybody else is trying to kill people

Ah right. Well unlike the normal citizens, the vigilantes don't want to hurt people. :)


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10
Talon Skyfall wrote:
Arani Thorindal wrote:
Talon Skyfall wrote:
Arani Thorindal wrote:
What? We're killing people? Well in that case.... Sorry but that's how I read the first sentence.heh
You need more ranks in sense sarcasm.
Not you, Lensar. It's funny that the two vigilante's go for non-lethal and everybody else is trying to kill people
Ah right. Well unlike the normal citizens, the vigilantes don't want to hurt people. :)

Greatswords don't really have a non-lethal option -_-


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Most weapons do. It's called -4 to hit. It's okay, not everyone values sentient life.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10
Talon Skyfall wrote:
Most weapons do. It's called -4 to hit. It's okay, not everyone values sentient life.

-_-

Go f#%& yourself, Zev does value life, he's just not a pacifist, and he values the life of his friends over those of some racist tyrannical thugs.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

whoa calm down everyone. Revolutions are not bloodless affairs. The moment Canache gets actually attacked the gloves are coming off as well. You vigilantes can have your code it will be fine *nods* its all good Zev, that was such a hard stroke even had you went for subdual you still might have killeded her. She should have learned to dodge better Mark that one on your sheet we can keep track of kills and see who has more by level 3 :)


Zev Kelevra wrote:
Talon Skyfall wrote:
Most weapons do. It's called -4 to hit. It's okay, not everyone values sentient life.

-_-

Go f%*@ yourself, Zev does value life, he's just not a pacifist, and he values the life of his friends over those of some racist tyrannical thugs.

Zev

You will argue your point and character beliefs in a civil manner.

This is a game of people, respect that your tastes and opinions will be different from others and keep it civil.

A clash of beliefs between characters can be interesting and fun, this doesn't look like that at all.

I will not let this degrade into something worse.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

I'm sorry for getting angry, but it happens when people on a moral high horse condescend to me.


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Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

I'll make one point for everyone to take note of. Stuff said in character is a case of characters disagreeing. Stuff said OOC is essentially a personal attack, and that goes for both open hostility and snide little comments. Neither is necessary, even when provoked.

Remember kids, rule 1 "Don't be a dick"

That being said, putting myself in character, if a good friend of mine was being wailed on, to the point where she's so terrified she'd crying, and the people that did it almost beat a man to death in front of me earlier......I can't honestly say that somebody wouldn't end up dead. You help your friend and worry about the consequences later.


Mirais's swings wildly but fails to hit anyone.

Abrasax's higher vantage point gives her just enough of an edge to let her shot strike true.

Talon shatters his opponents jaw, leaving him to slump to his knees, out of the fight.

Lensar strikes a light but true blow.

Arani, you have an action

[spoiler]
Baddie 1, ko
Baddie 2, MUCH DEAD
baddie 3
Baddie 4 Shacken, -4-3[spoiler]


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Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

Her eyes widening at the brutal, devastating assault delivered by the man rushing to help the opera singe she recognized from a performance, the Black Thorn scans the crowd, eyes skipping from one group of attackers to the next seeking those in need of her aid.

Her eyes settle on a somewhat intellectual looking man, defending himself with a rapier. Though he'd managed to draw blood, it was going to take a lot more than that given the size of his opponent.

Taking careful aim, she lets fly with a tangleshot arrow, tagging the thug square in the chest, the explosion of adhesive getting his arms and face in the resulting splash.

Targeting Lensar's opponent
Ranged Touch,Point blank/Precise shot: 1d20 + 6 ⇒ (9) + 6 = 15
(DC 10 Reflex save or entangled, DC 12 Strength check to break, 10 points of slashing damage to cut through, DC 10 Concentration check).

A resounding crack and the accompanying thud of a body hitting the ground draws her eyes to a darkly intimidating masked man already turning towards the next threat.

'Was there any doubt of finding The Demon in the thick of it?' she thinks with a grin.


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HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Abrasax notices the other archer's work and looks around. She is mildly surprised to find a human perched up on the roof of a nearby building.
Hmmm. I must meet this human.

The din of battle draws her attention back, specifically to the only unscathed thug. She reloads and fires.
attack: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
damage: 1d6 + 1 ⇒ (1) + 1 = 2


Fish Dice:
Reflex: 1d20 + 0 ⇒ (18) + 0 = 18

The remaining thug manages to avoid becoming entangled and begins to withdraw as he is struck by Abrasax's shot.

He is clearly attempting to leave the fight.

Your actions, however, have drawn the attention of two dottari guard.

They advance on your position with determination.

STAY WHERE YOU ARE AND LAY DOWN YOUR ARMS!!! YOU ARE TO BE BOUND BY LAW, IF YOU RESIST ARREST, WE WILL USE FORCE TO APPREHEND YOU!!!LAY ON THE GROUND IMMEDIATELY!!!

It will be a round or two before they can make their way to you.

Behind them, next to the opera, Nox wipes the blood from her throat revealing a rapidly healing wound. In a moment or two, it looks like it never happened.

The remaining dottari continue their slow advance, pushing the rioters out of the square and meting out pain to any that resist.

They will reach your position on round 7.


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

"Nope, I like my arms where they are." Talon retorts moving in the opposite direction.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

"Mira, we need to go. Can you move?" Zev worryingly asks his friend as the guards advance.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

Come on Mirais lets go!

She added to Zev's concern waving her club wildly back and forth while reaching for Mirais' hand trying to drag her away deeper into the press.

strength check if needed *lawls*: 1d20 - 1 ⇒ (7) - 1 = 6


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

1d20 + 4 ⇒ (5) + 4 = 9

Zev scoops up the tiefling in his arms if he has to.

Or tries to anyway.


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

Mirais turns around after her fruitless swings just in the time to see Zev approaching the woman that attacked her. For a few moments, everything slowed down, as the tiefling could only hear the sound of a blade cleaving trough flesh, smashing the spine with a crunch.

Wide-eyed, Mirais stands motionless, staring at the cleaved corpse, oblivious to what was now happening around.
"You killed her..." the qlippoth-spaw whispers, looking at the pool of blood forming on the paving of the plaza, her mind unable to form cohesive thoughts for the moment.

When Zev and Canacha pulls her away, she opposes no resistance, but keeps staring at the dead woman even as she is led away from the scene.

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