The Fish's Hells Rebels Game

Game Master Scott Williams 16

Me, Big BAD EVIL FISH RUNNING AN EVIL EMPIRE.
you, trying to stop me
Current Battle Map


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A rose tooled into the leather of the elf's armor pulses red for a moment, as Lensar puts his hand on the woman's shoulder. There is a momentary thrum of magic that passes between them as the glow of the rose dies.

"Just take a deep breath and try again."

Guidance on Arani.


If you haven't blown up yet, you could take 20.


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

Trying again, Arani curses under her breath before closing her eyes for a moment, calming her mind, and taking her time.

1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 You call that a blessing?? lol

Take 20


Broken desks, scuffed tables, and torn chairs crowd the thirteen horse stalls, all of which are covered with a healthy layer of dust. A grated-off alcove along the southeast wall seems to house the only relatively intact wares.

Gm Fish Stuff:
1d20 + 3 ⇒ (2) + 3 = 5

Perception 10:
There is a strong oder of urine, feces and canine here

Perception 20:
You can hear the distinctive sound of snoring and whimpers from the location marked on the map. They sound like dogs or such.


Arani Thorindal wrote:

Trying again, Arani curses under her breath before closing her eyes for a moment, calming her mind, and taking her time.

1d20+7+1 You call that a blessing?? lol

Take 20

Tinkering with the lock for a minute or so, Arani poss the stubborn lock open.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Perception: 1d20 + 8 ⇒ (6) + 8 = 14


Perception: 1d20 + 9 ⇒ (20) + 9 = 29


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

"I smell dogs here, not clean ones either." Talon whispers.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

perception: 1d20 + 6 ⇒ (10) + 6 = 16

Puppies! I love puppies!

She said somewhat in an excited whisper. After a moment though she frowned.

Most the time they dont like me though.

She added somewhat distractedly her eyes already running over the debris in the stalls curiously.


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

"They don't like me, either..." Mirais says feebly, looking around the stable as her hearth pounded in her chest. The one minute wait in front of the locked door had already made her nervous, even if she was a little relieved that no one had seen them.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19
<.<
What's in the DC 20 Spoiler, Lensar?


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Take 10 for a 22 Abrasax credit makes her easy over to the snorting noise. It sounded like a dog, but one can never be too careful when breaking and entering


"There are dogs here...sleeping, hopefully through this all."


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

Mirais nods to Lensar and Abby.
"Should we start looking around?" she asks, moving to one of the doors in the back and putting her ear near it it hear if someone was in there.

Moved myself on the map.
Perception: 1d20 + 4 ⇒ (15) + 4 = 19


Lensar Major wrote:
"There are dogs here...sleeping, hopefully through this all."

Possibly, maybe...oh, dear. Mirais spoke aloud! Nope. You know what they say about leaving sleeping dogs lay!

Spoiler:
Perception DC 10: 1d20 + 3 ⇒ (15) + 3 = 18
Perception DC 10: 1d20 + 3 ⇒ (14) + 3 = 17
Perception DC 10: 1d20 + 3 ⇒ (18) + 3 = 21

With a several snorts and snarls, two mangy mutts and massive hound poke their heads out of the tangled debris. Sniffing the air they whine and bark loudly at Mirais.

You have a surprise round to act as the dogs wake up and discover they really, REALLY don't want to be near the crazy hair, mouth lady!


I would also like you to place yourselves in your likely spots, Miraias is the only one to have moved in so far!


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Talon grumbles to himself as the dogs wake up. He just Total Defenses.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

Puppies wants a treat? whos a good boy? Whos a good boy?

She tried helpfully in that excited voice that sometimes doggies like. She even tried to help by wiggling... while reaching and pulling out her club holding it behind her.... just in case.

handle animal: 1d20 + 3 ⇒ (5) + 3 = 8


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

Quickly drawing an arrow, Arani fires a shot just aover the heads of the trio of dogs, the specially designed grooves and fletching emitting a loud piercing, keening whistle, something guaranteed to be far worse for the keen eared animals.

The sound is audible within 500 feet of the flight path. so it's gotta be pretty bad

Firing at general spot behind them, 5ft over their heads.: 1d20 + 6 ⇒ (8) + 6 = 14

If this doesn't work I'll have to out them down. she thinks, her fingers already reaching for a regular arrow.


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

Moving closer to the dogs, Mirais snarls and snaps her jaws, hoping to scare away the dogs without having wound them.
I had never thought that animals being scared of me would ever be useful...

Mechanics:
Move Action: Move
Can intimidate be used like this?

Intimidate: 1d20 + 3 ⇒ (18) + 3 = 21
Eventual Spear AoO #1, PA: 1d20 + 3 ⇒ (8) + 3 = 11
Eventual Spear AoO #2, PA: 1d20 + 3 ⇒ (11) + 3 = 14

Eventual AoO #1 damage, PA: 1d8 + 4 ⇒ (5) + 4 = 9
Eventual AoO #2 damage, PA: 1d8 + 4 ⇒ (7) + 4 = 11


Intimidate can be used that way with a penalty.

The largest dog lays on its belly and whimpers, while the other dogs continue to bark at Mirais furiously.

None of them look willing to advance currently.


Arani Thorindal wrote:

Quickly drawing an arrow, Arani fires a shot just aover the heads of the trio of dogs, the specially designed grooves and fletching emitting a loud piercing, keening whistle, something guaranteed to be far worse for the keen eared animals.

The sound is audible within 500 feet of the flight path. so it's gotta be pretty bad

[dice=Firing at general spot behind them, 5ft over their heads.]1d20+6

If this doesn't work I'll have to out them down. she thinks, her fingers already reaching for a regular arrow.

Link or description of arrow?


Canacha Bais wrote:

Puppies wants a treat? whos a good boy? Whos a good boy?

She tried helpfully in that excited voice that sometimes doggies like. She even tried to help by wiggling... while reaching and pulling out her club holding it behind her.... just in case.

[dice=handle animal] 1d20+3

With their attention focused on the terrifying female in front of them, the animals mostly ignore Canacha.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Arrow, Whistling


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

Thanks You beat me to it.


Lensar brings his weapon up in a defensive position, preparing himself to strike one of the dogs if one approaches him.

Fighting defensively, so I can still take an AoO


Warded Against Nature Animals will not willingly approach within 30 ft. Interesting flaw/ability that is, yess yess!

The trio of hounds snarl and bark for a moment more, then dart out the door. The largest keeps its head down and it tail between its legs as it flees, whimpering pitifully.

If you arre standing by the door you can make attacks if you wish!


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

Mirais stays still as the dogs flee trough the door, slumping her shoulders and relaxing the grip on her spear when the animals are out of the building.
"That went better than I expected..." the tiefling smiles faintly to the others "Do you think someone was keeping them here to guard the building, or that they were just stray dogs?"

Moving to the nearest closed door, Mirais opens it after listening to any strange sound that may come from it.

Open door where Mirais is positioned.
Perception: 1d20 + 4 ⇒ (4) + 4 = 8


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

"Probably guard dogs." Talon replies staying right behind Mirais.


From their ragged nature and scrawny appearance, they were likely ferals. Or the worst kept pets ever!

Both of the rooms in front of Shark Maw are mostly debris free and contain a desk, chair and cupboards.

Perception DC 15:
One of the desks contains a large sturdy key.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Perception: 1d20 + 8 ⇒ (2) + 8 = 10


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

Entering the room, Mirais looks around herself, confused.
"Did Rexus mention what exactly we are looking for?" the tiefling asks, opening the cupboards to see if there was anything of interests in there.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Can't see shit, captain.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Take to for 22

It doesn't take long for Archepex to sift through the desks and come up with a large, sturdy key.
Well, well. Look here.


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

"No, but that looks real useful."


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

"Oh, how nice!" Mirais smiles, looking at the key "What could it open? A basement, maybe?"

If they don't find anything else in the rooms, the tiefling wanders to the southern part of the stables, trying to see if there was anything of interest there.
Are those covered parts in the south closed rooms?


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

"Probably a way to get to a secret passageway of some sort." Arani suggests scanning the room.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

Bye puppems!

She said a little glad they didnt have to hurt the poor things. She was just beginning to get ready to rummage through things when Abby discoverd a key....

Ohhh cool! good peck up! but uh... I wonder where it goes to?

She added trying not to giggle too hard at herself.


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

Shoot, my previous line in italics was supposed to be OOC <.<

Moving closer to the southern door (?), the tiefling tries to hear if anything is amiss before opening it.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


The iron gate blocking the entrance to this hallway is locked (hardness 10, hp 60, break DC 25, Disable Device DC 20), but the lock can be opened with the key Abby found.

The middle of the gate has a wide opening in the bars through which a Small creature could wriggle with a DC 15 Escape Artist check.

Just inside on Mirais's left hangs the mangled remains of a door, once painted like the surrounding wall, now hanging open.

Mirais, you do not hear anything out of the ordinary


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Abrasax traits her key and tries it on the gate. It clicks open, so she pushes it wide.


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

"It isn't a basement, but this looks like it is a secret passageway." Mirais comments, giving a tentative shove to the painted door, before tilting her head "Or it was, rather. It isn't doing much now."
This is all going better than I thought...

The tiefling waits for another moment, before opening the ruined door and glancing into the room.


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Talon will go through the gate after Abby opens it.


This old workroom houses numerous old slaughterhouse tools, veterinary equipment, and woodworking tools, all of which are covered with a thick layer of dust through which strange tracks and patterns have been traced. Heavy mallets, crumbling ropes, and tools for restraining animals hang from pegs in the walls or rest atop leaning tables. To the southwest, a trap door sits ajar, propped open by a block of wood.

The second Mirais opens the door, blood starts weeping up from the floor, some of the tools rock in place and the floor starts creaking like step are coming to her!

DC 20 Knowledge (arcana):
The effects are being generated by the cantrips mage hand and prestidigitation, but by what?

DC 15 Knowledge (nature):
The strange tracks look like Grimple footprints.


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)
Mirais wrote:

This is all going better than I thought...

"AH!" Mirais jumps, startled, just as she was telling herself that things were going good.

"What is going on?" she asks startled, clutching her spear with trembling hands, trying to keep her voice down as the floor fills with blood.


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

"That's disturbing."


Removing his glasses and tucking them into his belt, the elf's eyes glow bright red as he looks about the room.

Casting Detect Magic. Going to start looking about.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

"Keep your composure!" the elf practically barks. "We've got greater things to stand for."


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

"What in the hells???" Arani utters, fitting an arrow to her bow as her eyes scan the room for a target. Glancing over at Lensar she mutters, "What the hell is that even supposed to mean?"


"It means..." the elf says, with an exasperated sigh. "we need to quit screaming and flailing around like a bunch of whelps."


Lensar Major wrote:

Removing his glasses and tucking them into his belt, the elf's eyes glow bright red as he looks about the room.

Casting Detect Magic. Going to start looking about.

[dice=Perception]1d20+9

"Keep your composure!" the elf practically barks. "We've got greater things to stand for."

Detect Magic

1st round:
Definitively magical auras here.

2nd Round:
There are six separate auras the most powerful is only faint.

3rd round:
All of the auras are faint, a Knowledge Arcane DC 15 can identify the schools of them


A large mallet slips from the hook it hangs upon, slamming into the floor loudly.

Next to it, a meat cleaver swings on its hook to sharpen its rusted edge against a large knife sharpener.

Small colored lights drift down from the ceiling and your feet feel a bit colder.

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