The Family Business

Game Master The Little King

The Marid clan is famous throughout Garund, Kelesh, and the Inner Sea for churning out many a famous hero, arcanist, and explorer since their ancestor Nikodi the Victorious brought an end, in the minds of a few, to the longstanding war with Geb four millennia ago. The latest in the hero's line now find themselves waking up from a deep sleep in strange uniforms beside strange corpses...which have begun to move.


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pitborn sorc 7, HP:46/46, AC:12, Touch:11, Flat Footed:11 F:+6, R:+5, W:+8, Init:+1, Perc:+17

In how bad of shape is the cat?


Kingmaker Table 1

From my count it's at -9; but I'm not sure. I had intended for everyone to keep up with their own HPs


pitborn sorc 7, HP:46/46, AC:12, Touch:11, Flat Footed:11 F:+6, R:+5, W:+8, Init:+1, Perc:+17

I will take my turn now since I may not have access later.
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round 7
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Skutene activates a wand, then his hand stretches out to poke the great cat.
infernal healing
If you don't get up, your fur will get all matted with blood!


Kingmaker Table 1

GM:

Round 6

Skutene: uses tanglevine to trip G4
Daphne: misses once, then hits G4 for 16 dmg
Rogelio: FA, PA: 1d20 + 11 - 1 ⇒ (16) + 11 - 1 = 261d20 + 6 - 1 ⇒ (2) + 6 - 1 = 7 Hits G4 once for damage: 2d6 + 6 + 2 ⇒ (5, 2) + 6 + 2 = 15

G4 (27/78):

Rogelio cracks the remaining ghoul hard in the shoulder with his hammer, then hits the ground just as hard.

Inta and Malcon are up


Inspired Blade 7; HP 6/47; Panache 3/5; AC 22 (T 17, FF 15); CMD 23; Saves (F:5/R:10/W:5) +2 vs fear; Initiative +5; Perception +11; Sense Motive +6

Inta puts himself in position to flank, and stabs at the ghoul.

Rapier: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d8 + 15 ⇒ (3) + 15 = 18
Confirmation: 1d20 + 13 ⇒ (17) + 13 = 30
Bonus Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Regain 1 panache


Male M Pitborn Crossblooded Aberrant Abyssal Primalist Bloodrager 7| HP 62/62 | 20/13/17 | Init +7 | Fort +7 Ref +5 Will +0 | Perception +12 | Darkvision 60ft | DR -1 | Resist Cold, Elec, Fire, 5

Shifting forward to flank with Inta, Malcon lashes out with his oversized reach weapon.
Atk: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34
Atk: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Crit confirm: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20
Crit Atk Dam: 4d8 + 38 ⇒ (4, 8, 5, 4) + 38 = 59
Atk 2 Dam: 2d8 + 19 ⇒ (7, 6) + 19 = 32


Kingmaker Table 1

Inta's well-placed rapier strike severs the foul creature's spinal cord above the arms, paralyzing and flooring it. Malcon's hits slice it up into three equal parts, ending it's terror.

End combat. More to come.


Kingmaker Table 1

Right, so it's a sandbox game. What do you do next?


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

Time to take stock, find shelter, and then figure out what happened.
search the remains, then find somewhere a bit more private for memorizing spells I think. How hurt is everyone?


Kingmaker Table 1

Each of the ghouls is wearing +1 leather armor, and amulets


pitborn sorc 7, HP:46/46, AC:12, Touch:11, Flat Footed:11 F:+6, R:+5, W:+8, Init:+1, Perc:+17

While stomping on the head of the ghoul that gnawed on him; Skutene asks, Where did the here that we are in be coming from?
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He then spends a few moments in quiet introspection.
Perception: 20 + 17 = 37
Knowledge (arcana): 20 + 4 = 24
Knowledge (dungeoneering): 20 + 4 = 24
Knowledge (local): 20 + 1 = 21
Knowledge (nature): 20 + 4 = 24
Spellcraft: 20 + 4 = 24
Detect magic and take 20 on all knowledges to try and remember something about the location, uniforms, or anything else in the area.
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Used 5 charges on wand of infernal healing to heal self up to full. Everyone else tell me how many you need.


Male M Pitborn Crossblooded Aberrant Abyssal Primalist Bloodrager 7| HP 62/62 | 20/13/17 | Init +7 | Fort +7 Ref +5 Will +0 | Perception +12 | Darkvision 60ft | DR -1 | Resist Cold, Elec, Fire, 5

Malcon's bones cracked and readjusted size, as he shrunk to his normal stature.

He glanced around. "Right, oi. Skutene and me are ask'n if anyone knows where we are."


Kingmaker Table 1

Skutene:
can tell that they are on a desert road, that the ghoul's armor is +1 and that the amulets are Amulets of Mighty Fists. That there is clearly no aberrations, caverns, or oozes nearby and that they will not have any need to spelunk. He knows a great deal about the customs and people in certain cities and towns of Nex, but none of that helps him now. He can tell that it's summer, but mild, and the wind is moderate.

He knows the black and yellow they wear are Nex's colors, and the black and silver the ghouls wear are Geb's colors.


pitborn sorc 7, HP:46/46, AC:12, Touch:11, Flat Footed:11 F:+6, R:+5, W:+8, Init:+1, Perc:+17

Seeming it be that us Nexites should be stopping those Gebethians. Extra protective hide and throat decoration be having some powers of the mightiness. The where of we are is being hidden from my ears.
Ooooh! Should we be spies and agents? I could be the pretend Gebenan with their accouterments.

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After looking around for a few minutes, I want a samich and mead! Let us be finding of a tavern.


Male M Pitborn Crossblooded Aberrant Abyssal Primalist Bloodrager 7| HP 62/62 | 20/13/17 | Init +7 | Fort +7 Ref +5 Will +0 | Perception +12 | Darkvision 60ft | DR -1 | Resist Cold, Elec, Fire, 5

"Skutene is right, we can impersonate the Geb for safety, and find some food and shelter. Let us take what we can from the dead and away from this place."

Malcon spits upon the ground and begins cleaning his weapon on the cloak of a dead ghoul.


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

I don't know that we want to impersonate either side, but I definitely want to get away from this place, and take shelter. We're due some rain, and it might not be gentle, or let up for a day or two. After that this place is normally hot. See that tree? Tropical. We're definitely south of home, not sure how much. Let's head west and north, and get off this road. We can scavenge as we walk, but we don't want to be exposed.

survival get along: 1d20 + 16 ⇒ (16) + 16 = 32
survival spot natural hazards: 1d20 + 16 ⇒ (10) + 16 = 26
survival avoid getting lost: 1d20 + 16 ⇒ (10) + 16 = 26
survival Weather the next few days: 1d20 + 16 ⇒ (7) + 16 = 23
survival navigation: 1d20 + 14 ⇒ (19) + 14 = 33+1 if we're on Daphne's Map of the Marid Plains

Full Survival Situational Bonuses:

Base Survival is +14 (7 ranks, 3 class skill, 4 wisdom)
Modified
+16 to get along in the wild, endure severe weather, avoid getting lost, spot natural hazards, and predict weather, to identify a creature by its tracks, though the use of shoes makes identifying many humanoids difficult or impossible)
+15 to navigate in the wilderness in Marid Plains,

Daphne looks around one last time, then sets off away from the road, expecting her family to follow.

We'll take the first cover we can find and do the spell prep thing unless someone has another idea.


Kingmaker Table 1

Daphne leads her family easily to a cave in the black, sun-scorched rock formations nearby. She's not sure as to exactly where, but she knows these formations are characteristic of the land in the southeast of Nex.

that "tree" is more likely a cactus or something.


Early in the morning, a feeble voice calls into the cave. "He..Hello? Are you the Marids? He-Hello?"

As you pry your eyes open you see light surrounding the shadow of a frail figure in scholars' robes.


pitborn sorc 7, HP:46/46, AC:12, Touch:11, Flat Footed:11 F:+6, R:+5, W:+8, Init:+1, Perc:+17

You don't know? If you don't know, how are we supposed to know. pssht! And you call yourself a crumpet wrangler. sigh...
.
Quickly! Did anyone find an extra Wayang in their sandals this morning? Really, no one?!? Hmm... oddness in the portents again. This one just might be trustworthy even though he doesn't know what blue smells like.
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Let there be dark shadows amongst the noon stars! Veľmi veľa rozptýlenie!

Suddenly several little floating campfires appear around surrounding the man along with what sounds like the hissing sound of someone urinating into a campfire. dancing lights and ghost sound
.
perception to notice anything odd about the man or anything using him as a distraction: 1d20 + 17 ⇒ (12) + 17 = 29
knowledge local: 1d20 + 1 ⇒ (13) + 1 = 14
on the man and the cave opening area in general, detect magic
on self, prestidigitation to make make clothes clean but even m ore wrinkled than normal
on self, polypurpose panecea - intoxication


Skutene:

You notice the ends of his fingers are singed, but otherwise he appears normal and alone. You do detect magic about him, however.
Your knowledge of the area, and this man (based on your K(local) roll) is nil.

The newcomer offers naught but a blank stare, but then thinks to let them know who he is, "My name is Professor Uzzi Yilmaz of Ecanus. I'm searching out the Marids to deliver them a message. Are you those for whom I've been searching?"


Male M Pitborn Crossblooded Aberrant Abyssal Primalist Bloodrager 7| HP 62/62 | 20/13/17 | Init +7 | Fort +7 Ref +5 Will +0 | Perception +12 | Darkvision 60ft | DR -1 | Resist Cold, Elec, Fire, 5

Malcon half scoffs, half laughs at his brother's outburst. Indicating that he understood the ramblings of Skutene once again. "Speak crumpet wrangler, we are the Marids." Malcon gestures to the man.


"Finally," he breathes a sigh of relief, "I bring word from Ecanus. We'd heard that you were coming to join the battlefront. I was sent to tell you that Ecanus has been all but destroyed, even though the enemy forces were defeated. We still need your help, as we believe this was just the first attack. On a personal level, I had to leave before I knew what became of my wife and daughter as the message was meant to be delivered urgently. If you don't mind my asking, why have you taken refuge in this cave rather than continuing on to the city?"


pitborn sorc 7, HP:46/46, AC:12, Touch:11, Flat Footed:11 F:+6, R:+5, W:+8, Init:+1, Perc:+17

Because it isn't exactly just not what they didn't expect us to avoid not doing!


"O.o"


"Does anyone know what that means?"


Male M Pitborn Crossblooded Aberrant Abyssal Primalist Bloodrager 7| HP 62/62 | 20/13/17 | Init +7 | Fort +7 Ref +5 Will +0 | Perception +12 | Darkvision 60ft | DR -1 | Resist Cold, Elec, Fire, 5

"He means we should do the unexpected." Malcon says offhandedly.

"Plus we have limited memory of what we were doing before we awoke on the road"

Malcon scratches his face and spits. "Are we expected at this town?" he asks.


"Surely you are expected, but at this point it is only by myself and the few other survivors hopefully including my wife and child. I understand your penchant for the unexpected, but innocent lives may depend on the breaking of your modus operandi."


Male M Pitborn Crossblooded Aberrant Abyssal Primalist Bloodrager 7| HP 62/62 | 20/13/17 | Init +7 | Fort +7 Ref +5 Will +0 | Perception +12 | Darkvision 60ft | DR -1 | Resist Cold, Elec, Fire, 5

"Well now, saving the innocent from death and oppression is what I do!" Malcon grinned a sincere but creepy smile. "Onward to Ecanus!"

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