Golem-Breaker

Daphne Oleander Marid's page

118 posts. Alias of Ash...


Full Name

LE

Centauress Magus:
Bladebound/Hexcrafter 1

Race

HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 |

Classes/Levels

Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

About Daphne Oleander Marid

Statblock:
Daphne Oleander Marid
Female centaur magus (bladebound, hexcrafter) 1 (Pathfinder RPG Ultimate Magic 9, 47, 48)
LE Large monstrous humanoid
Init +1; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 12, touch 10, flat-footed 11 (+1 Dex, +2 natural, -1 size)
hp 11 (1d8+3)
Fort +4, Ref +2, Will +2; +2 vs. death
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Offense
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Speed 50 ft.
Space 10 ft.; Reach 5 ft.
Special Attacks arcane pool (+1, 5 points), spell combat
Magus (Bladebound, Hexcrafter) Spells Prepared (CL 1st; concentration +5)
. . 1st—color spray (DC 15), reduce person (DC 15)
. . 0 (at will)—daze (DC 14), mage hand, prestidigitation
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Statistics
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Str 19, Dex 13, Con 14, Int 18, Wis 10, Cha 11
Base Atk +0; CMB +5; CMD 16 (20 vs. trip)
Feats Fey Foundling[ISWG]
Traits high theft, outcast's intuition, trap finder
Skills Acrobatics +1 (+9 to jump), Appraise +5, Disable Device +6, Disguise +1, Intimidate +4, Knowledge (arcana) +8, Knowledge (planes) +8, Linguistics +5, Sense Motive +5, Spellcraft +8, Use Magic Device +4
Languages Aklo, Celestial, Common, Draconic, Goblin, Infernal, Undercommon
SQ bitter, hex arcana
Other Gear magus starting spellbook
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Special Abilities
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Arcane Pool +1 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Bitter Heal 1 less point when receiving healing from an ally’s class feature, spell, or sla.
Darkvision (60 feet) You can see in the dark (black and white only).
Fey Foundling Magical healing works better on you
Hex Arcana You can substitute Hexes for Magus Arcana.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

spellbook, secluded:
1st—burning hands (DC 15), color spray (DC 15), fallback strategy, grease, reduce person (DC 15), secluded grimoire, shocking grasp
0 (at will)—acid splash, arcane mark, dancing lights, daze (DC 14), detect magic, disrupt undead, flare (DC 14), ghost sound (DC 14), light, mage hand, open/close (DC 14), prestidigitation, ray of frost, read magic