Yealek-Vor

Malcon Marid's page

22 posts. Alias of Bane88.


Classes/Levels

Male M Pitborn Crossblooded Aberrant Abyssal Primalist Bloodrager 7| HP 62/62 | 20/13/17 | Init +7 | Fort +7 Ref +5 Will +0 | Perception +12 | Darkvision 60ft | DR -1 | Resist Cold, Elec, Fire, 5

About Malcon Marid

Crunch:
Malcon
Male demon-spawn tiefling bloodrager (crossblooded, primalist) 7 (Pathfinder RPG Advanced Class Guide 15, 83, 84, Pathfinder RPG Advanced Race Guide 168)
CG Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex)
hp 62 (7d10+21)
Fort +7, Ref +5, Will +0; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge; DR 1/—; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee +1 furious keen bardiche +12/+7 (1d10+7/17-20)
Special Attacks blood casting, bloodrage (18 rounds/day), staggering strike
Spell-Like Abilities (CL 7th; concentration +6)
1/day—shatter (DC 11)
Bloodrager (Crossblooded, Primalist) Spells Known (CL 7th; concentration +6)
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Statistics
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Str 18, Dex 16, Con 15, Int 7, Wis 10, Cha 9
Base Atk +7; CMB +11; CMD 24
Feats Combat Reflexes, Eschew Materials, Improved Initiative, Lunge, Power Attack, Raging Vitality[APG]
Traits flair for destruction, kin bond
Skills Acrobatics +4, Climb +5, Intimidate +5, Perception +12, Survival +4, Swim +5
Languages Abyssal, Common
SQ demonic bulk, fast movement
Combat Gear wand of long arm (50 charges); Other Gear +2 lamellar (horn) armor, +1 furious keen bardiche, light horse, 112 gp
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Special Abilities
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Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (18 rounds/day) (Su) +4 Str, +6 Con, +0 to Will saves, -2 to AC when enraged.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Demonic Bulk (Su) When entering bloodrage, can choose to increase size by one category (as enlarge person).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Flair for Destruction You have a talent for striking objects at their weakest points. You gain a +1 trait bonus on weapon damage rolls made against objects and constructs.
Improved Uncanny Dodge (Lv >=11) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 11+.
Kin Bond (Skutene, 1/day) The bond between you and a close sibling is nearly mystical. Choose a single sibling with whom to share this bond. Once per day when you fail a saving throw while your sibling is within 30 feet, you may reroll that saving throw using your sibling’s
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Staggering Strike (DC 15) (Su) On critical hit when raging, target is staggered 1 rd (Fort neg).

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Horse, light
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run[B]
Tricks Come, Heel, Riding, Stay
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ riding
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Raging Crunch:
Malcon
Male demon-spawn tiefling bloodrager (crossblooded, primalist) 7 (Pathfinder RPG Advanced Class Guide 15, 83, 84, Pathfinder RPG Advanced Race Guide 168)
CG Large outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 14, touch 7, flat-footed 12 (+7 armor, +2 Dex, -1 size, -4 untyped penalty)
hp 83 (7d10+42)
Fort +10, Ref +4, Will +0; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge; DR 1/—; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee +3 furious keen bardiche +14/+9 (2d8+19/17-20)
Space 10 ft.; Reach 10 ft.
Special Attacks blood casting, bloodrage (18 rounds/day), staggering strike
Spell-Like Abilities (CL 7th; concentration +6)
1/day—shatter (DC 11)
Bloodrager (Crossblooded, Primalist) Spells Known (CL 7th; concentration +6)
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Statistics
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Str 24, Dex 14, Con 21, Int 7, Wis 10, Cha 9
Base Atk +7; CMB +13; CMD 23
Feats Combat Reflexes, Eschew Materials, Improved Initiative, Lunge, Power Attack, Raging Vitality[APG]
Traits flair for destruction, kin bond
Skills Acrobatics +3, Climb +8, Intimidate +5, Perception +12, Survival +4, Swim +8
Languages Abyssal, Common
SQ demonic bulk, fast movement
Combat Gear wand of long arm (50 charges); Other Gear +2 lamellar (horn) armor, +3 furious keen bardiche, light horse, 112 gp
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Special Abilities
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Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (18 rounds/day) (Su) +4 Str, +6 Con, +0 to Will saves, -2 to AC when enraged.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Demonic Bulk (Su) When entering bloodrage, can choose to increase size by one category (as enlarge person).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Flair for Destruction You have a talent for striking objects at their weakest points. You gain a +1 trait bonus on weapon damage rolls made against objects and constructs.
Improved Uncanny Dodge (Lv >=11) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 11+.
Kin Bond (Skutene, 1/day) The bond between you and a close sibling is nearly mystical. Choose a single sibling with whom to share this bond. Once per day when you fail a saving throw while your sibling is within 30 feet, you may reroll that saving throw using your sibling’s
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Staggering Strike (DC 18) (Su) On critical hit when raging, target is staggered 1 rd (Fort neg).

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Horse, light
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run[B]
Tricks Come, Heel, Riding, Stay
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ riding
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell..