The Faceless GM's Irrisen: The Realm of Winter Campaign (Inactive)

Game Master kamenhero25


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Looks like fun dotting, plus me likey to roll dice:

4d6: 4d6 ⇒ (3, 2, 1, 3) = 9 -1 = 8
4d6: 4d6 ⇒ (4, 2, 6, 3) = 15 -2 = 13
4d6: 4d6 ⇒ (3, 5, 2, 2) = 12 - 2 = 10
4d6: 4d6 ⇒ (2, 4, 5, 6) = 17 -2 = 15
4d6: 4d6 ⇒ (1, 4, 4, 1) = 10 -1 = 9
4d6: 4d6 ⇒ (5, 3, 3, 1) = 12 -1 = 11

Good, I get to roll again!

4d6: 4d6 ⇒ (1, 6, 4, 1) = 12 -1 = 11
4d6: 4d6 ⇒ (6, 2, 5, 5) = 18 -2 = 16
4d6: 4d6 ⇒ (4, 3, 5, 4) = 16 - 3 = 13
4d6: 4d6 ⇒ (3, 4, 1, 4) = 12 -1 = 11
4d6: 4d6 ⇒ (4, 2, 1, 5) = 12 -1 = 11
4d6: 4d6 ⇒ (4, 4, 4, 6) = 18 -4 = 14

Darn, I was hoping to roll 12 more times, hopefully I'll have a build up by the end of the day.


4d6: 4d6 ⇒ (2, 5, 5, 2) = 14 - 2 = 12
4d6: 4d6 ⇒ (5, 6, 2, 4) = 17 - 2 = 15
4d6: 4d6 ⇒ (6, 2, 4, 3) = 15 - 2 = 13
4d6: 4d6 ⇒ (5, 4, 1, 3) = 13 - 1 = 12
4d6: 4d6 ⇒ (3, 1, 6, 1) = 11 - 1 = 10
4d6: 4d6 ⇒ (4, 6, 1, 1) = 12 - 1 = 11

Putting up a character today, will you allow word casting? Been thinking about trying that out...


4d6 ⇒ (2, 3, 4, 5) = 14 = 12
4d6 ⇒ (6, 4, 1, 6) = 17 = 16
4d6 ⇒ (1, 3, 6, 6) = 16 = 15
4d6 ⇒ (2, 2, 3, 4) = 11 = 9
4d6 ⇒ (3, 5, 2, 6) = 16 = 14
4d6 ⇒ (2, 2, 2, 3) = 9 = 7


I updated the application file with the roll results of Bengo, Gaming Ranger and Warforged.

I had to look twice, but Bengo was allowed to reroll, his original dice roll result had a point buy value of 13. (These now are worth exactly 15 points... sorry about that.)

Application List on Google Sheets (link)


I'll re-roll if you'll allow it... If not, I'm good either way! Thanks!

4d6: 4d6 ⇒ (2, 4, 2, 4) = 12
4d6: 4d6 ⇒ (1, 1, 1, 4) = 7
4d6: 4d6 ⇒ (1, 1, 6, 1) = 9
4d6: 4d6 ⇒ (5, 6, 5, 2) = 18
4d6: 4d6 ⇒ (2, 6, 3, 1) = 12
4d6: 4d6 ⇒ (4, 1, 6, 4) = 15

...

4d6: 4d6 ⇒ (3, 6, 1, 5) = 15
4d6: 4d6 ⇒ (5, 5, 3, 1) = 14
4d6: 4d6 ⇒ (6, 3, 1, 5) = 15
4d6: 4d6 ⇒ (2, 4, 6, 3) = 15
4d6: 4d6 ⇒ (1, 4, 3, 2) = 10
4d6: 4d6 ⇒ (3, 3, 3, 1) = 10

...

4d6: 4d6 ⇒ (4, 2, 1, 4) = 11
4d6: 4d6 ⇒ (4, 6, 4, 2) = 16
4d6: 4d6 ⇒ (3, 6, 1, 4) = 14
4d6: 4d6 ⇒ (1, 2, 2, 1) = 6
4d6: 4d6 ⇒ (3, 5, 4, 5) = 17
4d6: 4d6 ⇒ (5, 2, 1, 2) = 10

... just embarrassing ...

4d6: 4d6 ⇒ (1, 5, 3, 4) = 13 - 1 = 12
4d6: 4d6 ⇒ (3, 5, 3, 2) = 13 - 2 = 11
4d6: 4d6 ⇒ (4, 2, 6, 2) = 14 - 2 = 12
4d6: 4d6 ⇒ (6, 6, 2, 1) = 15 - 1 = 14
4d6: 4d6 ⇒ (4, 1, 6, 5) = 16 - 1 = 15
4d6: 4d6 ⇒ (3, 5, 5, 5) = 18 - 3 = 15

and done! What do you say boss?

I checked them all against the calculator on this page


@Bengo: Your re-rolls are fine. I checked them and the last one is good. I'm not very familiar with Word Casting, so I'd prefer not using simply because I'm likely to make too many mistakes. Sorry.


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Much obliged on the re-rolls GM!

I'll drop my druid idea and shoot for a rogue build, haven't played one before!


Assuming that progression of point buy values below 10 continues mirroring those above 11 in the negative I suggest we extend the lookup table as follows:

pb(3) = -16
pb(4) = -12
pb(5) = -9
pb(6) = -6

Explanation (WARNING: Geek stuff!):

The underlying principle is that for every second score the cost of the next point in creases by one. Above 11 cost 1 plus the cost of the respective previous. The next two cost 2 plus of the cost of the respective previous, then 3 and so forth.

Meaning for scores below 10:
pb(n-1) = pb(n) - ⌈(10 - n) / 2⌉ | ∀ n ∈ ℤ, n < 10

or:
pb(n) = -pb(21 - n) + 1 | ∀ n ∈ ℤ, n < 10
Example: pb(7) = -pb(14) + 1, pb(6) = -pb(15) + 1, pb(5) = -pb(16) + 1

I have once forged this sequence into a function and implemented it in C. It computes the point buy value of any integer with no more than a single step of recursion:

int pb(int n) {
int dn = n - 10;
if (!dn) return 0;
else if (dn < 0) return -1 * pb(11 - dn) + 1;
else return (dn * dn + 3 + ((n & 1) ^ 1)) >> 2;
}

Above 10 that means:
for even numbers pb(n) = (n - 10)² / 4 + 1
for uneven numbers pb(n) = (n - 10)² / 4 + 3/4

If you don't believe it follow the pattern and count through to 50. If the point buy value is non 401 there is something wrong with the function.

Here are some sample result to prove that is plausible:
10 0
11 1
12 2
13 3
14 5
15 7
16 10
17 13
18 17
19 21
20 26
21 31
22 37
23 43
24 50


Feurrabe wrote:

Assuming that progression of point buy values below 10 continues mirroring those above 11 in the negative I suggest we extend the lookup table as follows:

pb(3) = -16
pb(4) = -12
pb(5) = -9
pb(6) = -6

That looks good. And it does make it easier for people with particularly bad rolls to know when they should re-roll.


I've changed a bit about Nathara's background and relocated the place in which she had grown up into the Kodar Mountains in close to the border of Irrisen. The place is called "Twilight Rose Keep", I've added a description, so that I would have a stronger connection to the theme.

I've also added an explanation for why she has white hair to the appearance description.

One of the characters I refer to, as well as the so called "Order of the White Rose" is a previous character of mine and I re-used that particular order, but to go into the details of that would drive it to far. Nevertheless, information is available in this PDF document:

https://www.dropbox.com/s/7pexndo853hditn/Calwen%20Snowpaw.pdf

PS: Oh, the mythic path is "Archmage". I will possible dual path with champion, but that does not change the primary.


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Here is a link to Mouse's profile. :)

Mouse is an amateur investigator and rogue (variant multiclass Bard), aiming to gather information about the Northern Land of Irrisen. It just so happens that her quest to discover more about the country in which she was born coincides with the events of the Reign of Winter's beginning.

As someone who knows very little about who she is, Mouse has been driven towards seeking information and learning, trying to dig into secrets, and trying to push them into the light. While doing this, she tries to take a back seat to what she finds, but is emotionally driven by mysteries and improving the world around her.

Mouse seeks to become a Pathfinder Chronicler, though I may not take the prestige class (As VMC already provides me with a significant portion of the class!). Heldren may only be a small step on her way from the metropolis of Absalom, but if anything should occur there, she's quite willing to delay her personal quest for a short time to see it through; after all, what sort of person wouldn't help out a community, and further, what sort of chronicler would pass up on the opportunity to learn more about the world around them?

As an important addition:
I would like to link my character to Pathfinder Zoey's. While they'll have only just met in Heldren, we would like to be partners in crime for this particular adventure, DM-willing. :)

Major Plot Points:

Mouse is the descendant of Irrisen nobility; it's kind of been a longterm goal of mine to play a 'secret princess'. Even better that it's even a secret to her! Writing her mother (or sister) into the story, or using an already existing character (the reason I didn't name her parents!) would be amazing!

Mouse's father died getting her to the Pathfinder Society. He had been ensorceled by a member of the Jadwiga Ruling Caste, and after a little over a year, Mouse was born. Her father learned of a ritual the witch had planned to empower herself via her daughter's blood, and was able to snap out of her control. He managed to get the girl to the politically neutral Pathfinder Society, where she was smuggled away as the man's dying wish. If it isn't going to cause serious problems, I would like to have Mouse be marked by her mother's Scar Hex.

Snowcaster Elves and Twilight Seekers and Jadwiga play a prominent role in her background, and I'm hoping she'll get to investigate all of these, both before and after her figuring out exactly who she is. :)

I would really like to see Mouse evolve beyond her meek nickname; she is incredibly curious, but tries to stay in the background except when she is singing in a tavern, or conducting what she thinks of as an interview. Growing from 'reporter' to 'hero' is something that I think I'll have a great time with.

She will consistently be updating her diary, and if possible, sending missives back to the Pathfinder Society of those things that she has found. She'll likely also dedicate a page to writing a small biography about each individual companion. On this side of things: Will paper be exceedingly rare in the north? I may need to have her stock up before we head northwards, if so.


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Feuerrabe wrote:
I've just read Tiferet Odinsdottir background I must admit I am absolutely amazed. It's not just the story it tells, but the way it is told, the compassion the characters shows, the way she deals with the little girl, the way I would actually buy a high charisma score, because she simply is charismatic and the way it is fluent to read. The way she reflects, the way she uses her skills and the little girl reacts feels absolutely alive. On top of it, the character fits perfectly into the setting.

Hey! Thank you! Yes, I must confess I'm a fan of the 'show, don't tell' approach when writing characters, as well as trying to put up something which is at least pleasant to read to a GM who has to peruse through 20+ applications in the space of a few day.

But, it'd seem I'm hardly the only one ;)

Feuerrabe wrote:
Can I be your sidekick, please? I hope you have no hard feelings about tieflings. :) A tiefling (even an elven one) would provide a good contrast for an aasimar skald like her to shine. There is a certain connection as they are both carrying the mark of their ancestor's actions, the one seeking to live up to their example, the other making up for their sins.

Of course. I've skimmed through Nathara's sheet and I believe there's plenty of compatibility. With her being a dancer and Tiferet's supplementing her income by performing in taverns, it's very likely they bumped into each other during Nathara's stay in Oppara sooner or later; and if she ever got into trouble because of her 'looks', Tiferet would surely have intervened in her defense even without knowing her beforehand, only to discover they're both magic-wielding warriors.

That, plus their similar fields of interest (represented by their knowledge skills), would probably have been the beginning of their unlikely friendship (their roots being cosmologically opposite would also be intriguing). I picture Tiferet as playing the role of an older sister, showing her the world and its ways (as represented by her ranks in Knowledge (locals)) while playing music on Nathara's demand for her to dance to.

Feuerrabe wrote:

If I may make a few critical remarks (knowing full well that my own stories are not that good):

a) If I did not miss it the mother of the little girl does not say anything at all to the scene... even if you pat the girl's head while she is clinging to her mother's skirt she does not seem to react to Tiferet.

When I originally wrote it, I pictured her role as more of a background one (i.e. something for the girl to cling to at the beginning of the scene). Not having any further influence on the scene, I just let her fade in the background. Think of her as being part of the scenography rather than the cast. But! Not letting details fall out of focus is actually a good way to give a scenario some depth, so I welcome your suggestion; I've added a couple of lines detailing her reaction.

Feuerrabe wrote:
b) I would be curious what drove her to Heldren in the first place.
Made it more explicit in the short background (I very blandly suggested it in
Tiferet's arrival in Heldren wrote:
a mercenary, most likely. Heldren had been seeing a steady flux of them as they were making their way to Zimar, with the rumors of recrudescing hostilities between Taldor and Qadira and all that.

, but it truly was a blink-and-miss reference. By the way, still working on that background).

With Nathara going to Qadira to deepen her knowledge of human society and Tiferet joining the fight on the border, they might have elected to make one last journey together before parting ways in Zimar – passing through Heldren on the way.


I have to say, I like what I'm seeing from everyone who has complete applications, but I'm very impressed with Tiferet. I would like to know which Mythic path she's taking up though.


This sounds cool, and I've seen your writing so I know I like your style. Lets see what I come up with.

4d6 - 3 ⇒ (3, 3, 5, 3) - 3 = 11
4d6 - 2 ⇒ (2, 5, 2, 3) - 2 = 10
4d6 - 4 ⇒ (4, 5, 5, 6) - 4 = 16
4d6 - 1 ⇒ (1, 5, 1, 2) - 1 = 8
4d6 - 1 ⇒ (4, 1, 1, 1) - 1 = 6
4d6 - 1 ⇒ (1, 3, 1, 1) - 1 = 5

...wow, that's...impressive?

4d6 - 5 ⇒ (6, 5, 5, 5) - 5 = 16
4d6 - 2 ⇒ (4, 2, 5, 2) - 2 = 11
4d6 - 1 ⇒ (4, 1, 6, 3) - 1 = 13
4d6 - 3 ⇒ (3, 4, 6, 6) - 3 = 16
4d6 - 1 ⇒ (4, 2, 2, 1) - 1 = 8
4d6 - 2 ⇒ (2, 2, 3, 3) - 2 = 8

...OK, that's an interesting set of extremes. What to do with two 8s and two 16s. Hrmmmm....


gyrfalcon wrote:
This sounds cool, and I've seen your writing so I know I like your style. Lets see what I come up with.

Glad to here you like it. I'll be looking forward to what you come up with.


Tiferet Odinsdottir wrote:
But, it'd seem I'm hardly the only one ;)

In the vast majority of cases I write an actual story myself, depends on what comes into my mind first.

I have a good idea for a story of two and a half very short scenes for Nathara by now. Should not get too long. Not sure whether there is still much point to it though... when I don't have a good idea, I don't try to force it and once I have written something I don't have the patience to not post it.

I do like adding paragraphs with quirks, fragments of trivia, likes/dislikes and so forth, because they give one a good idea of the character without having them dig through loads of text.

Tiferet Odinsdottir wrote:
Of course. I've skimmed through Nathara's sheet and I believe there's plenty of compatibility. With her being a dancer and Tiferet's supplementing her income by performing in taverns, it's very likely they bumped into each other during Nathara's stay in Oppara sooner or later; and if she ever got into trouble because of her 'looks', Tiferet would surely have intervened in her defense even without knowing her beforehand, only to discover they're both magic-wielding warriors.

Well, I hope you're picking marshall or champion or so as mythic path... not archmage anyway, otherwise that would make us mutually exclusive.

I was thinking that Nathara witnessed the scene, stood in the background and, since she's curious about you and thinks you might be less inclined to shun her for being alien, tainted and armed than the average Taldan villager, she will likely address you afterwards. And if you play music she definitely going to dance. But that might have happened in Oppara as well, especially if she noticed you play.


This is the Nine's entrant's Crunch. Writing up the fluff now but wanted to get that part of it to you at the least. Im thinking her mythic path would be either Guardian or Marshall, But Im not really fully set yet on either.


The Faceless GM wrote:
I have to say, I like what I'm seeing from everyone who has complete applications, but I'm very impressed with Tiferet. I would like to know which Mythic path she's taking up though.

As a CHA-based support fighter with decent INT, I'd say Marshal would make the most sense, as well as fitting her thematically. I confess I'm not too acquainted with Mythic Rules yet (a gap I intend to bridge in the following days), so if anybody has any suggestion, I'm all ears.

Feuerrabe wrote:
Well, I hope you're picking marshall or champion or so as mythic path... not archmage anyway, otherwise that would make us mutually exclusive.

;)

Feuerrabe wrote:
I was thinking that Nathara witnessed the scene, stood in the background and, since she's curious about you and thinks you might be less inclined to shun her for being alien, tainted and armed than the average Taldan villager, she will likely address you afterwards. And if you play music she definitely going to dance. But that might have happened in Oppara as well, especially if she noticed you play.

They'd both work very well, I think. There's no lack of hooks, depends on whether you'd rather have them be long-time friends or new acquaintances ;)


That was the obvious choice, but I wanted to be sure. I think Tiferet would make an excellent Marshal.


I do prefer the idea that they just bounced into each other, actually and just liked going on together. That way they have more tell each other and the experience of having met a kindred spirit in a quite opposed creature is relatively fresh. Nathara is not going anywhere in particular, she just goes to wherever something inspires her curiosity or she smells "adventure".

Regarding the mythic stuff: Well, I just started playing my first mythic character ever, but I've never used one of her mythic abilities yet. But it's gonna be a while since we're actually going to be mythic, so I suppose it's not urgent.


Background up as well :) I might adjust it a little, add a few more details but thats the gist of it.

Thank you for the opportunity to enter, good luck to everyone else, Good luck making your decisions Faceless. There are some really excellent submissions already.


Here is Morrigahn's submission. I think I covered everything, but if you see something off let me know. :)


Brimleydower's foul-mouthed submission. Crunch isn't 100% finished or settled, and I haven't touched purchasing gear yet (though likely will here shortly).


Taking a look at the submission list, it looks like there's several very nice entries. :) And just to confirm, yes, I am going for the Guardian path (with possible dual path into Hierophant for Mythic Wildshape).


Alathas wrote:
Brimleydower's foul-mouthed submission. Crunch isn't 100% finished or settled, and I haven't touched purchasing gear yet (though likely will here shortly).

Going to go ahead and slate Alathas as a Champion instead, with a probable Dual Path dipping into Marshal down the road.


I've added a quick character sketch to Eirikr's description and slightly clarified a few points in his backstory

--lazulin


I wrote a little story about the last day on Twilight Keep, the place in which Nathara grew up. It's not double read yet, I am going to do that tomorrow, but maybe it's a bit more interesting to read than the background.

Here is another link to the application list, btw:
Application List for Nameless GM's: The Realm of Winter - Google Sheets Document


I'll give rolling some stats a shot:

4d6 ⇒ (2, 6, 5, 6) = 19 = 17
4d6 ⇒ (3, 2, 6, 6) = 17 = 15
4d6 ⇒ (4, 3, 5, 1) = 13 = 12
4d6 ⇒ (6, 2, 5, 4) = 17 = 15
4d6 ⇒ (4, 1, 1, 5) = 11 = 10
4d6 ⇒ (2, 2, 5, 6) = 15 = 13

decent set of rolls.

Now to think up a character that makes sense to be in Taldor in spring, but that won't be overly punished by the harsh weather in Irrisen.


Eirikr Thundersblood wrote:

I've added a quick character sketch to Eirikr's description and slightly clarified a few points in his backstory

--lazulin

Is that Character Sketch your own work? I admire it when people actually draw their characters... unfortunately my skill with the pencil is just good enough to draw a half decent map, but whenever I draw a face it looks a bit like a decomposing fruit.


Feuerrabe wrote:
Eirikr Thundersblood wrote:

I've added a quick character sketch to Eirikr's description and slightly clarified a few points in his backstory

--lazulin

Is that Character Sketch your own work? I admire it when people actually draw their characters... unfortunately my skill with the pencil is just good enough to draw a half decent map, but whenever I draw a face it looks a bit like a decomposing fruit.

It is my work, yeah


Are you folks using anything in particular to generate you stat blocks for your character profile pages? Something that automagically adds links for spells and such?

Also, sorry for the inconvenience, but I've changed my name for this application from Bengo to Pegion along with changing from a word caster to something else.


Nope, no generator or anything, just typing it out the long way. There's a spoiler below the post entry box called "How to format your text" that explains the different tags you can use. I do have a template for the character sheet premade, though, so I only have to fill in the details when I'm creating a new character instead of starting the formatting from scratch every time.


Pegion wrote:

Are you folks using anything in particular to generate you stat blocks for your character profile pages? Something that automagically adds links for spells and such?

Also, sorry for the inconvenience, but I've changed my name for this application from Bengo to Pegion along with changing from a word caster to something else.

Personally, I don't put all the stats on the character page, I use myth-weaver.com character sheets. There is a button on the sheet to create an absolute minimal stat block from the sheet, including a link to the actual sheet.

For example:
Nathara's Sheet

Auto-Generated Stat Block from that sheet:
[SIZE=+1]Nathara Darkblade[/SIZE]
Female NG Elven Tiefling Magus (Spelldancer), Level 1, Init 3, HP 9/9, Speed 30
AC 17, Touch 13, Flat-footed 14, CMD 16, Fort 3, Ref 3, Will 2, CMB +3, Base Attack Bonus 0
Claws +3 / +3 (1d4+3 / 1d4+3, x2)
Longsword +3 (1d8+3, 19-20/x2)
Chain Shirt (+4 Armor, +3 Dex)
Abilities Str 16, Dex 16, Con 12, Int 19, Wis 11, Cha 10
Condition None

In the profile page on paizo.com for the character alias I add link. While you can't see it in recruitment posts that link will display next to the character icon. E.g. for Nathara:

[img] [sheet] Female

The advantage is that it's simple to make changes to your sheet and then put them in an spoiler tag in an in-game post, when you're in combat for example, keeping track of spells which a effect you, your hit points and so forth - I find that less obtrusive than to put the
information directly into the header bar. If you keep your conditions updated in the sheet, it will be in the stat block generated from it.

The disadvantage is that you need to adjust the formatting every single time and replace the [SIZE=+1] tag with a [BIGGER] tag, there is advertisement on the sheet (the people on myth-weavers.com need to live from something) and that you need an account there.


Here is my submission. Hope the back story is sufficient to warrent the odd race. If not i can try to come up with something better. She will be taking the Trickster Path.


I would kill for some northern kitsune traits. It'd be really, really neat to have some native American or inuit inspired Fox traits to draw from. It'd also give me more excuse to play one of my favorite races!

Welcome aboard, fellow trickster!


Feuerrabe wrote:
I do prefer the idea that they just bounced into each other, actually and just liked going on together. That way they have more tell each other and the experience of having met a kindred spirit in a quite opposed creature is relatively fresh. Nathara is not going anywhere in particular, she just goes to wherever something inspires her curiosity or she smells "adventure".

Right. Let it be a fresh start then, should we both be picked (fingers crossed)!

Slightly OT considerations:
I didn't mention it before, but one of the reasons I liked your idea of linking characters before the game actually starts is that in my experience, 6-characters games can sometimes start to a bumpy ride as everybody tries to interact with everybody else. Having a bunch of smaller circles already established (as Hotaru and Pathfinder Zoey are also doing) makes for a much smoother joining when it's just a matter of fitting three or four pieces instead of six.

@The Faceless GM: a bunch of quick questions:

  • Are you amenable to pre-game crafting? Just thinking about dumping 12.5 gp in a Scroll of Cure Light Wounds.
  • What's your stance on late-blooming races? By ARG, Aasimars wow looks they finally errata'd the ARG. Now an Aasimar life span is comparable to that of a regular human.
  • Since it sounds like we're going to face harsh climates, what's your ruling on cold weather damage interacting with cold resistance? Specifically, since the most damage that can be dealt that way is 1d6 (lower temperatures only changing the frequency), do her 7 points of cold resistance make Tiferet effectively immune from hypothermia? Asking because I've heard some people argue that since technically that would be untyped damage we're talking about (since the rulebook doesn't specify it's cold damage being dealt but simply damage), cold resistance wouldn't apply...


@ Tiferet: I believe I have answers.

- It depends on the circumstances. Considering you'll be level 1 and it's one scroll, by all means, make one.
- I quite enjoy them. I'm currently running a 67 year old tiefling in another game. You can use either the errata or the original version, whichever fits your character best. In-universe, I like to think that since aasimars, tieflings, and the like are part outsider, their aging can vary from abnormally fast to painfully slow.
- I'm actually not sure on this one. I think it does make sense to apply cold resistance. If it can hold off magically created deadly freezing attacks, it seems like warding off hypothermia would be reasonable. And it's really not game breaking as long as the part takes appropriate weather precautions.


Tiferet Odinsdottir wrote:


Right. Let it be a fresh start then, should we both be picked (fingers crossed)!

They should call to our aid. Who knows what the two of us might be doing on our own in a village like Heldren? :D

Regarding the planetouched, I must admit I don't like where Pathfinder is going. I preferred the D&D 3 approach, that actually treated the base race more important than the planar bloodline.

Since I tend to get carried away on that topic - I had discussions about it before - I put the rest in a spoiler tag.

Further musings on planetouched in Pathfinder:
Story wise it can become really tricky to say that the planar trait might have skipped generations and manifests in a family seemingly random with the rules as is.

The average result for the random starting age of a planetouched of an intuitive class is 74. For comparison: For a human that's 17.5. If you treat those ages as equivalent that means that if a planetouched has human parents, they will almost always have died of old age before they are adults. To raise a single one aasimar would be a task for generations. That would make a planetouched always something like an elven forlorn.

In the case of my elven tiefling it would be even more ridiculous to use the planetouched ageing tables. That would mean she would age a lot faster than everyone around her, whereas a human tiefling ages considerably slower than a human.

You do not have that problem when you start treating planetouched as a distinct race on their own of course, set apart from their base race. In Tiferet's case for example the entire tribe was blessed and that works of course.

Personally I just don't feel comfortable with those massive difference - I like the idea of a planetouched as merely being touched by the plane, whereas the rules imply that a default aasimar, for example turn it around, they are really humanoid-touched celestials.

If you temper with the time it takes for a planetouched to grow up you set them so far apart from their base species that there is little resemblance any more, they would have a completely different outlook on life, death and culture than any human. It would be perfectly normal to them that people keep dying around them. A planetouched does not fit without causing massive into a human society anymore. While I am not much of a DM myself, I've heard in dicussions on that topic before that Paizo itself balantly ignores their own ageing rules for that reason: A twenty-five year old aasimar described as a grown up woman in an official adventure and things like that.

Thus I would prefer if:
a) There was no distinction between blood lines, but have variant rules for different base races instead. E.g. an elven tiefling might have low-light and darkvision.
b) The age goes unchanged or a small factor, such a 1.1 or 1.2 is applied, nothing that makes it impossible for an aasimar to grow up in a normal human family.

PS: Oh, I overlooked this errata you mentioned. Forgive me, but absolutely love it: Now a planetouched can be a normal member of a human society. That would be straight impossible if it took them four times the time to grow up and their parents would necessarily die of old age during their childhood.

PPS: Please don't change Tiferet because of the errata, despite my problems with the rules in general I like that character in particular. :D


The Faceless GM wrote:

@ Tiferet: I believe I have answers.

- It depends on the circumstances. Considering you'll be level 1 and it's one scroll, by all means, make one.

;)

The Faceless GM wrote:
- I quite enjoy them. I'm currently running a 67 year old tiefling in another game. You can use either the errata or the original version, whichever fits your character best. In-universe, I like to think that since aasimars, tieflings, and the like are part outsider, their aging can vary from abnormally fast to painfully slow.
Feuerrabe wrote:

PS: Oh, I overlooked this errata you mentioned. Forgive me, but absolutely love it: Now a planetouched can be a normal member of a human society. That would be straight impossible if it took them four times the time to grow up and their parents would necessarily die of old age during their childhood.

PPS: Please don't change Tiferet because of the errata, despite my problems with the rules in general I like that character in particular. :D

I'm also highly fond of that particular erratum, for the exact reasons you highlighted. Their births among other races are described in Paizo material as being considered a blessing, which clashes with the idea of them still being effectively a burden on their community half a century after both their parents are dead.

For similar reasons, Tiferet is 27 years old (they now reach adulthood 5 years later than humans but still have similar life-spans). The idea of her having spent 60 years guarding a warehouse was beyond depressing. Also, as emphasized by her having the scion of humanity alternative race trait, she basically considers herself a human, albeit one with some quirks (with the alter self SLA being the most prominent one, presumably).

The Faceless GM wrote:
- I'm actually not sure on this one. I think it does make sense to apply cold resistance. If it can hold off magically created deadly freezing attacks, it seems like warding off hypothermia would be reasonable. And it's really not game breaking as long as the part takes appropriate weather precautions.

That's my reading too. Specifically, I was referring to the fact that by RAW a PC needs to suffer at least 1 point of damage from cold weather to start showing the signs of hypothermia (i.e. being fatigued). But if we consider the damage dealt by a blizzard the same type as that dealt by magical cold (i.e. a cone of frost), the 1d6 damage per hour / 10 minutes / minute (depending of how severe the climate is) would never bypass her 7 points of cold resistance.

EDIT: one last thing. As I built her, I pictured her Attached drawback as referring to her Holy symbol, a rather crude yet cherished family heirloom passed down from generation to generation and dating back to before the Winter War.

OR, I'm actually quite amenable to the idea of the GM choosing it for me; I'd be intrigued to see what he comes up with.


I'm good with it being a holy symbol. Sounds like a very precious family heirloom.


I removed the journal from Nathara's inventory and got me a cold weather outfit instead. I was considering to replace the chain shirt with studded leather armour to do more changes, but could not bring myself to it - I rather picture her wearing a metal armour.


I believe my submission is complete, please let me know if there is anything missing! I'm very excited for the opportunity, thanks!


I believe that covers everything. Looks like a good submission.


Just finished up the last of my submission, I may add/change some of the fluff but everything should be complete, also for Feuerrabe's list Evelyn is planned to be an archmage.


Updated. So, finally some direct competition on the archmage position. And two more days to go.

Application List for The Faceless GM's "Irrisen: The Realm of Winter" as Google Sheets Document

@Tiferet:
Well, multiple conversations can get tricky, but it's mostly a thing of management. I've had threads with multiple separate conversations in a single one post in different time lines and that is not a problem, if managed and separated clearly. We used a wiki on wikia.com to keep track of the different time lines. I must say, I actually enjoy this.

Should we both be selected I would very much like to enter the starting scene together and I wouldn't mind if we you would assume I am with you, should you get to post first, unless the situation makes it impossible. (i.e. not in case our characters enter the game by being waked in their beds)

I suppose it would be wiser with such details until we know what the situation is... otherwise one makes a lot plans for naught... but the anticipation is killing me. :D


Always somewhat galling to see good submissions competing for the same spot.

@Feuerrabe:
I too had my share of multiple conversations going on on different time-lines and I also found them manageable and enjoyable once properly compartmentalized. Obviously this is an exclusively PbP issue, but the greatest struggle I had with them is when they all happen to take place in the same time-line (i.e. usually upon the PCs initially meeting each others). With 6 people = 15 potential interactions around, the causal nexus between posts sometimes became a tangled mess to unravel, with people reacting to the same events at irreconcilable moments in their conversations. Two-stage introductions tend to ameliorate this phenomenon in my experience, with – say – three two-people groups interacting in a far more linear way than just 6 individuals. The downside of it is that it might lead to some sort of initial party granularization, but it usually isn't a problem if every player is mature enough not to dabble in intra-party bickering, as it looks to be the case at a perfunctory glance of the various submissions coming in.

As for entering the scene, GMs sometimes allow a day or two of free role-playing / PCs' introductions before kicking things into action. Let's hope and see!


Faceless DM, I'd like to introduce you to Baldin Raemurden, a young ulfen skald and irrisen native, ready to serve his people and the jidwiga (in that order).

@Tiferet:
Great character. Sadly we are in direct competition for the Mythic Guardian slot. I could see our characters becoming fast friends. Too bad Faceless wouldn't allow two Guardians in the same party. Good luck to you all the same.


@Feuerrabe: Maybe not so much direct competition from her as you think :P As a dual-pathed character, you might fit better with us as a Champion/Archmage... to which, there is no mechanical difference ;)

Sadly, dual-path doesn't do much for Mouse. Trickster is so chock full of amazing and fun stuff, that in addition to taking up some universal traits, I'm actually burning mythic feats on more powers. And can't afford all the stuff I kinda want for her!


Quick note, as a swashbuckler I am more than capable at several paths. So while I like trickster, if that slot ends up being taken I can go another path.


@TheWaskally:
Thank you, and likewise. Luckily, I'm aiming for Marshal, not Guardian ;)

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