The Faceless GM's Irrisen: The Realm of Winter Campaign (Inactive)

Game Master kamenhero25


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Universal Buffs: Nothing right now

Yeah. I would have gotten too it earlier today, but I have midterm exams and just got back from classes.


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Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

Will Eirikr be able to flank the mantis with Ashen on his turn?


Universal Buffs: Nothing right now

You should be able to.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

Since I'm guessing we're about to be in a town again, could I perhaps make a suggestion or two? Could we put an RL clock on how long we spend in town and maybe abstract out things like buying supplies to the discussion thread? We spent a month and a half in Heldren last time and I don't think we really did a month and a half of things there.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

I'm actually going to go with Fleet Charge over Surprise Strike if that's alright. Surprise Strike is really nice for a rogue, but as long as I can get flanking, I can reliably not need it.


Universal Buffs: Nothing right now

That's fine.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

I'm all for just jotting down a bunch of bullet points of things to buy / sell / do and simply have Faceless summarize the results... No need to role-play through every mundane detail. If possible, having a list of available merchandise up in the Discussion thread would speed up things considerably (though I guess the locals won't be quite as friendly, so perhaps we'll need to pass some Diplomacy checks before we do business?).

Then again, this might depend on what we find in the village. Heldren was simply a starting point – not too many adventures to be had there. Might be there's going to be more things to do this time. I assume next step is going to find the source of the Portal?

We also promised Vosi to look for his shard in the Witch's tower (I have a feeling these last two destinations are going to be one and the same thing).


Universal Buffs: Nothing right now

That's fine by me.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

Even though we don't know the value of the spear, I'm guessing Eirikr's already using more than his share of the wealth at this point. There's not really anything he needs though so it's ok. My two suggestions would be a wand of cure light wounds and local clothing so we blend in better.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

I was about to suggest it – once we have some downtime Tiferet can scribe a bunch of CLW scrolls – would be even cheaper than buying a wand and not subject to availability. What think you?


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

That's fine by me as well. Anything that makes it so we don't have to burn spell slots on healing is good.


HPs: 35; AC: 13 |Touch 11, FF 12; CMD: 12; Init: +1

Long, long, busy day. I will try to catch up as I can tomorrow - or today as the case apparently is as I glance at my clock. geesh.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

If there's nothing more to discover about the Portal (and if all the stuffing things into it doesn't seem to be making much difference), I'm okay for walking down the hill with Lily and skipping to the next scene...


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

I'm find with moving on as well


Universal Buffs: Nothing right now

Once one more person is ready to go, I'll move us on.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Oh, I was under the impression that there is indeed nothing we can do about the portal and I didn't want to delay the game over this. It was not my intention to cut anyone off.

I might engage in the conversation at some later point; last night I had trouble with accessing paizo.com which is why I posted so little and I am at work at the moment.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

I'm basically always good for a scene transition. Worst case scenario I keep doing something small in spoilers or tell you 'I don't want to go!' (I just made myself sad.)

I will almost always try to keep the roleplay ball in the air, though. :)


HPs: 35; AC: 13 |Touch 11, FF 12; CMD: 12; Init: +1

Ugh. The old "am I going say too much and give us away, did I say too little and miss something?" quandry. Sometimes it can be refreshing to play dense characters. lol


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

I'd like to probe whether she'd be interested in information regarding the Black Rider whereabouts should we catch glimpse of him, or better yet ask her who we could relay such information to if we find ourselves unable to track her down (this in order to push her to give her contact away).

Would this require an additional, separate Bluff check? I'm loath to push our luck, but playing the part of clueless wayfarers who would gladly earn some coins might just work, considering how well we set up the act. What do you guys think? Perhaps piling up 'aid another' actions? Or simply leaving it to Eve, who's surely better than Tiferet at such things?


HPs: 35; AC: 13 |Touch 11, FF 12; CMD: 12; Init: +1

I too am wary of pushing our luck, but I like the idea... and it seems like a reasonable response for 'we travelers' to have, given the bard was the one to bring the topic up. Knowing the name of at least one party loyal to Elvanna would be beneficial.

Eve would be our best bet if it comes down to a bluff check, but she has also been silent thus far. Not that this necessarily matters. If it is being done 'for coin' it might be best if it isnt brought up by Morgraine, who being Jadwiga should be at least comfortable financially already (or so I would assume). I am also fine with aid another, on whomever broaches the offer.


Female Human Mesmerist 3, AC/FF/T 16/13/13, Initiative +3, HP 23/33 CMD: 14

I can have Eve ask whatever you'd like with bluff, just want her to ask about the black rider or something else?


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision
Morgraine wrote:

I too am wary of pushing our luck, but I like the idea... and it seems like a reasonable response for 'we travelers' to have, given the bard was the one to bring the topic up. Knowing the name of at least one party loyal to Elvanna would be beneficial.

Eve would be our best bet if it comes down to a bluff check, but she has also been silent thus far. Not that this necessarily matters. If it is being done 'for coin' it might be best if it isn't brought up by Morgraine, who being Jadwiga should be at least comfortable financially already (or so I would assume). I am also fine with aid another, on whomever broaches the offer.

Exactly. This why I was asking if it required a Bluff check: if she bought our 'just travellers' act, such an answer would be quite natural and shouldn't arouse too much suspicion.

Morgraine has played the part of the aloof noblewoman perfectly, and I agree it would be out of character for her to be scrounging money (but perhaps she wants to curry favour with the Elvannas, whose power's expiry date seems to have now been prolonged indefinitely?). I wrote my suggestion from Tiferet's 'mercenary' perspective :)

@Eve: if you want, you could ask the Forlarren who you could relate any information you might happen to stumble upon to... As a merchant, it would be just business to you, and if the Jadwigas are still looking for the Black Rider, they'd figure expanding their information network wouldn't hurt them. You might sugar the pill by offering to drop her name to whomever we would supposedly end up talking to, so as to make it look like she was the one to recruit us.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

If you want to ask the questions yourself, Tiferet, there's a case to be made that this would be a diplomacy check, since she already appears to have bought our cover stories. Bumping up her attitude towards us would probably be a good idea regardless.

edit: And Eirikr can cast Enhanced Diplomacy on anyone who wants to make a diplomacy roll


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Good point.

I'll wait for Faceless to chime in and suggest the more appropriate roll (I'm also leaning toward Diplo).


Universal Buffs: Nothing right now

Jadwiga are never poor. But she does seem to have bought your travelers act well enough.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Jadwiga are almost universally greedy, however. :) (Or so I assume. :P)


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

I don't really have anything to add at this point. In general, Eirikr has ended up less talky than I intended him to be when I wrote him up, and I can't really figure out anything for him to say to Mierul specifically.


HPs: 35; AC: 13 |Touch 11, FF 12; CMD: 12; Init: +1

Ditto. I don't have anything further - or at least not that I think would be prudent at this point anyway. :)


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

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R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Similar. Inire doesn't trust the woman because she just happens to be looking for the person that we just happened to meet, with no mention of the others. And this with us being in northern Irrisen (when the only information on the black rider that I have being that he rode south :p), its just too coincidental that she's asking only about the one rider who wasn't already stated to be dead.

And there's just no tactful way to get that across without being in her face with it, and sharing far too much.

Which is extra unfortunate, given that if Inire didn't have cause to distrust her due to actions, she'd likely ask for a story about the riders. :p


Universal Buffs: Nothing right now

I'm ready. I just had a busy day and didn't get to updating yesterday. I'll get to that and move us on. Sorry for the wait.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

You're good! It might be tabletop night for me, though, so I may or may not be helpful!


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Tongue of the Land (Su): Animals, elementals, fey, and plants are magically able to understand you when you speak Druidic, as if you were using speak with animals or tongues. If speaking to creatures of different types at the same time, you can allow all of them to understand you or speak understandably to just one type at a time. For example, if speaking to a group of animals and fey, you can make yourself understandable to all of them, just to the animals, or just to the fey.

Totally worth taking if it didn't have that pesky 'when you speak Druidic' portion. :P

What's odd is that it doesn't say they can talk back.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

I'll just have Ashen put skill ranks in Linguistics next level, lol


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

I am gonna post something within the next 7 hours.


HPs: 35; AC: 13 |Touch 11, FF 12; CMD: 12; Init: +1

Me too. I'll try to post something tonight (it's morning here). Has been an extremely busy few days.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Alright... shopping list.

From her own inventory list Nathara can only sell her original longsword, as painful as that is, since it was her very "own" longsword.

I do have an alchemist's fire on my inventory list of which I am not sure whether it should really be there...

However, we are at a point in the game where it starts to become highly advisable to have magic arms and armour and things like that. I doubt we get much here, but who knows, maybe a handful of items are for sale. I would have gone straight to the shop with Nathara, but she is not the best in appraising or negotiating.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Re:Alchemist's Fire, this list tries to keep track of the party's possessions, so as long as we have 5 in total, we shouldn't be too concerned about how many vials each one of us individually has (except in combat, of course).

Dunno about magic items, but ABP probably puts a spanner or two in how the normal magic items / level progression is supposed to work. For instance, if someone buys a spell storing longsword, she wouldn't be able to confer it a +1 attunement bonus next level.


Universal Buffs: Nothing right now

I'm going to be honest. You're not really going to be getting a lot of magic items here. This village is tiny and poor. They have I think one magic item in town total.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Is it a Stone of Endless Porridge? :)


Universal Buffs: Nothing right now

I think it's a +1 Arrow-Catching Light Wooden Shield.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

A shame. Every small village in hostile territory could use a stone of endless porridge.


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[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3
The Faceless GM wrote:
I think it's a +1 Arrow-Catching Light Wooden Shield.

And they are using it to cheat at the shooting range?


Universal Buffs: Nothing right now

Hey guys. I wanted to ask if anyone would be interested in playing in a bit of a different style game. I'm looking at getting a Savage Worlds game started using the Deadlands: Hell on Earth setting. So it would basically be an old fashion Cowboys and Indians type game. Except it's also in the post-Apocalypse and there's magic. It's kind of complicated.

I'd like to play with people that I know are reliable and fun to game with, so if I get enough interest from my friends, I won't need to go to open recruitment. Right now I have two friends at home who are interested.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

I don't really know anything about the Savage Worlds system... but old-west stuff isn't something I'm normally into, regardless. The other two parts make it a bit better, though. :P

I'm not sure I'd be a good fit for it, regardless. :)


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

If the canvassing dogs for information isn't going to go anywhere I can drop it, I don't want to unnecessarily delay the game; I just remembered that Eirikr can talk to them and it seemed like a good way to get more involved.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Would you like for me to ask my reliable, fun forum friends if they're interested in your campaign? :)


Universal Buffs: Nothing right now

I put up a recruitment, so if you want to mention it, I wouldn't mind.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Most of my 'good player' friends don't have the time for a new system. :( Sorry!

On the topic of this game, though. At level 7, Inire gains Bardic Performance! Her level is treated as being 4 lower for benefits. No problem! All of the performance benefits are at -4 levels, in fact.

So, my question is (and as the player, I'm pro-me :p), once Inire is level 11 and counts as a level 7 bard for Inspire Courage, will she be able to begin a bardic performance as a move action? Similarly, at level 17 (Bard '13'), will she be able to begin a performance as a swift action?


Universal Buffs: Nothing right now

Yes

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