
Jadwiga Elsa Harcatha |

Traveling all day tomorrow, I'll try and get a post up tomorrow night.

Jadwiga Elsa Harcatha |

At a conference all day today, probably nothing from me again until tomorrow.

Jadwiga Elsa Harcatha |

Hey guys, beginning tomorrow I'll be in Mexico celebrating my 10 year anniversary. I should have access to Wifi and a laptop for posting daily, but if I slip up you know why.

Jadwiga Elsa Harcatha |

I'll be travelling home all day tomorrow and so might or might not be able to make a post (depending on the airport wifi in Cancun). Everything should be back to normal Friday.

GM Chyro |

The +2 are consecutive DC increases in a round, instead of 1 high check being enough vs multiple foes.

Jadwiga Elsa Harcatha |

One more reason to prefer the 5E rules... less annoying d20 rolls.

Jadwiga Elsa Harcatha |

Correct, I prefer rolling fewer dice per action and streamlining play.
Seriously though, the more I play PF and find things like this in the ruleset, the more I really like the 5E rules.

Orland Basch |

I follow the same side of logic that people like the game for different reasons. People who like less complicated games play 5E and 4E, those who like more complicated games play PF and other such derivatives. PF is relatively simple but those also tend to be the strongest classes with casting. I like a certain level of rolls and complexity that rewards all those fiddly bits working together.
Its really a comfort level of intricacy. For what its worth, mathwise 5E is levels 1-10 stretched over 20 levels.

Jadwiga Elsa Harcatha |

It isn't just that, Pathfinder is a game about what you "can't" do without specializing or taking this feat or that feat. Basically 5E begins with the premise that you can do anything, anything at all.
Wanna grab that guy and headbutt him, sure make a STR roll. Wanna swing from the chandelier, sure make a DEX roll. Wait, there's grease on the rope so you have disadvantage.
Simple rules. No need to make things overly complex or make the math take half the night.
Case in point, character creation. I literally require a spreadsheet to make a PF character higher than say...level 5. And it still takes at least an hour, same thing for building a statblock for an enemy or an NPC

Grint Mavric |

Sorry guys, for not having posted for over a week. i should have posted that I would have limited access, but I forgot in the hurry to depart.
As of my lack of posts, without going into too many details, I've just made a big decision in my life and not all responses are good and I'm struggling somewhat to cope atm with the reactions. My head wasn't at the paizo forums for a while.
I'll post a gameplay post when I get home and my posting rate will pick up from there.

nilesr |

Hey guys bear with me. We are currently experiencing a major flood event here in Louisiana.
-Posted with Wayfinder

GM Chyro |

I heard, take care man, i hope things will be okay.

nilesr |

My house is ok. We are all safe, but we are stuck inside and have been since friday. All the roads in and out of my area have several feet of water on them. My satellite Internet had about a foot of water on it for about 24 hours and isn't working so I'm stuck on the phone for internet.
-Posted with Wayfinder

GM Niles |

Hey guys, I just got off the phone with my First Sergeant and I’m getting activated to respond to the flood in my home state of Louisiana. I don’t really know how long I’ll be out, I hope not too long. I’ll have my phone so I *might* be able to post. I’m really sorry for the delay and I’ll get back into posting asap. Thanks, Niles

GM Chyro |

What's the plan going to look like?
You've got means for deception and/or distraction, what'll it be?

Father Burdock |

I think we go to the edge of the duergar darkvision radius (I think about 120'), then use the talisman to create the illusion of something to hopefully pull some of the duergar out so we can ambush them piecemeal.
As for the illusion, my best idea is two dead humans in adventuring gear so we can have a light on a rock with the illusion; this'll give Sivar, Grint, and Elsa the illumination they need to fight while also being the impetus to get the duergar's attention.
Either that or we summon a large dragon over the stronghold and charge in while the duergar are confused as to what they are seeing :P
Sorry this is taking so long GM. This kinda thing is not my forte and given how the last one went, I guess I'm being extra cautious.
So if no one has anything else, I'm going for dead adventurers decoy.

GM Chyro |

Silent image is of a single thing. Other than that, sounds like a plan to me.

Sivar Soulscar |

Or a big worm of some type, something that's not expected to make noise, but will have to be dealt with as it will crawl in there and cause truble

GM Chyro |

Silent image has a range of 400 feet.
It'll be enough to project from a distance.
Now if there is a consensus about what you're going to put near them, or in their midst, i can make the appropriate map.

Father Burdock |

I guess I'm in favor of Sivar's suggestion, worm would be something they have to deal with and defense is probably easier to play off of than duergar greed :P
So we stay about 130 feet out, create worm illusion, then ambush when they come in.

GM Chyro |

One last question, how close to the guards do you want the worm illusion to be?
Atm, the quartet would be way west, and you guys 130 feet east of them.

Father Burdock |

I am thinking no less than 100 feet away, maybe 110. That'll leave them in at least concealment with from a torch, or normal vision if a light source gets within 10' of them. Mostly because we need Grint and Elsa's initial volley to strike hard.
I'm willing to open up with a light and moving in to illuminate the area.

Orland Basch |

There is no way that option will work described in the gameplay.
We would be caught much further away assuming they had as low as a +5. Orland is not specialized in it, Burdock is wearing Fullplate, and I think Sivar Breastplate or worse. Now Perhaps Grint or Elsa MIGHT get closer... but then none of the frontliners are.. Also Sivar is Large. IE if there are any people on the fort.. they likely see him now.
So we need to come up with a plan that does well or GM you need to say screw it and assume they see us and roll the party right into it. Those are our options unless someone has magical ways to solve this.

GM Chyro |

Whether it would work or not, is up to the rolls.
It's proposed as a potential alternative, to casting enlarge person and charge, but that's all up to you.
And if i'd go, as you say, 'screw it', and place you all near the wall,
there'd be an alerted duergar patrol on the walls...not to mention the outer forces are alerted.
Especially since you guys approach, and not the four sentries.
Still, an enlarged person angrily storming the gates has a flair to it.

Grint Mavric |

Basically, we're trying to assault a fortress with the five of us, no siege weapons or ways to get into the fortress itself other than trying to pound on the gates. We can't get a benefit of cover of night and our ranged combatatants have a 50% miss chance to not kill the guards and alert the whole fortress.
So a full assault is nuts, plain and simple. No other plan than to either leave, which is always an option, or sit and wait out the next patrol to come at us to whittle them down.

GM Chyro |

^
^
You didn't expect me to not provide a window of opportunity, did you?
On the other hand, i have an idea for something, but that requires a visit to the quarry.

Jadwiga Elsa Harcatha |

Or, you could have taken Elsa's recommendation seriously. She meant it afterall.