The Enemy Within And Other Tales Of Mud, Blood And Mutation

Game Master Zombieneighbours

In which a band of vagabonds and rogues save the empire from the machinations of Tzeentch, the Changer of the Ways.


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This is the discussion thread for The Enemy Within and other tales of mud, blood and mutation.

Here you will find character creation guidelines, links media such as hand outs and music, as well as all sort of discussion about the campaign. enjoy, and please use responsibly.


Character Creation.

There are two options for characters. Please read it all, before getting stuck in.

1. Pre-gen

If your not familiar with with 2nd edition Warhammer Fantasy Roleplay, don't want to go through character creation process, and/or do not have a copy of the core rulebook, then there are a number of Pre-gen characters included at the end of this post. They are skeleton characters, containing only game statistics, a name and one 'hook' such as a distinguishing feature, for you to build a full character around.

2. Do it your self

If your have the rules, and want make yourself a character, that I great. We will be using a slight variation on the core, as we will be using the Party Role and Provincial Features (also found in Sigmar's Heirs) optional rules from the careers compendium.

So if your playing a human, you will want to either select or roll (your choice) your province of origin, and apply the provinces features, rather than the core human racial features.

Once you have rolled your attributes, you'll want to think about Party Role. The options are Academics, Commoners, Criminals, Rangers and Warriors

Academics generally have access to a number of the rarer skills, and most of the magic using professions are within this role. Perhaps most importantly, many academic professions are literate.

Commoners broad generalists with a range of social and trade skills. If you want your small but vicious dog, this is your one and only chance.

Criminal professions tend towards social and stealth skills, along with slightly more combat proficiency than commoners.

Ranger professions provide wilderness and spelunking skills, often with a touch of combat skill.

Warriors are the fighting men and woman of the empire, from town watchmen to pitfighters, these professions set you up for a fight.

A quick word about races

The Warhammer world is not like DnD. Before making a non-human character, as your self, if you really want to do it.

Racism is the norm. even the Dwarves, humanities longest standing and greatest ally is utterly misunderstood by the common man, and sometimes even down right hated, halfling are seen as dirty, thieving subhuman creatures, while elves are seen as distant, arrogant and dangerous.

Moreover there is at least some bases in fact for humanities dislike of these races. The Dwarves are surly, proud and bear grudges personal for longer than most humans live, while as a race they have a genocidal hatred for other species, and so tide to their honour that it can drive them to suicidal death quests in search of glorious battle.

The High Elves are a dying race who see every one else as inferior, consider it their right and duty to interfere in the affairs of others, have been involved in a brutal civil war long than humanity has had a history.

Wood elves are genocidal, xenophobic, child kidnappers.

And halflings are near universally gluttons, and often involved in crime

There is rich role-playing opportunity in all of the races, but successfully playing a non-human in Warhammer is a challenging and possibly even harrowing experience. Be sure its what you want.

A quick word about optimisation

The iconic heroes of Warhammer Fantasy Roleplay have never been powerful wizards, or worlds greatest swordsman. Rather it has been professions such as the Rat catcher with it's small but vicious dog that have always been at the heart of this game.

The truth is that competence as a hero is in many way anti-thematic in a campaign such as this. So where ever you stand on the debate about optimisation please trust me on this, and while creating your character, give more consideration to where an advance fits to make the character interesting, than where the advance fits to make the character 'better'.

Who gets to play

I will be taking a max of five player through this campaign. It is looking like their will be more interest than slots. As such I will be have to thin the herd at some point. Characters with strong back stories, and players who have not played TEW before are the most likely to make it into the campaign. Ofcause, with enough interest, I might be able to run a second campaign, but we better wait and see on that :D


Quick question. Are careers only to be from the Core book, or can we use the Career Compendium as well?

Not a big deal, but it might help narrow my choices.

Thanks!


Human Character Creation Template

WS 2d10 + 20 ⇒ (2, 9) + 20 = 31
BS 2d10 + 20 ⇒ (6, 4) + 20 = 30
S 2d10 + 20 ⇒ (5, 8) + 20 = 33
T 2d10 + 20 ⇒ (1, 7) + 20 = 28
Ag 2d10 + 20 ⇒ (1, 1) + 20 = 22
Int 2d10 + 20 ⇒ (1, 10) + 20 = 31
Wp 2d10 + 20 ⇒ (6, 3) + 20 = 29
Fel 2d10 + 20 ⇒ (1, 9) + 20 = 30
W 1d10 ⇒ 5
FP 1d10 ⇒ 7

Talent 1d100 ⇒ 23
Career 1d100 ⇒ 91
Gold 2d10 ⇒ (1, 7) = 8


Elf Character Creation Template

WS 2d10 + 20 ⇒ (7, 5) + 20 = 32
BS 2d10 + 30 ⇒ (6, 10) + 30 = 46
S 2d10 + 20 ⇒ (10, 3) + 20 = 33
T 2d10 + 20 ⇒ (9, 6) + 20 = 35
Ag 2d10 + 20 ⇒ (3, 8) + 20 = 31
Int 2d10 + 30 ⇒ (7, 1) + 30 = 38
Wp 2d10 + 20 ⇒ (7, 9) + 20 = 36
Fel 2d10 + 20 ⇒ (2, 8) + 20 = 30
W 1d10 ⇒ 8
FP 1d10 ⇒ 6

Career 1d100 ⇒ 77
Gold 2d10 ⇒ (10, 6) = 16


Dwarf Character Creation Template

WS 2d10 + 30 ⇒ (7, 5) + 30 = 42
BS 2d10 + 20 ⇒ (10, 10) + 20 = 40
S 2d10 + 20 ⇒ (2, 2) + 20 = 24
T 2d10 + 30 ⇒ (2, 9) + 30 = 41
Ag 2d10 + 10 ⇒ (6, 4) + 10 = 20
Int 2d10 + 20 ⇒ (2, 8) + 20 = 30
Wp 2d10 + 20 ⇒ (7, 1) + 20 = 28
Fel 2d10 + 10 ⇒ (8, 9) + 10 = 27
W 1d10 ⇒ 3
FP 1d10 ⇒ 2

Career 1d100 ⇒ 62
Gold 2d10 ⇒ (2, 3) = 5


Halfling Character Creation Template

WS 2d10 + 10 ⇒ (3, 5) + 10 = 18
BS 2d10 + 30 ⇒ (5, 3) + 30 = 38
S 2d10 + 10 ⇒ (3, 4) + 10 = 17
T 2d10 + 10 ⇒ (5, 9) + 10 = 24
Ag 2d10 + 30 ⇒ (4, 1) + 30 = 35
Int 2d10 + 20 ⇒ (7, 1) + 20 = 28
Wp 2d10 + 20 ⇒ (7, 2) + 20 = 29
Fel 2d10 + 30 ⇒ (4, 5) + 30 = 39
W 1d10 ⇒ 8
FP 1d10 ⇒ 8

Talent 1d100 ⇒ 20
Career 1d100 ⇒ 9
Gold 2d10 ⇒ (6, 10) = 16


Pre-gen 1

Dieter Stein; the unusually large and bright peasant
Career: Peasant
Race: Human

WS 28
BS 30
S 39
T 40* (35)
Ag 33
Int 35
Wp 36 (31 + 5 from cool headed)
Fel 26
W 13 (12 + 1[hardy])
FP 2

Talents: Acute Hearing,Cool Headed, Hardy, Flee!

Skills: Animal Care, Swim, Charm Animal, Common Knowledge (the Empire), Concealment, Drive, Performance (Singer), Outdoors survival, Set Traps, Speak Language (Reikspiel), Silent Move, Trade (Farmer).

Special Rules: You gain a +10% bonus on Common Knowledge (the
Empire) Tests that deal with your home province of Wissenland.

Trappings: Quarter staff, Hatchet(hand weapon), Leather flask, common cloths, a dagger,sling bag containing a blanket, wooden tankard, and wooden cutlery set. A purse containing 11 Gold crowns in assorted coins.

Pre-gen 2

Alexa (Lucky) Kaufmann; The scandalously female student
Career: Student
Race: Human

WS 37
BS 26
S 31
T 25
Ag 33
Int 37 (32 + 5 from savvy)
Wp 34
Fel 43* (33 + 5 from suave)
W 13
FP 2

Talent: Ettiquette, Luck, Savvy, Suave, Super numerate,

Skills: Academic Knowledge (Mathematics), Academic Knowledge (demonology) Charm, Common Knowledge (the Empire), Gossip, Perception, Read/Write, Search, Speak Language (classical), Speak Language (Reikspiel) +10%,

Trappings: Rudulf Manzinner's Collectioned notes upon the numerological practices of araby(book), Detwiller'sWhat is questionable known of those beyond, Tilian Arming Sword (hand weapon), Writing Kit, Common Cloths, a dagger, sling bag containing a blanket, wooden tankard, and wooden cutlery set. A purse containing 5 Gold Crowns in assorted coins.

Special Rules: You gain a +10% bonus on Common Knowledge (the Empire)
Tests that deal with your home province of Reikland.


Male Daytona 500 DM / 12
Torillan wrote:

Quick question. Are careers only to be from the Core book, or can we use the Career Compendium as well?

Not a big deal, but it might help narrow my choices.

Thanks!

I second this question...and dot...


scranford wrote:
Torillan wrote:

Quick question. Are careers only to be from the Core book, or can we use the Career Compendium as well?

Not a big deal, but it might help narrow my choices.

Thanks!

I second this question...and dot...

" as we will be using the Party Role and Provincial Features (also found in Sigmar's Heirs) optional rules from the careers compendium."

:D


Zombieneighbours wrote:
scranford wrote:
Torillan wrote:

Quick question. Are careers only to be from the Core book, or can we use the Career Compendium as well?

Not a big deal, but it might help narrow my choices.

Thanks!

I second this question...and dot...

" as we will be using the Party Role and Provincial Features (also found in Sigmar's Heirs) optional rules from the careers compendium."

:D

I got that part, I was looking for a bit of clarification. Thanks!! ;-)


Torillan wrote:
Zombieneighbours wrote:
scranford wrote:
Torillan wrote:

Quick question. Are careers only to be from the Core book, or can we use the Career Compendium as well?

Not a big deal, but it might help narrow my choices.

Thanks!

I second this question...and dot...

" as we will be using the Party Role and Provincial Features (also found in Sigmar's Heirs) optional rules from the careers compendium."

:D

I got that part, I was looking for a bit of clarification. Thanks!! ;-)

Yes, careers from the careers compendium are availible but must come up via the roll.

Some careers are just not going to make much sense however, so be prepared to defend what a Carcassonne Shepherd is doing making their way from the east to Nuln.


Zombieneighbours wrote:


Yes, careers from the careers compendium are availible but must come up via the roll.

Some careers are just not going to make much sense however, so be prepared to defend what a Carcassonne Shepherd is doing making their way from the east to Nuln.

Thanks. I will post my rolls later tonight (I'm off to work now!)


I almost missed the boat here, lol. Glad the new PM works.

Rolls:

WS 2d10 ⇒ (2, 7) = 9
BS 2d10 ⇒ (5, 9) = 14
S 2d10 ⇒ (6, 5) = 11
T 2d10 ⇒ (10, 4) = 14
Ag 2d10 ⇒ (3, 10) = 13
Int 2d10 ⇒ (3, 7) = 10
Wp 2d10 ⇒ (9, 7) = 16
Fel 2d10 ⇒ (9, 7) = 16
W 1d10 ⇒ 1
FP 1d10 ⇒ 5

I am going to put some thought into what race I am going to hit this afternoon. Thanks for letting me know you were going to be running this

Sovereign Court

Dotting. Will get a full character up tonight or tomorrow. How many rolls do we get on the careers compendium? If I recall, you pick a category and roll three times in it?


Alexander Kilcoyne wrote:
Dotting. Will get a full character up tonight or tomorrow. How many rolls do we get on the careers compendium? If I recall, you pick a category and roll three times in it?

Its two rolls, as per normal.

It already lets you narrow down your options considerably, so additional rolls mores into the territory of "i might as well just let you pick" ;), given that the weird character you sometimes roll are part of the charm of the system, I am loathed to move to far in that direction.

Sovereign Court

Thats fine, I honestly just couldn't remember and don't have my books on hand right now. I very much enjoy the randomness of it all :)


Race: Human

WS 2d10 + 20 ⇒ (4, 4) + 20 = 28
BS 2d10 + 20 ⇒ (7, 6) + 20 = 33
S 2d10 + 20 ⇒ (5, 5) + 20 = 30
T 2d10 + 20 ⇒ (7, 3) + 20 = 30
Ag 2d10 + 20 ⇒ (8, 10) + 20 = 38
Int 2d10 + 20 ⇒ (2, 4) + 20 = 26 => i'd like to use shallaya's mercy on this bringing it to 31
Wp 2d10 + 20 ⇒ (4, 2) + 20 = 26
Fel 2d10 + 20 ⇒ (7, 4) + 20 = 31

Starting Wounds: 1d10 ⇒ 3
Starting Fate Points: 1d10 ⇒ 8

Talent 1d100 ⇒ 41 => night vision
Career 1d100 ⇒ 47, 1d100 ⇒ 48 => miner or noble. i had my heart set on entertainer but noble will work as well.
Gold 2d10 ⇒ (8, 7) = 15

I'll be back with a backstory. How long do i have to finalize the character?


Patrik Ström wrote:

Race: Human

WS 2d10+20
BS 2d10+20
S 2d10+20
T 2d10+20
Ag 2d10+20
Int 2d10+20 => i'd like to use shallaya's mercy on this bringing it to 31
Wp 2d10+20
Fel 2d10+20

Starting Wounds: 1d10
Starting Fate Points: 1d10

Talent 1d100 => night vision
Career 1d100, 1d100 => miner or noble. i had my heart set on entertainer but noble will work as well.
Gold 2d10

I'll be back with a backstory. How long do i have to finalize the character?

Hey Patrik,

One quick point. As we are using the career Compendium party role chart, your career rolls actually come out as Initiate, Farmer, Raconteur, hunter, or Mercenary.

Strictly you should select which role you want your character to fit with first, but since both your rolls would have resulted in the same out come for each of the roles, I am more than happy for you to select from between them, or opt for a re-roll, having selected a Party role.


Right, I'm at home with my trusted books. Let's roll.
I'm going with a human and would like to play a ranger, depending on the rolls.

WS 2d10 + 20 ⇒ (9, 7) + 20 = 36
BS 2d10 + 20 ⇒ (9, 10) + 20 = 39
S 2d10 + 20 ⇒ (2, 2) + 20 = 24
T 2d10 + 20 ⇒ (5, 6) + 20 = 31
Ag 2d10 + 20 ⇒ (5, 3) + 20 = 28
Int 2d10 + 20 ⇒ (5, 5) + 20 = 30
Wp 2d10 + 20 ⇒ (2, 6) + 20 = 28
Fel 2d10 + 20 ⇒ (9, 3) + 20 = 32
W 1d10 ⇒ 9
FP 1d10 ⇒ 3

Talent 1d100 ⇒ 29 (Lighting reflexes)
Career 1d100 ⇒ 42 (Ranger: Hunter)
Gold 2d10 ⇒ (6, 5) = 11

Well, that's pretty clear. Let's go for a hunter. I'll be using Sallya's mercy on my strength roll.
I still need to decide a few more things like talents/skill choices and come up with a background and the city/state I'm coming from.

So for the background, there's a second set of rolls: (let's go random all the way through)

spoilered for length:

Let's play a female character.
Height 5'1"+ 1d10 ⇒ 7"
Weight 1d100 ⇒ 30 = 145 pounds
Hair color 1d10 ⇒ 9 = Dark brown
Eye colour 1d10 ⇒ 2 = Grey blue
Distinguishing marks (2) 1d100 ⇒ 4 and 1d100 ⇒ 23 Pox marks and Earring
Number of siblings 1d10 ⇒ 6 = 3
Star sign 1d100 ⇒ 28 = Dragomas the Drake
Age 1d100 ⇒ 35 = 22
Birthplace 1d10 ⇒ 2 = Hochland
Type of settlement 1d10 ⇒ 2 Prosperous Town

And I'll find the name myself, thank you :-)

Now that I've got all the numbers, I'll let that stew a little to come back with a background.


Llaelian wrote:

Right, I'm at home with my trusted books. Let's roll.

I'm going with a human and would like to play a ranger, depending on the rolls.

WS 2d10 + 20
BS 2d10 + 20
S 2d10 + 20
T 2d10 + 20
Ag 2d10 + 20
Int 2d10 + 20
Wp 2d10 + 20
Fel 2d10 + 20
W 1d10
FP 1d10

Talent 1d100 (Lighting reflexes)
Career 1d100 (Ranger: Hunter)
Gold 2d10

Well, that's pretty clear. Let's go for a hunter. I'll be using Sallya's mercy on my strength roll.
I still need to decide a few more things like talents/skill choices and come up with a background and the city/state I'm coming from.

So for the background, there's a second set of rolls: (let's go random all the way through)
** spoiler omitted **

Now that I've got all the numbers, I'll let that stew a little to come back with a background.

Oh a hocklander with a very high BS, nice, and appropreate. Doing the maths, you could have a BS of 49 at start of play, and 59 within a few sessions. That is pretty scary.


Zombieneighbours wrote:


Hey Patrik,

One quick point. As we are using the career Compendium party role chart, your career rolls actually come out as Initiate, Farmer, Raconteur, hunter, or Mercenary.

Strictly you should select which role you want your character to fit with first, but since both your rolls would have resulted in the same out come for each of the roles, I am more than happy for you to select from between them, or opt for a re-roll, having selected a Party role.

D'oh, sorry. I missed that. I'd have to think about what to go for.

Sovereign Court

I can't find the "provinces features' you mentioned, can I get a page number? Have both Career Compendium and Sigmar's Heirs open.

Edit: Nvm got it.


Going Dwarf so do I just run with the Core book or does the career compendium apply to them also?


I am going with the warrior route if they do apply. I don't have Sigmar's Heirs or The career Compendium. so I will roll here and if you could, let me know what they come up as.

1d100 ⇒ 100 1d100 ⇒ 84


Bilbo Bang-Bang wrote:
Going Dwarf so do I just run with the Core book or does the career compendium apply to them also?

Yes it does Bilbo.

100 = watchman
84 = soldier

As a dwarf, you won't need sigmar's Heir.

You sandwiched troll slayer with those rolls, alas, a glorious death to wash away your shame shall not be yours.


Hahaha, so close, oh so close. I will look into those careers, but likely Soldier. Thank you,


I righty. I'm going to try a Human Academic (c'mon, priest of Ulric!)

WS 2d10 + 20 ⇒ (7, 6) + 20 = 33
BS 2d10 + 20 ⇒ (8, 10) + 20 = 38
S 2d10 + 20 ⇒ (9, 9) + 20 = 38
T 2d10 + 20 ⇒ (10, 8) + 20 = 38
Ag 2d10 + 20 ⇒ (10, 5) + 20 = 35
Int 2d10 + 20 ⇒ (3, 7) + 20 = 30
Wp 2d10 + 20 ⇒ (9, 6) + 20 = 35
Fel 2d10 + 20 ⇒ (6, 10) + 20 = 36
W 2d10 + 20 ⇒ (2, 6) + 20 = 28
FP 2d10 + 20 ⇒ (6, 9) + 20 = 35

Talent 1d100 ⇒ 88
Career 1d100 ⇒ 26 (Burgher), 1d100 ⇒ 16 (Apprentice Wizard)
Gold 2d10 ⇒ (6, 1) = 7

Looks like I'll go with Apprentice Wizard. Not too bright a fellow, but strong!


Haven't seen any elves yet
Here's my starter rolls :

Male Elf

WS 2d10 + 20 ⇒ (10, 6) + 20 = 36
BS 2d10 + 30 ⇒ (4, 10) + 30 = 44
S 2d10 + 20 ⇒ (2, 8) + 20 = 30
T 2d10 + 20 ⇒ (8, 1) + 20 = 29
Ag 2d10 + 30 ⇒ (1, 6) + 30 = 37 Using Sallya's mercy to bring this to 41
Int 2d10 + 20 ⇒ (5, 5) + 20 = 30
Wp 2d10 + 20 ⇒ (6, 7) + 20 = 33
Fel 2d10 + 20 ⇒ (8, 7) + 20 = 35

Attacks : 1
Wounds : 1d10 ⇒ 3
Fate Points : 1d10 ⇒ 4

Career 1d100 ⇒ 32 Kithband Warrior 1d100 ⇒ 47 Outlaw

Hmm.... some thinking to do on this..
Zombie, which would work best for your purposes ?
Oh just saw that Kithband warrior is restricted to woodland origin.
So I guess I'm an outlaw.

Gold 2d10 ⇒ (5, 5) = 10

Background:

Height 1d10 ⇒ 8 = 5'11''
Weight 1d100 ⇒ 46 = 125 lbs
Hair Colour 1d10 ⇒ 1 = copper
Eye Colour 1d10 ⇒ 5 = silver
# Siblings 1d10 ⇒ 5 = 0
Age 1d100 ⇒ 71 = 105
Birthplace 1d100 ⇒ 6 = City of Altdorf

More background to follow, as well a character sheet.


Torillan wrote:

I righty. I'm going to try a Human Academic (c'mon, priest of Ulric!)

WS 2d10 + 20
BS 2d10 + 20
S 2d10 + 20
T 2d10 + 20
Ag 2d10 + 20
Int 2d10 + 20
Wp 2d10 + 20
Fel 2d10 + 20
W 2d10 + 20
FP 2d10 + 20

Talent 1d100
Career 1d100 (Burgher), 1d100 (Apprentice Wizard)
Gold 2d10

Looks like I'll go with Apprentice Wizard. Not too bright a fellow, but strong!

Go for it Torillan, but do it with your eyes open. All magic is viewed with suspician in the empire. Membership of the collages will offer you some pretection in cities, but out in the wilds of the empire your wizardry might get the whole party burned as witches. Ofcause, the pay off for that is magic and witchsight, which are both very powerful tools.


Spazmodeus wrote:

Haven't seen any elves yet

Here's my starter rolls :

Male Elf

WS 2d10 + 20
BS 2d10 + 30
S 2d10 + 20
T 2d10 + 20
Ag 2d10 + 30 Using Sallya's mercy to bring this to 41
Int 2d10 + 20
Wp 2d10 + 20
Fel 2d10 +20

Attacks : 1
Wounds : 1d10
Fate Points : 1d10

Career 1d100 Kithband Warrior 1d100 Outlaw

Hmm.... some thinking to do on this..
Zombie, which would work best for your purposes ?
Oh just saw that Kithband warrior is restricted to woodland origin.
So I guess I'm an outlaw.

Gold 2d10

** spoiler omitted **

More background to follow, as well a character sheet.

Hey, it looks like you used the core books career system. Can you select from one of the following party roles, and I, or one of the other with the career's compendium will check the chart for you .

Academics generally have access to a number of the rarer skills, and most of the magic using professions are within this role. Perhaps most importantly, many academic professions are literate.

Commoners broad generalists with a range of social and trade skills. If you want your small but vicious dog, this is your one and only chance.

Criminal professions tend towards social and stealth skills, along with slightly more combat proficiency than commoners.

Ranger professions provide wilderness and spelunking skills, often with a touch of combat skill.

Warriors are the fighting men and woman of the empire, from town watchmen to pitfighters, these professions set you up for a fight.


OK.
Let's go with the Criminal party role.
What choices does that give me Zombie?


Male Daytona 500 DM / 12

It will probably be Friday before I can get access to my books. On a business trip. If that doesn't work, maybe I can go ahead and make my character, then if there is an opening I could join in.


Spazmodeus wrote:

OK.

Let's go with the Criminal party role.
What choices does that give me Zombie?

With an elf and criminal role, 32 is Raconteur and 47 is Rogue


Thanks , Llaelian.
I'll take a look after work.


Zombieneighbours wrote:


Go for it Torillan, but do it with your eyes open. All magic is viewed with suspician in the empire. Membership of the collages will offer you some pretection in cities, but out in the wilds of the empire your wizardry might get the whole party burned as witches. Ofcause, the pay off for that is magic and witchsight, which are both very powerful tools.

Understood. His Fel score is pretty good, and he is kinda tough, so I think he can hold his own. It'll force me into some good roleplaying tho!

I'll work on background this evening.

Also, I think for some reason I inadvertantly rolled a 2d10 for wounds. Here are separate new rolls for Wounds and Fate Points:

Wounds 1d10 ⇒ 8 = 12 wounds
Fate Points 1d10 ⇒ 9 = 3 FP


As tempting as this is i think i'm going to have to retract my application. I won't have the time to finish the character until monday and that should really be a sign that i will not be able to give the game the attention it deserves.

There seems to be plenty of interest to fill the spots anyhow. I hope you have a great game!


Just bought the Black Library's book "Dwarfs." Great set of novels so far. I am going with the Soldier route. I will have the sheet and background hammered out tonight.


Sorry to hear that Patrik. Please feel free to lurk. If your calendar opens up any, and their are any fatalities, then I am sure you'll be welcome to join us again.

Good, good, Bilbo. :D


Ok Rogue it is. Spent last night working up a char sheet.

Just a couple of questions, Zombie.
-Being from Aldorf, can I assume that most if not all equipment is available to me ?
-What armor system are we going to use? Basic or Advanced.
-The gold roll, is it a roll on a table ( couldn't find one ) or just sum up the dice for a total. Also, the rogue has 1-10 gc as part of his trappings. Is this in addition to starting gold?

That's all.
Hope to have a profile done for you this evening.


Spazmodeus wrote:

Ok Rogue it is. Spent last night working up a char sheet.

Just a couple of questions, Zombie.
-Being from Aldorf, can I assume that most if not all equipment is available to me ?
-What armor system are we going to use? Basic or Advanced.
-The gold roll, is it a roll on a table ( couldn't find one ) or just sum up the dice for a total. Also, the rogue has 1-10 gc as part of his trappings. Is this in addition to starting gold?

That's all.
Hope to have a profile done for you this evening.

1. If you can afford it, you can own it at character creation. Regardless of origin. Ofcause, you might want to consider things like a change of cloths, and savings for a room in an inn.

2. Advanced armour system.

3. It is the total, god from profession trappings adds to standard starting gold.


Sheet for review:

Dwarf (Soldier)

Core Scheme
WS 39
BS 34
S 31
T 44
Ag 23
Int 30
WP 36
Fel 26
A 2* Free advance point
W 11
SB 3
TB 4
M 3
Mag 0
IP 0
FP 2

Advance Scheme
WS+10
BS +10
Ag+10
A +1* Taken
W +2

Skills
Common Knowledge (Dwarfs), Speak Language (Khazalid, Reikspiel, Trade (Smith), Heal, Perception, Dodge Blow, Intimidate, Drive, Gamble

Talents
Dwarfcraft, Grudge-Born Fury, Nightvision, Resistance to Magic, Stout-Hearted, Sturdy, Quick Draw, Strike Mighty Blow, Weapon Group Specialist (Gunpowder), Strike to Injure, Mighty Shot

Trappings
Firearm and ten shots, Shield, Full Leather Armor, Uniform, Axe, Dagger, Cloak, clothes, Backpack, 2d10 ⇒ (9, 8) = 17 Gold


OK
Rolling for trappings gold: 1d10 ⇒ 8


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

Here is Katrina, Llaelian's character for review.
Katrina's stats/background are in the profile. I haven't included yet the description of the character and have not brought anything yet equipment wise. I'll complete that if I'm selected.


Here's Spazmodeus's Elf Rogue for initial approval. Let me know if I made any glaring mistakes. Still sorting out background and equipment.


I have to go to work now but I have been thinking of getting the rule book and maybe running a game of WFRP precisely because its not as heroic as D&D. I am potentially interested in playing. I just need to read the thread properly... :)

Can I be pencilled in for the game (will confirm tonight)?

Cheers!

Sovereign Court

I will quietly bow out too, i'd love to play but I think i'm too stretched as it is.


Hi guys, Sorry I have been a little quiet. I have had a training course, which has been taking it out of me a little.

Llaelian, your sheet looks pritty sound. The background is cool.

Spazmodius and Bilbo, you both also look fine at first glass, i look forwards to seeing your backgrounds.


Lightbulb's Human Warrior Character Creation Template

Spoiler:
WS 2d10 + 20 ⇒ (1, 2) + 20 = 23
BS 2d10 + 20 ⇒ (2, 10) + 20 = 32
S 2d10 + 20 ⇒ (1, 7) + 20 = 28
T 2d10 + 20 ⇒ (9, 7) + 20 = 36
Ag 2d10 + 20 ⇒ (6, 7) + 20 = 33
Int 2d10 + 20 ⇒ (1, 1) + 20 = 22
Wp 2d10 + 20 ⇒ (4, 5) + 20 = 29
Fel 2d10 + 20 ⇒ (7, 9) + 20 = 36
W 1d10 ⇒ 9 - 12 wounds
FP 1d10 ⇒ 9 - 3 fate points

Talent 1d100 ⇒ 59 - Resistance to Poison
Career 1d100 ⇒ 14 & 1d100 ⇒ 73
Gold 2d10 ⇒ (10, 6) = 16

Don't have to be a Warrior if the group could really do with something else. :)

Will do the rest tomorrow (assuming I can play of course).


Background:

Oathbound to defend all Dwarven interest, Harlgrum Ironbeard came to the Empire to serve in the with the Thunderers of Nuln. While he is loyal to the Empire, he far more loyal to the dwarves he serves with. At times this loyalty, echoed by the rest of the his dwarven regiment, is at odds with the rest of the Army, it is tolerated due to the skill his unit possesses. Often cut loose to accompany adventuring types, as both a way to keep an eye on their activities and support the Empire's interest in the destruction of small pockets of Chaos, Harlgrum is now on such a tasking.

Being a beardling of but 60 winters, Ironbeard is of an impetuous nature given to rash decisions and the will of older dwarves. Inspired by the deeds of Shieldbreakers and the glory of a good death sought by the Troll Slayers, Harlgrum's future looks uncertain in the Empire. While many dwarves have come to serve with distinction, others return to their mountain dwelling brethren. Ultimately, only time will tell what path the young stout one will follow. Till that time comes, Harlgrum continues to meet man, beast, and all things in between with a ready arquebus, axe, and shield while dreams of reclaiming dwarven holds play through his head.

I will create a profile if I am selected to join this crusade against the Ruinous Powers.

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