Svevenka

Quizzle's page

7 posts. Organized Play character for Apocalypso.


Full Name

Quizzle

Race

Quickling

Classes/Levels

Rogue 3

Gender

HP: 23/23 l DR5/iron | AC 17 | T 16 | FF 16 | CMD 16 | F +3 | R +11 | W +5 | Init +6| Per +8 (+13 traps)

Size

Small

Age

Adolescent

Alignment

CN

Deity

Calistria

Languages

Aklo, Common, Draconic, Sylvan, Undercommon

Strength 8
Dexterity 18
Constitution 10
Intelligence 18
Wisdom 10
Charisma 13

About Quizzle

Description Quizzle is a slight, blue-skinned, 2 1/2' blue fey creature. Even when still, she's always in motion. And when speaking, she often has to be reminded to slow down. When excited her speech can reach a high-pitched buzz.

She wears little but a rag dress and boots, with an odd collection of sparkling stones and feathers and items attached with twine.

Spoiler:
Background Amongst her cruel and anti-social people, Quizzle is considered strange. She has a fascination with travel, adventure, and other races. Like all quicklings, she adores treasure, especially in the form of sparkling gems and magical items. But she is often more interested in the devious games used to obtain them, then the treasure itself. This caused deep disappointment in her parents, who wondered why she couldn't simply kill for plunder like everyone else. Each parent blamed the other for some brownie or pixie heritage that distorted young Quizzle's mind.

Undeterred, Quizzle continued to follow other strange and unusual races and observe them. Often she played elaborate pranks to get them to abandon or surrender their treasure.

All of her wildest fantasies came to life, when she spied a dark-skinned elf for the first time (Jarlaxle?) She watched with delight as he wove the most intricate plots she had ever seen. Fascinated, she followed him to his underdark home, where she observed his dealings with the duergar (boring) the svirfneblin (delightful!) the illithid (ick!) and most exciting of all --the drow.

An ecstatic Quizzle had finally decided what to be when she grew up; a devious overlord of her own group of rogues, outcasts, and miscreants. But first, she had to learn more of the twisted races of the underdark, especially the drow. But where to start?

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SENSES
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Perception +8
Canny Observer +4 Perception, overhear conversations, find hidden/secret/concealed including doors and traps. (Rogue Talent)
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Trapfinding +1 +1 to find or disable traps.

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MOVEMENT
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Speed120 ft.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.(Rogue Talent)
Natural Invisibility (Su) A quickling is invisible when motionless. It loses this invisibility and remains visible for 1 round in any round in which it takes an action other than a free action.(Quickling Su)
Spring Attack You can move - attack - move when attacking with a melee weapon.
Supernatural Speed (Su) A quickling moves with incredible speed. Save for when it remains motionless (at which point it is invisible), the quickling's shape blurs and shimmers with this speed, granting it concealment (20% miss chance). In addition, this ability grants the q
Underfoot +4 Acrobatics to move past opponents withou AoO if they are larger than you. +2 to Mobility if the opponent is larger than you. (Rogue Feat)

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DEFENSE
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AC 17, touch 16, flat-footed 16. . (+4 Dex, +1 size, +1 natural, +1 dodge)
CMD 17
Damage Reduction (5/cold iron) You have Damage Reduction against all except Cold Iron attacks.
HP 23 (3d8+2d6)

Fort +3,
Ref +11,
Will +5

Defensive Abilities
Evasion (Ex): If you succeed at a Reflex save for half damage, you take none instead. (Quickling Feat)
Mobility +4 to AC against some attacks of opportunity.(Quickling Feat)
Natural Invisibility (Su) A quickling is invisible when motionless. It loses this invisibility and remains visible for 1 round in any round in which it takes an action other than a free action.(Quickling Su)
Supernatural Speed,
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.(Quickling Feat)
Underfoot +4 Acrobatics to move past opponents without AoO if they are larger than you. +2 to Mobility if the opponent is larger than you.

Weakness
Slow Susceptibility

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OFFENSE
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Initiative +6
. . Reactionary: You gain a +2 trait bonus on Initiative checks.

Melee
. . Masterwork Shortsword +10 (1d4-1/19-20/x2) and
. . Unarmed Strike +9 (1d2-1/20/x2)

Ranged
. . Sling +9 (1d3/20/x2)

Base Atk +4;
CMB +2;

Special Attacks
Blind-Fight Re-roll misses because of concealment, other benefits.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Weapon FinesseUse Dex modifier instead of Str for attack bonus with light weapon.

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FEATS, TRAITS, and ROGUE TALENTS
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Feats
Blind-Fight, (Rogue, 1st level)
Dodge, (Quickling)
Mobility +4 to AC against some attacks of opportunity. (Quickling)
Rogue Weapon Proficiencies,(Rogue)
Spring Attack You can move - attack - move when attacking with a melee weapon. (Quickling)
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed. (Quickling)
Underfoot +4 Acrobatics to move past opponents without AoO if they are larger than you. +2 to Mobility if the opponent is larger than you. (Rogue 3rd Level)
Weapon Finesse Use Dex modifier instead of Str modifier for attack bonus with light weapons.(Quickling)

Traits
Wealthy Dabbler Choose two 0-level spells - they become a 1/day spell-like ability for you.Message, Light
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Rogue Talents
Canny Observer+4 to Perception Checks to overhear conversations or to find secret/concealed objects, including doors, traps, etc.(Rogue)
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.(Quickling)
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.(Rogue)
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon. (Quickling)
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.(Rogue)
Trapfinding +1 +1 to find or disable traps.(Quickling)

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SKILLS and LANGUAGES
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Skills
Acrobatics +12,
. . (Jump +36-- Quickling, Ex)
Appraise +10,
Bluff +9,
Climb +4,
Craft (Traps) +10,
Diplomacy +7,
Disable Device +15,
Disguise +6,
Escape Artist +11,
Fly +6,
Intimidate +5,
Knowledge (Dungeoneering) +10,
Knowledge (Geography) +9,
Knowledge (Local) +9,
Knowledge (Nature) +9,
Perception +8,
. . Low-Light Vision: See twice as far as a human in low light, distinguishing color and detail.
. . Canny Observer: +4 Perception, overhear conversations, find hidden/secret/concealed including doors and traps. (Rogue Talent)
. . Trapfinding: +1 to find or disable traps.
Sense Motive +8,
Sleight of Hand +12,
Spellcraft +9,
Stealth +16,
Survival +2,
Swim +5,
Use Magic Device +9

Languages
Aklo,
Common,
Draconic,
Sylvan,
Undercommon

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GEAR
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Combat Gear
Masterwork Shortsword;
Sling;
Bullets, Sling (30),

Other Gear in Handy Haversack (24 @ 55.06 lbs)
Alchemist's Fire Flask,
Bedroll,
Caltrops,
Earplugs,
Fishhook,
Grappling Hook,
Loaded Dice, Superior,
Poison, Oil of Taggit,
Potion of Darkvision (5),
Rations, trail (per day) (7),
Rope, Spider Silk (50'),
Sneezing Powder (pouch),
Thieves' tools, masterwork,
Twine (50'),
Waterskin

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SPECIAL ABILITIES
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Canny Observer+4 to Perception Checks to overhear conversations or to find secret/concealed objects, including doors, traps, etc.
Damage Reduction (5/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC against some attacks of opportunity.
Natural Invisibility (Su) A quickling is invisible when motionless. It loses this invisibility and remains visible for 1 round in any round in which it takes an action other than a free action.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Slow Susceptibility (Ex) A quickling that succumbs to a slow effect loses its supernatural speed ability and is sickened as long as the effect persists. This sickened condition persists for 1 round after the slow effect ends.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Supernatural Speed (Su) A quickling moves with incredible speed. Save for when it remains motionless (at which point it is invisible), the quickling's shape blurs and shimmers with this speed, granting it concealment (20% miss chance). In addition, this ability grants the q
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 +1 to find or disable traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Underfoot +4 Acrobatics to move past opponents withou AoO if they are larger than you. +2 to Mobility if the opponent is larger than you.
Wealthy Dabbler Choose two 0-level spells - they become a 1/day spell-like ability for you.Message, Light