
Pavo "Fish" Krupt |

Will save: 1d20 + 2 - 3 ⇒ (17) + 2 - 3 = 16
"What, huh? Ahh, right." With Pavo's fascination with the babbling entities finally wearing off, and no where to run to, he dropped the bow in his hands and slid the shield of his back. With both hands, he tried to slam it into the nearest mass of darkness.
Shield Bash: 1d20 + 10 ⇒ (16) + 10 = 26
Bludgeoning, magic damage: 1d8 + 7 ⇒ (7) + 7 = 14
Woohoo, that may even with the southern one with cover.

Spitter Snagscale |

Maybe we should bot Leng this one time to keep things going?

Leng the Wanderer |

Leng shakes his head comically to clear the combination of confusion and disorientation from being bopped. Then he sets his whirling, flaming, howling chain back into motion. With his lips pressed grimly together he exhales hard through his nostrils with each whipping attack.
1. Kusarigama flurry: 1d20 + 7 ⇒ (6) + 7 = 13
2. Kusarigama flurry: 1d20 + 7 ⇒ (8) + 7 = 15
Should've just left me fascinated!

Spitter Snagscale |

You may have hit with the second attack. Most low-level incorporeal creatures do not have a high AC too usually.

DM Dickie |

Yes, the 15 did hit.
Leng damage: 1d3 + 5 + 1d6 ⇒ (1) + 5 + (5) = 11
Leng's other save: 1d20 + 7 ⇒ (14) + 7 = 21
Leng's safe from the fascination now.
Leng's weapon disrupts what's left of the allip before him. The other undead being continues to focus on the summoned ant, reaching out mindlessly to suck the life from the nearest foe.
Touch: 1d20 + 4 ⇒ (5) + 4 = 9
Damage if hit: 1d4 ⇒ 4 3 Wisdom damage
Everyone's up, let's see if I can get back to a normal posting rate, last few months have been super rough!

Leng the Wanderer |

1. Kusarigama flurry: 1d20 + 7 ⇒ (17) + 7 = 24
2. Kusarigama flurry: 1d20 + 7 ⇒ (10) + 7 = 17
Leng turns and gives the other monster the full brunt of his attacks.
1. Kusarigama damage: 1d6 + 5 + 1d6 ⇒ (4) + 5 + (1) = 10
2. Kusarigama damage: 1d6 + 5 + 1d6 ⇒ (2) + 5 + (3) = 10
Bludgeoning end of the kusarigama does 1d6 damage, not 1d3.

Spitter Snagscale |

Leng's post beat me by like 2 seconds! Moved Leng up on the map to get him in the 10ft range of his weapon for what it's worth.
Spitter blasts the last undead creature again...
Lightning Arc RTA + PBS: 1d20 + 7 ⇒ (9) + 7 = 16
Damage(Electricity)+PBS: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Then ducks back out of sight!
THe Ant with no target starts climbing the wall to get out of the way.

Pavo "Fish" Krupt |

Seeing Leng's weapon rip into the undead creatures, Pavo knew that Leng was better equipped to fight them than he was. He stepped in front of Leng to get closer to the creature but then ducked into the alcove, his shield up and interposed.
Aid Another to Leng's Attack Roll: 1d20 + 10 ⇒ (20) + 10 = 30
OF COURSE!

Wilfried Tugvod |

Seeing that all of his companions are back in the fight and the creature his spiritual weapon was engaging is gone. Wilfried sends it after the remaining undead. Then moving into the alcove room, ready to help or hit as needed.
Move action to command spirit weapon. Move action into room.
spirit weapon attack: 1d20 + 7 ⇒ (11) + 7 = 18
Spirit weapon damage: 1d8 + 1 ⇒ (7) + 1 = 8 Force effect
Round 3 of 5 for spiritual weapon

Spitter Snagscale |

With the wave of his hand and blue-white mist, Spitter dismisses the giant ants into the ether.
"The Pink-skins can thank Spitter for saving you later! We should find a place to hold up and rest. Some of you look like the walking dead."

Wilfried Tugvod |

Ending the spiritual weapon with a nod. Wilfired looks about the room. "Finally found a fight. Oh thanks little dragon."
Perception: 1d20 + 10 ⇒ (9) + 10 = 19
"Is anyone injured? Alas I can't remedy the touch of those things."

Spitter Snagscale |

If we rest Spitter can do a Heal check to improve even stat damage I think...otherwise I can memorize a couple of Lesser Restorations in the morning. But that will eat up my available 3rd level spells.

Wilfried Tugvod |

"Rest it is then. But not here. We should fallback to one of the rooms we've cleared. And that human druid might be able to lend us a spell or two. In the morning I will ask Our Lord in Iron for restorative spells."
Yeah me too on the lesser restoration. Can have some after rest.

DM Dickie |

Kell does have a single lesser restoration prepared ATM. He can prepare up to two more in the morning. I will roll the spell results below.
Lesser Restoration: 1d4 ⇒ 4
REC: 1d100 ⇒ 85
Nothing will challenge you overnight as long as you stick to a room that's fairly safe (honestly, now that the undead are gone, this or where the monk-mummy was are your best bets) nothing will mess with you. This time. Take a few posts to recover and let me know where you want to explore when you're ready.

Spitter Snagscale |

The mummy monk room is the best bet. It is hidden and the remainder of the idiots that work for the dragon still do not know its there I would think. Remember everyone heals 1 point overnight if they rest a full 8 hours. I'm going to try and double that. Who got the worse of the undead? Pavo? I was lucky to miss getting hit by putting the ants between me and them. Wilfried? Did you get hit? Will I need to memorize a lesser restoration?
Heal(Long-Term Care DC:15): 1d20 + 12 ⇒ (20) + 12 = 32

Spitter Snagscale |

He already got 4 Wis points from the GM (Kell the Druid) at at least 2 points from me resting. Do we need more for him? Looks like he only too 5 points of Wisdom damage. Anybody else take Wis damage?

Spitter Snagscale |

Then one night's 8 hour rest should get everyone back in shape and fully charged. I'm not going to change any of my spells for today then. If this kind of things happens again, then I will revisit that. Ready to move on then I think...back where we left off?

Wilfried Tugvod |

Swapping out Hold Person for a 2nd Spiritual Weapon. Since we haven't run into may 'humans' and the force weapon is good against everything. Otherwise ready to go. Yes I agree we return to the alcove room and continue.

DM Dickie |

When you are ready to go again you have a few options to explore. First would be the other half of the dormitory where you just fought the allips (around the corner), there is a door south of that location and a set of arched halls just below the door, and the stairs leading up back in the room with the statues Ren thought were people.

Spitter Snagscale |

Let's finish the dorm? I don't like half-exploring anything really.

DM Dickie |

The assumption is you rested at the hidden chamber where the monk-mummy waited patiently for someone like Leng to remediate their errors, so assume a full night's rest. I will update the map tonight.
The other side of the dorm looks similar to the first half; sleeping niches carved into the wall in an austere hall. At the end of the hall stands a stone staircase leading up.

Spitter Snagscale |

Not afraid of any more haunting spirits, Spitter treads light up the stairs ahead of the others.
Perception: 1d20 + 12 ⇒ (6) + 12 = 18
Stealth: 1d20 + 11 ⇒ (1) + 11 = 12

DM Dickie |

Spitter creeps up the stairs one flight to a twenty-by-twenty room with a door to the northwest and a narrow hallway to the south. The stairs continue up to another level. Nothing seems out of the ordinary, and things seem quiet.
I can switch the map if you want to keep exploring the second floor from this point. Most of the first floor has been checked out except the arched and rubble filled passage.

Wilfried Tugvod |

'Don't get to far ahead little dragon. You might get killed. And then I would have to go back to finding things to fight on my own. We should check out this rubble passage before we looks for fights upstairs."
The dwarf says as he hurries to keep up.

Spitter Snagscale |

Returning quickly, Spitter scowls at Pavo half-way back down the stairs.
"I was scouting ahead. Quietly. Not so much anymore."
He quickly describes what he found at the top of the stairs.
"Which way now pink-skins?"

Spitter Snagscale |

Spitter nods and waves his hand.
"Follow the rock-eater."

Spitter Snagscale |

"While I often prefer underground, we should finish exploring the upper levels first. No telling what may be lurking down there. Agreed?"

DM Dickie |

A fire consumed the chamber beyond the arched passages some time ago, accounting for the rubble from debris in the aftermath of the blaze. The room appears to have been smaller sleeping quarters as the haunted ones.

Wilfried Tugvod |

Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Nodding to the others and readying his crossbow Wilfried takes aim at one of the creatures. He forgoes any spellcasting gestures this time :)
Checking to see if the rest of the party is ready to attack as well. Once satisfied, he fires.
Crossbow attack: 1d20 + 4 ⇒ (1) + 4 = 5
The bolt snaps in half and falls to the ground.
The dreaded '1' strikes again

Spitter Snagscale |

Perception(Auto Detect?): 1d20 + 12 ⇒ (15) + 12 = 27
Cursing silently for walking into a nest of the bat-men, Spitter mutters Draconic magic and pulls light from the area and throws it at a group clustered on the ceiling as quickly as he can!
How man can I hit with the spell on a 10ft radius burst?
Damage/Good/Light vs. Evil: 5d4 ⇒ (3, 3, 4, 1, 4) = 15
Blind/Dazzled(Reflex DC:16)duration: 1d4 ⇒ 2

Renliat |

Perception: 1d20 + 4 ⇒ (9) + 4 = 13
"Ah yes. The fodder are here. Ixen garmth." With a casual wave of his hand, a red dot flies upwards, then erupts into a torrent of fire!
Fire Damage: 5d6 + 3 ⇒ (3, 4, 3, 3, 6) + 3 = 22 DC 20 reflex for half. I think I can catch all of them without hitting allies. If not, Renliat will make sure to avoid all allies first and foremost, then hit as many enemies as possible.