
Sir Leon Blackmane |

The other stuff
chain shirts x6
war hammers x10
priest garb x20
Several sets of commoners clothes
twenty pounds of jewelery (total value 3,500g)
Masterwork War hammer
Masterwork Earth breaker
348 gold
1636 silver
56725 copper
If we load it onto the skeletal pack mule, and dismiss it, will it come back the next time it's summoned?

Ezra Savet |

I am putting:
twenty pounds of jewelery (total value 3,500g)
348 gold
1636 silver
56725 copper
in my pack.
I am not putting:
chain shirts x6
war hammers x10
priest garb x20
Several sets of commoners clothes
Masterwork War hammer
Masterwork Earth breaker
in my pack.
I am putting on mysterious amulet that matches my brand.
I putting on a cleric's vestment, for the sake of humor, over my current clothes.
I love the "not Heward's" Handy Haversack!

DM - ARC |

the masterwork earthbreaker and the masterwork war-hammer are the one that are enchanted. That was the first time anyone had used detect magic so I listed them as masterwork until that point.
There are two other doorways in this corridor, a set of stairs going down opposite of the set you came up, several doors downstairs and the other et of stairs goin up downstairs.
I know a map would be useful but I haven't had the time to figure out a way to make one that didn't show the whole temple.

DM - ARC |

just to eliminate confusion I have a master loot list
chain shirts x6
war hammers x10
priest garb x20
Several sets of commoners clothes
twenty pounds of jewelery (total value 3,500g)
Masterwork War hammer * (+1 axiomatic enchantment)
Masterwork Earth breaker * (+1 enchantment)
348 gold
1636 silver
56725 copper
Masterwork full plate x2
Masterwork heavy steel shield x2 * (+2 enchantment)
Masterwork long-sword x2
potion
45 gold coins
Necromantic bastard sword*
Demon symbol amulet*
Backpack
travel clothes
* Denotes magic aura

Krovax Draverian |

FYI ARC, I will keep Dreadmaul summoned for now, but be glancing around each corner before proceeding. Once we reach the final passage way before the kitchen, I will dismiss him and then move on out the door we used to get in, same ruse as before minus all the chatter. Krovax is counting on the deference showed him on the way in to repeat itself.
This is of course assuming no encounters on our way. If so, Dreadmaul will get to play.

Ezra Savet |

I will relay what the loot is to those in the temple. I will let the others catch up before I post further :). My pack should be full isn. I could probably carry the warhammer or the shield, but not both.

Sir Leon Blackmane |

leon doesn't just stand there. She can poke him with a stick while he desicrates the place. :)
I'm just going to go ahead and lay claim to that armor. I f*$$ing earned it...

DM - ARC |

Okay I'm letting people know that Opal has chosen to leave the game.
Do you want me to try and recruit another player or stick with you four?
Mordecai - undead, divine spells (support/heals)
Leon - frontline damage
Mordecai - secondary frontline plus pet some support
Ezra - debuffs and some heals
we are lacking a skill user

Sir Leon Blackmane |

We have a lot of overlap in the social department. 3 of the 4 of us are charisma goons. A bard would be good for the buffing and utility factor, but the social skill thing tends is pretty well covered.
The thing that Opal had which was really useful was the ability to facilitate stealth. Her Silence spell came in handy a couple times. With some investment in a wand Ezra or Krovax can cover that though.
Our party is shockingly well rounded :)
Personally I'd love to see another bard because I love the buffs, but I could see some definite benefit from just about any support or arcane class.
Flavor-wise, we have a lot of "evil guy" archetypes covered. I wouldn't want any newcomer to come in with a theme that is similar to anything we already have going on.

Krovax Draverian |

*Fake Tantrum*
I didn't even get mentioned! Bwaaaaaaaaa you love Mordecai more than me!!!!
*End*
On a serious note, I am sad to see Opal go, but was kinda expecting it with Toral's departure, the two were very tied together. Krovax can cover a lot of arcane needs, maxed UMD for the win. But I definitely think we need a rogue/assassin style character. Skills, stealth, UMD, combat, deception.
On a similar but slightly different note, ARC, I wanted to run something by you. When we hit level 7, I plan on taking the Leadership feat, unless you don't allow it. It's mainly to go along with the General theme, and signify his rebuilding of troops under his command. The followers would mainly be RP background, rarely (if ever) used mechanically. The Cohort I'm leaning towards an full on wizard. I would like it to fit in RP-wise though, so if this wont work just lemme know.

Sir Leon Blackmane |

Ooh! Idea!
I don't know how attached to the wizard cohort you are, but I just thought of something awesome that totally fits your theme.
What about a CR 6 Dragon as a Cohort? One of Dreadmaul's Progeny? Or perhaps even the animated corpse of Dreadmaul himself (easy enough with the body and a little help from Mordecai)
Then you'd have the Eidolon spirit, and the corporeal body and a plot-thread built around the idea of someday merging them.
Feel free to ignore my rantings. It was just a thought.

Ezra Savet |

How about we take a cohort each at level 7! Someone take a rogue, I will take an Oracle of Life, someone else take a bard, and the last person take a wizard or sorcerer!

Sir Leon Blackmane |

Mordecai, I had something I wanted to discuss with you that I had meant to earlier but forgot about it.
You might have noticed that I have Command Undead as a feat. I'd planned on having Leon have an undead theme also, based on his backstory of being a champion of Tar-Baphon.
In his previous undead incarnation he was something like a ghost-knight animating a suit of armor, and a lot of his forces were incorporeal undead. As we get higher in level I had planned on revisiting that theme, but I don't want to step on your toes at all. I get the impression that you're going for a more "zombies and skeletons" approach, but I thought I'd ask to be sure.
As an interesting note, the two of us working together could have an impressive army of corpses. I can't make undead, but I can control the ones you make that are beyond your HD limit (and then I can even tell them to obey you).
What do you think?

Sir Leon Blackmane |

How about we take a cohort each at level 7! Someone take a rogue, I will take an Oracle of Life, someone else take a bard, and the last person take a wizard or sorcerer!
I can see this giving ARC a headache. :)
Personally I love the Leadership feat, but I feel like it should fit a character theme. Otherwise it's just too easily exploited.

Mordecai Shrykeson |

@Sir Leon- I wouldn't worry about stepping on my toes, Mordecai's general reaction to armies of the undead is 'the more the merrier!'. Incorporal undead could be a good way to distinguish ourselves though if you want that, Mordecai does mostly focus on zombies and skeletons.
I've also got Command Undead. By my calculations, added up we could control 36 HD of undead. I'm going to raise a fair few of them at the graveyard, we could add more if you get out of the temple.
EDIT: Hmm.... DM, could I take leadership and apply the Skeletal Champion or Zombie Lord templates to my cohorts?

Sir Leon Blackmane |

One of the things I really encourage when I run games is for people to take cohorts that have the ability to be "elsewhere" when they aren't needed (like the way Roar and Dreadmaul are)
I've seen this done by having awakened birds or other animals as cohorts, having ghosts as cohorts, having deployable robots as cohorts, etc.
I find that this sort of thing keeps the GM from going too crazy trying to account for everyone in non-combat situations, and if they don't want to deal wit them in a certain encounter, it's easy to handwave some reason that they aren't there.

Sir Leon Blackmane |

Mordecai-
Great! I just wanted to check. Leon's no opposed to commanding your leftover zombies. He's a pretty pragmatic fellow.
We will probably want to invest in a Portable Hole soon. That's potentially a lot of skeletons to try to disguise.
Have you looked into the undead variants? The Bloody Skeleton is amazing for PC necromancers, and there's one that can basically shift into a pile of bones that helps a lot with transport and space concerns (carry your whole army as a big pile of bones in one sack!)

DM - ARC |

I tried a game where all six players had a cohort... and one had a familiar, one had a mount and one an animal companion. Our maps looked more like a tabletop strategy game. It was just too much but i learned a few helpful tips.
If you want to take leadership go ahead BUT
1/ you will be responsible for running your cohort not me, so if you forget to tell me what they're doing they pick their nose or read a book or try to look down Ezra's top
2/ equipment beyond their base NPC wealth will come from your own treasure horde
3/ aside from your cohort all 'numpties' will not participate in standard combats to keep things smooth. you can run them like a horde or a swarm in certain situations if you will but not individually or my head will explode.