The Curse of the Crimson Throne (Inactive)

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Oh, and best of luck to all!


Lajiri Darinea Occuclara (18yrs, 4'11", 122lbs)
N Human(Varisian) Wizard(Scryer)
Traits: Missing Sibling, Tireless Logic, (Possessed)
({D}Power-Hungry)
Feat: Harrowed, Alertness

Background:
A Brevoy-born Varisian, Laijiri seemed to have been born with some measure the political maneuverings of the houses of that region. From childhood, she was deft with interactions and negotiations, and was never without a circle of friends, whether it was those of the caravan, or at the meets. Social circles being what they were, it have sparked some negativity that lead to her first traumatic event of her life. She died.

At the first grand meet, a prank that had been played led to some hostility that ended up with her being confronted. As she always liked to swim, this occurred outside the eyes of the elders, on the banks of the nearby river. She was pushed, and fell into the water, hitting her head on a rock below the surface. Aghast, the others that had been present jumped in and pulled her out, fearing that she might be dead. It was only the actions of her younger sister Zavi, in tears and frantic, repeatedly pushing on her chest to try to wake her up that saved her life.

She came to, coughing and spitting water, but ended up spending the rest of the meet on bed rest, much to her dismay. Nonetheless, she recovered, with time and the caravan moving on. From there on out, the bond between the two of them were stronger than ever.
(Coming of age Harrowing - Harrow reveals possession - manifests arcane talents)

With her coming of age, she found her magic, and the world was a whole new place. She took particular enjoyment in using her magic to learn things that she normally would not, and the Harrow was the method that she focused on. Gaining proficiency as she went, the next major event in her life was when Zavi went missing.

The caravan had stopped in Korvosa, and as with any larger city, they were planning on staying a while. Zavi disappeared the second or third day that they were there, and the family searched everywhere, even extending their stay another week. When she could not be found, reluctantly, they began to pack up to move on. Laijiri refused to give up. She could not give up. If it was not for Zavi, she would not be alive, and until she found her sister, she would keep looking. So she chose to remain behind.

Saddened but understanding, her family did what they could for her in the way of money and contacts before they left. Contact with the thieves' guild gave her a space to work from and sources of information. Her Harrow deck gave her a talent she could use in the marketplace, and it was not long before her reputation began to grow. It was not long before she Knowledge was power, and did what she could to get as much as she could. Weeks turned into months.

Despite her searching, it was Zavi that found her. Her work as a fortune teller placed her in the marketplace often and one day she looked up to see her sister standing in front of her table, so surprised that she could barely manage a word. "Dari! I-- they said a real popular fortune teller was in the market now," she said, almost on the verge of tears. "When they said what she looked like, I knew it was you!."

"Zavi, I'm your sister," she replied, tears of joy in her eyes, almost blinding her as she rushed to hug her sister. "I'm always going to look for you if you disappear."

"Is our family still here?" Zavi asked when the hug had ended, a hopeful tone in her voice.

It was Lajiri's turn to sadly shake her head. "They looked for you, but had to leave. I stayed." Her little sister's state of dress finally got through to her and she frowned, growing angry. "Who took you?"

Her little sister flinched at that and she looked around, worried. "Gadren Lamm," she whispered, fearfully, starting to pull away. "He says that if we try to run, he'll hurt the others! I can't stay, I have to go!" Pulling away, she ran, disappearing into the crowd.

Laijiri knew that name. That was that one man who tried to shake her down for a "occupation permit" not long after she chose to remain in Korvosa. She also knew enough to know that she could not just reclaim her sister, but at least she knew Zavi was alive now. The thieves' guild was how she got where she was, and now that she had a name, she started asking them about the name, and putting all of her money behind it. A week later, she was getting ready to head home for the night, when an older lady approached her and asked her to read her fortune. When she started, the woman began talking about how she knew what she was looking for, there was nothing that could be done directly -- he knew just enough to keep himself safe.

So Laijiri decided that she was going to get her sister back somehow, no matter what.


Trait and Drawback in parentheses are provided GM allows the Third Trait/Drawback optional rule, and background will be amended to reflect that

Statblock:

Laijiri, Female Human Diviner1  CR 1/2 ; Size: M Face: 5 ft. x 5 ft. Type Humanoid ( Human ); HD (1d6)+1; hp 0; Init +3 (+2 Dex, +1 Misc); Spd Walk 30 ft.; AC 13 (touch 13, flatfooted 10), SA: Arcane Bond (Su), Bonus Feat, Cantrips, [TRAITS], Conjuration Opposition School, Divination School, Familiar, Forwarned (Su), Necromancy Opposition School, Scryer School, Send Senses (Sp), Skilled, Weapon and Armor Proficiency, ; Vision: AL: TN; Sv: Fort +1, Ref +2, Will +3; STR 10, DEX 14, CON 13, INT 17, WIS 13, CHA 15

Skills and Feats:  Bluff +6, Knowledge (Local) +7, Perception +4, Profession (Fortune-teller) +5, Sense Motive +4, Spellcraft +9, Swim +1; Harrowed, Magical Aptitude

Possessions:   1 Spellbook (Wizard's/Blank)
Spellbook (Wizard's/Blank)
Wizard: Spells per Day: (3+0/2+1/0/0/0/0/0/0/0/ DC:13+spell level) Known: 0th - Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Spark, Touch of Fatigue

Description:
Her height is the first noticeable thing about her, leading some to believe that she was younger that she was. Her long, dark hair is held under a colorful kerchief that matches some of the colors of her scarf, slim limbs garbed in clothing that a passer-by would expect of a fortune teller. Her dark eyes are alert and perceptive, reading volumes into the slightest tell and altering her mannerisms from there. Deft hands shuffle and deal from a well-used Harrow deck that originates from another region, if the style of the pictures are any indication.

Her personality varies, depending on whether or not she has marked someone as a mark or not. If they were, she would start with the basics of what they expected, and fish for information in their tells and words, altering herself on the fly. When not working, she's calm, speaking concisely, with subtle touches of wit, an approach born of the practicality that she has gained since living in Korvosa. Fascinated with puzzles, she will give all of her attention to them, discarding them when done.


Heya Me'mori,

Spoiler:
you're five points over in stats bud. Just wanted to give you a heads up before the GM makes his final call in case it sways things.

Cheers


Ooh, thanks. Post monster ate my posts and then apparently regurgitated them into place. Sorry about the echoes.

NEW STATS: 10,14,12,16,13,14

The Exchange

Going to throw this guy in the ring. I made him for a roll20 CotCT game that died after three sessions. He was originally a swashbuckler, but since we're shying away from ACG material I rejiggered the crunch and backstory. I'm stacking archetypes (in particular the Kapenia dancer and Hexcrafter archetypes) and taking a drawback so I need for you to look over the sheet and see if you disapprove of anything. The current plan is to focus on secondary melee and light debuffing.

Appearance:

Like any fullblooded Varisian, Andrea has a tanned complexion and deep brown hair. He stands at a respectable 5'11 and weighs about 150 pounds.

Around his neck one can usually find a number of trinkets, which is a surprising cultural carryover from his Varisian childhood. Most prominent among these is the pentagram, a symbol of his church, and a slightly smaller two-toned devil mask, a symbol of his patron devil Belial.

He carries a long red scarf that he can use as a weapon, but he usually wears it loosely over his shoulders or tied around his waist. It is usually only recognized as a weapon by those closest to him or the stray Varisian he may cross paths with.

Artist's Rendition

Also, there's an NPC described in his backstory. Here's how I imagine her looking.

Personality:

When he is not working or practicing with his scarf, Andrea is laid back and at times lackadaisical. He is shameless when it comes to his light drinking or occasional womanizing, which are habits that he developed after he left Old Korvosa and set himself on living a better life. He tends to live in the moment, but is quickly annoyed by other, more capricious, people.

Backstory(pretty long):

Andrea was born in Bridgefront and named Camlo Deivon Wildshanks; and he almost deserved it. Camlo was a precocious, solitary boy that dreamed of rising above the ghetto he grew up in. He did not like that he was born poor, nor did he like that on top of that he was a second class citizen. so at young age he reckoned he’d change that.

The transformation didn’t happen all at once. The boy learned to swindle and lie with the best of his peers. He also learned to recite Varisian lore as effortlessly as any fortune teller; and even wield a bladed scarf as easily as any Kapenia dancer. In fact, until he turned thirteen, the boy had resigned himself to wasting away in Bridgefront. His dream of rising above his station would have remained just that, a dream. At least until the lunatic Pandora returned.

She was a local legend whose name was always spoken in hushed tones and quick curses. Born in Bridgefront, she — much like Camlo — had severe reservations about dying destitute in that tiny strip of Old Korvosa. In her rebellion she found religion and joined a convent. It just so happened that convent was the Sisterhood of the Golden Erinyes. Word of her had trickled back to Korvosa over the years. Her ferocity (well, lunacy) in battle was well known to all who kept track of the Goblinblood Wars. But she was haughty and arrogant, and many in Old Korvosa didn’t want anything to do with her. At first sight of her, the neighborhood pretended like it had not noticed her swaggering in, but when her brother went crashing through her parent’s door less than an hour after she had arrived, they could not ignore her any longer. A small crowd gathered at the display that afternoon, and Pandora met them with a wide grin. She insulted them. She called them too weak to demand the respect of the Chelaxians. She claimed it did not take a harrowed mystic to tell that most of them would rot away in the slums of Old Korvosa. Though many averted their eyes and hurried away, one among them held on to every word. When she left the neighborhood that day, Camlo left with her.

The boy quickly took to his new lifestyle; as well as the religion that came with it. The church of Asmodeus encouraged his latent arcane talents and through judicious discipline and proper training they taught him to wield both weapon and spell. Though he planned on taking up the scimitar, Pandora encouraged him to continue mastering his style with the bladed scarf and take up Belial as his patron devil. “Wear his colors,” she told him once, “for in our culture his red and white are the colors of lust, long life, and inner strength. Your weapon, your faith, and your people are all encompassed in your beautiful weapon and your deadly art.”

Despite her bravado and violent display on the day he met her, Pandora turned out to be a proud Varisian. She hoped her example, and by extension Camlo’s, would be the example her people needed to stand up and join the rest of Korvosa away from the slums. She taught Camlo that the Chelaxians valued strength over all else, and convinced him that if their people could prove their strength, the Chelaxians would welcome them. She encouraged his full assimilation into Korvosa’s mainstream culture, even convincing him to change his name to something more prideful — more Chelaxian: Andrea Doria.

Seven years after Andrea turned his back on Old Korvosa Pandora found another youth, Manar. She was a hot tempered little girl with fiery red hair to match and she stole their hearts. They quickly took her in and began to put her through the same process Pandora once did for Andrea, but then she disappeared. One day she was at the market with Andrea, the next she was gone. He and Pandora searched all over, even threatening locals who were too stingy with what little they did know of the incident, but came up short. Manar’s disappearance put a strain on Pandora and Andrea’s relationship and the two separated, each quietly blaming the other for the young girl’s disappearance. A month after the incident, word reached Andrea’s ears of a group of pick pockets scouring the streets of Korvosa. There was even a rumor that one of them was a young girl with auburn hair. Andrea took it upon himself to investigate and soon came upon a name: Gaedren Lamm. Nowadays, Andrea divides his time doing odd jobs for his church and investigating Manar’s disappearance. Beyond a name, so far he has not gotten any further leads on the whereabouts of Lamm and his Lambs.

Crunch:

Andrea Doria
Male human (varisian) magus (hexcrafter, kapenia dancer) 1 (Pathfinder Player Companion: Varisia, Birthplace of Legends; Pathfinder RPG Ultimate Magic 9, 48)
LN Medium humanoid (human)
Init +3; Senses Perception -1
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +3 dexterity, +1 dodge)
hp 10 (1d8+2)
Fort +4, Ref +3, Will +1
Defensive Abilities canny defense
--------------------
Offense
--------------------
Speed 30 ft.
Melee bladed scarf +3 (1d6)
Ranged shortbow -2 (1d6/×3)
Magus (Hexcrafter, Kapenia Dancer) Spells Prepared (CL 1st; concentration +4)
. . 1st—
. . 0 (at will)—
--------------------
Statistics
--------------------
Str 10, Dex 17, Con 14, Int 16, Wis 7, Cha 12
Base Atk +0; CMB +0; CMD 14
Feats Rime Spell[UM], Weapon Finesse, Weapon Focus (scarf, bladed)
Traits bruising intellect, magical lineage, missing child (son or daughter)
Skills Acrobatics +3, Diplomacy +2, Intimidate +7, Knowledge (arcana) +7, Knowledge (local) +4, Perception -1, Spellcraft +7
Languages Common, Infernal, Shoanti, Varisian
SQ arcane pool, hedonistic, hex arcana, spell combat
Other Gear studded leather, arrows (20), bladed scarf, shortbow, backpack, canteen, perfume/cologne, reinforced scarf, 88 gp
--------------------
Special Abilities
--------------------
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +1 (Ex) +INT bonus to AC (max Magus level).
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Hex Arcana You can substitute Hexes for Magus Arcana.
Magical Lineage (Frostbite) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Rime Spell Spell with the cold descriptor also entangles creatures if the spell damages them
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

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Less than 24 hours to go 'til closing time. Lots of submissions so far. Once again, if you feel like you've been misplaced, or if I forgot you, please let me know.
Martial
Kozaric: Kazaradin Darlok, Human Ranger (Urban, I think)
Sai Ling: Quiet Jakob, Barbarian (Urban, Superstitious)
Escharid Blackrose: Nargun Firehelm, Dwarf Barbarian
Victor Ravenport: Maximillian Wintrish, Human Gunslinger (Musket Master)
Wrath: Gern Hammerfold, Dwarf Fighter
Dragonborn3: Arawn “Arry” Lyon, Young Human Warrior
Mokshai: Dolgrin Rockstepper, Dwarf Ranger

Divine
Nohwear: Fuego the Cleanser, Half-elf Inquisitor of Saranrae
Sarabian: Giorgio Karakos, Half-elf Inquisitor of Saranrae
Aneirin Rhodri: Aerodus Gaverin, Cleric of Abadar

Arcane
Andrea1: Tiny Tina, Human Alchemist
Devastation Bob: Arando Zarkanan, Human Magus
Crisischild: Kip Hightower, Human Sorcerer (Wildblooded [Primal Air])
Marik Whiterose: Nicolai Fortescue, Human Wizard
Me'mori: Lajiri Occuclara, Human Wizard
Uncle Taco: Andrea Doria, Human Wizard (Hexcrafter, Kapenia Dancer)

Skill
Ythiel: ‘Tiny’ Litsy, Human Rogue

Uncle Taco: I don't see a problem there.


For Giorgio, I've set him up to be more of a skill user than a divine caster; similar to the way a bard functions as a skill user, really. Paizo seems to lump bards and inquisitors in with rogues as skill users when they set up their pre-gen 4-person parties. Still, if you like the setup you've got, then I'm happy to roll with it.


Moshu Silpakara

Male

Race: Gnome

Magus(Soul Forger)

Relation to Gadren Lamm: Was framed for murder by Gedram and forced to drop out of the academae.

Stats:

Rac Mod
Str 12 - 2 10 0
Dex 14 = 14 2
Con 8 + 2 = 10 0
Int 18 18 4
Wis 10 10 0
Cha 8 + 2 10 0

--------------------
Racial Abilities
----------------

Ability Score: -2 Str, +2 Con, +2 Cha
Size: Small
Base Speed: 20 ft.
Defensive Training:
Illusion Resistance:
Obsessive:
Gnome Magic:
Keen Senses:
Hatred:
Weapons Familiarity:
Low Light Vision:

--------------------
Class Abilities
----------------

Arcane Pool:
Cantrips:
Spell Combat:
Arcane Bond: Quarterstaff

-------
Traits
-------

Riftwarden Orphan
Magical Knack

------
Feats
------

Scribe Scroll

----------
Languages
----------

Common, Gnome, Sylvan, Draconic, Orc, Goblin, Giant

Skills:

Craft(weapons) 3+1+3+2=9
K(Arcana) 3+1+3=7
K(Dungeoneering) 3+1+3=7
K(Planes) 3+1+3=7
Spellcraft 3+1+3=7
Use Magical Device 3+1=4
Acrobatics:
Appraise:
Bluff:
Climb:
Craft:
Diplomacy:
Disable Device:
Disguise:
Escape Artist:
Fly:
Handle Animal:
Heal:
Intimidate:
Knoeledge(Arcana):
Knoeledge(Dungeoneering):
Knoeledge(Engineering):
Knoeledge(Geography):
Knoeledge(History):
Knoeledge(Local):
Knoeledge(Nature):
Knoeledge(Nobility):
Knoeledge(Planes):
Knoeledge(Religion):
Linguistics:
Perception:
Perform:
Profession:
Ride:
Sense Motive:
Sleight of Hand:
Spellcraft:
Stealth:
Survival:
Swim:
Use Magic Device:

Spells:

0-Detect Magic, Read Magic
1-Shield, Shocking Grasp

Combat Stats:

Initiative: +2

--------
Offense
--------

BAB: 0
CMB: -1
Attack Damage
Quarterstaff 1d20 + 3 1d4

--------
Defense
--------

HP: d8 + 1 = 9
AC: 10 + 2 + 2 + 1 = 15
Touch AC: 10 + 2 + 1 = 13
Flat-Footed: 10 + 2 + 1 = 13
CMD: 10 + 2 - 1 = 12
Fortitude: 2
Reflex: 2
Will: 2

Equipment:

Quaterstaff
Leather Armor

Appearance:

To be finished Later tonight

Character Backstory:

To be finished later tonight


Ezuoju Silpakara

Gnome

Bard(Prankster) - lv 1

Relation to Gedran Lamm: His brother was framed for murder by Gedran and forced to leave the Acadamae, ruining his families dreams and disillusioning Ezuoju.

Stats:

_____ Rac Mod
Str 14 - 2 = 12 1
Dex 14 = 14 2
Con 10 + 2 = 12 1
Int 13 = 13 1
Wis 12 = 12 1
Cha 14 + 2 = 16 3

--------------------
Racial Abilities
----------------

Ability Score: -2 Str, +2 Con, +2 Cha
Size: Small
Base Speed: 20 ft.
Defensive Training:
Illusion Resistance:
Obsessive:
Gnome Magic:
Keen Senses:
Hatred:
Weapons Familiarity:
Low Light Vision:

--------------------
Class Abilities
----------------

Bardic Knowledge:
Bardic Performance:
Cantrips:
Countersong:
Distraction:
Mock:
Inspire Courage:

-------
Traits
-------

------
Feats
------

----------
Languages
----------

Common, Gnome, Sylvan, Draconic, Orc, Goblin, Giant

Skills:

Acrobatics: 2
Appraise: 1
Bluff: 3
Climb: 1
Craft: 1
Diplomacy: 3
Disable Device: 1 + 3 + 2 = 6
Disguise: 3
Escape Artist: 2
Fly: 2
Handle Animal: 1 + 3 + 3 = 7
Heal: 1
Intimidate: 3
Knowledge(Arcana): 1 + 3 + 1 = 5
Knowledge(Dungeoneering): 1
Knowledge(Engineering): 1
Knowledge(Geography): 1
Knowledge(History): 1
Knowledge(Local): 1
Knowledge(Nature): 1
Knowledge(Nobility): 1
Knowledge(Planes): 1
Knowledge(Religion): 1
Linguistics: 1 + 3 = 4
Perception: 1
Perform: 3
Profession: 1 + 3 = 4
Ride: 2
Sense Motive: 1
Sleight of Hand: 1 + 3 + 2 = 6
Spellcraft: 1 + 3 + 1 = 5
Stealth: 2
Survival: 1
Swim: 1
Use Magic Device: 1 + 3 + 3 = 7

Spells:

0-Read Magic, Detect Magic, Sift, Ghost Sounds
1-Chord of Shards, Cure Light Wounds

Combat Stats:

Initiative: +2

--------
Offense
--------

BAB: 0
CMB: 0
Attack Damage
Longsword 1d20 + 1 1d6 + 1

--------
Defense
--------

Leather Armor +2

HP: d8 + 1 + 1 = 10
AC: 10 + 2 + 2 + 1 = 15
Touch AC: 10 + 2 + 1 = 13
Flat-Footed: 10 + 2 + 1 = 13
CMD: 10 + 2 = 12
Fortitude: 1
Reflex: 2 + 2 = 4
Will: 2 + 1 = 3

Equipment:

Longsword
Leather Armor

Appearance:

To be finished later today

Personality:

To be finished later Today

Character Backstory:

To be finished later today


I have decided to pull my gunslinger out of the mix. Pardon, but I am currently just too pre-occupied with my school to have a fair posting rate.


No problem, Victor. Real life is always more important.

So, final list:
Martial
Kozaric: Kazaradin Darlok, Human Ranger (Urban, I think)
Sai Ling: Quiet Jakob, Barbarian (Urban, Superstitious)
Escharid Blackrose: Nargun Firehelm, Dwarf Barbarian
Wrath: Gern Hammerfold, Dwarf Fighter
Dragonborn3: Arawn “Arry” Lyon, Young Human Warrior
Mokshai: Dolgrin Rockstepper, Dwarf Ranger

Divine
Nohwear: Fuego the Cleanser, Half-elf Inquisitor of Saranrae

Aneirin Rhodri: Aerodus Gaverin, Cleric of Abadar

Arcane
Andrea1: Tiny Tina, Human Alchemist
Devastation Bob: Arando Zarkanan, Human Magus
Crisischild: Kip Hightower, Human Sorcerer (Wildblooded [Primal Air])
Marik Whiterose: Nicolai Fortescue, Human Wizard
Me'mori: Lajiri Occuclara, Human Wizard
Uncle Taco: Andrea Doria, Human Wizard (Hexcrafter, Kapenia Dancer)

Skill
Ythiel: ‘Tiny’ Litsy, Human Rogue
Sarabian: Giorgio Karakos, Half-elf Inquisitor of Saranrae

Letcher: I'll let you pick one of those characters to submit, your choice, but if I don't have backstory by tomorrow morning (7:00 Mountain Standard Time), I won't be able to give them fair consideration.

All: I will try to have submissions judged and a group selected by tomorrow around this time. These seem like a lot of great characters, at quick glance. Thanks for your submissions, and recruitment is now over.


Wow, sorry Uncle Taco, I accidentally called your Magus a Wizard. Forgive me!


Once more, best of luck to everyone!

The Exchange

It's cool dude.


Moshu Silpakara

Male

Race: Gnome

Magus(Soul Forger)

Relation to Gadren Lamm: Was framed for murder by Gedram and forced to drop out of the academae.

Stats:

Rac Mod
Str 12 - 2 10 0
Dex 14 = 14 2
Con 8 + 2 = 10 0
Int 18 18 4
Wis 10 10 0
Cha 8 + 2 10 0

--------------------
Racial Abilities
----------------

Ability Score: -2 Str, +2 Con, +2 Cha
Size: Small
Base Speed: 20 ft.
Defensive Training:
Illusion Resistance:
Obsessive:
Gnome Magic:
Keen Senses:
Hatred:
Weapons Familiarity:
Low Light Vision:

--------------------
Class Abilities
----------------

Diminished Spellcasting:
Master Crafter:
Arcane Pool:
Cantrips:
Spell Combat:
Arcane Bond: Quarterstaff

-------
Traits
-------

Spark of Creation
Magical Crafter

------
Feats
------

Scribe Scroll

----------
Languages
----------

Common, Gnome, Sylvan, Draconic, Orc, Goblin, Giant

Skills:

Acrobatics: 2
Appraise: 4
Bluff:
Climb:
Craft(Weapons): 4
Diplomacy:
Disable Device:
Disguise:
Escape Artist: 2
Fly: 2
Handle Animal:
Heal:
Intimidate:
Knowledge(Arcana): 3 + 1 + 3 = 7
Knowledge(Dungeoneering): 3 + 1 + 3 = 7
Knowledge(Engineering):
Knowledge(Geography):
Knowledge(History):
Knowledge(Local):
Knowledge(Nature):
Knowledge(Nobility):
Knowledge(Planes): 3 + 1 + 3 = 7
Knowledge(Religion):
Linguistics:
Perception:
Perform:
Profession:
Ride: 2
Sense Motive:
Sleight of Hand:
Spellcraft: 3 + 1 3 = 7
Stealth: 2
Survival:
Swim:
Use Magic Device: 1 + 3 = 4

Spells:

0-Detect Magic, Read Magic
1-Shield, Shocking Grasp

Combat Stats:

Initiative: +2

--------
Offense
--------

BAB: 0
CMB: -1
Attack Damage
Quarterstaff 1d20 + 3 1d4

--------
Defense
--------

HP: d8 + 1 = 9
AC: 10 + 2 + 2 + 1 = 15
Touch AC: 10 + 2 + 1 = 13
Flat-Footed: 10 + 2 + 1 = 13
CMD: 10 + 2 - 1 = 12
Fortitude: 2
Reflex: 2
Will: 2

Equipment:

Quaterstaff
Leather Armor

Appearance:

A tall redhead with freckles and glasses, Moshu has typically ginger looks. He also sports a chinstrap beard. If it were not for his eccentric attitude and the shortness of his beard he could be easily be mistaken for a rather short Dwarf.

Personality:

Moshu is a Gnome of a reasonably Gnomish persuasion. He is eccentric highly impulsive and obsessed with creating and magic. Although he can rarely sustain it for long he is capable of concentrating slightly more that your average Gnome. He will go out of his way to find or discover a new spell and will sometimes spend days on end working on some creating some magical item.

Character Backstory:

Born to a family of magically powerful Gnomes, seeking to restore the their families prestige. His family moved to Korvosa generations ago in the attempt to join the acadamae. They were repeatedly rejected over the generations because of their families bad reputation. The family prestige lost many centuries earlier by a couple of generations rather powerful and unruly Sorcerers. However in the last generation slight progress was made as Moshu's father while not gaining acceptance into the acadamae did gain acceptance in to Anomanexus College. Graduating at the top of his class Moshu's father became a relatively relevant and respected Wizard. So well respected that when it became Moshu's turn to try out for the Acadamae his families wishes finally came true and he was able to attend.

One dark and stormy night in fourth year in the Acadamae Moshu and his friends decided to go out to a local pub, to celebrate having passed one of the most gruesome exams they had ever taken. At this bar Moshu met a young woman of the night, having been offered her services at a discount for the the evening they left for the Inn around the corner. On their way to the Inn they turned down a dark ally, when all of a sudden their was a blast of fire. Looking around to see what had just he sees the woman on the ground with a grievous wound to her abdomen. Kneeling down to see what he can do, he checks her pulse. Finding that she is dead and knowing not what to do looks down the ally, to where the blast came from spots a creepy man slip around the corner. So drunk as he is and consumed by righteous fury he chases after the man. He runs right around the corner and straight into the city guard. He tries to explain himself but is hauled off to prison anyway.

Moshu was then charged with the murder of the prostitute. Having been found running from the scene of the crime and the guards not seeing the man in the ally way. Not to mention the fact that she was killed by magical means. All the evidence pointed to his guilt and that this was an open and shut case. The public having already made up its mind about his guilt, shuns him and calls for his immediate execution. His alleged transgression was punished by the Acadamae, accusing him of using their teaching for evil and nefarious purposes. His punishment was his unconditional expulsion from the Acadamae. This shattered his families dreams of having a member graduate from the Acadamae.

The tide again shifted when witness comes forward claiming that it was not Moshu but rather Gedran Lamm who had killed the girl. That she had once been one of the children Gedran had kidnapped. And that the girl after running away, had become a prostitute. Gedran angry for the girl running away, had taken his revenge. Following this revelation it was confirmed to the highest degree possible that the assailant was Gedran.

Even though he was formally pardoned the stigma of the charge has not left him. He was allowed to re-enroll in the Academae and his
family name is even more tarnished than ever.

After being expelled and exonerated Moshu decided to sleep with a woman of every race in all the land. As he traveled he learned new magics and picked up new crafting tricks. While perusing his goal of sleeping with all the women, he traveled as a spell caster protecting caravans. It was hear that he learned to fight and became a magus. Through years of doing this he finally realized his truest passion lay in crafting, so set his course for home. A year ago he returned to his home city of Korvosa, he met a Half-Elf shop owner and shacked up with her making new wares for her shop.


Ezuoju Silpakara

Gnome

Bard(Prankster) - lv 1

Relation to Gadren Lamm: Was framed for murder by Gedram and forced to drop out of the academae.

Stats:

_____ Rac Mod
Str 14 - 2 = 12 1
Dex 14 = 14 2
Con 10 + 2 = 12 1
Int 13 = 13 1
Wis 12 = 12 1
Cha 14 + 2 = 16 3

--------------------
Racial Abilities
----------------

Ability Score: -2 Str, +2 Con, +2 Cha
Size: Small
Base Speed: 20 ft.
Defensive Training:
Illusion Resistance:
Obsessive:
Gnome Magic:
Keen Senses:
Hatred:
Weapons Familiarity:
Low Light Vision:

--------------------
Class Abilities
----------------

Bardic Knowledge:
Bardic Performance:
Cantrips:
Countersong:
Distraction:
Mock:
Inspire Courage:

-------
Traits
-------

Wanderlust
Rapscallion

------
Feats
------

Spellsong

----------
Languages
----------

Common, Gnome, Sylvan, Orc, Goblin

Skills:

Acrobatics: 2
Appraise: 1
Bluff: 3
Climb: 1
Craft: 1
Diplomacy: 3
Disable Device: 1 + 3 + 2 = 6
Disguise: 3
Escape Artist: 2
Fly: 2
Handle Animal: 1 + 3 + 3 = 7
Heal: 1
Intimidate: 3
Knowledge(Arcana): 1 + 3 + 1 = 5
Knowledge(Dungeoneering): 1
Knowledge(Engineering): 1
Knowledge(Geography): 1
Knowledge(History): 1
Knowledge(Local): 1
Knowledge(Nature): 1
Knowledge(Nobility): 1
Knowledge(Planes): 1
Knowledge(Religion): 1
Linguistics: 1 + 3 = 4
Perception: 1
Perform: 3
Profession: 1 + 3 = 4
Ride: 2
Sense Motive: 1
Sleight of Hand: 1 + 3 + 2 = 6
Spellcraft: 1 + 3 + 1 = 5
Stealth: 2
Survival: 1
Swim: 1
Use Magic Device: 1 + 3 + 3 = 7

Spells:

0-Read Magic, Detect Magic, Sift, Ghost Sounds
1-Chord of Shards, Cure Light Wounds

Combat Stats:

Initiative: +2

--------
Offense
--------

BAB: 0
CMB: 0
Attack Damage
Longsword 1d20 + 1 1d6 + 1

--------
Defense
--------

Leather Armor +2

HP: d8 + 1 + 1 = 10
AC: 10 + 2 + 2 + 1 = 15
Touch AC: 10 + 2 + 1 = 13
Flat-Footed: 10 + 2 + 1 = 13
CMD: 10 + 2 = 12
Fortitude: 1
Reflex: 2 + 2 = 4
Will: 2 + 1 = 3

Equipment:

Longsword
Leather Armor

Appearance:

A tall redhead with freckles, Ezuoju has typically ginger looks. He also sports a chinstrap beard on his broad face. If it were not for his eccentric attitude and the shortness of his beard he could be easily be mistaken for a rather short Dwarf.

Personality:

Ezuoju is a Gnome of a intense Gnomish persuasion. He is eccentric highly impulsive and rebellious. Living to explore and exploit the nobiliy.

Character Backstory:

Born to a family of magically powerful Gnomes, seeking to restore the their families prestige. His family moved to Korvosa generations ago in the attempt to join the acadamae. They were repeatedly rejected over the generations because of their families bad reputation. The family prestige lost many centuries earlier by a couple of generations rather powerful and unruly Sorcerers. However in the last generation slight progress was made as Ezuojou's father while not gaining acceptance into the acadamae did gain acceptance in to Anomanexus College. Graduating at the top of his class Ezuojou's father became a relatively relevant and respected Wizard. So well respected that when it became Moshu's turn to try out for the Acadamae his families wishes finally came true and he was able to attend.

Looking up to his older brother Moshu, Ezuoju yearned to join the academy too. Excelling in the area of Illusions and compulsion Ezuoju was a magical wiz, even better than his brother and father. So it was devastating when Moshu was framed for of murder by Gedran Lamm and forced out of the Acadamae. Furious at the Acadamae, the justice system and the establishment in general Ezuoju, rebelled. Rebelling against the establishment, he became a thief of a particular kind. A grifter a con artist extraordinaire, his day job consist of being a comedic actor. While not acting he swindles the nobility with elaborate illusions and well planned scams.


Quote:
All: I will try to have submissions judged and a group selected by tomorrow around this time. These seem like a lot of great characters, at quick glance. Thanks for your submissions, and recruitment is now over.

Sorry folks... But maybe the GM will allow you


@GM Aest - I would prefer you choose by which you think is better and more consistent with team comp. However if I am forced to decide I would choose Moshu.


Alright, work got out early, I went and voted, and I've made my decisions. I'd like to say that there were a lot of great submissions, and I'm going to think about running a second table after I see how this one goes. If I do, I'll let those who didn't make this game know, so they can try again.

That being said, I couldn't accept everyone. I ended up choosing six of you, which is the maximum I'm comfortable running for anyways.

Kozaric: Kazaradin Darlok, Human Urban Ranger
Wrath: Gern Hammerfold, Dwarf Fighter
Aneirin Rhodri: Aerodus Gaverin, Human Cleric of Abadar
Me'mori: Lajiri Occulclara, Human Wizard (Scryer)
Ythiel: 'Tiny' Litsy, Human Rogue
Sarabian: Giorgio Karakos, Half-Elf Inquisitor of Saranrae

Thanks again to all those who submitted characters. I'll let you know by PM if that second table happens. To those selected, the discussion thread is now open, if you want to try to find connections between your characters or have questions for me.

The Exchange

Have fun y'all!


Congrats to all! And may we have some fun!


Have fun!


Congrats to everyone!

Have fun!

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