About Moshu SilpakaraMoshu Silpakara Male Race: Gnome Magus(Soul Forger) - Lv 4 Stats:
Rac Mod Str 12 - 2 + 1 = 11 0 Dex 16 16 3 Con 10 + 2 = 12 1 Int 16 16 3 Wis 10 10 0 Cha 8 + 2 = 10 0 --------------------
--------------------
-------
------
----------
Skills:
Acrobatics: 3 Appraise: 3 Bluff: Climb: Craft(Weapons): 3 + 4 + 3 + 2 = 12 Diplomacy: Disable Device: 1 + 3 = 4 Disguise: Escape Artist: 3 Fly: 3 Handle Animal: 1 + 3 = 4 Heal: Intimidate: Knowledge(Arcana): 3 + 1 + 3 = 7 Knowledge(Dungeoneering): 3 + 1 + 3 = 7 Knowledge(Engineering): 1 + 3 = 4 Knowledge(Geography): 1 + 3 = 4 Knowledge(History): 1 + 3 = 4 Knowledge(Local): 1 + 3 = 4 Knowledge(Nature): 1 + 3 = 4 Knowledge(Nobility): 1 + 3 = 4 Knowledge(Planes): 3 + 1 + 3 = 7 Knowledge(Religion): 3 + 1 = 4 Linguistics: 3 + 1 = 4 Perception: Perform: Profession(Blacksmith): 1 + 3 = 4 Ride: 3 Sense Motive: Sleight of Hand: 3 + 1 = 4 Spellcraft: 1 + 3 + 3 = 7 Stealth: 3 Survival: Swim: Use Magic Device: 1 + 3 = 4 Spells Prepared:
---------------- Spells Prepared ---------------- 0-Read Magic, Detect Magic, Acid Splash 1-Shield, Shocking Grasp, Identify 2-Imbue with Elemental Might Spells Book:
0 - 1 - Shield, Mage Armor, Magic Missile, Shocking Grasp, Touch of Combustion, Burning Disarm, Touch of Gracelessness, Mount, Identify 2 - Spell Gauge, Burning Arc, Imbue with Elemental Might Combat Stats:
Initiative: +3 --------
--------
Equipment:
Leaf Armor Double Kitana Walking Stick Magus Cloths Magus Kit Crafting Tools Masterwork Backpack Appearance:
A tall(for a Gnome) stocky redhead with freckles and glasses, Moshu has typically ginger looks. He also sports a chinstrap beard. If it were not for his eccentric attitude and the shortness of his beard he could be easily be mistaken for a rather short Dwarf. He often can be seen sporting a bandier and a spell component pouch. He also carries with him everywhere his quarterstaff. Personality:
Moshu is a Gnome of a reasonably Gnomish persuasion. He is eccentric highly impulsive and obsessed with creating and magic. He can often be seen pacing in his workshop talking to himself about one or another project he is working on. Although he can rarely sustain it for long he is capable of concentrating slightly more that your average Gnome. However his resounding passions can allow him to stretch the physical and mental capabilities to far beyond that of a normal Gnome. He will go out of his way to find or discover a new spell and will sometimes stay up for weeks on end working on or creating some magical item. Character Backstory:
Born to a family of magically powerful Gnomes, seeking to restore the their families prestige. His family moved to Korvosa generations ago in the attempt to join the acadamae. They were repeatedly rejected over the generations because of their families bad reputation. The family prestige lost many centuries earlier by a couple of generations rather powerful and unruly Sorcerers. However in the last generation slight progress was made as Moshu's father while not gaining acceptance into the acadamae did gain acceptance in to Anomanexus College. Graduating at the top of his class Moshu's father became a relatively relevant and respected Wizard. So well respected that when it became Moshu's turn to try out for the Acadamae his families wishes finally came true and he was able to attend. One dark and stormy night in fourth year in the Acadamae Moshu and his friends decided to go out to a local pub, to celebrate having passed one of the most gruesome exams they had ever taken. At this bar Moshu met up with Lilandra, a young woman of the night, he had been seeing for some time and they left for the Inn around the corner. On their way to the Inn they turned down a dark ally, when all of a sudden their was a blast of fire. Looking around to see what had just he sees Lilandra on the ground with a grievous wound to her abdomen. Kneeling down to see what he can do, he checks her pulse. Finding that she is dead and knowing not what to do looks down the ally, to where the blast came from spots a creepy man slip around the corner. So drunk as he is and consumed by righteous fury he chases after the man. He runs right around the corner and straight into the city guard. He tries to explain himself but is hauled off to prison anyway. Moshu was then charged with the murder of the Lilandra. Having been found running from the scene of the crime and the guards not seeing the man in the ally way. Not to mention the fact that she was killed by magical means. All the evidence pointed to his guilt and that this was an open and shut case. The public having already made up its mind about his guilt, shuns him and calls for his immediate execution. His alleged transgression was punished by the Acadamae, accusing him of using their teaching for evil and nefarious purposes. His punishment was his unconditional expulsion from the Acadamae. This shattered his families dreams of having a member graduate from the Acadamae. The tide again shifted when witness comes forward claiming that it was not Moshu but rather Gedran Lamm who had killed Lilandra. That her name was not really Lilandra, but Liana and she was one of the children Gedran had kidnapped. And that Lilandra after running away, had become a prostitute. Gedran angry for Lilandra running away, had taken his revenge. Following this revelation it was confirmed due to the type of magical attack and the angle at which it was performed that the assailant could not have been Moshu. Even though he was formally pardoned the stigma of the charge has not left him. He was allowed to re-enroll in the Academae and his
After being expelled, exonerated, and turned out by his parents Moshu wandered aimlessly taking work as a magic user in various caravans. He did this for many years wandering aimlessly seeking to fill the hole in his life to undo what went wrong that fateful night. Finding his only comforts to be the brothel, the bottle, or the occasional new spell. While wondering with the caravan it inevitable came to his advantage to learn to fight. So on one particular trip he shacked up with a human fighter by the name of Felicia and in turn for a few charms and enchanting her weapons she gave him companionship. But alas she was not interest in a long term relationship, at least not with depressed gnome. So when the caravan reached its destination the two went their separate ways. As time went he realized he could make a lot of money crafting magical weapons and items not only for the mercenaries he traveled but the merchants too. Eventually he learned that his true calling was crafting magical items and he made that this his full time career. While traveling with a caravan peddling his magical wares Moshu realized he should return to his home town and rebuild his family name while filling his passion, crafting magical items. Upon doing this having been turned out of his families house he shacked up with a Half-Elf shopkeeper, named Dena.
|