The Crucible of Freya (Inactive)

Game Master Grimmy

Ground Floor Donjon

Basement

Undercrypt

Equipment Sheet | Adventure Map | Fairhill Map | Obsidian Portal | Campaign Journal


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Vhillish seems to have the sun in his eyes, he can't tell what is going on past the fallen tree!

The half-orcs are almost upon him when Jerrid hears Janna and Vorgya reaching an agreement and Damien calling for him to show himself.

What do you do next Mr. Jerrid?


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Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Seeing how things are playing out, Jerrid shouts from his "hiding place".

"They're Wistus' Crimmor slaves don't kill them all!"

He then casts vanish and disappears heading back along behind the high grass towards the group.

Free action followed by cast and then twenty foot move into another position in high grass.


BAM!!


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Damien's head snaps round as Jerrid call out, "...s@&&."

Turning back to the riders he sighs reluctantly, "Right, well we'd best get this over with. Don't you think?"

Shifting his hammer into a more offensive stance, Damien waits for Vorgya and her crew to make a move.


The two half-orc footmen peer over the fallen tree in bewilderment.

"Who said that!?"

The half-orc cleric bellows from atop his horse. "Seize him you idiots!"


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Sam loses track of Lannet in the confusion, but manages to follow his tracks.
survival untrained: 1d20 + 1 ⇒ (20) + 1 = 21

Sam whispers: "Wait for me!!"

Once again I'm doing deputy work. I am gonna insist on being deputy if this works out. This is just like last time with the spiders.


Halfling Thief 3 | HP 2/18 | AC 17 Touch 15 FF 13 | CMD 15 | Fort +3 Ref +7 Will +1 (+3 vs Fear)
Resources:
1/3 Torches 15/20 Bolts 16/20 Arrows

Lannet crouches next to Sam.

"I'm here."


Ok I'll roll initiative and set up the table.

Guys in the back you can shuffle your token where you want, within reason. Say, as far up as where Janna is. And one round's worth of pre buffs or other preparations. I'm going to put the initiative in blocks.


Sam: 1d20 + 10 ⇒ (18) + 10 = 28
Damien: 1d20 + 2 ⇒ (1) + 2 = 3
Leoven: 1d20 + 1 ⇒ (19) + 1 = 20
Astor: 1d20 + 4 ⇒ (10) + 4 = 14
Vhillish: 1d20 + 3 ⇒ (8) + 3 = 11
Janna: 1d20 + 2 ⇒ (11) + 2 = 13
Kevezyat: 1d20 + 2 ⇒ (18) + 2 = 20
Jerrid: 1d20 + 5 ⇒ (3) + 5 = 8

Zalatha: 1d20 + 8 ⇒ (5) + 8 = 13
Vorgya: 1d20 + 7 ⇒ (5) + 7 = 12
Jarra: 1d20 + 2 ⇒ (6) + 2 = 8
Darkral: 1d20 + 5 ⇒ (8) + 5 = 13
Korungra: 1d20 + 2 ⇒ (7) + 2 = 9
Half-Orc Footmen: 1d20 + 2 ⇒ (16) + 2 = 18
Gorar: 1d20 + 1 ⇒ (18) + 1 = 19

1.) Samduc, Leoven, Kevezyat
2.) Bruubrah, Tranda, Gorar
3.) Vhillish, Janna, Jerrid, Damien, Lannet
4.) Zalatha, Vorgya, Darkral, Korungra, Jarra


As Leoven gets closer he sees that this cleric follows a rare death god from a distant land called Da-Jin. Da-Jin has a small following in the nearby city of Endhome.

Additional info, no take ten:

DC 20 Know: Local or History:
The cult of Da-Jin is one in transition from neutral to evil. Thus, evil clerics of Da-Jin can choose the Death and Evil domains instead of the Repose and Knowledge domains. Clerics of Da-Jin can be within one step of true neutral or within one step of neutral evil as regards their alignment.

DC 25 Knowledge Religion:
This particular priest, judging by his symbols and tattoos, seems to belong to an interesting sect within the cult who are evil, but nonetheless channel positive energy.


Round One:
Samduc <<<<
Leoven <<<<
Kevezyat <<<<
Bruubrah & Trandah ()
Gorar (Dwarf) ()
Vhillish ()
Janna ()
Jerrid ()
Damien ()
Lannet ()
Zalatha ()
Vorgya ()
Darkral ()
Korungra ()
Jarra ()

Samduc, Leoven & Kevezyat are up.

GO!!


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

*rubs hands in anticipation*

Damien shouts behind him, "Kev, intercept the orcs. I'll hold them here!"


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Samduc Round 1 INIT 28 -- Readied action triggered on an enemy turn

Sam draws his crossbow and motions for Lannet to do the same.
He whispers, "Shoot the orc if he casts a spell."

Ready action fire at any enemy caster when they cast. When the cleric acts, if fighting has broken out, he gets a shot no matter what.

sm crossbow readied:
att/damage: 1d20 + 6 ⇒ (20) + 6 = 261d6 ⇒ 4]confirm?/xtra damage: 1d20 + 6 ⇒ (4) + 6 = 101d6 ⇒ 2


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Round 1

Kn religion: 1d20 + 10 ⇒ (16) + 10 = 26
Kn history: 1d20 + 9 ⇒ (14) + 9 = 23

Wait...what? Leoven moves to search for cover (5 ft south), draw his shield (move action) and ready an action start casting Summon monster if the other group do something hostile(standad action, and would require a second standard the next turn)

We were just talking a moment ago!, why are we going to fight!?


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Kevezyat moves up through the grass approaching the half-orcs on the right side.

I started her just behind Janna, then double moved up to current position.


Round 1 - Bruubrah & Tranda

Bruubrah & Tranda:

BRUUBRAH/TRANDA CR 1/2
XP 200
Male half-orc warrior 2
NE Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +3

AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (2d10+2 plus 2)
Fort +4; Ref +2; Will +2
Defensive Abilities ferocity

Speed: 30 ft.
Melee handaxe +6 (1d6+4/x3) and longspear +6 (1d8+6/x3)
Str 19, Dex 15, Con 12, Int 10, Wis 15, Cha 13
Base Atk +2; CMB +6; CMD 18
Feats Power Attack
Skills Acrobatics –1 (–6 jump), Climb +0, Intimidate +7, Perception +3, Ride +2, Stealth –1, Swim +0; Racial Modifiers +2 Intimidate

Languages Common, Orc
Combat Gear potion of cure light wounds; Other Gear scale mail, 3 handaxes, longspear, 25 gp

The two half-orc footmen hurdle the fallen tree and thrust with their spears when they get close to Kevezyat.

Longspear: 1d20 + 6 ⇒ (18) + 6 = 24 hit
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Longspear: 1d20 + 6 ⇒ (15) + 6 = 21 hit
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Kevezyat takes 17 points of damage

Acrobatics: 1d20 - 1 ⇒ (11) - 1 = 10
Acrobatics: 1d20 - 1 ⇒ (12) - 1 = 11

Seeing the assault on his companion, Leoven begins casting his spell.


Round 1 - Gorar

The dwarf reigns in his pony, which has had enough of trying to pull the stumbling prisoner across the ford.
"Easy now Las!"

Handle Animal: 1d20 - 1 ⇒ (18) - 1 = 17


Round One:
Samduc (ready attack vs korungra)
Leoven (begin casting summon monster)
Kevezyat (move to intercept)
Bruubrah & Trandah (attack kevezyat)
Gorar (Dwarf) (handle pony)
Vhillish <<<<
Janna <<<<
Jerrid <<<<
Damien <<<<
Lannet <<<<
Zalatha ()
Vorgya ()
Darkral ()
Korungra ()
Jarra ()

Vhillish, Janna, Jerrid, Damien & Lannet are up.

Go!


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Round One

The deep gnome reappears as his spell fades. But the rogue goes to ground, hiding among the tall grass and tree stump. Once in deep, he casts a spell upon himself and snake scales form armour around his body before they fade.

Stealth into grasses behind stump 1d20 + 13 ⇒ (7) + 13 = 20, cast mage armour


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Round 1

Seeing the ferocious assault from the pair of half-orcs so effective against the paladin, Damien decides to change focus. Moving so the tree roots provide cover against the bulk of the riders he begins shouting order.

"Janna, Leo, Jerrid, on those orcs now. Put the bastards down fast! Deputy, Sam! Harass those riders, we need to limit support fire. Keep a stump between you and them! ...Where the hell is Lannet?!"

5ft-Step : Move back towards the stump
Swift Action : Arcane Strike
Standard Action : Begin Inspire Courage (+1 Atk/Dam to everyone!)

Buffs: Inspire Courage : +1 Atk/Dam, +1 vs fear
Arcane Strike : +1 Dam, magic


Perception vs Jerrid
Zalatha: 1d20 + 9 ⇒ (6) + 9 = 15 -4
Vorgya: 1d20 + 13 ⇒ (10) + 13 = 23 -5
Jarra: 1d20 + 3 ⇒ (19) + 3 = 22 -4
Darkral: 1d20 + 8 ⇒ (15) + 8 = 23 -5
Korungra: 1d20 + 6 ⇒ (6) + 6 = 12 -4
Half-Orcs: 1d20 + 2 ⇒ (4) + 2 = 6
Jerrid remains unseen thanks to distance!


Important!

@Kevezyat: I messed up. The half-orcs should have move speed 20 in scale mail. Only one reached close enough to hit you. Subtract 9 damage.


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Seeming to anticipate her move, one of the half-orcs comes flying over the fallen tree, sending a blow into Kevezyat's side that shook her, but did not topple her.

Taking the pain stoically, Kevezyat brings her own weapon to bear, the metal whistling through the air...

Great Sword, standard attack, power attack: 1d20 + 6 - 1 + 1 ⇒ (17) + 6 - 1 + 1 = 23
Damage: 2d6 + 3 + 3 + 1 ⇒ (1, 4) + 3 + 3 + 1 = 12


What provoked the AoO?!

Edit: Also you don't have reach ;)


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Round 1

Status: 31/31 HP
Actions: Load (Move) and Attack (Standard)
Buffs: Arcane Strike, Inspire Courage

As the slaver group mobilises, Vhillish is galvanized and brings his arbalest to bear on one of the half orc spearmen lumbering toward Janna and Kevezyat's position (The one not engaging Mistress Faen):

"Boorish bounders! Have at ye!"

Arbalest (Ranged Attack): 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
(Small) Heavy Crossbow Damage 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6


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BAM!


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

can't load the map at work...

Janna nods her acknowledgement of Damien's suggestion and quickly moves to get in range of the Orcs.

move to get within 30' of the closest orc

ranged touch: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
electrical damage if hit: 1d6 + 3 ⇒ (4) + 3 = 7

I don't think inspire adds to spell damage


Hit!

Moved your token for you.


Ready for Lannet.


Oh, wait...


Halfling Thief 3 | HP 2/18 | AC 17 Touch 15 FF 13 | CMD 15 | Fort +3 Ref +7 Will +1 (+3 vs Fear)
Resources:
1/3 Torches 15/20 Bolts 16/20 Arrows

Lannet sprints across the battle field to try and get into a flanking position with Kevezyat or Jerrid.

I'd rather be fishing!!!!

He ends up adjacent to Tranda the wounded half-orc foot-soldier, but opens himself up to an attack with the longspear in order to close with his quarry.

Full Round Action: Run (move x4)
+2 AC from tree.


Tranda AoO vs Lannet
Longspear: 1d20 + 7 ⇒ (4) + 7 = 11 miss


Tranda is still reeling from Vhillish's and Janna's attacks when the rabbid hobbit explodes from the grass like a tiger, deftly avoiding his reflexive thrust of the longspear.

Vorgya the rogue signals to the other riders and calmly issues her command. Her voice projects loudly across the battlefield but she sounds relaxed, almost disinterested.

"Execute crescent formation. Jarra.. Trick of the Light!"

bad guys are up, after a short nap for me...


Round 1 - Agents

Jarra walks a few steps closer to the fallen tree and holds up a globe of blue energy in her palm. In a flash the globe expands to a radius of 20' and disappears, leaving the air shimmering and blurry in it's wake. Forms within the area become impossible to discern.

Spellcraft DC 16:
This is just obscuring mist, I just felt like reflavoring it as "trick of the light"

The half-orc cleric begins to cast...

Spellcraft DC 16:
Sanctuary

...and Sam let's his bolt fly into the shimmering globe, trying his best to hit the spot where he remembers the cleric was. A cry of pain confirms the halfling has found his mark!

The two rogues and the mysterious elven bowman dash into the globe of shimmering blue light and dissapear. The elf soon emerges at the edge of the globe, in a position by the fallen tree. His bow is in one hand hanging by his side, but he seems to be preparing to cast a spell with his other empty hand.

The two rogues and the half-orc cleric are no-where to be seen, lost in the haze.

Jarra:
Standard Action: Cast spell
Move Action: Secret

Korungra:
Korungra takes 5 damage
DC 16 Concentration Check: 1d20 + 3 ⇒ (8) + 3 = 11
Korungra is distracted by the wound Sam inflicts. He loses his spell in the casting.
Stealth: 1d20 + 6 - 5 ⇒ (14) + 6 - 5 = 15 penalty for movement
Standard Action: Cast spel
Move Action: Secret

Vorgya & Zalatha:
Vorgya Stealth: 1d20 + 9 ⇒ (18) + 9 = 27
Zalatha Stealth: 1d20 + 7 ⇒ (7) + 7 = 14
Double Moves with stealth

Darkral:
Move Action: Move to edge of mist, beside fallen tree.
Standard Action: Ready a spell.


Perception DC's to spot the bad guys:

Korungra (male half-orc cleric): DC 15
Vorgya (female half-elf rogue): DC 27
Zalatha (male human rogue): DC 14


Round 2:
Kevezyat <<<<
Bruubrah & Trandah ()
Gorar (Dwarf) ()
Leoven
Vhillish
Janna
Jerrid
Damien
Lannet
Zalatha ()
Vorgya ()
Darkral ()
Korungra ()
Jarra ()
Samduc

Kevezyat, GO!!


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9
Spellcraft: 1d20 + 8 ⇒ (9) + 8 = 17


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19
spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15

dang too low level to get rid of that mist...


dang
didn't we do something before where we let you blow away individual squares?


oops, guess Leo is up too, I messed up the init table. One up top should be fixed. So, Leo and Kev.


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Spellcraft: 1d20 + 5 ⇒ (6) + 5 = 11
Spellcraft: 1d20 + 5 ⇒ (6) + 5 = 11


Perception:
Jerrid: 1d20 + 14 - 3 ⇒ (7) + 14 - 3 = 18
Janna: 1d20 + 1 - 3 ⇒ (11) + 1 - 3 = 9
Vhillish: 1d20 + 5 - 10 ⇒ (19) + 5 - 10 = 14
Leoven: 1d20 + 4 - 6 ⇒ (15) + 4 - 6 = 13
Damien: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
Kevezyat: 1d20 + 3 - 3 ⇒ (4) + 3 - 3 = 4
Samduc: 1d20 + 9 - 11 ⇒ (11) + 9 - 11 = 9


Jerrid and Damien spot Korungra and Zalatha in the mist, hunkered down behind the tree...


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Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Round 2

With a quick step forward, Kevezyat bats aside the half-orc's longspear with her sword, then using the momentum from that movement spins the weapon about to smash into the lumbering warrior...

Great Sword, Standard Attack, Power Attack: 1d20 + 6 + 1 - 1 ⇒ (19) + 6 + 1 - 1 = 25
Crit Threat!
Crit confirmation: 1d20 + 6 + 1 - 1 ⇒ (15) + 6 + 1 - 1 = 21 Success
Damage,plus crit: 2d6 + 3 + 3 + 1 + 2d6 + 3 + 3 + 1 ⇒ (3, 1) + 3 + 3 + 1 + (3, 3) + 3 + 3 + 1 = 24


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Shhhwwiinnngggg!


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Round 2

Leoven finish his spell conjuring eagles (summon monster II) from the upper planes to attack the Half orc near Kev and then he moves readying his shield and looking for cover int he tree behind kev.

CElestial eagles: 1d3 + 1 ⇒ (3) + 1 = 4

Eagle 1: 1d20 + 3 ⇒ (13) + 3 = 161d4 + 2 ⇒ (3) + 2 = 5
Eagle 2: 1d20 + 3 ⇒ (13) + 3 = 161d4 + 2 ⇒ (4) + 2 = 6
Eagle 3: 1d20 + 3 ⇒ (6) + 3 = 91d4 + 2 ⇒ (4) + 2 = 6
Eagle 4: 1d20 + 3 ⇒ (16) + 3 = 191d4 + 2 ⇒ (4) + 2 = 6


As Leoven is concluding his spell, the elven monk Darkral gestures and tendrils of black smoke form, pulling the eagles back into the realm from which they were summoned.

DC 14 Dispel Check: 1d20 + 1 ⇒ (8) + 1 = 9

The dispel fails. Leo's summon is too powerful for the monk. The eagles pull through and tear the half-orc foot soldier to shreds.


Round 2 - Gorar

Gorar is finished tying up the prisoner but he waits for orders from his boss.

delay


Round 2:
Kevezyat (crit her pants)
Leoven (fed the birds)
Bruubrah & Trandah (dead, dead)
Vhillish <<<<
Janna <<<<
Jerrid <<<<
Damien <<<<
Lannet <<<<
Samduc <<<<
Gorar (Dwarf) (delay)
Zalatha ()
Vorgya ()
Darkral (dispel)
Korungra ()
Jarra ()

Vhillish, Janna, Jerrid, Damien, Samduc, GO!!


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Wow, and the religious types bring the pain! Maybe there is something to this divine favor thing after all :P

Round 2

"Nice work! Focus fire on the elf! Kev, Lannet, there's another one hunkered down on his left! Not to mention..."

Leaping atop a nearby root to gain a clear angle Damien sweeps his hammer down upon the crouched shape of the rogue attempting to hide at the edge of the swirling light, "...one more here!"

5ft-Step/Move Action : Move atop the roots
Free Action : Maintain Inspire Courage
Swift Action : Arcane Strike
Standard Action : Attack nearby rogue

Lucern Hammer: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Miss Chance: 1d100 ⇒ 21
Damage: 1d12 + 4 + 1 + 1 ⇒ (9) + 4 + 1 + 1 = 15

Buffs: Inspire Courage : +1 Atk/Dam, +1 vs fear
Arcane Strike : +1 Dam, magic

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