The Conquest of Ambervale

Game Master Nicos

New Aldwall

Freeform class selection

Party's crafted stuff:

Cloak of the mistpine sage: Wilshape into an owl as a druid of equal level.

Party's unusual loot:

June's waterlily: Work like a potion of restoration
Rainbow spider potion x5: +10 against emotion based spells and effects
greater heroism and good hope as the spells
Duration: 5 minutes

Potential ingredients for magic creation:

Pieces of defeated enemies can be used to enchant/create magic items. The party have defeated the following creatures

- An giant owl with ice powers (used)
- A quasit and a shadow demon (used)
- A winterwolf (used)
- Horn from a (modified) tentacled horror
- Parts from Ice golems.

NPC Cast:

people of Aldwall
Mithakilis: Male-Halfling. Ruler of Aldwall. Friend of Vendrick.
Liro: Female-Human. Owner of the Riverside inn. Friend of Desmond.
Mirelle: She is a mystic theurge of renown cowardice
Kiddu and Lilly: Homeless childs. Friends of Desmond
Sven's team: Composed by caring Maya, Impulsive Will, and quiet and insightful Sin.
Amra: Sven inmediate superior in the chain of command.

Goblins
Vraljyiya: Female-Goblin. Mumbler of curses.
Ashorgal Manyblades: First king of Tuskkeep. Apparently of incredible badassitude.
Kayiqard Manyblades: Younger brother of Ashorgal. Fratricidal. Killed by the judgement of Tuskkeep Royal crown.
Fizb Manyblades: Older brother of Ashorgal. Dead 20 years ago. He is now a ghost bonded to room of Tuskkeep castle.
Zeedald Pepperclamp: Male-Goblin. Formber goblin ambassador in Aldwall. Temporary ruler of Tuskkeep.

The Toothless: Described to you as "the oldest goblin. So far She is an enigmatic figure of power in the tundra clans. Apparently, in the past she has partially predicted two of your movements.

Ambervale locations:
Peaks of death and despair: Lots of volcanoes, poisonous smokes, some few red dragons and demons roams...the surface. Not much reports of what is below, the communication with the dwarfs of there was lost more than 20 years ago.

bitterblood swamp: Marsh goblins and Lizardfolks constantly at war. Two years ago an adventuring party killed black wyrm there, quite a success. An actual standard place for adventurers.

Whispering forest: The standard forest filled with undeads. The bodies there sooner or later are reanimated as some kind of undead, and sometime adventurers go crazy saying the forest is telling them stories. When the undead population is growing Aldwall pays for every undead destroyed, standard stuff.

Mistpines:

Fangwoods:

Tanglewoods:


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@ DEsmond

Haha!, you are funny, but if you are tough, a least as tough as in your stories then you surely will not have problem to be a lady in a drinking contests right? - Ulsa say with a devilish look.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

Perception: 1d20 + 4 ⇒ (18) + 4 = 22


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Desmond laughs. "You're on! I'll try not to humiliate you too much."


@ DEsmond

That's the spirit!, Hey Liro a bottle of that Lich brain Ale

Basically roll fort until one of you lose

Fort: 1d20 + 9 ⇒ (8) + 9 = 17


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Fort: 1d20 + 7 ⇒ (3) + 7 = 10

welp


@ Sven, Ven

You sense some vibration under your feet, but before you could act An immense centipede-like beast erupts from the snow, rows of chitinous plates on its back glowing red-hot, very hot. You are his intended dinner. Your turn.


@ Desmond

With the first glass of lich brain Ale Desmond feel a extreme cold that make him numb and...unconscious...then he is awakened by the Sunrays that enter through his window and the annoying sound of bird singing. His memories are nebulous, but he remember the laugh when he could only make two step collapsing, somebody have to have brin him to his room. So, the usual hangover, the hund...and wait? where is his sword? not in that room.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Oh no...not again..."

Desmond staggers out of bed, massaging his temples. He then starts searching the room for clues to who might have taken his sword.

Take 10 on Perception for 19.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Vendrick..what IS that?"


Desmond Alfonio wrote:

"Oh no...not again..."

Desmond staggers out of bed, massaging his temples. He then starts searching the room for clues to who might have taken his sword.

Take 10 on Perception for 19.

Dirt, bad smelling dirt. Someone, entered through the window and left it there.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

Knowledge Nature, Religion, Arcane, or Planes to Identify the creature.: 1d20 + 13 ⇒ (20) + 13 = 33

Nailed it!


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Ugh...at least have the decency to wipe your feet before you rob me!"

Desmond goes outside his window and looks around some more.

19


Vendrick El'druin wrote:


Nailed it!

http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/remorhaz


Desmond Alfonio wrote:

"Ugh...at least have the decency to wipe your feet before you rob me!"

Desmond goes outside his window and looks around some more.

19

You can't follow track with perc, you need survival


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Survival: 1d20 + 1 ⇒ (2) + 1 = 3

"Oh, my head...Where's a Boar Man when you need one?"

Desmond staggers back inside, informs Liro of the situation, and asks if she saw anyone outside his window last night.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Well, you do need Perception to FIND tracks before you can use Survival to follow them.

"So, hot, don't touch? Got it!"

"Wait...I HAVE to touch it. Crap." he says, and ragecharges in.

Gore: 1d20 + 9 ⇒ (14) + 9 = 23

Damage: 1d8 + 11 ⇒ (5) + 11 = 16

And Scaly!: 1d20 + 7 ⇒ (11) + 7 = 18

Damage?: 1d8 + 7 ⇒ (6) + 7 = 13


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"Sven No! We need to run! You cant hope to best this beast!"

Vendrick casts Fly and soars away into the air.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Wow way to leave me in the lurch there bro.

Fine, fine, though it would have been fun to get burned first.

Sven grudgingly follows after Vendrick instead of fighting, casting Feather Step so the snow won't slow him down.

Wait. Hm. Though I could just cast Resist Energy on myself.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

You can take 8d6 Fire damage every time you hit? If it looked like we could win I wouldnt have ran lol.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, I forgot that Resist Energy is only 10 at this level. So used to it being 30 all the time.


As a souvenir some fire damage: 8d6 ⇒ (4, 5, 4, 4, 1, 1, 5, 5) = 29 - After that you stop I suppose. After that you scape.

The Remorhaz chase you for a moment but then it stops, turn away and run away.

From up there Vendrick can see that something else is borrowing it way toward Sven. The borrowing creature avoid the big stones and only move in the snow.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Sven glares angrily at the burns along his body.

"We're coming back here to kill that thing later. I'm going to get a hammer, and we're going to come back here and kill it, and then I'm going to make armor out of its corpse. Or something. Haven't decided yet."

Speaking of, have you decided what that Black Iron does yet?


Sven Blodsvin wrote:


Speaking of, have you decided what that Black Iron does yet?

Yes, but I Will not tell you :p. It depends if you make the medium armor or the light + weapon. Remember that its properties are that is hard, heavy, requisiteness to heat and it is the byproduct of the things in the cave


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

=(

I'd be interested in armor made of it, is the thing, but it'd have to be better than Mithral. And I have no need for light armor. And I have no weapon proficiencies, which I just remembered. So Medium armor it is.


No weapon prof?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Well, Simple only anyway.


@ DEsmond

Liro Seems exhausted, Stupid goblins, if it not were for their gold...uhm, no, sorry I was not paying attention, a robbery is is bad for the business. - Liro ask around, and it seems that some other adventurers in other inns/taverns have been robed too. Apparently the thief target the drunk ones and go for the weapons.


Rynjin wrote:
Well, Simple only anyway.

You might want to consider a back up long spear


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

I could make a Katana out of it, but TWFing with it would interfere with a lot of my Swashbuckler abilities. And yeah, the light armor would have to be better than a mithral chain shirt.

"Is there anyone around here who's good at tracking?"


Vendrick?


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"Sven look out! Theres something burrowing its way through the snow towards you!"


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Can you be more specific?" he shouts back.


@ Desmond

Liro:I think Malthus from Ulsa's group is a good tracker. - Asuming you go and ask malthus

Malthus:Ok, I can try, under one condition...

@ Sven

Try perception.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Name it, I will do anything to get my sword back."

Desmond raises an eyebrow. "Well...almost anything. Long story."


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Perception: 1d20 + 14 ⇒ (7) + 14 = 21


@ Desmond

Great...Uhm, I would need a favor - he looks around and as you are not alone (liro is there), he turns to you and -It is a simple thing, but I tell you later. - He say somewhat ashamed. -Now, let track the that thief

He can follow the trail and it leads to Shintak's Weaponry

@ Sven

You see that something (bigger than the remhoraz)is creeping under the deep snow, avoiding the hard soil.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

What does it smell like?


Rynjin wrote:
What does it smell like?

not RAW, but I will impose a penalty from the target being underground, so no smelling for now.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

I thought it was just under snow? Since it's avoiding soil and shallow snow. But eh.

Sven keeps running.


"undersnow", and wdid that perc include your scent bonus?, also, running to where? just running away?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No, that Perception didn't include the bonus. And running wherever we were running before. I'll try to keep to the harder soil I guess.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Oh, good, I love agreeing to conditions before I've heard them!"

Nonetheless, Desmond decides he has no choice but to agree.

Does the shop look locked up?


The shop is open

IN the inside is Shintak, a middle age man with a narrow face, a straight brown hair and large amber eyes. His origins seems to be from the people of the desert far to the south.

Greetings, honorable customers, what humble Shintak can do for you?


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Well, Shintak, I'm in the market for a sword."

"My sword, to be precise. A katana with "Alfonio" engraved on the hilt. It was stolen last night, and the trail leads here. So if you'd be so kind as to sell it back to me, and throw in a 100% discount for the inconvenience, it would save both of us a lot of trouble."

Intimidate: 1d20 + 10 ⇒ (15) + 10 = 25


Oh I see, that sword...I'm sorry honorable customer But I don't have it, Actually I never had it, someone tried to sell it to me that is true, but I never bought it


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Sense Motive: 1d20 + 7 ⇒ (16) + 7 = 23


He seems very honest about it


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Could you describe the person who had my sword?"


I know the guy, the kid actually, his name is Kiddu, a street child...sometimes he follow a group of adventurers to see if they success or die, if they die he tries to collect their belongings and sell them, he never sold stolen goods to me until last week. - Shintak seems genuinely sad about the situation.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Desmond hesitates, then sighs, his anger and bravado replaced with resignation and a hint of sadness.

"Alright...just tell me where to find him, please. I won't be too hard on him."

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