The Confirmation 5-08 Table A (Inactive)

Game Master TobiasBlues


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The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa also casts detect magic as soon as she see's the blue burning torches.

"Do we want to take one of these torches with us? They give light..but no heat. Might be useful at some point"

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

Good idea. We will need light in cave anyhow.


@Lysassa: All of the torches give off a magic glow. Also the cloak that was found in the pit glows.

Deciphered Murals:

Artist: The Artist is depicted painting murals on the walls of impressive buildings, associated with Aroden having painted the city of Absalom with beautiful colors so that it might awe all who visited.
Hunter: The Hunter is depicted slaying a giant serpentine creature and then parading a trophy through the city streets—a sign to all humanity that the wilds are safe to inhabit once the monsters are slain.
Merchant: The Merchant is depicted weighing and trading coins
of different sizes, a reference to the holy text’s proverb that peace brings trade and prosperity to all people.
Scholar: The Scholar is depicted writing on a piece of parchment
and then reading from it to passersby, just as Aroden was said to smile on those who recorded history and other knowledge to share it with others.

The soft light of the surrounding fungus mixes with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west.

Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

K.(engineering, geography, history, local, or religion) 10:
You easily identify the diorama as an intricately detailed model of Absalom, easily identifiable by its Starstone Cathedral.

Just beyond the column, you also notice a lone figure kneeling in the water.

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Knowledge Religion: 1d20 + 9 ⇒ (7) + 9 = 16

"The diorama is an intricately detailed model of Absalom, see that is the Starstone Cathedral."

Is the kneeling figure a gillman? if so;

Lysassa motions for everyone to be quite as she whispers, "This is what we came here for..to find out what the gillmen are doing here. Let's watch for a while and find out."

if this is not a gillman

Lysassa whispers "Be careful, we have no idea who that is, or what he's doing here"

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

Local: 1d20 + 6 ⇒ (14) + 6 = 20

Great. Gillmen with a map. Not the best of signs

Gillman or not, she was going to cover it just in case. Haunching down, she levels her gun at the figure. One wrong move and it will be dining on lead balls

Stealth: 1d20 + 10 ⇒ (12) + 10 = 22

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

Untrained Knowledge roll: 1d20 ⇒ 5 to confirm what Lysassa said about the diorama.

Oster has never seen a gillman before, and watches it intently, hand on his weapon. (Whispering)Is it dangerous?


DM Roll:
1d20 - 3 ⇒ (3) - 3 = 0

@Lysassa: From the descriptions you have heard, you are fairly certain that this is a Gillman.

The gillman kneels silently in the water, not noticing Aldrea. He takes no actions as he watches Oster and Lysassa watch him.

Liberty's Edge

Male Shoanti Wolf Shaman/1 HP: 13/13/ AC:16/ T:14/ F:12/ Fort+3 Ref+3 Will+5/CMD:15/Init+3/Perc+7

Hargev and Akela follow Aldrea's lead, and crouch low, ready to pounce.

Hargev Stealth: 1d20 + 1 ⇒ (7) + 1 = 8
Akela Stealth: 1d20 + 6 ⇒ (18) + 6 = 24

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa tries to appear non treatening and slowly takes out her journal, sits down and makes a few notes while keeping an eye on the gillman.

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

Readied action vs aggressive and threatening moves. Till then she waits, since its obvious he didn't see her, so surprise is very good and she wont give that up

Liberty's Edge

Male Shoanti Wolf Shaman/1 HP: 13/13/ AC:16/ T:14/ F:12/ Fort+3 Ref+3 Will+5/CMD:15/Init+3/Perc+7

"Talk to him" Hargev whispers to Oster.


The gillman simply watches Lysassa as she pulls out her journal and begins to take down notes. He makes no moves to come closer or move away or try to start a dialog with you.

GM Roll:
Sense Motive: 1d20 + 1 ⇒ (10) + 1 = 11

On either side of the cavern are tunnels leading out.

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

(whispering to Hargev)I think it does not understand Common. And since it does not seem to want to fight us, we should leave it in peace.

(loud enough to be heard by the gillman)I do not know if you understand my words, but we mean you no harm. We are just here to learn about this cave.

Oster begins moving toward whichever side passage is closer.

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

She keeps her spot, she will leave last. No need to give her position away till they know they are in the clear

Liberty's Edge

Male Shoanti Wolf Shaman/1 HP: 13/13/ AC:16/ T:14/ F:12/ Fort+3 Ref+3 Will+5/CMD:15/Init+3/Perc+7

"are we just leaving it? I thought we were suppose to find out what they are doing here." he whispers again.

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

"There are 2 ways to find out what they are doing here. We observe, or we inquire. If he doesn't continue with what he was doing we can't observe, so then we are left with inquire."


The gillman seems to watch Oster intently as he talks before he speaks.

"I can understand you fine, land dweller. As for learning about this cave, be wary, it is sacred to the Gillmen. You may do whatever rituals you wish to do to your dead god, but do not desecrate this cave as the presence of others has."

At the last bit you notice him glance toward the cave exit to the south east.

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

We will respect your cave friend. Other people have been here recently? Are they still here?

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

"I assure you, we are not here to desecrate this cave. We are merely here to study it."

Liberty's Edge

Male Shoanti Wolf Shaman/1 HP: 13/13/ AC:16/ T:14/ F:12/ Fort+3 Ref+3 Will+5/CMD:15/Init+3/Perc+7

Akela and Hargev both wait in the shadows.


The gillman watches both Oster and Lysassa as they talk, nodding slightly before speaking.

"Yes, there are others that still roam these caves that desecrate this sacred ground."

You feel there is more that the gillman knows but isn't telling, but he doesn't seem to be stopping you from moving on further into the cave.

If someone wants to make a diplomacy check to try and raise the gillman's attitude toward you and possibly get more information, you can.

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

I'll try.

We will try to stop these others from desecrating the caves. Is there anything else you can tell us about the others? Or about the caves and why they are sacred?

Diplomacy: 1d20 - 1 ⇒ (7) - 1 = 6

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Diplomacy attempt: 1d20 - 2 ⇒ (8) - 2 = 6

"We would apreciate anything you might be willing to tell us."

Guess we are not the most diplomactic people around Oster ;)

I'm going to assume that we will fail to get any more information out of him. After Lysassa finishes her notes she will get up and move further into the cave.

Lysassa looks towards Oster. "I think we've learned everything we can learn here for now. We might as well look further down the cave."

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

Aldrea finally reveals herself
Lets go

Liberty's Edge

Male Shoanti Wolf Shaman/1 HP: 13/13/ AC:16/ T:14/ F:12/ Fort+3 Ref+3 Will+5/CMD:15/Init+3/Perc+7

I'll give it a try, but im heading out for class. I'll make my roll now and add the text later

diplo: 1d20 - 1 ⇒ (19) - 1 = 18

is that in any way shape or form a success?


"I'm sorry, but I've helped you as much as I can. You may do whatever prayers or blessings you'd like to do at the altar."

With that the gillman moves a bit further out into the pond.

Even with Hargev's roll, it wasn't quiet enough to get him to help you guys out. So what way would you like to go. There is an exit to the southeast and southwest?

Liberty's Edge

Male Shoanti Wolf Shaman/1 HP: 13/13/ AC:16/ T:14/ F:12/ Fort+3 Ref+3 Will+5/CMD:15/Init+3/Perc+7

Hargev comes out from behind the rock and opens his mouth to give a lovely speech, but before he can get one word out the gillman has already turned his back on them. "Which way?" Hargev sighs with disappointment. He really wanted to know what was going on here.

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

Perhaps we should have a look at the map first. And draw it for the Captain. Then go where gillman said desecrators are.

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa nods at Oster.
"Seems like a good idea."

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

Still eyeing the gillman, she follows the group


Sorry about not having a map earlier guys. Here's one. MAP

And the gillman had nodded to the exit to the southeast when he mentioned about the desecrators.

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

What's the blue dot?

Lysassa nods at the Gillman as a farewell greeting as she makes her way to the south east exit.

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

I assume it's the pillar with the city carving on it.


Yeah blue dot is the pillar with the miniature city on it.

As you continue down the tunnel, the air becomes increasingly stale and the stench of decay grows more and more evident. The passage turns east and opens into a small cave littered with broken glass, rotting pieces
of paper, and other unusable detritus. The body of a male dhampir lies facedown toward the back of the cavern.

Encounter Roll: 1d6 ⇒ 5

Milling around the cavern, illuminated by the glowing fungus are 2 skeletons and 2 zombies. All look to be created from Gillmen corpses.

Initiative Order: Zombies, Akela, Hargev, Aldrea, Oster, Lysassa, Skeletons

Rolls:

Oster: 1d20 + 2 ⇒ (12) + 2 = 14
Aldrea: 1d20 + 6 ⇒ (8) + 6 = 14
Hargev: 1d20 + 3 ⇒ (14) + 3 = 17
Akela: 1d20 + 2 ⇒ (16) + 2 = 18
Lysassa: 1d20 + 6 ⇒ (4) + 6 = 10

Zombie: 1d20 + 0 ⇒ (20) + 0 = 20
Skeleton: 1d20 + 6 ⇒ (2) + 6 = 8

With a strange sound that sounds like a moan and growl put together, the two zombies lurch their way toward the group. But their staggering movements prevent them from attack Oster as they get within reach.

The blue dot on the map is the body of the dhampir.
New Map

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

Non plaused. She simply lifts her gun and pulls the trigger. Pointing the barrel at the one close to Oster
RTA: 1d20 + 8 ⇒ (1) + 8 = 9

Cursing she coughs and sputters, as it seems dampness set in on the powder she loaded. She quick as lightning clears the barrel still saying very odd things as she does

Spent 1 grit point to clear as move action

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa points her finger at the lead zombie and tries to disrupt the unnatural energies connecting him to our plane of the living.

(Casting disrupt undead)

To hit touch AC: 1d20 + 1 - 4 - 4 ⇒ (4) + 1 - 4 - 4 = -3
Damage for the first zombie: 1d6 + 1 ⇒ (6) + 1 = 7+1 damage is from using my life school power on an undead


Aldrea raises her rifle and takes her shot, only to have a cloud of smoke emerge from her rifle instead of the normal thunderclap. Quickly she clears the damp powder and bad bullet from the barrel.

With a few words, Lysassa sends a mote of magical energy toward the zombie harassing Oster, but the movements of Oster and the zombie make it difficult for her to get a clear shot.

Both attacks miss. Akela, Hargev, and Oster are still up before the Skeletons get to go. Also Aldrea, how many grit points do you have? Just for reference.

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

I was waiting for Hargev, but perhaps I should take my action.

Oster lets out an angry shout in Skald I assume no one else understands Skald? As he cuts into the zombies.

Full attack, power attack; sword then shield bash, with a 5' step forward in between if I get lucky and knock the first one down with the sword. If I don't take down the first zombie with the sword, I'm not going to 5' step anywhere at all.

Sword, TWF, PA: 1d20 + 5 - 2 - 1 ⇒ (10) + 5 - 2 - 1 = 12 1d8 + 6 ⇒ (7) + 6 = 13 Slashing Damage
Shield, TWF, PA: 1d20 + 5 - 2 - 1 ⇒ (17) + 5 - 2 - 1 = 19 1d3 + 4 ⇒ (2) + 4 = 6 Bludgeoning Damage

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

2 Total. So 1 left. But if I do kill one of the creatures. I get 1 back. I save my grit especially for what just happened


Male Wolf Animal/2 HP:11/17 / AC:14/ T:12/ F:12/ Fort+5 Ref+5 Will+1/CMD:14/Init+2/Perc+5 Low-Light vision, Scent

Unafraid, Akela bits down on one of the zombie's legs

Bite attack and trip: 1d20 + 2 ⇒ (19) + 2 = 211d6 + 1 ⇒ (5) + 1 = 61d20 + 2 ⇒ (12) + 2 = 14

Hargev cannot reach and he ain't throwing his spear, so he wont act this turn


Okay cool. I wrote up a gunslinger before but have never played one.

With a growl, Akela bites down on the zombie's leg before shaking his head and pulling the monster to the ground. Before the Zombie can react to being on the ground, Oster's sword comes crashing down stopping the creature cold.

Without pause, Oster continues forward slamming his shield into the second zombie's chest, but the blow doesn't seem to have the impact the sword did.

Behind the remaining zombie, you catch view of two skeletons shambling their way toward you, but blocked by the zombie.

Round 2: Zombie(1), Akela, Hargev, Aldrea, Oster, Lysassa, Skeletons

Attack: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d6 + 4 ⇒ (5) + 4 = 9

With a groan, the zombie slams a fist into Oster hard.

Updated Map

The Exchange

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)

RTA: 1d20 + 8 ⇒ (15) + 8 = 23
She swivels her gun and fires at a skeleton, pulling the trigger
KRAK-OOOM! !
She reloads almost as soon as the smoke clears

The bullet hurtles at the walking bones, shattering bones as it hits
Damage P/B: 1d12 + 1 ⇒ (3) + 1 = 4

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa seeing the unliving still shambling towards her and her party members mutters something under her breath and points her finger at the closest skeleton trying to unraffel the unholy energies that bind it to this plane.

(casting Disrupt undead again)

To hit touch AC closest (still stand)skeleton: 1d20 + 1 - 4 ⇒ (12) + 1 - 4 = 9 With cover and I think according to the rules it's does not count as being in combat because it's to far away from an opponent
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

No one's quite sure what it is that Oster is yelling in Skald, but the tone and volume make it a good bet that it probably wouldn't be considered appropriate in mixed company.

Despite the powerful blow staggering him for a moment, he continues his assault on the zombie.

Sword, PA, TWF: 1d20 + 5 - 1 - 2 ⇒ (20) + 5 - 1 - 2 = 22 1d8 + 6 ⇒ (2) + 6 = 8 slashing damage.
edit:Sword confirmation roll: 1d20 + 5 - 1 - 2 ⇒ (1) + 5 - 1 - 2 = 3 1d8 + 6 ⇒ (1) + 6 = 7 extra slashing damage.
Shield, PA, TWF: 1d20 + 5 - 1 - 2 ⇒ (2) + 5 - 1 - 2 = 4 1d3 + 4 ⇒ (3) + 4 = 7 bludgeoning damage.

If the zombie goes down from the sword, I'll 5' step forward between attacks. Otherwise, I'll 5' step backward after the full attack. Oster's angry and highly aggressive, but not intentionally suicidal.

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

"Hagrev, it looks like Oster took a nasty blow from the zombie. Can you use the happy stick on him?"

Liberty's Edge

Male Shoanti Wolf Shaman/1 HP: 13/13/ AC:16/ T:14/ F:12/ Fort+3 Ref+3 Will+5/CMD:15/Init+3/Perc+7

"well uh...I can try" Hargev says the magic words and taps Oster with the happy stick.

1d8 + 1 ⇒ (7) + 1 = 8

7 charges left on the wand. I don't use wands ever on anyone but im assuming because im a caster i don't have to make a check and that because it is a CL 3 wand that heal should be fore 10 and 8


Male Wolf Animal/2 HP:11/17 / AC:14/ T:12/ F:12/ Fort+5 Ref+5 Will+1/CMD:14/Init+2/Perc+5 Low-Light vision, Scent

Akela waits in the shadows for a zombie to get close enough to attack.

Readied action:
1d20 + 2 ⇒ (14) + 2 = 161d6 + 1 ⇒ (6) + 1 = 71d20 + 2 ⇒ (13) + 2 = 15


Well that's wierd. Had a post up and it got eaten.
Yeah Hargev, if you have the spell on your spell list you can use a wand with no check. And since the wand says it's a CL3 it would be a 1d8+3 heal per charge.

Aldrea takes aim and fires. Her shot slamming into the lead skeleton, staggering it as the bullet breaks bones, but the skeleton remains standing, barely.

Lysassa again tries to disrupt the dark energy that connects these undead to this world, but her magic just can't find the mark.

Oster continues to curse as his blade bites deep into the remaining zombie, cutting a deep gash along it's front. His following attack with his shield glances off and doesn't seem to effect the zombie.

The skeletons shamble forward, but as soon as the lead one pushes past the zombie and gets close to Oster, Akela lashes out and bites into the bone, dragging the skeleton to the ground.

The second skeleton seems unfazed by the sudden ending of it's brother and shambles forward to attack Oster with the broken scimitar it holds.

Attack: 1d20 + 0 ⇒ (13) + 0 = 13 Damage: 1d6 ⇒ 5

The Zombie groans from behind the skeleton, unable to get at anyone.

Round 3 & Damage Track: Zombie(9), Akela, Hargev, Aldrea, Oster, Lysassa, Skeleton2

Map

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

Angry Oster + Happy stick = Oster reverting to Common

Ah! Feels much better! Thank you friend Hargev.

I'll hold off on posting an action until the rest of the party takes their turns.

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Logging on quickly

Lysassa tries to disrupts the connection on of the undead has to this plane again, this time trying for a zombie instead of the skeleton to see if she has more luck with that.

To hit touch AC zombie: 1d20 + 1 - 4 ⇒ (15) + 1 - 4 = 12
Damage for the zombie: 1d6 + 1 ⇒ (5) + 1 = 6

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