The Clockwork Tower (Inactive)

Game Master DajellyMan

Clockwork contraptions and monsters, mysterious wizards, treacherous forests, evil fey, airships, a secret steam punk themed city... What's not to like?

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Sounds like you will be one of my primary targets for buffs then.


Game Master
Zern Parq wrote:

Because I don't have a huge number of rage rounds, and I almost feel bad, because by level 9 I'm going to have a 30-32ish strength and have 5 natural attacks 4 of which do 2x or 1.5x strength damage.

Actually, speaking of lots of attacks, too bad we don 't have anyone who can buff like a bard or wizard.
(Assuming we get there, but given this group I totally could see that happening)

Why are you feeling bad for being super awesome at smashing things? I just get to make the monsters stronger lol


Game Master

So it's looking so far we have:

- tiefling alchemist/barbarian

- sylph witch

- goblin gunslinger

- inquisitor?

- 2 unknowns


^ Double posting is a sin.


Game Master

Rocks fall on the witch...

attack roll: 1d20 + 31 ⇒ (7) + 31 = 38

damage: 30d6 + 20 ⇒ (1, 1, 2, 1, 2, 4, 6, 5, 3, 5, 5, 1, 6, 1, 4, 3, 6, 4, 1, 5, 5, 6, 1, 1, 4, 3, 3, 3, 2, 6) + 20 = 120


Female Oni-spawn Tiefling Inquisitor (Heretic, Preacher)
Stats:
HP: 23/23, Initiative: +5, Perception: + 9 (+11 with tool), AC: 21(T: 12, FF: 19), CMD: 18, Fort: 5, Refl: 3, Will:6

Heres my submission then. I feel kinda silly bringing another Tiefling to an already rather wonky group, but it just blends so perfectly with the build I cant bring myself to pick something ordinary instead.

Zern wrote:
...have 5 natural attacks 4 of which do 2x or 1.5x strength damage.

Im curious how you plan to manage this.

.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Ok i'll do a divine cleric (no god) (domain: Saurian, Defence)

Ester


Game Master

sweet, so we just are waiting for one more character and then we are ready to go! I will start working on the first post for the gameplay thread.


Female Sylph Witch (Wordcaster) 3 | HP: 17/20 | AC: 13/13/10 (+2 vs NMR) | Init: +3 | Perc: +5/+8 | Fort: +3 | Ref: +6 | Will: +6

I'm ready to get started.


Game Master

Gameplay is up. No hurry, but pop in an introduce your characters when ready.


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

how do we do for hp?


Game Master

roll or take the average.


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

Hp: 1d8 ⇒ 61d8 ⇒ 8

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Since Jello is doing his best to entertain us i figured i should also chip in.

i will therefore DM a ADD 3.5 Red Hand of Doom Adventure.

(if other people want to also dm i can get my hands on any pathfinder AP if interested)

i will post everything later tonight (all the info needed on the future campaign info). it will be set in Greyhawk

just a quick question: how do i setup up discussion thread then connect to gameplay etc?


Game Master

there should be an option when you create a discussion tab to create a campaign for it, up by the top

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

tks jello

here it is:

DM Greg's Red Hand


Sweet! Finally got home so I'll sit down thus afternoon and finish up my character and head over to the discussion thread.


[LE] StoryTeller

Take your time a friend of mine is getting married in a month and his bachelor party is saturday... so you have time


Hahaha, I just got back from my honeymoon this morning. I understand that things can be more important.


[LE] StoryTeller

Post pictures !


Female Oni-spawn Tiefling Inquisitor (Heretic, Preacher)
Stats:
HP: 23/23, Initiative: +5, Perception: + 9 (+11 with tool), AC: 21(T: 12, FF: 19), CMD: 18, Fort: 5, Refl: 3, Will:6

Decided to get a +1 Resistance cloak instead of a +1 bonus on my Breastplate. Paid another 150 gold to keep it masterworked.

Im also considering doing the "extra Trait for a Drawback" trade, if thats allowed? Since we havnt done any battle yet like in the other campaign.

Uuuh, totally rollin my HP!

1d8 ⇒ 6

1d8 ⇒ 6

Hmm, 2 xtra HP, ill take it!


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

Im posting as Thalrik for this, he seems more like the personality I feel like whenever I go and make suggestions for other peoples characters, lol

Zoggle could gain alot from going 21 Dex and 14 Wisdom, gaining a 14 con and bringing his Str and Cha up to 8s (or one of them to a 10)

Dex would hit 22 next level, and Gunslingers dont really need more than a 14 starting Wis....This is all imo ofc.

Lol look at me, making suggestions to a goblin, when I shall shortly be off on a quest to kill...goblins!


Male Goblin Gunslinger 3

I think you're are right, Thalrik, I'll make the change immediately.


Male Goblin Gunslinger 3

DajellyMan, if you haven't checked it out already, I highly recommend MapTool as opposed to a spreadsheet for combat. And if you get TokenTool, you'll have easy access to any tokens you may want!

Just a suggestion :)


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

Youve got a 27 point buy now though -.-


Male Tiefling Barbarian 1/ Alchemist 1/ Monk 1 HP: 28/28, AC20, Saves (8F /5R /2W), Initiative +1, Perception +5, Darkvision 60ft.

Hey Thalrik, will you look over my number crunching for Zern Parq? I had to change the order of things and want to make sure everything still matches up, and that's kind of your superpower.

-still tweaking equipment, but everything else should match up.

Also if anyone has suggestions for buffing with first level alchemist extracts other than shield I am all ears.


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

Ask and thou shall recieve, lol

The main thing I see is that you have Master of Many Styles, which has to be Lawful, and Barbarian which has to be Non-lawful, meaning the build breaks down. The only Monk type who can be any Alignment is the Martial Artist Archetype.

You do not meet the prereqs for Dragon Style and Dragon Ferocity. If you take the first level as Monk to get around the 3 Acrobatics ranks prereq, of Dragon Style, you do not meet the 5 Acrobatics ranks prereq of Dragons Ferocity. Even forgetting the impossibility of meeting the prereq at your current level, you have zero Acrobatics ranks. You could take 3 ranks of Acrobatics, then take the Monk level at level 3, buy Dragon Style with your level 3 feat and Dragon Ferocity with the free one from Monk, which would ignore the 5 ranks prereq, however....

....The Dragon style doesnt even work with Natural Attacks either, so you would only be getting the passive terrain bonuses of Dragon Style. Unarmed Strike and Natural Attacks are two very different things.

Attack modifiers using Mutagen seem to be 1 too high (Mutagen is +4 Str, should only add +2 to hit bonus). You mention your Mutagen adding +6 to a physical stat and -2 to ALL mental stats. Im not super familiar with the Beastmorph Alchemist, but looking it over, I dont see anything about it that changes the normal Mutagen, which doesnt have that choice. Its just +4 to a physical and -2 to a single corresponding mental.

Controlled Rage only grants +4 to physicals stats, which can be divided in +2 increments (fx either +4 to Str or +2 to Str and Dex and any other combination). It does not grant a bonus to Will saves or a penalty to AC.

---------------------------------------------------------------------
THE FOLLOWING IS LIKELY JUST ERRORS FROM CONVERTING YOUR BUILD
---------------------------------------------------------------------

CMB and CMD are both one too high (from losing 1 BAB dropping an Alchemist level im guessing)

Craft(Alchemy) should be at a +7 bonus, +8 when crafting (this is important, because there are other uses for alchemy than simply crafting, fx as a sort of "knowledge skill" concerning Alchemy)

Intimidate should be +6/+8

A bit nitpicky here, but Climb doesnt factor Armor Check Penalty.

You may just not have written it down, but which Extracts does he know? As far as buffing goes, Expeditious Retreat can be a real lifesaver or get you into the face of that Wizard skulking at the back of a horde of mooks. Especially good when you are in medium armor and slower than usual.

------

As always, not attacking anything here, just pointing stuff out...but then again, you asked for it, so I guess I dont really need to tell you that :)


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7
Thalrik wrote:
....The Dragon style doesnt even work with Natural Attacks either, so you would only be getting the passive terrain bonuses of Dragon Style. Unarmed Strike and Natural Attacks are two very different things.

There is however this feat which makes it work

Feral Combat Training


Male Tiefling Barbarian 1/ Alchemist 1/ Monk 1 HP: 28/28, AC20, Saves (8F /5R /2W), Initiative +1, Perception +5, Darkvision 60ft.

...Feral combat training is sort of the cornerstone of the build, and Zern will be picking it up at level 5. At which point he can use dragon style with his claws. I had forgotten about needing to change alignment back from lawful after the monk level, darn. If we were starting at level 5 I could have just said that I changed alignment, but you're totally right. As is I will need to start with a Lawful alignment and I will lose the ability to rage until I move away from that alignment. I did actually exactly intend for the third level to be monk (I just changed it to note that better), which is exactly how I would qualify for dragon style, then take dragon ferocity with the bonus feat. Skills are now modified (I had acrobatics earlier and lost it when I had to modify the build).

Oh, I listed it in equipment, but I have the Journal of Beast within, which allows me to gain a +6 bonus from mutagen instead of +4 at the cost of -2 to all mental attributes instead of just 1.

Preparation Ritual

Beastly Concoction (Su) This journal grants you the ability to make an extremely potent and savage mutagen. Spend this boon when you imbibe your mutagen. The mutagen grants you a +6 alchemical bonus to your selected ability score instead of the normal +4; you take a –2 penalty to all of your mental ability scores (Intelligence, Wisdom, and Charisma) while the mutagen is in effect.

I've removed rage references, because my character cannot currently rage, and picked expeditious retreat and Shield for my extracts. My complete formula list is laid out now (it's mainly so big since I spent so much money on the formula book that I'll be able to coast on that from here on out).

Thanks for the help! That's what I get for trying to modify stats on my phone in the airport. It should all be good now... I think. Also I totally understand the confusion and apparently very useless combo that I have build so far. It will all start to pay off next level and it will really hit it's stride by level 5-7.


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

You are welcome. Just thought the Journal of Beast Within name was a background / flavour name you gave your formula book.

Let me start by saying that im personally a power gamer. I try to make my character as good as he or she can be, within reason. However I usually start with a concept, and then try to make it work within the rules.

Now with that out of the way, I also think my builds should make sense from a roleplaying viewpoint, and quite frankly, "planning to change alignment" is on my top list of "Wtf are you serious" gripes when it comes to gaming the system. Its like its own special kind of cheese.


Male Tiefling Barbarian 1/ Alchemist 1/ Monk 1 HP: 28/28, AC20, Saves (8F /5R /2W), Initiative +1, Perception +5, Darkvision 60ft.

I totally understand that view, and normally I would tone down the build to something more well rounded but Jellyman said anything goes. As for the background, I'm still working on it, I'm just not done with it because of my travel the past few days.

Also, I know I mentioned a "planned alignment change", but if it does happen it will be because the DM says that my in character actions are worth it, not because of a random change in my character sheet.

-Though now that you've said that I'm feeling bad, and will think about swapping out the barbarian level for fighter.


Game Master

Ashern, I would hate to control the flow of battle, but I would be so excited if you launched a firework at the owlbear ;p

And thalrik... I get/agree with what you are saying about the alignment change... But it also peaked my interest... I am going to give it the go ahead I want to see what kinda of things he has in mind :D

I also want to say you guys are an awesome group and it is a privelege to DM for you all. You crack me up


Female Oni-spawn Tiefling Inquisitor (Heretic, Preacher)
Stats:
HP: 23/23, Initiative: +5, Perception: + 9 (+11 with tool), AC: 21(T: 12, FF: 19), CMD: 18, Fort: 5, Refl: 3, Will:6

Driana basks in the glow of her totally deserved GM flattery.

Speaking of cracking up...that gnome. Reminded me of the Colloseum in Northrend.


Female Oni-spawn Tiefling Inquisitor (Heretic, Preacher)
Stats:
HP: 23/23, Initiative: +5, Perception: + 9 (+11 with tool), AC: 21(T: 12, FF: 19), CMD: 18, Fort: 5, Refl: 3, Will:6

Btw, im assuming Esther is Human?

Also Four-mirror Armor, wtf OP.


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

Yes she is human.
As for the armor it was just a leftover stuff as i had tailor the character for a dragon empire game

Its the same stats as steel lamellar armor for a 1/3 of the price. it doesn't really change much it just means that i have saved 100gp not much different for a 3rd level character don't you think?


Female Oni-spawn Tiefling Inquisitor (Heretic, Preacher)
Stats:
HP: 23/23, Initiative: +5, Perception: + 9 (+11 with tool), AC: 21(T: 12, FF: 19), CMD: 18, Fort: 5, Refl: 3, Will:6

Im more thinking in the sense that its basically a way cheaper breastplate with just 5 lb more weight, kinda curious what possessed Paizo to do it O.o


Game Master
Driana wrote:


Im more thinking in the sense that its basically a way cheaper breastplate with just 5 lb more weight, kinda curious what possessed Paizo to do it O.o

I think it is supposed to be the "eastern" equivalent, since it came out in UC with the samurai... My best guess is the price difference is due to the extra weight, larger armor check penalty, and reduced maximum dex bonus


Female Oni-spawn Tiefling Inquisitor (Heretic, Preacher)
Stats:
HP: 23/23, Initiative: +5, Perception: + 9 (+11 with tool), AC: 21(T: 12, FF: 19), CMD: 18, Fort: 5, Refl: 3, Will:6

Oh, its got more ACP and less max Dex? The one I looked up was practically identical to Breastplate.


Female Oni-spawn Tiefling Inquisitor (Heretic, Preacher)
Stats:
HP: 23/23, Initiative: +5, Perception: + 9 (+11 with tool), AC: 21(T: 12, FF: 19), CMD: 18, Fort: 5, Refl: 3, Will:6

Btw Zern, I was curious why you werent using your Dragon Style bonuses, but went to check your sheet just to be sure before I said something to make myself look stupid. Im guessing you used claws to get two attacks instead of one, with better to hit due to weapon focus.

Anyway, I did notice you have your Mutagen listed as 1/day. Mutagen is actually unlimited uses pr day, you just have to spend 1 hour making a new one every time.


Male Tiefling Barbarian 1/ Alchemist 1/ Monk 1 HP: 28/28, AC20, Saves (8F /5R /2W), Initiative +1, Perception +5, Darkvision 60ft.

I have an enchanted formula book that enhances the bonuses that I get from mutagen once per day from +4 to +6, at the expense of having a-2 to a single mental attribute to -2 to all mental attributes. Any uses of mutagen after the first use the standard +4. Sadly I can't use dragon style bonuses yet! At level 5 I'll get feral combat training, and will finally be able to use dragon style with claws.


Female Oni-spawn Tiefling Inquisitor (Heretic, Preacher)
Stats:
HP: 23/23, Initiative: +5, Perception: + 9 (+11 with tool), AC: 21(T: 12, FF: 19), CMD: 18, Fort: 5, Refl: 3, Will:6

Ah, the book deally is limited to once, gotcha.

Well technically you can with Unarmed Strikes :P


Male Tiefling Barbarian 1/ Alchemist 1/ Monk 1 HP: 28/28, AC20, Saves (8F /5R /2W), Initiative +1, Perception +5, Darkvision 60ft.

Very true. It actually gives me the same amount of damage with a single attack as both of my claws do (well, 2d4 +10 vs. 1d6+10, basically the same), so if I can full attack use both claws, it's two chances to hit, but if I have to move or charge I use unarmed strike to maintain similar damage levels.


Female Oni-spawn Tiefling Inquisitor (Heretic, Preacher)
Stats:
HP: 23/23, Initiative: +5, Perception: + 9 (+11 with tool), AC: 21(T: 12, FF: 19), CMD: 18, Fort: 5, Refl: 3, Will:6

Hrrrghhh, nnnnngghhh, uuuurggghhhh....AAAAAAH

OCD ACTIVATE!!!

Wouldnt it be 1d6 + 9?

1.5x 5 str bonus, then + half Str bonus, so 7+2?

Cant wait to see the first 1d6 + 20 super punch of doom though.


Male Tiefling Barbarian 1/ Alchemist 1/ Monk 1 HP: 28/28, AC20, Saves (8F /5R /2W), Initiative +1, Perception +5, Darkvision 60ft.

Hahaha. I absolutely understand how you got there. I always added the modifiers together (1.5 + .5 = 2x) before plugging in strength, but if you do them separately that does add up to 9. Fortunately with mutagen it's an even 8, so halves don't lose anything :P


Male Goblin Gunslinger 3

Hey, guys. Sorry I have to do this but I think I need to drop this game. I just don't have the time for all of the PbPs I am in. I figured I would drop this one first because I'm already playing with you guys in two other threads. Is that okay with you?


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

Hey no worries there.


Game Master

That's ok goggle, I totally understand. I'll see ya in the RotRL thread.


Female Sylph Witch (Wordcaster) 3 | HP: 17/20 | AC: 13/13/10 (+2 vs NMR) | Init: +3 | Perc: +5/+8 | Fort: +3 | Ref: +6 | Will: +6

Niah loots the suddenly comatose goblin.


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

Festival are really a lot of fun because most of them will bring out the kid in you Jello :)

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