Skills Acrobatics (3)+3 (in armor), Climb(1) +5(9 without armor) Craft(alchemy)(3) +6 (7 for crafting), Diplomacy (1) +2, Knowledge(nature) (1) +5, Intimidate (3) +6, Perception(1) +5, Survival(2) +6,
Special abilities: Mutagen(+6 physical attribute, +2 NA, -2 to all mental attributes (or +4 and -2 to a single mental attribute after 1/day)), Sneak Attack (+1d6 damage to flat footed/flanked foes).
Formula Book List: 4th—dragon’s breath [APG]
3rd—beast shape I, rage, tongues, water breathing
2nd—barkskin, bull’s strength, cure moderate wounds, elemental touch [APG], resist energy
1st—bomber’s eye [APG], comprehend languages, crafter’s fortune [APG], cure light wounds, disguise self, enlarge person, expeditious retreat, identify, shield, truestrike
Traits -Accelerated Drinker Benefit: You may drink a potion as a move action instead of a standard action as long as you start your turn with the potion in your hand.(this benefit does not apply to mutagens, extracts, or infusions)
- Brute Benefit: You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.
Equipment: Breastplate, Shield, Journal of the Beast Within(special alchemist formula book), 100gp worth of self crafted alchemist's acid and Alchemist's fire. 30 paper candle fireworks. Backpack, 2 weeks of trail rations, candles, rope.
Racial traits
Spoiler:
Skilled: Tieflings gain a +2 racial bonus on Disguise and Intimidate checks.
Prehensile Tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery
Maw or Claw Some tieflings take on the more bestial aspects of their fiendish ancestors. These tieflings exhibit either powerful, toothy maws or dangerous claws. The tiefling can choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. These attacks are primary natural attacks. This racial trait replaces the spell-like ability racial trait.
Scaled Skin The skin of these tieflings provides some energy resistance, but is also as hard as armor. Choose one of the following energy types: cold, electricity, or fire. A tiefling with this trait gains resistance 5 in the chosen energy type and also gains a +1 natural armor bonus to AC. This racial trait replaces fiendish resistance.