Elidal Zemiel |
Kn. Religion: 1d20 + 5 ⇒ (10) + 5 = 15
Kn. Arcana: 1d20 + 5 ⇒ (6) + 5 = 11
Kn. Nature: 1d20 + 6 ⇒ (15) + 6 = 21
As the bodies suddenly surge to 'life' and are promptly blasted by a wave of Jaru's holy power, Elidal sheathes her spear and draws her sword yet again as she cautiously moves to intercept the oncoming creatures - though she does not attempt to move into the room or set foot in the water.
Move to sheathe one weapon, move to draw her sword and get into position.
Nalun Phlithmira |
Nalun inspires his allies! +2 to most things! Heroism might still be active on Elidal...it lasts 40 Minutes.
Emmett Escheus |
Emmett waits, using the doorframe as a bottleneck, for the 'undeads' to close in, his axe ready to bite at the first one.
Ready attack, with PA, IC, and FE (undead): 1d20 + 7 + 2 + 2 ⇒ (1) + 7 + 2 + 2 = 121d12 + 11 + 2 + 2 ⇒ (8) + 11 + 2 + 2 = 23
Simeon Plavini |
Simeon's eyebrows raise as Jaru's holy energy washes over the beings....harming the not at all.
More constructs ? he wonders, then shrugs and levels his crossbow and fires
Attack: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Jaru Toth |
players up?
Jaru holds up two fingers and draws the spiral of Charisma across his chest. Then thrusting the fingers forward with a shouted prayer sends a glowing beam of light at the thing grappling Emmett.
searing beam hit: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
damage: 2d8 ⇒ (4, 5) = 9
or not.
Elidal Zemiel |
"Back to the grave with all of you!" Elidal cries, her eyes flashing with divine wrath as she swings her sword at the creature attempting to grab her.
Activating Judgement - Justice as a swift action; +1 sacred bonus to attack rolls.
Attack (Mithral Longsword): 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
GM Helaman |
players up?
Jaru holds up two fingers and draws the spiral of Charisma across his chest. Then thrusting the fingers forward with a shouted prayer sends a glowing beam of light at the thing grappling Emmett.
[dice=searing beam hit]1d20+6+2
[dice=damage]2d8or not.
The beam of blazing heat sears past the thing.
GM Helaman |
"Back to the grave with all of you!" Elidal cries, her eyes flashing with divine wrath as she swings her sword at the creature attempting to grab her.
Activating Judgement - Justice as a swift action; +1 sacred bonus to attack rolls.
[dice=Attack (Mithral Longsword)]1d20 + 7 + 1
[dice=Damage]1d8 + 5
The attack misses - the creature unusually agile!
Others up!
Emmett Escheus |
"It's got me! Damn thing got me!" Emmett shouts as he struggles to get free from the animated floater.
If he needs to, Emmett drops his axe. Also, not sure whether IC and FE apply, but you can remove the bonuses as needed.
CMB+IC+FE: 1d20 + 8 + 2 + 2 ⇒ (18) + 8 + 2 + 2 = 30
Emmett Escheus |
Standard, I checked.
Nalun Phlithmira |
Nalun studies the creatures, perhaps he knows something about them
Kn:Religion: 1d20 + 16 ⇒ (20) + 16 = 36
Nalun casts Cause Fear on one of the undead! Will DC 16
GM Helaman |
Standard, I checked.
Emmett is able to burst free.
Nat20 on other skills like Arcane with untrained with bard bonus would still yield such a result
Nalun believes these are no normal undead, if they are by definition, undead. Given the location could these be some sort of chemical creation?
Will 1d20 + 5 ⇒ (6) + 5 = 11
The one attacking Elidal seems shaken and as if they are about to flee
Simeon Plavini |
Still not convinced that they were truely undead, Simeon decides to utilize one of his newly discovered incantations.
Beginning to hum, he traces various shapes of uncertain meaning in the air, his hum growing lower and lower until he points at one of the beings, a grey , luminecent ray shooting forth from his finger tip...
Ranged Touch: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Ray of Exhaustion, DC 17 or be exhausted, save = fatigued
GM Helaman |
Simeons ray hits but does nothing...
The one attacking Elidal flees - giving Elidal an attack of opportunity.
Other creatures fill its place and attacks.
The one who grappled Emmett tries again with improved grapple.
CMB 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
He hears We must end you, from the creature.
Another attacks Elidal with a rapid series of blows.
1d20 + 4 ⇒ (17) + 4 = 21 for 1d6 + 3 ⇒ (1) + 3 = 4 and
1d20 + 4 ⇒ (14) + 4 = 18 for 1d6 + 3 ⇒ (3) + 3 = 6
Emmett Escheus |
Did Emmett drop his axe?
Elidal Zemiel |
As the creature who initially attacked her turns to flee, Elidal offers a parting shot with her longsword, swiping at the fleeing creature's back.
AoO (Mithral Longsword; Judgement, Inspire Courage): 1d20 + 7 + 1 + 2 ⇒ (12) + 7 + 1 + 2 = 22
Damage: 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14
However, the creatures that step up to fill the fleeing one's place deal the inquisitor two vicious blows that leave her bloodied and bruised.
"A little help, please!?" she gasps as she assumes a defensive posture. Her sword, which had been glowing moments before, seems to return to its normal appearance as its wielder's wounds slowly begin to knit...
AoO, then a swift action to change judgement type to Healing; should gain fast healing 2 I believe. Standard action to go total defense; AC should now be 22.
Nalun Phlithmira |
Nalun reaches out and calls on Pharasma to heal Elidal Not this day Lady, not this day.
CLW: 1d8 + 4 ⇒ (6) + 4 = 10
Emmett Escheus |
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"I must end you too!!!" blurts Emmett as he brings his own axe in an arc starting behind his back and aiming at the unknown creature's collarbone.
PA and IC: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 231d12 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Jaru Toth |
Still uncertain about the nature of his foes, Jaru delays channeling healing power. If they were uninjured by the divine radiance, then they could be aided by it. Instead he takes a more direct approach and praying that Elidal's judgement be put off to some distant day, touches her shoulder.
Cure mod wounds: 2d8 + 5 ⇒ (2, 6) + 5 = 13
Simeon Plavini |
Growing discouraged in his failure to effect any impact with his treasured magic, Simeon pulls his crossbow down from his shoulder , aims and fires...
Attack: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
damage: 1d8 ⇒ 5
-Posted with Wayfinder
GM Helaman |
Its a nimble combatant and a hard target to hit in melee. The shot narrowly misses.
I think thats everyone... my turn
#4 attempts to grapple Emmett again.
CMB 1d20 + 5 + 7 ⇒ (16) + 5 + 7 = 28
He then drags Emmett away from the stairs and into the water before dropping them both into the water... seemingly trying to drown the old man!
#3 Also attempts the same on Elidal.
CMB 1d20 + 5 + 7 ⇒ (15) + 5 + 7 = 27
And is successful!
And thats what I wanted to try round 1 but got sodded all up!
Party up and map updated!
The creatures, Elidal and Emmett are underwater (only about 4 feet deep but you are being grappled... you'll need to escape the grapple to rise up. Drowning rule starts from next round)
Nalun Phlithmira |
Nalun casts Cause Fear on the "undead" grappling with Eildal.
Will DC 16 or frightened
Inspire is still active so don't forget about it! +2 to most things including CMB and CMD
Elidal Zemiel |
As she is grappled and pulled under the water Elidal struggles fiercely, attempting to break free.
Break Grapple (CMB + Inspire Courage): 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
I think that's right, but let me know if I've forgotten something! My characters have generally been lucky enough to not be grappled very often, heh.
Emmett Escheus |
Emmett curses as he gets dragged and dropped. Fear rises inside him as his head gets pushed underwater and he fights back visciously.
CMB w/ IC, AA, and FE if applicable: 1d20 + 8 + 2 + 2 + 2 ⇒ (6) + 8 + 2 + 2 + 2 = 20
Simeon Plavini |
Blast and damn!" Simeon exclaims as both Emmett and Elidal are pulled into the cold water.
Seeing Jaru rush forward to assit Emmett, Simeon does the same for Elidal, using his staff to try to pry the watery assailant from his grasp on Elidal
Aid Another: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12
Emmett Escheus |
Emmett stands up immediately, coughing, and steps back a bit if he can. "Try fire, or something!!" he wheezes to his companions.