The Carrion Crown (E7 goodness with House Rules frosting)

Game Master Helaman

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Inactive

"I would personally prefer seeking a warrant rather than just breaking in," Elidal sighs. "Imagine if we were caught, especially if it somehow turns out that there is nothing amiss or if they are somehow able to hide evidence? Not only would we find ourselves in prison, we would jeopardize the entire case."

Gazing darkly towards the factory, she continues. "But even with a possible witness, she's just that - one witness, one that the authorities might deem unreliable. Remember that Vorstag and Grine have friends in high places," she warns. "Either method is risky, though Emmett might be onto something with the idea of simply needing a good excuse. I've given you my view on the matter, but I will follow whatever course the group deems appropriate here."


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

"It's a gamble... We have enough evidence to justify, to ourselves, going in. Do we need the support of the law? It would be better, but I must say, Simeon's words make sense to me. We have an opportunity to catch them with their pants still down. Can we agree not to use lethal force unless absolutely necessary?"


SHEET

Nalun nods at Emmett I'd prefer not to hang for this...


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

"Neither would I... But what else would you hang for? This affair just grinds into me, and I need to see the end of it, or the end of me."


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru sighs and pinches his nose and then rubs his eyes. He look at the others again. "I think we are on to something. I would prefer to have a warrant, but we are running out of time. Fate willing, the evidence to save the Accused is within. I have no doubt that the proprietors are evil and directly involved in the crimes at hand. It is certainly not the proper way to do things, but my vote is to go in."


SHEET

Alright then. It is decided. Are we talking our way in or using some other method? If we have time perhaps we can procure official papers...or official looking papers.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

"Let's go talk and walk now I'd say. Using false papers I would prefer not to do: can make for nasty hangings..."


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

"Last time we sought to talk, the spy nearly brought the mob down on us. Forgery is our worst option. It pains me to say this and I will bear the punishment if it is so fated, but I think it would be best to force our way in and question them before they can escape or hide any evidence."


Inactive

Elidal sighs quietly to herself. She still felt highly uneasy about forcing their way into the factory, but found that she couldn't offer any additional arguments against doing so other than what she had already cautioned them about.

They are right...now that Vorstag and Grine know that someone is sniffing around about them, they are likely to close ranks and hide any evidence of their supposed crimes if we do not act soon.

"So be it," she finally responds aloud. Suddenly looking a bit sheepish, she adds, "I had forgotten that I was carrying it earlier, but I still have that magical climbing rope that we found in Harrowstone. It might help us scale that wall if we do not want to barge through the front gate."


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

Simeon smiles widely and rubs his hands together, "Excellent! If we can avoid whatever they have guarding thier gate, our success will be more certain. "


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

"Well, I guess were settled then. That's a perfect rope for this job Ellidal. I'd say we best use it on the side of the buildimg. Maybe one of those windows?"


None of the windows are open and are all grimy and dirty so as to be opaque rather than transparent.


Inactive

"One of the windows for certain," she nods. "Either that or possibly the roof - did you see those towers? We might be able to get in that way as well. The roof might be our best bet; all of those windows looked quite grimy...anyone that happened to be nearby would likely see us before we see them."


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

"I could open a window... Just saying..." offers Emmett.

Disable Device would work, no?


Not sure there - if the window was designed to open? Maybe. If it was never made to be opened then open device isn't a option


Map is up on roll20 link... the area on the left is the ground floor , the one in the middle is the 2nd floor and the two squares to the right at the towers on top - the narrow notches on the buildings exterior are the windows


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

"Does it look like the windows open? If not, then I can't help, and we should get to the roof." Emmett asks to whoever is climbing.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

"Let's just start on the roof and see if there is an easier way in before we start breaking windows." Jaru suggests.


The climb is easily made to the flat top of the building, with a strong chemical smell harsh in your nostrils.

The towers stretch into the cold dark air but doors on each are evident.

North most tower or south most tower?


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

"Perhaps you can practice you skills on these doors, Emmett. Let's start with the north tower."


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HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

"I'll have a go, but I don't promise anything!" says Emmett as he kneels with some obvious pains and takes a look at the lock.

Perception and Trapfinding: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29

If he does not notice anything suspect, he'll try to jimmy it open. "Well, will you look at that!? These are the sheriff's tools right there. I completely forgot to hand them back once were done. I sure should have a drink in his honour next chance I get!"

Disable Device and Trapfinding: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20


Inactive

As Emmett sets to work examining the lock and attempting to jimmy it open, Elidal keeps a nervous watch out for any signs of trouble as well as glances repeatedly up at the night sky.

Perception: 1d20 + 9 ⇒ (10) + 9 = 19

Let's hope we can do this and be gone before the sun rises...if not, we'd better hope there's an alternate way out.


SHEET

Hmm. Looks like you might have missed one there, no wait try that one! Nalun assists Emmett in his B&E. Inspire Competence +2


I miss read the map... It should be a two story tower reaching up into the sky but we'll call it two tower rooms seperate towers

Emmett spots no traps and works to jimmy the south most tower. His work is smooth and the door comes open.

As the door opens two small creatures burst from the partially opened portal. They are crude humaniods with wings. They both have metal lower jaws.

Know Arcane DC17:
These are a variant of homonculi - magical constructs

Creatures
1d20 + 3 ⇒ (10) + 3 = 13

Good Guys
Nalun 1d20 + 1 ⇒ (4) + 1 = 5
Emmett 1d20 + 2 ⇒ (1) + 2 = 3
Elidal 1d20 + 6 ⇒ (6) + 6 = 12
Simeon 1d20 + 3 ⇒ (16) + 3 = 19
Jaru 1d20 + 2 ⇒ (15) + 2 = 17


Simeon and Jaru up - someone bot Jaru please.


SHEET

Father Jaru looses a quarrel at the troublesome creatures I cannot see them on the map...

Crossbow: 1d20 + 6 ⇒ (9) + 6 = 15Bolt: 1d8 + 2 ⇒ (5) + 2 = 7 Only +1 if they are farther than 30'


Map updated

Nalun's shot narrowly misses.


SHEET

That was Father Jaru's shot...you asked if someone would bot him.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll
Nalun Phlithmira wrote:
That was Father Jaru's shot...you asked if someone would bot him.

Thanks, Nalun. I should have a +1 to hit for Pointblank as well so AC:16 if that gets it.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

know arcana: 1d20 + 5 ⇒ (6) + 5 = 11

OK, going away now ; )


The shot hits #1


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

knowledge (arcane): 1d20 + 14 ⇒ (15) + 14 = 29 "Homoculi!" Simeon exclaims, excitement evident in his voice.

With now practiced ease , Simeon brings his crossbow to bear...

Attack : 1d20 + 3 ⇒ (20) + 3 = 23
critical cofirm : 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d8 ⇒ 4

-Posted with Wayfinder


Number 1 is hit again.

Simeon knows all there is to know about these creatures from the bestiary.


Work site is blocking Roll20. Please be patient with me in the interim


Number 1 flies past Emmett Who has just finished opening the door so make an unarmed AoO and away past the second tower.

The second tries to bite him after a 5ft fly.

1d20 + 5 ⇒ (7) + 5 = 12 for 1d6 ⇒ 3

Rest of party up.


Inactive

Kn. Arcana: 1d20 + 5 ⇒ (14) + 5 = 19

Though she had never seen any aside from the Beast, Elidal's eyes widen and then narrow as she recognizes these creatures, memories of her studies bubbling to the surface. "Yes!" she hisses in agreement with Simeon. "Guards...for something highly valuable or highly secret - or both!"

Drawing her longsword she steps up next to Emmett, afraid to approach the creature directly and risk getting in the way of the bolts and arrows from the others. She takes a mighty swing, hoping to distract it from Emmett - at least briefly.

Attack (Mithral Longsword): 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

However in her haste to catch the thing's attention, she stumbles and her swing goes wide.


SHEET

Nalun inspires courage in his allies +2 morale bonus to most things including damage!


just Emmett to go unless I am mistaken?


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

AoO: 1d20 + 8 ⇒ (10) + 8 = 181d3 + 3 ⇒ (3) + 3 = 6

As the weirdness passes him by, Emmett sends a punch flying to intercept it. He feels his knuckles connect and manages a faint smile.

Sliding under the attack, Emmett pivots and brings his axe to bear and sends it flying in an upward diagonal.

Axe PA w/ IC: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 201d12 + 11 + 2 ⇒ (8) + 11 + 2 = 21


Emmetts punch drives the fleeing fluttering creature to the ground and his axe neatly cuts the other in two.

It leaves you and the now open room. Strange art and artifacts from distant lands fill this tower room.

Among the curios and artifacts in this chamber are an ebony tribal mask from the Mwangi Expanse worth money to a collector, a heavy silver torc from the Lands of the Linnorm Kings worth a lot in metal alone but also having collector value, and a mammoth tusk scrimshaw from the Realm of the Mammoth Lords with several spells carved on its surface. The tusk weighs 20 pounds and functions as a magic scroll containing the spells bull’s strength, ice storm (as a level 3 spell, not the normal level 4), and phantom steed.

The rest of the cabinet contains enough knick knacks and geegaws to be worth a few hundred if sold as a collection.

I'd say the only think harder than the tusk in the room, is Simeon


I am going to update the loot page later but I don't think there has been any loot worth speaking of to date... Seems like I have you on 'short feed'. It will get better, I promise


SHEET

I don't mind low loot games. Also, we aren't really gonna steal from here are we? I mean, we are already breaking and entering...

Nalun says This must be a private study....lets look for papers or anything that ties them to Brada and the Beast

Nalun searches the room thoroughly. Just in case we missed something...


It seems to be a trophy or curios collection room.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett looks at the two fallen foes and whispers with an unusual wink: "Hehe... Not bad for an old man."

I don't mind low loot. There's some new options to support this in Unchained.


Inactive

I can handle low loot as well. Isn't Carrion Crown lighter on loot than some of the other APs anyway?

Elidal claps Emmett on the shoulder as his quick strikes leave both creatures functioning no longer. "Are you sure you even need our help here?" she can't help but tease. "For an 'old man'," she gives him a look the plainly says, 'no more of that talk', "you're certainly putting the rest of us to shame...or at least me!"

We've turned into quite the little team, haven't we?

As they examine the room and its contents, Elidal sighs. "A trophy room or private collection of some sort. Unless any of these things are known to have been stolen from elsewhere, we should probably leave them be for now. Anything especially large or heavy would slow us down if we needed to make a hasty exit from this place, anyway."


SHEET

Agreed. Nalun says and then he moves to the door and opens it just a bit to get a peek outside.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

"You think we've been heard? If so, we'd best move on and not linger here. More time we give'em, more time to disappear..."


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

Simeon enters the trophy rooms, eye roving...alighting on the horn. A disturbing avidness comes over his features as he realizes the markings are arcane and encompass a trio of spells he was only dimmly familiar with.

With real effort, he tears his gaze away to investigate the other iteresting items in the room.

As he does he says absent-mindedly, as he hears Emmett's comment "By the way, whomever created those simulacra, will probably know of our presense here. They are connected magically to the mind of thier creator."


What now? There is no egress in this tower. Maybe the other tower?


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Perception and Trapfinding: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Disable Device and Trapfinding: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22

Emmett moves presently to the other tower and starts working the lock.

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