The Borderland (M&M): A Villager's Perspective (Inactive)

Game Master Rocan

A group of villagers need to band together.


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Grand Lodge

And you can't forget my trusty donkey to ride off on. :D


1 stable boy ready to go.


Algar, do you have a Hide Shirt or Hide Armor? Your Ride check and attack indicate Hide Armor, but it says Hide Shirt in your combat gear.

Do you carry your lance with you?

I see you haven't filled in your languages yet, so I'll give a hint to what languages are spoken around your starting area.

Common, Draconic, Gnoll, Goblin, Orc are the major ones in the area
Elven, Dwarven and Halfling are pretty rare outside of the bigger cities.


Gilthanis, np.

I'll fill the rest of the char stats tomorrow morning.


I just thought do we have any arcane firepower? I can't remember, if not i can remake into a sorcerer with destiny bloodline :)


Its Hide Shirt (light armor)

i change trait so i have reactionary instead.

i'll choose my languages.

----
Gilthanis we are all playing commoners. So no blood line no nothing etc...


If it is a Hide Shirt, then your ride check is +7 and your attack is + 3 Talisien, you might want to update that.

What I think Gilthanis meant is that you don't have anyone going for an arcane caster after NPC classes, I think that is true.

The same may hold true for a divine caster/class with healing abilities.


Which could be tweaked abit if i go for paladin. But a pure divine caster is even better.

Though pallies are supposed to be goodie-2-shoes, if following pf rules.


Commoner do not have armor proficiency therefor i have the armor check penalty to my attack.


A Hide Shirt has an AC penalty of -1, Hide Armor has an AC penalty of -3, so you should be -1 instead of minus 3 on attacks and ride checks.


I will tweak my guy a bit to go commoner--adept--sorcerer (cross-blooded) destiny/fate or something along those line....now to figure out stats lol

str 9
dex 13
con 12
int 11
wis 11
cha 16+2=18

Local helper at the local apothecary.

traits:

DM: Adepts base their casting off wisdom. Does that hold true even if I plan on going sorcerer?...

Here's the link to m character sheet :)

David Trufant III


That's alright for me, I don't want to nerf my players that much.

I take it your skills with ranks in it are marked with an *, did you forget your bonus feat from human?
Keep in mind that you are not proficient with the sling so you would get a -4 penalty on that as well.

The rest looks good, I like the idea. One tip for a cross-blooded sorcerer, be very careful with the spells you choose.


Would Aristocrat->Expert->Magus work. I have a story that is starting to curdle that might make for an interesting character. If you are still open to recruiting.


Well here is the Preacher Mans rough and ready :)
Ijstead of going into aristrocrat, I figure expert will work just as nicely.
What do you think.?


Or maybe some sort of divine caster.


Gobo, that looks good

Gnomezrule this is the last day of recruitment, so you're still in. And you'll have to start out as a Commoner, not Aristocrat.

If you have an idea for a character would you please post his/her race and simple weapon proficiency.


Char sheet

Spoiler:

Nathaniel Thames
Male lvl 1 Human Armorsmith => warrior=>paladin
LG Medium Human
Init +3
--------------------
DEFENSE
--------------------
AC 13 (10+3), touch 13, flat-footed 10
hp 13 (1d6+3+3+1)
Fort +3 , Ref +3 (+2+1), Will +2
--------------------
OFFENSE
--------------------
Spd ft. 30 ft
Melee: +Smith Hammer
--------------------
STATISTICS
--------------------
Str 18, Dex 16(14+2), Con 16, Int 8, Wis 14, Cha 16
Base Atk +0; CMB 4; CMD 17 (10+4+3)
Feats: Toughness (+3 hp and +1hp per hit die), Prodigy (+2 to two craft, perform or profesion)
Traits:
*Rough and Ready (When you use a tool of your trade (requiring at least 1 rank in the appropriate Craft or Profession skill) as a weapon, you do not take the improvised weapon penalty and instead receive a +1 trait bonus on your attack. This trait is commonly used with shovels, picks, blacksmith hammers, and other sturdy tools)
*Quick Reactor (+1 reflex saves)
Skills: Craft 1 rank(Metal Armor), Profession 1 rank(Armorsmith), Sense Motive 1 rank(human bonus skill)
Languages: Common
Combat Gear: Workhammer
Other Gear Backpack, Bedroll, Belt Pouch, Flint and Steel, Mess Kit,2 torches, Waterskin. Outfit (artisan)

Encumbrance: 18 lbs; Light Load
Money left: 44gp 6sp 8cp
------------------------
SPECIAL ABILITIES
------------------------
Human +2 ability score=> +2 Dex
Human +1 bonus skill => Sense Motive

He'd likely be a child of a crusader/knight family who settled down and went into the armor smithing.

Edit: Thanks Forfax. I overlooked that ^^. Corrected.

Grand Lodge

Do to your Toughness feat shouldn't your hp be 13. 6 for Commoners hit die, 3 for Con multiplier, 3 for basic Toughness hp bonus and 1 more hp because you have 1 hit die. So if my math is right that adds up to 13.


Hmm I have a few remarks Chyrone.
- Should you not have just two skills due to your int modifier of -1?

I'm surprised to see you put your +2 bonus into Dex, though you are free to do so, I just expected it to go into strength.

Your reflex Save is one short, a 16 gives you a +3 mod + your Trait bonus.
Would you mind putting in your melee attack and total skill bonuses in there as well.


Hmm, you've got a point.
Adjusted version:

Spoiler:

Nathaniel Thames
Male lvl 1 Human Armorsmith => warrior=> paladin
LG Medium Human
Init +3
--------------------
DEFENSE
--------------------
AC 15 (10+2+3), touch 12, flat-footed 10
hp 13 (1d6+3+3+1)
Fort +3 , Ref +3 (+2+1), Will +2
Armor: Hide Shirt (+3,+4, -1 Ac pen.)
--------------------
OFFENSE
--------------------
Spd ft. 30 ft
Smith Hammer; DMG=(1d6, x2)
Fists DMG=(1d3)
--------------------
STATISTICS
--------------------
Str 20(18+2), Dex 14, Con 16, Int 8, Wis 14, Cha 16
Base Atk +0; CMB 5; CMD 17 (10+5+2)

Feats: Toughness (+3 hp and +1hp per hit die), Prodigy (+2 to two craft, perform or profession)

Traits:
*Rough and Ready (When you use a tool of your trade (requiring at least 1 rank in the appropriate Craft or Profession skill) as a weapon, you do not take the improvised weapon penalty and instead receive a +1 trait bonus on your attack. This trait is commonly used with shovels, picks, blacksmith hammers, and other sturdy tools)
*Quick Reactor (+1 reflex saves)

Skills: Craft 1 rank(Metal Armor)(3=>1+3-1), Profession (Armorsmith) 1 rank(6=>1+3+2)
Languages: Common

Combat Gear: Workhammer
Other Gear: Backpack, Bedroll, Belt Pouch, Flint and Steel, Mess Kit,2 torches, Waterskin. Outfit (artisan)

Encumbrance: 18 lbs; Light Load
Money left: 44gp 6sp 8cp
------------------------
SPECIAL ABILITIES
------------------------
Human +2 ability score=> +2 Str

------------------------

If i am still missing something....


I have opened up the discussion thread, I invite you all to come join me there with your aliases ready.

Chyrone - Nathaniel Thames
Iron Killer - Forfax
Algar Lysandris - Talisien Flamel
Joseph Bonkers -To be Named
Gilthanis - To be Named

Gnomezrule you are also welcome to join, but I haven't seen you post anymore so please let me know if you're still interested.


Yes long day at work I am looking at things right now! Should see some more info shortly.

Grand Lodge

I'm not seeing the discussion thread.


I am thinking of a commoner. Going into Warrior and eventually Magus.

Is the village large enough for a scribe or barrister? A lot of my PCs have recently been lumberjacks or trappers so I am trying to go in a different direction. I am still fleshing out the alias but it will be a male half-elf. He is the bastard son of a noble woman (hence he has little to no clout} and her dalliance with an elf. The elf has been gone since before he was born. He was raised in his uncle's home where his mother lived. She recently died when she died his uncle kicked him to the curb and he has been forced to make it on his own. I will likely use a morning star or if you allow the ancestral arms alternate racial ability a one handed sword favored by elves (is there something one-handed flavored for elves in this setting.)


Curse you interwebs. About halfway through creating an alias for the character. I hit preview and lost everything I wrote.


Gonmezrule, Warrior into Magus is fine. There would be a scribe of sorts, one to record harvests and repairs that are needed, he would also be present with town meetings. The Village doesn't have a mayor, but five elders that act as a city council.

Well I did allow for the Heirloom weapon, so I guess the Ancestral Arms trait is also good. You may take an Elven rapier, as most elves here are finesse fighters.
Question is though, why would the Elf your mother dallied with leave before you were born, but still care enough for you that he leaves his/a weapon for you to use?


I was thinking my father was the elf not my mother.


Here is the Alias still in progress. Death is the answer to the question. He died in battle "taken before his prime" in Elenzar's mother's word.


Is there a way in this world to get dex to damage with a rapier in this world. I was hoping that my father's sword would be a traditional elven weapon. But if its a rapier using it effectively requires a feat. If I was going to go Black Blade Magus (meaning my sword can't be enchanted through normal means, from what I understand) then I don't have access to the agile property.


4d6 ⇒ (1, 1, 2, 6) = 10-1=9
4d6 ⇒ (1, 6, 6, 3) = 16-1=15
4d6 ⇒ (2, 4, 3, 5) = 14-2=12
4d6 ⇒ (2, 5, 6, 4) = 17-2=15
4d6 ⇒ (1, 3, 2, 2) = 8-1=7
4d6 ⇒ (1, 2, 5, 1) = 9-1=9

Wow a 7 and 2 9s permission to reroll.


you may reroll that.
If its a short sword you want instead of a rapier, that's also allowed, though it's not necessarily elven in makeing.

Actually that's what I asked you about your elven father. If he had left you at birth, why would he leave a sword for you?

Grand Lodge

Elenzar there is the following feat:

Prerequisites: Dexterity 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar.

Benefit: When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls. You treat the scimitar as a one-handed piercing weapon for all feats and class abilities that require such a weapon (such as a duelist’s precise strike ability). The scimitar must be for a creature of your size. You cannot use this feat if you are carrying a weapon or shield in your off hand.

Pathfinder Companion: Qadira, Gateway to the East

----

but that is about it for having dex to damage.


4d6 ⇒ (5, 2, 2, 1) = 10-1=9
4d6 ⇒ (1, 5, 6, 6) = 18-1=17
4d6 ⇒ (4, 1, 4, 6) = 15-1=14
4d6 ⇒ (2, 4, 6, 1) = 13-1=12
4d6 ⇒ (4, 6, 1, 6) = 17-1=16
4d6 ⇒ (5, 2, 5, 3) = 15-2=13

Algar thank you I am aware of that feat. I asked because the traditionally elvish sword was the rapier not the scimitar. If I was going to pick a weapon that was not traditionally elvish ancestral arms opens up the falcatta, the bastard sword, the aldori dueling sword and the sawtooth saber.

The idea is that my mom ran off with the elf. The elf died in battle. My mom kept his sword. When my uncle threw me out after my mother's death. He tosses me my junked father's sword.


In the initial character creation post you said that villagers would get less than average gold. Did I miss where that was further defined.


Ye Old Storyteller wrote:
Your starting wealth will be 50 gp, you have some gear and equipment, but not alot.

I guess you did miss it, no problem though.


Grigor. Warrior → Ranger (Switch-Hitter build, Archetype undecided)

1+4+5+2 = 11 Wis
6+4+2+6+2(Human) = 18 Str
3+4+2+2 = 9 Int
6+6+4+1 = 16 Dex
5+3+2+1 = 10 Cha
5+3+5+1 = 13 Con

Background:
My father Stefan has spent his life leading a mercenary company called The Grey Dragoons. The mercenaries of my father's company have taught me everything they know about professional soldiering. I have worked very hard to stay true to their respected (for sell-swords) code of ethics. I have become particularly close to "Uncle" Sellios, an old elven ranger who taught me the bow. Recently, we were passing through Tatalia, having recently gotten involved as bodyguards for King Tralossk. Infighting among various factions lead to us being forced to make a hasty exit from the swamp lands before bad blood between us and the home units of His Highness lead to disaster. My father quickly latched onto the rumor of trouble with gobbos in the distant forest and caverns of Heartham. Our numbers were sorely depleted and this would be a good place to lay in for a few winters rebuilding, repairing and retraining, while earning our keep removing these vermin from the world.


Grigor would you please roll the dice here on the forum.
use the following to do so: dice 4d6 /dice. Both dice terms should also be between []

Like so: 4d6 ⇒ (5, 3, 2, 1) = 11
4d6 ⇒ (2, 2, 6, 4) = 14
4d6 ⇒ (3, 1, 5, 2) = 11
4d6 ⇒ (4, 2, 1, 4) = 11
4d6 ⇒ (4, 1, 6, 3) = 14
4d6 ⇒ (1, 1, 2, 2) = 6

Look up at the rest of the recruitment pages to see an example of the formatting I'd like you to post in.


Sorry, gents, but I can't seem to figure out the code for the die roller. I have found posts addressing it, but whatever I try doesn't seem to work. I rolled my current stats up here with dice. Can someone give me a hand with figuring out the code?

Grand Lodge

Type it like this, but without the commas:
[di,ce=roll]1d20+5[/di,ce]
And it will look like this:
roll: 1d20 + 5 ⇒ (6) + 5 = 11


There is also a button at the bottom of the page to show you how to format your text. Dice rolls are included in that as well.


roll: 4d6 ⇒ (6, 4, 2, 5) = 17
roll: 4d6 ⇒ (4, 6, 1, 1) = 12
roll: 4d6 ⇒ (3, 5, 6, 4) = 18
roll: 4d6 ⇒ (5, 6, 5, 6) = 22
roll: 4d6 ⇒ (2, 4, 2, 5) = 13
roll: 4d6 ⇒ (6, 2, 6, 4) = 18


Wow.
15, 11, 15, 17, 11, 16.
I'll rebuild him later and repost this weekend.


Okay, my forum stats are updated.


Grigor I'm not ok with the Rich Parent trait, you are supposed to be from a poor(er) family, this is for the same reason that I didn't allow Aristocrat to be an option for an NPC class. I understand your father has a succesful mercenary operation, however he may not overload you with that many weapons or armour just yet, you are still a trainee of course.

Can you also explain your skills a bit for me? As I see it, it is this:

I take it you have your favoured class bonus as a skill point? (I'm quite flexible in this as your class will change over time.)

Perception should be +2, Stealth can't be a + 8 as it is no class skill, Profession should be +6, Craft would be +4 and Climb is too high or too low, depending on whether you have a skill point in it.


I didn't see anything about Rich Parents in this thread. Sorry if I missed it.

Skill points: 2+1(Human)+1(Favored Class)
1pt Climb
1pt Craft(Bows)
1pt Profession(Soldier)
1pt Stealth

Yep, Perception should be +2. When you had me redo my stats, my wisdom came out 4 point higher.

For Stealth, (Highlander gives this a +1 and makes it a class skill. 1(rank)+3(dex)+3(class skill)+1(trait)=+8

Profession, same as Perception.

Craft is 1(ranks)+3(class skill)+0(Int mod)=+4

On Climb, for some reason, PCGen didn't give me the class skill bonus. It would be +8 total.


On that note, I am just going to bow out before I really get started in the game. Have a wonderful campaign, gents!

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