
Ye Old Storyteller |

Ok so you use Stealth as far as you can. I'll assume take 20 when leaving the forest cover. Also assuming Nathaniel is on Nathan's horse.
The group's initial approach goes smoothly but then around 300 feet there's much screaming and wailing from the goblins outside the caves and a sound of cranking is heard with the eventual *Twang* sound from the ballista.
Ranged Attack vs Nathan: 1d20 + 7 - 4 - 4 ⇒ (15) + 7 - 4 - 4 = 143d8 ⇒ (8, 7, 6) = 21
The ballista bolt goes wide, but narrowly misses Nathan and Nathaniel, landing several feet away in the ground close to Taliesin and David.
The size of the bolt makes it easy to see that this is no simple crossbow.
Two goblins hurry toward the ballista with a new bolt.

Ye Old Storyteller |

Actually there is no tower, just a rotatable platform
Forfax at 200 feet distance, David; Taliesin and Elenzar at 180 feet distance and Nathan spurs his horse to great speed though he is heavily loaded now, also ends at 180 feet distance to the ballista.
The goblins seem to be hastily reloading the weapon, no bolt comes off from the weapon, but the five goblins relaxing in the sun have finally caught up that they're un der attack and are gathering their weapons and squirming into their amrour.
You guys are up again.

Ye Old Storyteller |

David you're 10 feet too far away to cast Magic Missile on goblin helping out with the reloading of the ballista. Your maximum range of the spell is 140 feet.
Elenzar and David moves up to a safe distance from which they can cast their spells about 140 feet away (or not).
Nathan's horse carries Nathaniel and Nathan 120 feet closer (now at 60 feet distance), Forfax comes up just head of them at 50 feet distance.
Taliesin runs a full distance to get at 60 feet as well.
Just want any retcons to be mentioned now before I give the goblins there turn.

Ye Old Storyteller |

Sorry for the delay, I got sick over the weekend, my strength is returning slightly.
Tagret FHNT: 1d4 ⇒ 3
The goblin behind the ballista quickly aims it downwards and fires at Nathan , aiming to pierce him and perhaps the other rider as well.
Ranged Siege Weapon: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 103d8 ⇒ (6, 2, 4) = 12
In his haste though the goblin releases the string too early and the bolt sails over the heads of Nathan and Nathaniel.
The other 5 goblins now appear in quickly donned fashion at the sides of the ballista, while the two loading goblins quickly get another bolt for the siege weapon.
Two loud hornblasts suddenly echo across the cave system, a ruckus of noise can be heard from inside the caves shortly afterwards. As if large groups of goblins race for weapons and other stuff.
Perception Nathan: 1d20 + 11 ⇒ (16) + 11 = 27

![]() |

Perception check: 1d20 + 10 ⇒ (10) + 10 = 20
Forfax will lower his bill and charge at the nearest goblin.
Attack roll: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
Damage roll: 1d8 + 6 ⇒ (7) + 6 = 13
At the same time Scout will bite at the same goblin, if he's still living, otherwise he attack an adjacent goblin.
Attack roll: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Damage roll: 1d4 + 4 ⇒ (4) + 4 = 8

Ye Old Storyteller |

Because their armour is thrown together in almost an instant the goblins haven't properly gotten their bodies completely covered and Forfax's bill pierces a goblin exactly in such a spot and it falls down in a wailing pile of dying goblin.
Forfax shakes of the goblin as he readies himself for a next attack, while Scout bites another goblin at the right side of the ballista in his shoulder. Again the goblin screams in agony.
Nathaniel you may take you actions as though you're close to the goblins, though you still need to keep the saddle as Nathan charges at the goblins as well. Give me a Ride check with the proper AC penalties and see if you stay in saddle, then you have a move action to dismount and can swing away at a goblin.

Elenzar the Bastard |

Not sure where in this fight Elenzar is I am either still running or stopped to cast. At some point a (possibly wasted) elven curved blade made of force is going to show up in their little tower. Unless I can see a reason that additional force is not needed. At this time.

Ye Old Storyteller |

You still come off the horse Nathaniel, even though you miss, you're not prone ;) Elenzar you're at 120 feet away as you needed to double move earlier to be in range to cast Spiritual Weapon, just like David had to. You're at 120 feet at the start of this round so you can cast and move.
David blasts one of the helpers goblins and he drops one end of the new ballista bolt as he feels really uneasy. The other goblin drags the bolt further on.
Nathaniel misses the goblin in front of him.
I'll get a new post up after dinner with Taliesin's and Nathan's attacks.

Ye Old Storyteller |

Taliesin charges the right three goblins wielding his longsword two-handedly and slices at the goblin who has already got the bite wound from Scout.
Attack, Charge: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 161d8 + 6 ⇒ (4) + 6 = 10
Though not completely accurate Taliesin manages to find home through a partly armoured spot, slicing the goblin from his wounded shoulder to his other side and it slumps to the ground... dead..
Nathan rides hard after one of the goblins on the left side, aiming to cut down another, at the same time Nathaniel kept on and jumped off just before Nathan attacked.
Attack, Charge, FE: 1d20 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 131d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
The goblin, scraed of the sudden charge of the horse ducks just in time, cowering before the horse and rider, this saved him from receiving a nasty cut across his chest.
Suddenly behind the ballista using goblin, appears a ghostly elven curved blade ready to attack.
Elenzar, assumed you moved forward 30 feet to accompany David and then cast Spiritual Weapon. Roll the attack and I'll post the goblins' actions.

Ye Old Storyteller |

Spirit Damage +crit damage: 2d8 + 4 ⇒ (4, 4) + 4 = 12
The sudden appearance of a spirit weapon behind me catches the ballista-firing goblin totally by surprise and wounds him badly, but he still stands.
Target FNNT: 1d4 ⇒ 2
Throwing Axe: 1d20 + 10 - 2 - 2 ⇒ (10) + 10 - 2 - 2 = 161d6 + 4 + 4 + 1 + 2 ⇒ (5) + 4 + 4 + 1 + 2 = 16
The few goblins that still stand look like they're going to make a break for it until suddenly an axe sails from up above from you towards Nathan. A goblin in shining armour stands in an alcove with another throwing axe in his hand, but then withdraws inside as the other goblins look in awe as the axe sinks deep into the shoulder of a caught-off guard Nathan.
Ride check: 1d20 + 9 ⇒ (11) + 9 = 20
Though Nathan is wounded pretty badly he remains seated on his horse.
The goblins now attack with renewed vigor either through fear or morale you can't really say.
Attack on Nathan and Nathaniel: 1d20 + 4 ⇒ (10) + 4 = 141d20 + 4 ⇒ (13) + 4 = 17
Both goblins miss their respective targets, cutting to wildly or just simply blocked by the targets heavy armour.
Attack on Forfax: 1d20 + 4 ⇒ (13) + 4 = 17 The goblin attacking Forfax also misses, although barely, Forfax manages to dodge the mace by using the other end of his bill.
The wounded helper goblin tries to run away but falls down after his initial sprint and doesn't get up.
The other helper drags the bolt towards the ballista and starts loading it. The ballista goblin though takes out a short sword and approaches the right side to attack Taliesin as he isn't in a fight yet.
Attack: 1d20 + 6 ⇒ (4) + 6 = 10 Yet he also misses his swing and Taliesin easily avoids it.
You guys are up, each of you in melee has a goblin opposing him, there'sone goblin left at the ballista. The goblin in shining armour has gone now.

![]() |

Forfax and Scout will attack the goblin that attacked Forfax, unless he dies before Scout attacks and if that is the case Scout will attack the next nearest opponent.
Forfax attack: 1d20 + 9 ⇒ (18) + 9 = 27
Forfax damage: 1d8 + 6 ⇒ (2) + 6 = 8
Scout hoof 1: 1d20 + 7 ⇒ (18) + 7 = 25
Scout hoof 2: 1d20 + 7 ⇒ (12) + 7 = 19
Scout damage 1: 1d6 + 4 ⇒ (2) + 4 = 6
Scout damage 2: 1d6 + 4 ⇒ (6) + 4 = 10

Ye Old Storyteller |

The one in front of Nathaniel gets whacked by his mace but keeps standing. Forfax and Scout kill one, and Scout slams his hoof into the goblin attacking Taliesin takes a full hoof to the face and there's a crunch of bone beneath the hoof and he slumps to the ground unconscious.
Nice attacks there Forfax.

Elenzar the Bastard |

Elenzar continues his approach.
The spirit weapon continues to strike at the goblin.
Spirit Weapon: 1d20 + 7 ⇒ (18) + 7 = 25
confirm: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d10 + 2 ⇒ (8) + 2 = 10
crit damage: 1d10 + 2 ⇒ (9) + 2 = 11
Awesome two crits in a row . . . on a scrub.

Ye Old Storyteller |

Botting David and Taliesin for now.
David moves up a little closer again and fires a bolt from his crossbow at one of the goblins, Taliesin on the other hand moves up to assist Nathan and Nathaniel and swings at the last goblin standing.
Ranged attack David: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 131d6 ⇒ 2
Attack Taliesin: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 4 ⇒ (4) + 4 = 8
David misses the last goblin, the bolt bouncing off of Nathaniel's armour who was in melee with him, Taliesin maneuvres so that the goblin is caught almost unawares and gets hit pretty badly.
He still stands, but then fear catches ahold of him and he flees from the battlefield and retreats inside the caves.
Withdraw action
Inside the caves there's a lot of commotion as the last goblin enters the caves and you hear shouting and a sudden squealing sound.
This combat is over, but now the caves await. I'm very busy atm, but if I get free time tonight I'll put up a map detailing the insides. Feel free to post roleplay and any loot gathering you wish to do, if you wish to give the goblins that extra time.

Nathaniel Thames |

So they're obviously aware of us and prepping.
"Well...that was quite close. Those huge bolts they fire could have impaled several of us together, not something to look forward to.
Nathan, is your horse composed? I mean if it isn't too shaken with those bolts flying over."