
Terquem |
About the Ruins of MacNorra House
South of the village of Woodbrige about a half miles walk along the wandering river Lorisaine, you’ll find a peculiar stone ruin that locals call the Ruins of MacNorra House.
Now the ruins are not any kind of house, nor were they put there by anyone of the MacNorra family, but fifty years ago, Duffy MacNorra, who has since passed on, discovered the ruin and set out to build a house near there. Duffy gave up on the project when he married Ginny Barrow, and they moved into Genny’s parents house at Lakeside.
The ruin is six structures, all of very large cut and fitted stones (each being, on average, about two feet long on each side and one foot high). The stones were brought, most likely, from a hill to the east of the river, a place people only know about in stories, called The Hill of the Cairns.
The six structures are not uniform. Three of them are round, about thirty feet in diameter, and rise to a height of eight to twelve feet. These three structures are placed one hundred feet from the river bank, to the west. Two of the structures are rectangular, twenty feet by sixty feet, and are set perpendicular, with their long sides parallel to the river bank, and here the river bank shows signs that it was cut and reinforced with stones. The two rectangular structures have walls that rise only to a height of four to six feet, and unlike the round structures show signs of having, once, interior walls, the foundations of which can still be seen. Lastly, and most strangely, there is a square structure. This structure sits in the river itself, on a bed of hard stone where the water is only a few feet deep. It is forty feet on a side, and rises to a height of fourteen feet. Two of the sides, the two facing up and down river, are open and the river flows through the structure. There is a peculiar hole some four feet square in the eastern wall of the structure six feet above the river. There are no features within the structure except for a ledge that is two feet wide that runs the entire perimeter of the building eight feet above the water.
When Duff found the ruin, there were no roofs, and some of the walls were only partially intact. He also found stones, similar to the ones of the ruin, seventy five yards away from the eastern bank of the river, but as the forest closes in thick on the eastern side of the river, he didn’t follow what he thought was a trail of the stones going east toward the Hill of the Cairns.
Twenty years ago three families of Gymnaga came to Woodbridge. They came from the south, and claimed they had been driven out of a larger Gymnaga village many miles upriver. At that time, Sean Flaherty was the village elder, and he was sympathetic to the situation of the Gymnaga and agreed to give them the ruin as a place to build their homes. Since that time, two more Gymnaga families have joined that community, and they have built up the ruin to suit them. They have added roofs of timber and shingle to most of the structures, and built up some cottages, in a similar style to the cottages at Woodbrigde next to the round structures of the ruin, which they use as craft shops, where they work leather and spin wool. Being a semi-aquatic people, they have taken to the structure that sits in the river quite naturally, and added a second floor to it, but left the ceiling open, and this is a sort of part temple, part “town hall”. The long buildings on the banks of the river are homes to the two largest families of Gymnaga, Rosilindeae’s family of six (three adults, two adolescents, and one small child), and a second family (not identified yet) of seven. In the cottages (three) are three other families of five, five, and four.
Rosilindeae’s family would be of the Priest class in their own culture, the family that lives next to them are of the Warrior Class, and two of the families in the cottages are of the Artisan class, and the last is of the lower class, but this Gymnaga community does not hold class as highly as a larger community would.

Rocan |

Here is the idea and sheet of my Gymnaga: Poseus Murandae
Perhaps he can learn somewhat from the Elven Ranger visiting Woodbridge.
Poseus Murandae, lower class family
Male Gymnaga Commoner 1
NG Medium Humanoid (Gymnaga)
Init +3; Senses Perception +5, low-light vision 50 ft
--------------------
DEFENSE
--------------------
AC 13, touch 13, flat-footed 10. . (+3 Dex, +0 armor)
HP 7 (1d6+1)
Fort +2, Ref +3, Will +1
--------------------
OFFENSE
--------------------
Speed 30 ft. (No Armor)
Melee Spear +4 (1d8+4/20/x3)
Ranged Spear +3 (1d8+4/20/x3) 20 ft
--------------------
STATISTICS
--------------------
Str 18 (17+1), Dex 16, Con 12 (14-2), Int 13 (11+2), Wis 13, Cha 12 (10+2)
Base Atk +0; CMB +4; CMD 17
Feats: Quick Draw
Traits: Resilient (+1 Fort Saves)
Skills: Perception 1 rank (+5), Survival 1 rank (+2), Swim 1 rank (+10)
Languages: Common, Gymnaga (?), Elven
Combat Gear: 4 Spears, Bandolier
Other Gear (in backpack): backpack, knife
--------------------
SPECIAL ABILITIES
--------------------
Favored Class: none yet
Poseus came with his family, the Murandae, and a few other Gymnaga families from the south, eventually reaching the town of Woodbridge. Being the first-born of his parents, at the age of 5 years, was forced to travel with them as they went away from their original village. His mother Eryniae was pregnant with his little sister, Jellika, during the journey, so it was up to him and his father Carthus to take care of the family as they arrived near Woodbridge.
Taking up fishing and hunting on an early age he has become a proficient fisherman and an adept hunter on land as well. In the last twenty years of living near Woodbridge he has come to know that many find his appearance intriguing, just like all the Gymnaga, but his fishing and hunting skills appreciated, just as his trade goods, primarily fish and some venison.
The venison was a bit of a treat for the humans of Woodbridge, it took him a few years of practice before he could discern the hoofprints of deer from the other animals roaming the forest. The last year though, he has been wanting the reach of a bow rather than his trusted spears, having never even touched a bow, he now searches for someone to teach him in the use of it, perhaps someone in Woodbridge wants to teach him. Perhaps maybe instruct him in the sword as well, many other Gymnaga don’t approve of a low-class learning to wield weapons, let alone teach one.
Born into a low family, he knows he might never get the same respect as a Gymnaga of the warrior class, though he hopes praise about his skills will earn him enough recognition.
Poseus Works hard, plays hard, but his dreams seem far-fetched still. He aims to please the ones depending on him, mostly his parents, his sister and his younger brother Revano. His gymnaga appearance and the stares don’t bother him, he finds it intriguing, probably because his upper half resembles them so much. He himself is fascinated by snakes and the similar appearance between Gymnagas and them, though they are totally unrelated.
He is a burly person, 5 ft 4 when he ‘stands’, half-long brown hair and blue eyes, another feature that makes him appealing to some women, either in MacNorra’s Ruins or even in Woodbridge. His lower body is covered in dark-green scales that glisten an emerald-green when he is underwater.

Terquem |
There were a couple of other character concepts worked on here that I have not heard from in a while, Joffrey the Mute? Mighty Mosco? and there was a Halfling sneak, a bard (of some race), and at least one or two more.
If you are out ther, don't feel that we have shut you out, you are still welcome here.

Hypotherminator |

Hello there!
I was wondering if it was still possible to apply to join this game? I'm afraid I must admit to being a complete noob to PbP - indeed to Pathfinder itself. I was (long ago in my misspent youth) a fair GM for D&D but I cant claim any experience with anything past the AD&D material (dating myself, here, I guess). We once tried to play PF, made up characters, and agreed to get together another day to do it. And it just never happened. So I do have the books- even got a full licence for hero lab- all for naught. I would SO love to RP again in some form- and if it gives me a chance to actually get some value out of these books so much the better.
I'll understand if my lack of experience and my late-come application makes me inelligable, but I hope you'll consider me. I'll check back here tommorow >glances at the clock< er..later tonite for a reply.
-Hypotherminator

Terquem |
Hypotherminator - It is never too late to join this game. Woodbridge is imagined to be a role-playing community setting where adventures present themselves in never ending ways and players have the option of participating in traditional "adventuring party" activities or not as they choose.
As to your lack of experience, do not concern yourself with such things, the style of this game, the Play by Post approach, is still new to me as well, and it is, in my opinion, a very forgiving environment, so please, read up on the material that the wonderful players have already contributed, get a feel for Woodbridge and its people and environment, and join as soon as you are comfortable with what you want to do. Do not hesitate to use the “Discussion” thread to present your questions or suggestions, and I’m sure that the other participants will be glad to help you with anything that may be confusing (should I not be available).

Hypotherminator |

Well- thank you for inviting me! It will probably take me a bit to put a character together. I was looking over your list of other players and classes- no mage-types except the witch. How about I introduce a traditional wizard?
As for his place in the village- a glass and ceramic shop would be a good front for a wizard's lab.Perhaps also a place to sell alchemical products as well? Every kitchen in the village would need tindertwigs and vermin repellent, after all. A place like Woodbridge would likely have a good supply of nearby clays and sand for that craft, and Castletown is close enough to give him a good market for the things he can produce that the locals cant afford.
I would probably call him Cale or Caleb or the like- its close enough to an old character that I would remember it, but different enought to be unique. Human would be a choice for race, and given the lack of advanced facilities & shcools in the area, I would make him an Alodoan immigrant. A young man I think (since I plan to play for awhile I dont want him dying of old age!)
As you can see - I never have any problem coming up with concepts.Puting all this into game terms though...well, I might need some assistance. But 1st things 1st- is there anything here so far that need to be addressed or changed?

Hypotherminator |

Dice rolls:
4d6 ⇒ (6, 4, 3, 4) = 17 makes this 14
4d6 ⇒ (6, 5, 5, 5) = 21 makes this 16
4d6 ⇒ (3, 5, 5, 4) = 17 makes this 14
4d6 ⇒ (5, 3, 4, 1) = 13 and 12
5d6 ⇒ (3, 6, 3, 5, 1) = 18 and another 14
5d6 ⇒ (5, 1, 4, 3, 3) = 16 this is 12- drop this one
5d6 ⇒ (5, 6, 4, 5, 1) = 21 and last one is another 16
hmm- is there a bonus for rolling all even numbers? :D
I'll just leave these numbers here for now until I get the GM's ok on the character concept. Also if anyone else wants to comment on what I have so far please do- any advice or friendly criticism would be welcome.

Ryralane |
I'm interested in playing a human Sorcerer with the Fey bloodline (wildblooded into Sylvan, so I can have a puppy?). Well-known and well-liked, with rumors floating around that he's the son of a nymph? Smooth-talker that hosts a sort of 'game center' where everyone can gather around and gamble to socialize, perhaps.
I am new to play-by-post for tabletops, but I have done forum roleplays before. I know a good it about Pathfinder since I'm the DM for my group of friends irl, so that's not a problem at all.
Hopefully the DM is all good with my concept, and I hope to see you guys in the RP soon :>

Terquem |
Ryralane - a Human sorcerer would be a fine character concept.
Hypotherminator - I won't push you to create a character you don't want to play, never, but I want to suggest that if you are thinking of working the Alodoan immigrant idea into your character, and want to be a Wizard, Halfling might be a better choice, and it introduces some interesting dynamics into the campaign (as there is an Elf already represented)
We had two or possibly three players who expressed an interest in playing Halfings, but it seems they have decided not to join the campaign. We have, so far, one Gymnaga and the character is very interesting.
Anyone willing to take on the role of a young Maetaur?

Terquem |
Also, found the disconnect in the Gymnaga time line. I edited the post describing the Ruins of MacNorra House between the time of placing that information here, in the recruitment thread, and again re posting it in the discussion thread. So for clarity, it has been twelve years since the Gymnaga came to the area of Woodbridge, not twenty. Thanks.

Hypotherminator |

Um. Halfling...uh...I'm afraid I hafta request to skip that please. I avoid the small races like the plague. In real life I miss being classified as a Small Person by a mere 3 inches. I'd rather play an average-size human. I mean..might as well live the fantasy since we're playing "let's pretend" right?

Hypotherminator |

ok thx Terq- I think I got enough to start to put together a character profile. I'll go start on that and hope to get it done soon- hopefully before the end of the weekend at the latest. I like how Dieredon has his laid out- I think I'll steal...er...borrow heavily on his influence.I couldn't get Cal or Caleb for the name- both were taken already- but Calex was open. So when next you hear from me it will be under that name. I'll put any more questions and such over in the discussion tab from here out to leave this for the next recruit. >rubs hands gleefully together< Oh I am SO looking forward to this!

Ryralane |
I'm not sure whether or not you'd let me have my own building to host the gambling center in or not, so I just left it at that: "gambling center." If you decide to let me have my own building, I'll come up with a name for it.
Chance Oakley
Male Human Sorcerer 1
N Medium Humanoid (5'11" and 135 lbs)
Init +1; Senses Perception +0
Spd 30 ft.
--------------------
DEFENSE
--------------------
AC 11, Touch 11, Flat-Footed 10. (Dex +1)
HP [9]
Fort +0, Ref +1, Will +2
--------------------
Spells
--------------------
Caster Level 1
Concentration +5
Level 0[b]
Prestidigitation
Light Arcane Mark
Message
[b]Level 1
Charm Person
Sleep
--------------------
STATISTICS
--------------------
Str 10, Dex 12, Con 10, Int 14, Wis 10, Cha 19
Base Atk +0; CMB +0; CMD 11
Feats Toughness, Spell Focus (Enchantment)
Skills +6 Appraise, +8 Bluff, +6 Craft (cooking), +8 Intimidate, +6 Knowledge (nature), +6 Spellcraft
Traits Charming, Magical Lineage (Charm Person)
Favored Class Sorcerer
Languages Common, Gymnaga, Maetaur(unless Sylvan would be available to me? I'd like to take that if I can)
--------------------
Class Abilities
--------------------
Eschew Materials
Cantrips
Animal Companion (Welkin, a Wolf)
Link
Share Spells
--------------------
Equipment
--------------------
24 dice
3 Chuck dice
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Welkin
--------------------
Medium Animal
Speed 50 ft.
Defense
Hp 2d8 + 4 ⇒ (3, 4) + 4 = 11 (I wasn't sure whether or not I was supposed to roll Welkin's HP or not so I went ahead and did so. Let me know if it should be different)
AC 14 (+2 natural armor, +2 Dex)
+5 Fort, +5 Ref, +1 Will
Offense
BAB +1
Attack bite +3 (1d6 plus trip)
Stats
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills Stealth +6, Perception +5
Feats Weapon Finesse
Special Qualities low-light vision, scent.
Tricks Down
Everyone knows about Chance Oakley: charming and persuasive with an air of supernatural beauty around him, in his late teens. He stands just under 6 feet tall and weighing around 135 lbs. His medium-length brown hair is always clean and neat, moreso than anyone would expect from a farmer's son, and his eyes are a burning amber. He hosts a local gambling center, where people can go to either gamble money (obviously) or just play for fun. Chance sells food there, which he cooks himself. He's almost always accompanied by his wolf companion, Welkin. Some people insist that Welkin is just a very wolflike dog because he's so tame, but Chance will be quick to assure you that he's not. Although he is generally friendly (and sometimes flirtatious,) he is also known to be scary at some times. Of course, it's understandable. When you host a place centered around gambling, it's only a matter of time before a fight breaks out; one needs to know how to handle situations like that.
Although he's well-liked throughout the village, he's not without a dark side. Rumors are whispered behind his back that he is the son of a fey, more specifically a Huldra. These suspicions are further supported by small details like how he doesn't resemble his parents and by his amber eyes. If these rumors have any truth to them, though, Chance hasn't let out any hint of it. His parents are nothing special, just a farmer and his wife. They raised Chance as well as they could, but he was never very strong. He was too weak to work the fields reliably, but he made up for it with his impressive intellect. He learned quickly, and quickly became friends with everyone around town. He learned to cook from his mother, though he soon surpassed her in ability. He had a natural knack for it. Once he hit his teenage years, Chance discovered his ability to cast arcane spells. His parents were surprised but pleased. It was only a few years after this that he opened up the gambling center.
Chuck: There are three dice, with the following faces: Hammer, Key, Shield, Book, Star, and Crown. The players bet on a face. Payout of 1:1 if the face shows up once, 2:1 for twice, and 3:1 for thrice.
High Dice: Player bets an amount, Chance either accepts the bet or declines. Chance throws two dice and totals the result, then the player does the same thing. Higher amount wins.
Over and Under: Player bets whether a roll will be over, under, or exactly 7. 2:1 payout for the right bet, 5:1 payout if you bet 7 and got it right.
12 Up: Player picks a number between 14 and 18. Chance rolls a die and adds up the results until he gets higher than 12. On a 13 the player loses. On a win they get 2:1. On anything else they draw and get their money back.
Fey Dice: Up to four players can play this game. Players agree on a bet and toss it in the pot.
To start the game, you roll six dice. Once rolled, you have the option of "keeping" as many of the dice as you want before rolling again. However, after each roll you must keep at least one die. You keep rolling until all six dice are used. In order to win the game, you must have a higher score than the other three players and you must have kept a 1 and 4. If you do not have the 1 and 4, you do not qualify and lose the round.
Of course, you can play other games too, but these are the only ones that Chance supplies dice for.
Let me know if everything's alright!

KreauxTheChanged |
1 person marked this as a favorite. |

Abram Twinklegaze
chaotic neutral halfling bard. Abram migrated to town about a month ago,brought here by pure wanderlust. he has decided to stay for a bit,mostly because he is quickly becoming "famous" as the "go-to guy" for the juiciest gossip in town. Abram is currently providing the entertainment for the local tavern in exchange for room,board,and tips. (pre-town backstory is a work in progress)
str 10-2=8
dex 12+2=14
con 14
int 13
wis 10
cha 16+2=18
hp= 10
ac= 16
fort 3| reflex 5| will 3|bab 0
skills: perform (comedy) = 10; bluff =8; diplomacy =9; perception=4;sense motive=4;profession(satirist)=6; knowledge(local)= 6, use magic device=9
racial traits: ingratiating(+2 perform/craft/profession);fearless (+2 fear saves);halfling luck(+1 on all saves)
basic traits: honeyed tongue (+1 diplomacy);dagerously curious (+1 UMD)
feats/features:Bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1, halfling slinger (+1 atk/dmg with slings)
cantrips: message,prestidigitation,flare,mending
1st level spells:cure light,abundant ammunition
gear:
30 gold,hide shirt,buckler,longsword,journal,ink,pen,entertainers outfit,sling,bullets x 100

Terquem |
Ryralane - the character is interesting. The size, wealth, and attitude of Woodbridge would not support a business dedicated to gambling. Once again the total amount of coin in the village amounts to around 800 gold pieces, for a population of 327 individuals.
Kreaux - another interesting character, but please take a minute to familiarize yourself with the Halflings of the setting, they may not be exactly what you have in mind, not that there is anything wrong with having a Halfling who is not "typical".

KreauxTheChanged |

I'm not entirely sure what you mean. I imagined him as arrogant and overly-confident,now being young he's disinterested in the past or present hostilities of halflings and elves. he is,however,interested in the hostilities of every individual in woodbridge. he is a shameless gossip, and always the instigator/devils advocate. now upon realizing that woodbridge doesn't have an inn, I'd like to go with the standard PC cottage, but still maintain my job at the tavern if that's OK?

Chance Oakley |

I'm not quite sure what you mean by that, but...
Being "connected to domestic animals" does not necessarily mean you're an animal lover. Here, let me go fetch my friend who raises animals for a living and he'll write you a 5-page paper on how much he despises pigs. :P
Besides, I feel that he'd be more interested in wild animals since they're not what he normally sees, and therefore study-worthy. Also, you can't forget to note that his bloodline says that his ties to nature have more to do with creatures. I tried to work as much of his character sheet into the backstory as possible, which is why I chose a Huldra over something like a Nymph.
Perhaps I should have used a different term. Instead of animal-lover, it could be nature enthusiast, with a focus on animals?

Terquem |
I guess we got cross connected there. Perhaps I didn't understand your question. There are opportunities to learn about "tricks" (both the "theatrical" and "practical") from other villagers who are close to animals in their daily lives. If you meant to ask, what specific game mechanic, should you use to teach your companion new tricks, then I meant to answer that by saying, let me do some homework.
I am sitting down to put together a complete representation of the population of Woodbridge, all 327 people.
I see no reason why Abram and Chance cannot enter the game when ever they are ready. If you need an NPC defined for you to help you get going, just let me now, otherwise, you can see from the game thread that about half a day has gone by,
some interaction with Marcus, the local Expert craftsman
NPCs
Lulu, the wife of Oscar, who owns the tavern, is serving breakfast, but has run out of bacon, though there might be some sausage (made from game meat)
There is something happening at the Village leader's house (there is a crowd there)
Elizabeth Goodwell is taking her family's flock across the bridge from the pen by their house to the fields at Lakeside
Player Characters
Dieredon is about to set out for the beaver ponds north of the village to set traps, but no one but him knows this
Brother Phineas is at the door of the local witch, Auria
Wiscara is going from Riverside to Lakeside to find Elizabeth, for some personal reason
Marcus is in his shop, making money doing tasks for Dieredon and Wiscara
(did I miss anybody?)
Poseus will arrive in the village around five tonight

Chance Oakley |

Oh! I misunderstood you, I didn't realize you were answering my question haha
I meant teaching him new tricks from the Handle Animal list. (Heel, Down, Stay, Fetch, etc) Since he's an animal companion, he gets bonus tricks that don't count toward the maximum of six that he can learn, which I've added in to his section on my character sheet already (only one so far), but I don't know how you want me to handle the other six.
Understood! I'll try to work myself in somewhere!

Terquem |
About Progression
I would like to see character advance in levels. That being said, I have a question,
Do Play by Post players feel cheated when their characters level and nothing happened that allowed them to use powers or abilities they had selected for the previous level?
One of the things I was going to suggest was a two-part experience point system. The first part would be a participation award, granting characters experience awards for simply being active in both “role-playing” and campaign setting development. The second part would be an experience point award based upon word count of posts, not including dice rolls. And then finally I was seriously considering enforcing level advancement rules that were a distinct part of the village setting itself. For example, a character leveling in a Spell Casting class who is allowed to “automatically” add two new spells to a spell book or familiar, would be required to show, in the setting, how this new ability came to be, or a Martial Class character that wants to add a feat that describes a unique Martial Talent would have to “learn” that talent from someone, or somehow. I realize that this might add a component to the game activity that would seem to slow it down, but again as I’ve stated before, I don’t see that this game will appeal to players who are looking for a fast paced adventure atmosphere.
About Character Creation
I am not a fan of point buy systems. In my opinion they tend to lend themselves too easily to “Dump Stat” situations. Now in my time as a Dungeon Master I have had many Characters in games who had low ability scores, but it has been my experience that most players have a desire, even if small, to role play the character’s limitations, whereas in “dump stat” situations I am seeing in the past few years, the player has no desire to play the lowered ability score, and there is a real significant reason it is called a “dump stat”.
That does not mean I am against using a point buy system exclusively. I see that...

Abram Twinklegaze |

Terquem wrote:...About Progression
I would like to see character advance in levels. That being said, I have a question,
Do Play by Post players feel cheated when their characters level and nothing happened that allowed them to use powers or abilities they had selected for the previous level?
One of the things I was going to suggest was a two-part experience point system. The first part would be a participation award, granting characters experience awards for simply being active in both “role-playing” and campaign setting development. The second part would be an experience point award based upon word count of posts, not including dice rolls. And then finally I was seriously considering enforcing level advancement rules that were a distinct part of the village setting itself. For example, a character leveling in a Spell Casting class who is allowed to “automatically” add two new spells to a spell book or familiar, would be required to show, in the setting, how this new ability came to be, or a Martial Class character that wants to add a feat that describes a unique Martial Talent would have to “learn” that talent from someone, or somehow. I realize that this might add a component to the game activity that would seem to slow it down, but again as I’ve stated before, I don’t see that this game will appeal to players who are looking for a fast paced adventure atmosphere.
About Character Creation
I am not a fan of point buy systems. In my opinion they tend to lend themselves too easily to “Dump Stat” situations. Now in my time as a Dungeon Master I have had many Characters in games who had low ability scores, but it has been my experience that most players have a desire, even if small, to role play the character’s limitations, whereas in “dump stat” situations I am seeing in the past few years, the player has no desire to play the lowered ability score, and there is a real significant reason it is called a “dump stat”.
That does not mean I am against using a point buy system
yeah, I read that,just wasn't sure if it was final.

Terquem |
Well, um, you might want to go back to the very first post in this thread. I know it may seem like a lot of reading, but perhaps you'll find it's worth it.
But, not exactly, is the best answer I can give you. The players are creating a campaign setting as part of the game playing activity. So far we have had wonderful contributions detailing the local Human Gods, the Gymnaga Gods, and just recently, the Maetaur Gods. It's been inspirational.