Bather

Poseus Murandae's page

275 posts. Alias of Rocan.


Full Name

Poseus Murandae

Race

Gymnaga

Classes/Levels

Commoner 1/Ranger (Skirmisher) 2

Gender

Status:
HP: 25/25; AC: 16, T: 13, FF: 13; CMD: 19; Fort: 5, Ref: 6, Will: 1; Init +3; Perception +7

Size

5 ft 4, while 'standing'

Age

17

Special Abilities

Low-light Vision 50 ft

Alignment

NG

Deity

Talagos, the God of the Hunt

Location

Hill of Cairns, near Woodbridge

Languages

Common, Gymnaga, Elven

Occupation

Fisherman and Hunter

Strength 18
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 13
Charisma 12

About Poseus Murandae

Character Sheet:

Poseus Murandae, lower class family
Male Gymnaga Commoner 1/ Ranger (Skirmisher) 2
NG Medium Humanoid (Gymnaga)
Experience: 3400
Init +3; Senses Perception +7, low-light vision 50 ft

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DEFENSE
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AC 16, touch 13, flat-footed 13. . (+3 Dex, +3 armor)
HP 17 (10+4+2+1)
Fort +5, Ref +6, Will +1

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OFFENSE
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Speed 30 ft. (Light Armor)
Melee Spear +6 (1d8+6/20/x3)
With Power Attack +5 (1d8+6+3,20/x3)

Ranged Spear +5 (1d8+4/20/x3) 20 ft
Ranged: Crude Sashi-Anhain Shortbow (5 arrows) +5 (1d6/x2) (60 feet)

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STATISTICS
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Str 18 (17+1), Dex 16, Con 12 (14-2), Int 13 (11+2), Wis 13, Cha 12 (10+2)
Base Atk +2; CMB +6; CMD 19
Feats: Quick Draw, Rapid Shot, Power Attack
Traits: Resilient (+1 Fort Saves)
Skills: Perception 3 rank (+7), Survival 3 rank (+7,+8 when tracking), Swim 2 rank (+11), Stealth 3 rank (+9), Knowledge (Nature) 2 ranks (+6), Knowledge (Geography) 2 ranks (+6), Handle Animal 2 ranks (+6)
Languages: Common, Gymnaga, Elven
Combat Gear: 3 Spears, Bandolier, mwrk Studded Leather Armour, Sashi-Anhain Shortbow with 5 arrows.
Other Gear (in backpack): backpack, knife, flint and steel, hatchet.

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SPECIAL ABILITIES
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Favored Class: Ranger (+2 hp)

Favored Enemy: Monstrous Humanoids
At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.

If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.

Track:
A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Wild Empathy:
A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Combat Style: Archery

Background:

Poseus came with his family, the Murandae, and a few other Gymnaga families from the south, some twelve years ago, eventually reaching the town of Woodbridge. Being the first-born of his parents, at the age of 5 years, was forced to travel with them as they went away from their original village. His mother Eryniae was pregnant with his little sister, Jellika, during the journey, so it was up to him and his father Carthus to take care of the family as they arrived near Woodbridge.
Taking up fishing and hunting on an early age he has become a proficient fisherman and an adept hunter on land as well. In the last twenty years of living near Woodbridge he has come to know that many find his appearance intriguing, just like all the Gymnaga, but his fishing and hunting skills appreciated, just as his trade goods, primarily fish and some venison.

The venison was a bit of a treat for the humans of Woodbridge, it took him a few years of practice before he could discern the hoofprints of deer from the other animals roaming the forest. The last year though, he has been wanting the reach of a bow rather than his trusted spears, having never even touched a bow, he now searches for someone to teach him in the use of it, perhaps someone in Woodbridge wants to teach him. Perhaps maybe instruct him in the sword as well, many other Gymnaga don’t approve of a low-class learning to wield weapons, let alone teach one.

Born into a low family, he knows he might never get the same respect as a Gymnaga of the warrior class, though he hopes praise about his skills will earn him enough recognition.

Personality:

Poseus Works hard, plays hard, but his dreams seem far-fetched still. He aims to please the ones depending on him, mostly his parents, his sister and his younger brother Revano. His gymnaga appearance and the stares don’t bother him, he finds it intriguing, probably because his upper half resembles them so much. He himself is fascinated by snakes and the similar appearance between Gymnagas and them, though they are totally unrelated.

Appearance:

He is a burly person, 5 ft 4 when he ‘stands’, half-long brown hair and blue eyes, another feature that makes him appealing to some women, either in MacNorra’s Ruins or even in Woodbridge. His lower body is covered in dark-green scales that glisten an emerald-green when he is underwater.