Ryralane's page

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I am personally against this change. I like having all of the information in one spot. It saves me a lot of time. Also, I would like to throw my input in that I would really like to have what kind of spell (Arcane, Divine, Occult, Primal) each spell is in the entry itself.


Also, if you're iffy about the whole gambling center thing, just let me know. I have a bunch of different concepts I can work in, not just this one. :3


I'm not sure whether or not you'd let me have my own building to host the gambling center in or not, so I just left it at that: "gambling center." If you decide to let me have my own building, I'll come up with a name for it.

Chance Oakley

Character Sheet:

Male Human Sorcerer 1
N Medium Humanoid (5'11" and 135 lbs)
Init +1; Senses Perception +0
Spd 30 ft.

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DEFENSE
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AC 11, Touch 11, Flat-Footed 10. (Dex +1)
HP [9]
Fort +0, Ref +1, Will +2

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Spells
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Caster Level 1
Concentration +5

Level 0[b]
Prestidigitation
Light Arcane Mark
Message
[b]Level 1

Charm Person
Sleep

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STATISTICS
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Str 10, Dex 12, Con 10, Int 14, Wis 10, Cha 19
Base Atk +0; CMB +0; CMD 11
Feats Toughness, Spell Focus (Enchantment)
Skills +6 Appraise, +8 Bluff, +6 Craft (cooking), +8 Intimidate, +6 Knowledge (nature), +6 Spellcraft
Traits Charming, Magical Lineage (Charm Person)
Favored Class Sorcerer
Languages Common, Gymnaga, Maetaur(unless Sylvan would be available to me? I'd like to take that if I can)

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Class Abilities
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Eschew Materials
Cantrips
Animal Companion (Welkin, a Wolf)
Link
Share Spells

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Equipment
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24 dice
3 Chuck dice

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Welkin
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Medium Animal
Speed 50 ft.

Defense
Hp 2d8 + 4 ⇒ (3, 4) + 4 = 11 (I wasn't sure whether or not I was supposed to roll Welkin's HP or not so I went ahead and did so. Let me know if it should be different)
AC 14 (+2 natural armor, +2 Dex)
+5 Fort, +5 Ref, +1 Will

Offense
BAB +1
Attack bite +3 (1d6 plus trip)

Stats
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills Stealth +6, Perception +5
Feats Weapon Finesse
Special Qualities low-light vision, scent.
Tricks Down

Background and other Information:

Everyone knows about Chance Oakley: charming and persuasive with an air of supernatural beauty around him, in his late teens. He stands just under 6 feet tall and weighing around 135 lbs. His medium-length brown hair is always clean and neat, moreso than anyone would expect from a farmer's son, and his eyes are a burning amber. He hosts a local gambling center, where people can go to either gamble money (obviously) or just play for fun. Chance sells food there, which he cooks himself. He's almost always accompanied by his wolf companion, Welkin. Some people insist that Welkin is just a very wolflike dog because he's so tame, but Chance will be quick to assure you that he's not. Although he is generally friendly (and sometimes flirtatious,) he is also known to be scary at some times. Of course, it's understandable. When you host a place centered around gambling, it's only a matter of time before a fight breaks out; one needs to know how to handle situations like that.

Although he's well-liked throughout the village, he's not without a dark side. Rumors are whispered behind his back that he is the son of a fey, more specifically a Huldra. These suspicions are further supported by small details like how he doesn't resemble his parents and by his amber eyes. If these rumors have any truth to them, though, Chance hasn't let out any hint of it. His parents are nothing special, just a farmer and his wife. They raised Chance as well as they could, but he was never very strong. He was too weak to work the fields reliably, but he made up for it with his impressive intellect. He learned quickly, and quickly became friends with everyone around town. He learned to cook from his mother, though he soon surpassed her in ability. He had a natural knack for it. Once he hit his teenage years, Chance discovered his ability to cast arcane spells. His parents were surprised but pleased. It was only a few years after this that he opened up the gambling center.

Games that Chance hosts:

Chuck: There are three dice, with the following faces: Hammer, Key, Shield, Book, Star, and Crown. The players bet on a face. Payout of 1:1 if the face shows up once, 2:1 for twice, and 3:1 for thrice.
High Dice: Player bets an amount, Chance either accepts the bet or declines. Chance throws two dice and totals the result, then the player does the same thing. Higher amount wins.
Over and Under: Player bets whether a roll will be over, under, or exactly 7. 2:1 payout for the right bet, 5:1 payout if you bet 7 and got it right.
12 Up: Player picks a number between 14 and 18. Chance rolls a die and adds up the results until he gets higher than 12. On a 13 the player loses. On a win they get 2:1. On anything else they draw and get their money back.
Fey Dice: Up to four players can play this game. Players agree on a bet and toss it in the pot.
To start the game, you roll six dice. Once rolled, you have the option of "keeping" as many of the dice as you want before rolling again. However, after each roll you must keep at least one die. You keep rolling until all six dice are used. In order to win the game, you must have a higher score than the other three players and you must have kept a 1 and 4. If you do not have the 1 and 4, you do not qualify and lose the round.

Of course, you can play other games too, but these are the only ones that Chance supplies dice for.

Let me know if everything's alright!


I'm interested in playing a human Sorcerer with the Fey bloodline (wildblooded into Sylvan, so I can have a puppy?). Well-known and well-liked, with rumors floating around that he's the son of a nymph? Smooth-talker that hosts a sort of 'game center' where everyone can gather around and gamble to socialize, perhaps.

I am new to play-by-post for tabletops, but I have done forum roleplays before. I know a good it about Pathfinder since I'm the DM for my group of friends irl, so that's not a problem at all.

Hopefully the DM is all good with my concept, and I hope to see you guys in the RP soon :>