
lynora |

What kind of "cameras" do Fei's nanites have?
Like, could he be recording this for later?Other question: Do Patrons have the ability to assert their ideals in our universe? Like, could Lumos put out the sun? Or Dreams give people he doesn't like nightmares 8hours a day, seven days a week? Or can only champions use the concept abilities?
Lumos would never put out the sun. Make it bigger and brighter so it destroys a planet, sure, but nothing that would increase the power of his competitor, Umbral.
Anyways, yes, they could, but they gave that up millennia ago. Around the time the gods rebelled. They're trying to avoid a repeat of that debacle, and really they only care about each other anyways. That's the origin of their game. They want to prove their superiority over each other. It staves off boredom anyways...

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The most fun way to decieve someone is with the truth

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Closest I've found was this. Nevermind my previous posts if this is true.
Within the context of this setting I would say that Aeons are probably the remnants of the scattered power of Balance. So as a whole they are less strong than a whole Patron with all of their power, but more powerful than gods. But of course that's as a whole. Piecemeal is a different matter.
Rovagug had a Seed of Destruction and gathered more than a fair amount of that power which would him a difficult fight even for other gods, especially when you consider that he started out as a god.
At least as I said, that's how it works within the specific context of this setting.

Tybalt Baneko |
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Looking stuff up, and as far as I can figure, Tybs would have the lowest form of radiation poisoning. Indicated by nausea(and the etc that comes with that), mild headaches, fatigue, and weakness. Normal people would be at risk of infection, but he's below a temperature that bacteria can live in.
For real life, treatment is about a month, but with magic/etc, I'd give him today and maybe tomorrow.

Tybalt Baneko |

When I said that in discussion, I think I phrased it badly.
The main factor was the magical healing. Because he was being healed while it was happening, he didn't get affected all that much, just enough to make him sick for a while. He wasn't affected enough for any oddities now or later. This is also supported by the idea that even if there /is/ any cellular mutation, by the time he needs to worry about his kids, the occasional and probably frequent magical healing will have repaired it.

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Assuming magic works that way
After all a cure spell won't fix a broken bone, or a missing limb, not even mass cure critical,
What healing magics repair damage to your genetic structure
That said it very well might work, magic, by design, doesn't have to make sense.

Edward Sobel |

I work in nuclear power, been involved with nuclear energy since 1987 I am keping everything simple and story driven and not worry about real science too much.
but radiation mutates cells. the more active the cells the greater the effect. thus the younger you are the more effect you have.
dose limits are centered on a very simple formula 5*(N-18) where N = the person's age in years. the result is the max acute dose in REM
Acute Dose
(rads) Probable Effect
0 - 50 No obvious effect, except possibly minor blood changes.
80 - 120 Vomiting and nausea for about 1 day in 5 to 10 percent of exposed personnel. Fatigue but no serious disability.
130 - 170 Vomiting and nausea for about 1 day, followed by other symptoms of radiation sickness in about 25 percent of personnel. No deaths anticipated.
180 - 220 Vomiting and nausea for about 1 day followed by other symptoms of radiation sickness in about 50 percent of personnel. No deaths anticipated.
270 - 330 Vomiting and nausea in nearly all personnel on first day, followed by other symptoms of radiation sickness. About 20 percent deaths within 2 to 6 weeks after exposure; survivors convalescent for about 3 months.
400 - 500 Vomiting and nausea in all personnel on first day, followed by other symptoms of radiation sickness. About 50 percent deaths within 1 month; survivors convalescent for about 6 months.
550 - 750 Vomiting and nausea in all personnel within 4 hours from exposure, followed by other symptoms of radiation sickness. Up to 100 percent deaths; few survivors convalescent for about 6 months.
1000 Vomiting and nausea in all personnel within 1 to 2 hours. Probably no survivors from radiation sickness.
5000 Incapacitation almost immediately. All personnel will be fatalities within 1 week.
The Effects of Nuclear Weapons U.S. Government Printing Office, May 1957
a good site for radiation information
Also remember that almost all of the biologiccal effect research is based on the studies following Hiroshima and Nagasaki

Edward Sobel |

Yes yes, but what's the data on effects on offspring?
real life science... data is inconclusive still due to the numerous outside factors. but there is an increased risk of offspring being born with Autisim or physical birth defects such as spina bifida. (Which I lost two children due to this)

Damiani |

Assuming magic works that way
After all a cure spell won't fix a broken bone, or a missing limb, not even mass cure critical,
What healing magics repair damage to your genetic structure
That said it very well might work, magic, by design, doesn't have to make sense.
Played a ton of campaigns.
Never played that cure spells didn't fix broken bones. Odd.
Are you certain, or is this an interpretation on your part?

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Cure spells only heal hit point damage,
Broken bones normally represented by stuff like ability damage, long term exhaustion, and inability to use the limb the bone is in, such conditions are fixed with things like restoration, heal, and regenerate,
The first and last part are how the rules work, the bit in the middle is interpretation given that bone breaking isn't well represented by the rules as given,

lynora |

Lord Foul II wrote:Yes yes, but what's the data on effects on offspring?real life science... data is inconclusive still due to the numerous outside factors. but there is an increased risk of offspring being born with Autisim or physical birth defects such as spina bifida. (Which I lost two children due to this)
I'm very sorry for your loss. :(
To add to the discussion, the problem is that there are many factors that can cause genetic mutations and it's bloody well impossible to isolate all of them. Plus the whole ethical aspect of experimenting on humans. And most mutations that still result in a healthy child are small and often invisible. It's not like you're going to be able to look at me and know my mom was exposed to high amounts of radiation before I was born. (She was. Cancer treatment in the seventies was less precise than now. They were still learning the lines between heal and harm. The radiation burns to her internal organs caused health problems throughout her life.) So, the scientific answer is a big fat we have no freaking idea because there are so many, many factors that might or might not be responsible for any one genetic mutation.
In game terms, spells like heal will genuinely heal all the damage. And/or don't forget about nanites. They can repair damage on a cellular level, there's not reason why any cells would be skipped over. Thus, no long term potential damage to offspring.

lynora |

Re:broken bones
In real life you can keep going with broken ribs, or even minor fractures in places like the hands or feet. Adrenaline is an amazing thing. The first time I broke a rib, I stood back up and finished the sparring match. Didn't even realize it was broken until hours later.
Game terms I would think that minor breaks and sprains and such would fall under hit point damage and thus would be healed by a cure spell. Major breaks would indeed cause ability damage and require something stronger, like restoration, to mend.

lynora |

Oh, and Magic, your NPC girl is supposed to be with the elementary class in the mornings to learn basic little kid school stuff. She's only in Vare's class in the afternoon. So you didn't mess things up. She's where she's supposed to be. If you want to skip her intro because she's more a part of the background, that's cool.

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Heal and restoration are two of the spells I mentioned
*shrug*
And yes the chemical cocktail of epinephrin and norepinephrine is quite amazing it doesn't last forever and those broken ribs would hinder you once that happened unless treated, fatigued condition at least.

lynora |

Heal and restoration are two of the spells I mentioned
*shrug*
And yes the chemical cocktail of epinephrin and norepinephrine is quite amazing it doesn't last forever and those broken ribs would hinder you once that happened unless treated, fatigued condition at least.
From the lack of sleep, sure, but honestly, not as much as you would think.

Edward Sobel |

this discussion about broken bones is interesting, I am trying to work on a Tony Jaa inspired type character