The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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lynora wrote:
Oh and Dami it looks like you're good to take illusion. You can make a teacher for that.

:smiles:

Will do.


He's planning something evil! I just know it! EEEEEVIL!


Male Human Gestalt: Binder 16, Wizard (Enchanter) 6
FireclawDrake wrote:
He's planning something evil! I just know it! EEEEEVIL!

illusion/enchanter.....

Two oddest teachers in School


Wait what? I thought the enchanter was Miss Jones?


Female awww, but that would be telling unknown

Yes, Miss Jones is the enchantment teacher. And she's downright straight-laced except for three evenings a month. Although Treisdan knows more about that aspect of her than most. He's the only one besides the Headmaster who knows her first name too.


Male Icy Catfolk Image Warlock/Rogue 16

What check would it be to mimic someone's voice?


Female awww, but that would be telling unknown
Tybalt Baneko wrote:
What check would it be to mimic someone's voice?

Could make a case for either disguise, bluff, or perform (vocal). Not entirely sure.


It would be bluff, with penalties similar to the disguise penalties. Blue Dragons actually get this ability, which is why evil Vai could so convincingly impersonate Tam.


Male Icy Catfolk Image Warlock/Rogue 16

I see. And is it exclusive to them or does your friendly neighborhood catman get to try?


I'm sure he could try. Here is the ability:

A very young or older blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener's Sense Motive check.

I think it should be slightly different for just a regular person attempting it though. It should be Bluff vs. Perception, with the penalties for disguise applied. There's a table under the disguise thing. Perception checker should get bonuses equal to the scrying bonuses - +5 for very famililar, no penalty for knowing, -5 for only having briefly met.

Shadow Lodge

Ah, Hellfire Warlock, the only way to make the 3.5 warlock any good. Too bad it's so broken. :/

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

it's not that broken, the abilities cause con damage, and don't work if you are immune to such they don't work.
though I will say that it's weird that the class is only three levels, it's the only 3 lvl prestige class I can think of


The 3.5 warlock only really need the ability to use Eldritch Blast on iterative attacks to be good again.


Male Tzeentch-Born (Outsider (Native-subtype)) 16 Wizard (Mage of the Veil)/16 Cryptic

DB3, waiting on Ryo's reply on the classes


Male Icy Catfolk Image Warlock/Rogue 16

I think it'd remove the "sounds" part definitely.
With this I think it would be more sense motive than the original, picking up inconsistencies and ques.
Instead of just the fives it would also use the familiarity rules on disguise. -4 for briefly met. And having never heard the voice before -20.
Thoughts?


Male Icy Catfolk Image Warlock/Rogue 16

I found some stuff that means warlock sucks a lot less than people think it does.
School abilities we get are spell-likes and therefore don't have verbal somantic or material components. I could cast while gagged and in a full body cast.
Abilities are also Su and therefore not eligible to spell resistance. They can also not be counterspelled.
Fun. :)


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Spell like abilities have components, the same as their spells.
How many times must i say this?

However, if an ability is not based off of a specific spell, it doesn't have any unless stated.


Male Icy Catfolk Image Warlock/Rogue 16
Spell like abilities page under magic wrote:
Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component.

Link to page


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I hate it when I'm wrong.
However, for you, armor /does/ effect it's use, for warlocks specifically. So, the dev team of warlocks, once ago didn't know what they were doing-
With No somatic components, armor never causes problems.
However, a warlock gets the ability to cast without problem in armor through leveling-
This means he had to deal with spell failure chance.
Spell failure chance doesn't apply if there are no somatic components, so, it can be said that a warlock must use semantic components to "cast".


The Warlock simply doesn't deal enough damage to justify that though Tybs. Warlocks end up being essentially support characters because of it. A standard action to deal... 8d6 damage? Average is 28 damage. Yawn. And this is a level 16 warlock. A level 16 fighter probably has at /least/ +28 on his weapon damage. Like, minimum. On a one-handed weapon.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I hate it when I'm wrong.
However, for you, armor /does/ effect it's use, for warlocks specifically. So, the dev team of warlocks, once again didn't know what they were doing-
With No somatic components, armor never causes problems.
However, a warlock gets the ability to cast without problem in armor through leveling-
This means he had to deal with spell failure chance.
Spell failure chance doesn't apply if there are no somatic components, so, it can be said that a warlock must use semantic components to "cast".


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
FireclawDrake wrote:
The Warlock simply doesn't deal enough damage to justify that though Tybs. Warlocks end up being essentially support characters because of it. A standard action to deal... 8d6 damage? Average is 28 damage. Yawn. And this is a level 16 warlock. A level 16 fighter probably has at /least/ +28 on his weapon damage. Like, minimum. On a one-handed weapon.

There is the flurry option, sending four shots at half damage each. Deals out (if all hit) 16d6. But, on the flipside you have to hit four times.

No, a warlock's power comes from things like at will beast shape, near immunity to all elemental damage, the ability to raise a stat by half your level for one round as a swift action, aura of suggestion, that because talking is a free action, could be used infinity times a round, at will personal invisibility field, at will flight using a first level slot, and the ability to create an army of max hp celestial wolves at level 4.


male human gestalt fighter 15/duelist 9, rouge 5, monk 1
FireclawDrake wrote:
The Warlock simply doesn't deal enough damage to justify that though Tybs. Warlocks end up being essentially support characters because of it. A standard action to deal... 8d6 damage? Average is 28 damage. Yawn. And this is a level 16 warlock. A level 16 fighter probably has at /least/ +28 on his weapon damage. Like, minimum. On a one-handed weapon.

Well, what do you know? I suck.

Shadow Lodge

A typical lv16 fighter also has magic items, Adon.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Dragonborn3 wrote:
A typical lv16 fighter also has magic items, Adon.

.... And a higher then 12 str.

Shadow Lodge

icehawk333 wrote:
he ability to create an army of max hp celestial wolves at level 4.

Woopy, 16 hp per wolf.


Yeah, if you had Dervish Dance (Assuming it applied to rapiers) and Power Attack in that build Adon, you'd be at... +35 damage on your rapier.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Dragonborn3 wrote:
icehawk333 wrote:
he ability to create an army of max hp celestial wolves at level 4.
Woopy, 16 hp per wolf.

Each one lasts 24 hours, and takes a standard action to summon.

As such, spend an hour summoning Wolves, (while normal casters prepare their spells) and you have 600 wolves for the rest of the adventuring day.
Have fun.


Capt, making the sun a deathstar hopefully will not involve a few rebels blowing it up twice I take it?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Dragonborn3 wrote:
A typical lv16 fighter also has magic items, Adon.

yup 315,000gp worth (assumed)

you could get a +10 weapon and still have over a third left to play with.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
FireclawDrake wrote:
Yeah, if you had Dervish Dance (Assuming it applied to rapiers) and Power Attack in that build Adon, you'd be at... +35 damage on your rapier.

Focusing on accuracy, because perry. Still, +17 damage.... Man, i wish i knew what i did now about making characters back then.

Shadow Lodge

icehawk333 wrote:
Dragonborn3 wrote:
icehawk333 wrote:
he ability to create an army of max hp celestial wolves at level 4.
Woopy, 16 hp per wolf.

Each one lasts 24 hours, and takes a standard action to summon.

As such, spend an hour summoning Wolves, (while normal casters prepare their spells) and you have 600 wolves for the rest of the adventuring day.
Have fun.

Or you, you know, could have fun not keeping track of a nigh useless army of wolves.


Also... I was going to have Rena answer... but honestly I can't decide if what she would say would break the PG-13 board rules... heh. I'll just wait.

DB3: if you feel you can't do your villain justice, then you can narrate us back to the school. Honestly, I'm more interested in how Pyry ties into this than anything >_>


Male Icy Catfolk Image Warlock/Rogue 16

It's OK, though. I don't touch armour. Rogue. ;)
I just love not having verbal components. I never liked the mumbojumbo magic words.
This is mostly just imagery for me. Tybs just snaps and magic happens, like i pictured. :D

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

lyn allows for retraining Ice,


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.
Dragonborn3 wrote:
icehawk333 wrote:
Dragonborn3 wrote:
icehawk333 wrote:
he ability to create an army of max hp celestial wolves at level 4.
Woopy, 16 hp per wolf.

Each one lasts 24 hours, and takes a standard action to summon.

As such, spend an hour summoning Wolves, (while normal casters prepare their spells) and you have 600 wolves for the rest of the adventuring day.
Have fun.

Or you, you know, could have fun not keeping track of a nigh useless army of wolves.

the same could be said of the thrallherd class or leadership

and no not useless

100 CR 1=1 CR 9-10 according to kingmaker


icehawk333 wrote:
FireclawDrake wrote:
Yeah, if you had Dervish Dance (Assuming it applied to rapiers) and Power Attack in that build Adon, you'd be at... +35 damage on your rapier.
Focusing on accuracy, because perry. Still, +17 damage.... Man, i wish i knew what i did now about making characters back then.

Honestly, there's nothing wrong with a defensively oriented character. Ardiente can't deal damage for crap, but will rarely take damage either.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Dragonborn3 wrote:
icehawk333 wrote:
Dragonborn3 wrote:
icehawk333 wrote:
he ability to create an army of max hp celestial wolves at level 4.
Woopy, 16 hp per wolf.

Each one lasts 24 hours, and takes a standard action to summon.

As such, spend an hour summoning Wolves, (while normal casters prepare their spells) and you have 600 wolves for the rest of the adventuring day.
Have fun.

Or you, you know, could have fun not keeping track of a nigh useless army of wolves.

Tell me, how useless are they?

See, if you were outnumbered 600 to one, the foes never run, and they just keep attacking, while some other guy is pelting you with arcane bolts, what do you do?

even if only 1 in 20 wolves hit, that would still be 30 hits. While surrounded, unable to move away, being pelted by that bastard in the sky. Every time you try and cast a spell, animals are biting at you, lashing at you, provoking an Aoo from the 9 creatures surrounding you. When you kill them, more come in, more then you can deal with.

Don't underestimate the power of numbers. Until you get power word spells. Then **** em all.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Tybalt Baneko wrote:

It's OK, though. I don't touch armour. Rogue. ;)

I just love not having verbal components. I never liked the mumbojumbo magic words.
This is mostly just imagery for me. Tybs just snaps and magic happens, like i pictured. :D

Still, being bound and gagged would stop you from casting, is the point.


All those wolves. Defeated by a single level 3 spell >_>.


Male Icy Catfolk Image Warlock/Rogue 16

Escape artist. :)

Shadow Lodge

Things with DR, things that can climb or fly and have reach, spell casters, etc...

Those poor wolves.


closest picture i could find. Kobold paragon 20 monk (master of many styles)//20 magus (kinsai)
vital stats and senses:
true seeing. hp 202/202 ac 63/51/46 cmb 22/27 cmd 39 f +21 r+24 w+25 sr 30 init 40, perception +31 move speed 90
FireclawDrake wrote:
icehawk333 wrote:
FireclawDrake wrote:
Yeah, if you had Dervish Dance (Assuming it applied to rapiers) and Power Attack in that build Adon, you'd be at... +35 damage on your rapier.
Focusing on accuracy, because perry. Still, +17 damage.... Man, i wish i knew what i did now about making characters back then.
Honestly, there's nothing wrong with a defensively oriented character. Ardiente can't deal damage for crap, but will rarely take damage either.

That's the premise I'm based off of.

Honestly, i can hit you once and let you bleed out for the rest of the battle without even having to hit you again.

Then again, I'm not part of this campain, am i?

though, i would make a good PE or unarmed teacher.
Or a teacher of blended combat.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
FireclawDrake wrote:
All those wolves. Defeated by a single level 3 spell >_>.

What spell?


female human Witch 5 / Pack Lord Beastmaster 0.5
FireclawDrake wrote:
All those wolves. Defeated by a single level 3 spell >_>.

D:


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Dragonborn3 wrote:

Things with DR, things that can climb or fly and have reach, spell casters, etc...

Those poor wolves.

Sorry, I'm just using wolves as an example. Anything you can summon with summon monster II.

And don't forget, this is lv 4 I'm talking about.

They also have a little sr and smite evil.


Fly.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
icehawk333 wrote:
FireclawDrake wrote:
All those wolves. Defeated by a single level 3 spell >_>.
What spell?

I assume he means fly

though as it is summon monster 2 it could alternativly be a fire or air elemental


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
FireclawDrake wrote:
Fly.

Sorry, wolves was an example.

Response- i can summon flying creatures too. Split em half and half.

Oh, i didn't know that. Thanks foul.

Shadow Lodge

Either wolves or elementals, it doesn't matter, it's pure bs and nothing I'd ever allow, at any level.

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