| Tybalt Baneko |
I see. And is it exclusive to them or does your friendly neighborhood catman get to try?
| FireclawDrake |
I'm sure he could try. Here is the ability:
A very young or older blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener's Sense Motive check.
I think it should be slightly different for just a regular person attempting it though. It should be Bluff vs. Perception, with the penalties for disguise applied. There's a table under the disguise thing. Perception checker should get bonuses equal to the scrying bonuses - +5 for very famililar, no penalty for knowing, -5 for only having briefly met.
| Lyere |
DB3, waiting on Ryo's reply on the classes
| Tybalt Baneko |
I think it'd remove the "sounds" part definitely.
With this I think it would be more sense motive than the original, picking up inconsistencies and ques.
Instead of just the fives it would also use the familiarity rules on disguise. -4 for briefly met. And having never heard the voice before -20.
Thoughts?
| Tybalt Baneko |
I found some stuff that means warlock sucks a lot less than people think it does.
School abilities we get are spell-likes and therefore don't have verbal somantic or material components. I could cast while gagged and in a full body cast.
Abilities are also Su and therefore not eligible to spell resistance. They can also not be counterspelled.
Fun. :)
| Tybalt Baneko |
Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component.
| icehawk333 |
I hate it when I'm wrong.
However, for you, armor /does/ effect it's use, for warlocks specifically. So, the dev team of warlocks, once ago didn't know what they were doing-
With No somatic components, armor never causes problems.
However, a warlock gets the ability to cast without problem in armor through leveling-
This means he had to deal with spell failure chance.
Spell failure chance doesn't apply if there are no somatic components, so, it can be said that a warlock must use semantic components to "cast".
| FireclawDrake |
The Warlock simply doesn't deal enough damage to justify that though Tybs. Warlocks end up being essentially support characters because of it. A standard action to deal... 8d6 damage? Average is 28 damage. Yawn. And this is a level 16 warlock. A level 16 fighter probably has at /least/ +28 on his weapon damage. Like, minimum. On a one-handed weapon.
| icehawk333 |
I hate it when I'm wrong.
However, for you, armor /does/ effect it's use, for warlocks specifically. So, the dev team of warlocks, once again didn't know what they were doing-
With No somatic components, armor never causes problems.
However, a warlock gets the ability to cast without problem in armor through leveling-
This means he had to deal with spell failure chance.
Spell failure chance doesn't apply if there are no somatic components, so, it can be said that a warlock must use semantic components to "cast".
| icehawk333 |
The Warlock simply doesn't deal enough damage to justify that though Tybs. Warlocks end up being essentially support characters because of it. A standard action to deal... 8d6 damage? Average is 28 damage. Yawn. And this is a level 16 warlock. A level 16 fighter probably has at /least/ +28 on his weapon damage. Like, minimum. On a one-handed weapon.
There is the flurry option, sending four shots at half damage each. Deals out (if all hit) 16d6. But, on the flipside you have to hit four times.
No, a warlock's power comes from things like at will beast shape, near immunity to all elemental damage, the ability to raise a stat by half your level for one round as a swift action, aura of suggestion, that because talking is a free action, could be used infinity times a round, at will personal invisibility field, at will flight using a first level slot, and the ability to create an army of max hp celestial wolves at level 4.| Adon Derro |
The Warlock simply doesn't deal enough damage to justify that though Tybs. Warlocks end up being essentially support characters because of it. A standard action to deal... 8d6 damage? Average is 28 damage. Yawn. And this is a level 16 warlock. A level 16 fighter probably has at /least/ +28 on his weapon damage. Like, minimum. On a one-handed weapon.
Well, what do you know? I suck.
| icehawk333 |
icehawk333 wrote:he ability to create an army of max hp celestial wolves at level 4.Woopy, 16 hp per wolf.
Each one lasts 24 hours, and takes a standard action to summon.
As such, spend an hour summoning Wolves, (while normal casters prepare their spells) and you have 600 wolves for the rest of the adventuring day.
Have fun.
| icehawk333 |
Yeah, if you had Dervish Dance (Assuming it applied to rapiers) and Power Attack in that build Adon, you'd be at... +35 damage on your rapier.
Focusing on accuracy, because perry. Still, +17 damage.... Man, i wish i knew what i did now about making characters back then.
Dragonborn3
|
Dragonborn3 wrote:icehawk333 wrote:he ability to create an army of max hp celestial wolves at level 4.Woopy, 16 hp per wolf.Each one lasts 24 hours, and takes a standard action to summon.
As such, spend an hour summoning Wolves, (while normal casters prepare their spells) and you have 600 wolves for the rest of the adventuring day.
Have fun.
Or you, you know, could have fun not keeping track of a nigh useless army of wolves.
| FireclawDrake |
Also... I was going to have Rena answer... but honestly I can't decide if what she would say would break the PG-13 board rules... heh. I'll just wait.
DB3: if you feel you can't do your villain justice, then you can narrate us back to the school. Honestly, I'm more interested in how Pyry ties into this than anything >_>
| Tybalt Baneko |
It's OK, though. I don't touch armour. Rogue. ;)
I just love not having verbal components. I never liked the mumbojumbo magic words.
This is mostly just imagery for me. Tybs just snaps and magic happens, like i pictured. :D
| David.De'Foul |
icehawk333 wrote:Or you, you know, could have fun not keeping track of a nigh useless army of wolves.Dragonborn3 wrote:icehawk333 wrote:he ability to create an army of max hp celestial wolves at level 4.Woopy, 16 hp per wolf.Each one lasts 24 hours, and takes a standard action to summon.
As such, spend an hour summoning Wolves, (while normal casters prepare their spells) and you have 600 wolves for the rest of the adventuring day.
Have fun.
the same could be said of the thrallherd class or leadership
and no not useless
100 CR 1=1 CR 9-10 according to kingmaker
| FireclawDrake |
FireclawDrake wrote:Yeah, if you had Dervish Dance (Assuming it applied to rapiers) and Power Attack in that build Adon, you'd be at... +35 damage on your rapier.Focusing on accuracy, because perry. Still, +17 damage.... Man, i wish i knew what i did now about making characters back then.
Honestly, there's nothing wrong with a defensively oriented character. Ardiente can't deal damage for crap, but will rarely take damage either.
| icehawk333 |
icehawk333 wrote:Or you, you know, could have fun not keeping track of a nigh useless army of wolves.Dragonborn3 wrote:icehawk333 wrote:he ability to create an army of max hp celestial wolves at level 4.Woopy, 16 hp per wolf.Each one lasts 24 hours, and takes a standard action to summon.
As such, spend an hour summoning Wolves, (while normal casters prepare their spells) and you have 600 wolves for the rest of the adventuring day.
Have fun.
Tell me, how useless are they?
See, if you were outnumbered 600 to one, the foes never run, and they just keep attacking, while some other guy is pelting you with arcane bolts, what do you do?even if only 1 in 20 wolves hit, that would still be 30 hits. While surrounded, unable to move away, being pelted by that bastard in the sky. Every time you try and cast a spell, animals are biting at you, lashing at you, provoking an Aoo from the 9 creatures surrounding you. When you kill them, more come in, more then you can deal with.
Don't underestimate the power of numbers. Until you get power word spells. Then **** em all.
| icehawk333 |
It's OK, though. I don't touch armour. Rogue. ;)
I just love not having verbal components. I never liked the mumbojumbo magic words.
This is mostly just imagery for me. Tybs just snaps and magic happens, like i pictured. :D
Still, being bound and gagged would stop you from casting, is the point.
| Achroma |
icehawk333 wrote:Honestly, there's nothing wrong with a defensively oriented character. Ardiente can't deal damage for crap, but will rarely take damage either.FireclawDrake wrote:Yeah, if you had Dervish Dance (Assuming it applied to rapiers) and Power Attack in that build Adon, you'd be at... +35 damage on your rapier.Focusing on accuracy, because perry. Still, +17 damage.... Man, i wish i knew what i did now about making characters back then.
That's the premise I'm based off of.
Honestly, i can hit you once and let you bleed out for the rest of the battle without even having to hit you again.Then again, I'm not part of this campain, am i?
though, i would make a good PE or unarmed teacher.
Or a teacher of blended combat.
| icehawk333 |
Things with DR, things that can climb or fly and have reach, spell casters, etc...
Those poor wolves.
Sorry, I'm just using wolves as an example. Anything you can summon with summon monster II.
And don't forget, this is lv 4 I'm talking about.
They also have a little sr and smite evil.