The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

I would't mind,


No flying or magic items allowed.


Foul, books are sent.


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

if you want I could tie my wings together


I suppose you could fly, if you don't mind the SAM turrets, or rockets, or sticky grenades...


Ah, explosives.

Nothing teaches students faster than losing limbs first thing in the morning, right? ;)


I don't make the rules for explosives, I just make the explosives and use them. At least they'll get a demonstration of what's in store for them, now where's that chicken?


I JUST LOST ALL OF THE WORK I DID!!!!!! AND I CAN'T JUST COPY/PASTE EVERYTHING!!!!!!!!

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

that sucks man
pm incoming


Male Drow (noble) 14 Ranger

Do what you want DB3, either way is ok with me.


almost done, just gotta do the Warlock/Wizard stuff, just gotta pick one


Jess Messel wrote:
I JUST LOST ALL OF THE WORK I DID!!!!!! AND I CAN'T JUST COPY/PASTE EVERYTHING!!!!!!!!

We've all been here at least once. We feel your pain.


I fixed it, but now I need to choose between wizard and warlock, which is better?


Male Icy Catfolk Image Warlock/Rogue 16

Wizard makes more teacher sense. It also leaves open an opportunity ice and I discussed, that doesn't have much to do with you. Just to say it.
Wizard could also use fire school.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

I'd say warlock.

PM incoming


I can also make magic explosives. SOVEREIGN GLUE BOMBS HO!!!!!


I think I'm gonna go with Wizard.


Male Icy Catfolk Image Warlock/Rogue 16

Plus you get spells so crafting is easier.


now for the hard part


Male Icy Catfolk Image Warlock/Rogue 16

That is?


deciding on what spells to get, do I need feats?


Male Icy Catfolk Image Warlock/Rogue 16

You could do feats. It helps with abilities. Spells aren't important cause wizard can have whatevr.


Think I'm gonna pass on feats for a while, only got a couple hours before bed, other than the feats and skills (if needed) he's done


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

Here I am


Male Icy Catfolk Image Warlock/Rogue 16

Why only 10?


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

Bombardier's a prestige class


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

http://www.youtube.com/watch?v=dgyk71VRoUE have to


Male Icy Catfolk Image Warlock/Rogue 16

Then why not another ten in wizard?


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

trying to stay around 20


Male Icy Catfolk Image Warlock/Rogue 16

So tinker 20/wizard 10 bombardier 10?


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

yup


Male Icy Catfolk Image Warlock/Rogue 16

OK. I was confused. The extra 10 in the alias page helps more than you'd think. :)


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

welp.
there goes the challenge in adv PE


Male Icy Catfolk Image Warlock/Rogue 16

You can help me. Ice kitty doesn't like bombs. :(


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

let's see, max damage explosives, check. ability to make launchers/explosives anytime I want, check. ability to blow up half a planet, check. don't see how there's no challenge.


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

immune to fire, regeneration 10

and are you really going to send plannate killers in gym class?


ok, you're immune to fire, but what about the shrapnel, or the magic, or the 60 foot hole?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

regeneration and flight

and against the magic
I HAVE MORE MAGIC
you have 5th lvl spells

I have 8th

Grim, an elementary student has 6th

either way, make your character how you want, I'm just dissapointed at the lack of chalange


Yeah, honestly, modern explosives are likely not fire damage for the most part. Obviously some fire damage, but unless their immolation based weapons, it should be a mix of damage types - shrapnel (piercing/slashing), force/sonic damage (depending on what you consider the concussive blasts), and some fire in there as well.

Plus, this is the Sim Rooms. Advaran can literally do anything he can imagine.

It isn't like every PE class is going to be a 'duel the teacher' class. That's just silly to think.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Ok...
It may be irrlevent, but here is something else about why i find cenematic battles hard.

"No blocking"

Almost all of my charecters are defensively oriented, but simply in ac.
Adon, for example, has a rather pathetic con, but his ac is pritty high.
However, ac doesn't matter for anything in cenematic, leaving the build to it's offensive ablity, whitch is below par, and should be represented as such in the cenematic fighting.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

I know, its just I was having a pm discussion with him and I was telling him a way to make the concept where he can be the same level and could do literally everything (other than some of the generic wizard stuff) he can do now, and a whole lot more
I expect a little more from the combat type teachers


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
FireclawDrake wrote:

Yeah, honestly, modern explosives are likely not fire damage for the most part. Obviously some fire damage, but unless their immolation based weapons, it should be a mix of damage types - shrapnel (piercing/slashing), force/sonic damage (depending on what you consider the concussive blasts), and some fire in there as well.

Plus, this is the Sim Rooms. Advaran can literally do anything he can imagine.

It isn't like every PE class is going to be a 'duel the teacher' class. That's just silly to think.

Concussive is force, as far as i know. Shrapnel is not as much of a problem as most would think unless within very close proximity, because the amount that hits you isn't that much.

(Note. This should be taken with a grain of salt. I am not a military expert.)


Adon - make sure your opponent knows this. Neither Sil nor Ehos I imagine have particularity high ACs in this fight, given that neither is wearing armour, or are defensively built. Ehos isn't even good in melee, he's just in there to give Jaiye an advantage, and a distraction.


icehawk333 wrote:

Concussive is force, as far as i know. Shrapnel is not as much of a problem as most would think unless within very close proximity, because the amount that hits you isn't that much.

(Note. This should be taken with a grain of salt. I am not a military expert.)

Yeah, agreed, but some weapons are specifically designed for shrapnel to be the primary killing potential. Most standard grenades, for example, are fragmentation grenades. Obviously this may be different with a higher level of tech.

Also, if we're going for full realism, explosives should have a chance to stun/daze/deafen/blind (depending on the weapon), to represent being shell-shocked.


Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

I am not combat based, I am the one who stands back and lobs explosives from the back row, I am not designed for one on one fair combat, I blow things up, that's pretty much it.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Advaran Silvertongue wrote:
I am not combat based, I am the one who stands back and lobs explosives from the back row, I am not designed for one on one fair combat, I blow things up, that's pretty much it.

but what I was showing you was about how to better blow stuff up *pulls out hair at insanity*


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
FireclawDrake wrote:

Yeah, agreed, but some weapons are specifically designed for shrapnel to be the primary killing potential. Most standard grenades, for example, are fragmentation grenades. Obviously this may be different with a higher level of tech.

Also, if we're going for full realism, explosives should have a chance to stun/daze/deafen/blind (depending on the weapon), to represent being shell-shocked.

I don't think stun because it wouldn't render you unable to move, just unable to respond quickly, so dazed.

Anything strong enough to render you stunned is pritty much instant-death anyway.


Lord Foul II wrote:
Advaran Silvertongue wrote:
I am not combat based, I am the one who stands back and lobs explosives from the back row, I am not designed for one on one fair combat, I blow things up, that's pretty much it.
but what I was showing you was about how to better blow stuff up *pulls out hair at insanity*

Contrary to popular belief, not everyone cares to min/max their characters. :P


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Male Boggle Goblin Tinker 20/Wizard 10 Bombardier 10

I prefer my way, suits MY play style, as well as MY personality


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
FireclawDrake wrote:
Lord Foul II wrote:
Advaran Silvertongue wrote:
I am not combat based, I am the one who stands back and lobs explosives from the back row, I am not designed for one on one fair combat, I blow things up, that's pretty much it.
but what I was showing you was about how to better blow stuff up *pulls out hair at insanity*
Contrary to popular belief, not everyone cares to min/max their characters.

This. Think of Jeff, who made a fighter type character because it could be simple, and still effective. He just wanted to hit stuff with a hammer. He didn't need fancy tricks. He just hit stuff. Hard. And he was my favorite Charecter in that campaign.

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