Test of the Starstone
Game Master
Kyle Smith 700
Your history: Power
Your goal: Divinity
Your plight: Crippled
Your allies: Few
Your enemies: Unending
Your crisis: Time
Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3
I would like to hold onto it. If we run into more skeletons then I'd like a bludgeoning weapon at my disposal.
Yeah I get you Robert, I'm just used to relying more on the wizard for such things since their INT score is usually through the roof.
Male Human (Varisian) Bard 1 | HP 9/9 | AC19 (T15, FF14) | CMB +1; CMD 16 | F+1, R+7, W+2 | I+5, P+4 | 2/2 Level 1 Spells Used | 5/6 BP Rounds Used, 4/50 Healstick Used
Nareth I'grada wrote: I would like to hold onto it. If we run into more skeletons then I'd like a bludgeoning weapon at my disposal.
Same. Could we roll-off for it? Seems a fair way to adjudicate. Highest roll claims it?
1d20 ⇒ 11
Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3
Agreed: 1d20 ⇒ 4
Although I would argue that Nareth has a superior strength score and would be able to do more damage with it.
Male Human Bard(Archaeologist) 1
Eventually, when I have more spell slots, and won't have to rely on cantrips to do my dirty work, it won't be a problem. For now though, it'll be a little more complicated, I suppose.
Male Human (Varisian) Bard 1 | HP 9/9 | AC19 (T15, FF14) | CMB +1; CMD 16 | F+1, R+7, W+2 | I+5, P+4 | 2/2 Level 1 Spells Used | 5/6 BP Rounds Used, 4/50 Healstick Used
Nareth I'grada wrote: [dice=Agreed]1d20
Although I would argue that Nareth has a superior strength score and would be able to do more damage with it.
Its the best light bludgeoning weapon Lorenzo can get his hands on and his to hit with it is higher with it unbuffed by 1 point; using Luck its a total of 3 points higher.
More damage, yes; assuming a hit. 3 points base or 1 point when using Luck. DPR would work out lower due to the to-hit discrepancy.
Its also one-handed and Lorenzo has a shield.
I'd rather not quibble, but whoever grabs it gets claim on it isn't a good and fair mechanic. Roll could have gone either way... especially with an 11.
Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3
It's all yours, as per the roll says. It was a small matter, I'll pick up something later when we get a bit more gold.
Also, good thing you picked up some healing Lorenzo, great choice.
Male Human (Varisian) Bard 1 | HP 9/9 | AC19 (T15, FF14) | CMB +1; CMD 16 | F+1, R+7, W+2 | I+5, P+4 | 2/2 Level 1 Spells Used | 5/6 BP Rounds Used, 4/50 Healstick Used
I'll trade it out later when we have better access to healing but for now its a good pick up yeah.
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
50 shades of gray disappointed me to no end, by the way.
Male Human Bard(Archaeologist) 1
I will forget you said that. Lol
Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3
Are you closing the doors behind you or leaving them open?
Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3
Closing, safe rather than sorry.
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
Yes! Later they will have Pitons locking them on place.
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
Impressive how much I screw up sometimes...
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
Robert, if you hold a Flask of Acid as a focus (not material component, just a focus), you do +1 damage on the Acid Orb.
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
Thanks Lorenzo. I fixed it up. Doggy is getting on my nerves.
Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3
Holy crap I hate this thing. It's not even a one sided ability, it makes EVERYBODY have to roll twice. "Here let me just drag out combat a little longer"
I need a fireball.
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
That's why they invented the Magic Missiles...
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
TRAVEL NOTICE: I'll be on the road on the 18th (maybe connection at night), making an important exam on the 19th (no connection), and back on the road for the 20th (connection at night, maybe), so please DMPC me if needed. Please try not to get me killed.
Male Human Bard(Archaeologist) 1
I make no promises.
Muahahah- ahem. . .
I mean, of course we'll keep you safe!
Male Human (Varisian) Bard 1 | HP 9/9 | AC19 (T15, FF14) | CMB +1; CMD 16 | F+1, R+7, W+2 | I+5, P+4 | 2/2 Level 1 Spells Used | 5/6 BP Rounds Used, 4/50 Healstick Used
So, Alec told Lorenzo that he wanted to wade back into the toilets personally, said we didn't inspect them thoroughly enough. Right? ;).
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
Don't put words in my mouth, lad! ^_^
Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3
Perhaps I should take point. I'm not quite at Alec's durability level, but I'm pretty close. Plus I have combat expertise so I'm good at fighting defensively.
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
We will take turns, then.
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
Before I forget about it, is it possible to fix my Axe?
Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3
Thought I would bring our conversation here, we're cluttering up the gameplay thread with ooc comments.
Yeah I intend to pick up some full plate eventually too, but wand of CLW is absolutely our first priority. We'll burn through those things quickly in a campaign like this.
Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3
Actually, if we could convince Alec, a wand of infernal healing might fare better for out of combat healing. Static ten per cast. Or maybe we could use all of our daily healing on Alec and use the wand on everybody else.
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
I know, don't worry we will have enough for it. What are we waiting for on the WotW, by the way?
Sorry for cluttering up your thread gm...
And seriously party, not a single ranged weapon?
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
Good luck bringing up the subject to him ^_^
The axe was destroyed, so I'd say no, not able to be fixed.
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
Alec Jadder wrote:
And seriously party, not a single ranged weapon?
Second on the list after thieves tools. For now I have a dagger... :P.
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
Thinking about it, we could use some numbers in the doors or in the rooms. It will avoid the confusion.
Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
I'm impressed with your AoO Robert... ^_^
Hey people, let's clarify the standard we're using? We want to go to the left door, but is it our overview left (which sometimes will prove indifferent) or in the character's perspective?
I believe it's the last one, right?
Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3
Character's perspective, yes.
Male Human Bard(Archaeologist) 1
Lol, I'll fix it.
EDIT: Or maybe I won't. Edit is locked up at this point, and I'm pretty sure it's not going to come after me. . .
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
2d8 ⇒ (4, 7) = 11 x 7 = 77 + 164 = 241 lbs.
Not all of that is ale...
Robert, the save DC for command undead is 10 + 1/2 your wizard level + Cha mod, so it should be 12, not 14.
Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3
Look at the bright side Alec, at least I have a bludgeoning weapon now!
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
Hey, don't be too good at it or Imma get mad. When I wake up, I mean.
Did you get rid of that spiked chain? Cause I would think that it is bludgeoning/piercng, like a morningstar, wouldn't it?
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
GM alientude wrote: Robert, the save DC for command undead is 10 + 1/2 your wizard level + Cha mod, so it should be 12, not 14. Plus the HD limit and you now see why wizards don't vary much...
A pity...
Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3
Nope, just piercing. I'll need an earth hammer of my own next time we go shopping.
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
I'll avoid speaking more while we are not sure if I do awake or anything happens before that ^_^
Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3
Whew, what a time to roll well. If I didn't finish him with that blow it probably would have been a TPK. Although that is less significant in this campaign than in others.
I believe Robert is actively watching for intruders but Nareth is focusing his attention on being Nurse Nareth. Hopefully monsters don't wander too much.
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
If you allow me to be a pain in the ass like most of the time, we would be safer in one of the previous rooms (or in the corridor), since there are less (unknown) doors threatening us with incoming monsters by any time (although that has not happened, we remember no place is safe aside from Heaven).
Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3
I would still wait until you were both conscious, partly because it seems logical you would not want to move somebody dying too much and also because I'm not sure if I can move Alec. After you're both stable and conscious I could see moving somewhere else.
GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision
420 lbs its not much, common! You're strong!
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