1) Vital Strike, Improved Vital Strike, and Greater Vital Strike can be used in combination with charging, Spring Attack, Flyby Attack, Cleave/Great Cleave, and Ride-By Attack.
2) Breath of life is renamed cure deadly wounds, and clerics can cast it spontaneously like any other cure spell.
3) A character that dies can only be brought back by party means through cure deadly wounds (or class features duplicating that spell). Raise dead, resurrection, etc. are not in the game. Rather, one round after a character dies (ie after cure deadly wounds will no longer work), the character appears in Haven and loses an amount of experience equal to half that required to advance to the next level. This means level loss is a possibility. Examples:
3a. Adam is 8th level with 69,400 experience and dies. To progress from 8th to 9th level, a character needs 24,000 experience, so Adam loses 12,000. He now has 57,400 experience, but is still 8th level.
3b. Eve is 4th level with 10,650 experience and dies. To progress from 4th to 5th level, a character needs 6,000 experience, so Eve loses 3,000. She now has 7,650 experience, which drops her to 3rd level.
4) Spells that take longer than 12 hours to cast can only be cast outside Haven.
5) Monks are proficient with all monk weapons.
6) For every hour past 12 you do not rest (typically at Haven), you will have to make saves against fatigue. The save starts at DC 15, and goes up by one every hour. After 24 hours of no rest, you gain the fatigued condition with no save.
7) After 6 hours of being fatigued, a character will need to start making Fort saves to avoid exhaustion. The save starts at DC 20, and goes up by 2 every hour. Being fatigued for 12 hours automatically gives you the exhausted condition.
8) Gaining a level will be done inside Haven. You don’t gain the level until you return to Haven and rest.
9) Spells and effect that outright kill characters are modified. Instead of death, they bring you to negative hp equal to your Con score + 2. You are dying and must make saves to stabilize as normal. So if Chris, who has a 13 Con, fails both saves against phantasmal killer, instead of dying, he is brought to -11 hp and gains the dying condition. The only exception to this rule is a coup de grace – if you fail the save from a coup de grace, you die.
10) This FAQ is not valid. Spell-like abilities do not count as prerequisites for Prestige class spellcasting requirements.