| Terevalis Unctio of House Mysti |
The little creatures were ready for the party so one moves up a bit and launches a sling bullet at the paladin and the other does the same, not moving up, to the frog man
Kobold after Paladin Flatfooted since he didn't see them
1d20 + 3 ⇒ (1) + 3 = 4
1d3 - 1 ⇒ (1) - 1 = 0
Kobold after Glok
1d20 + 3 ⇒ (8) + 3 = 11
1d3 - 1 ⇒ (3) - 1 = 2
Ill roil iniative when I get home later this evening'
| Terevalis Unctio of House Mysti |
Glock 1d20 + 3 ⇒ (18) + 3 = 21
Goldenshrike 1d20 + 4 ⇒ (7) + 4 = 11
Lyra 1d20 + 5 ⇒ (20) + 5 = 25
Mavyn 1d20 + 4 ⇒ (20) + 4 = 24
Ogrim 1d20 + 1 ⇒ (1) + 1 = 2
Rolada 1d20 + 1 ⇒ (1) + 1 = 2
Welby 1d20 + 3 ⇒ (12) + 3 = 15
Kobold 1 1d20 + 1 ⇒ (11) + 1 = 12
kobold 2 1d20 + 1 ⇒ (13) + 1 = 14
Iniative
Lyra
Mavyn
Glock
Welby
Kobold 2
Kobold 1
Goldenshriek
Ogrim
Rolada
| Terevalis Unctio of House Mysti |
As Glok moves towards the water he activates a trap that the kobolds had set
1d20 + 10 ⇒ (11) + 10 = 21
1d3 ⇒ 1
FORT 1d20 + 4 ⇒ (13) + 4 = 17
You were able to fight off the effect of what ever poison was on the dart.
Welby Duckfriend Goodbarrel
|
"More foes! I know these creatures! They love to steal eggs from Farmer Ned!" Welby says. He steps forward and uses his sling at the kobold at the top.
Drake moves behind him, quacking in anger.
Sling: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d3 ⇒ 2
Kobolds are up
| Terevalis Unctio of House Mysti |
Kobold 1 will attack the froggie with his sling
1d20 + 3 ⇒ (13) + 3 = 16
1d3 - 1 ⇒ (1) - 1 = 0 1 pt
1d20 + 3 ⇒ (16) + 3 = 19 v. halfling
1d3 - 1 ⇒ (1) - 1 = 0 1 pt
Goldenshriek
Ogrim
Rolada
Roldala Chainbiter
|
Roldala fords the shallow stream, preparing to shoulder charge her spikes into the kobold if it drops its guard, or crush it with her hammer if it gives her room to swing.
Welby Duckfriend Goodbarrel
|
Ouch! Welby yelps in pain after being hit by the sling.
Nice hit. Is the eidelon going to do anything but quack?
He'll try to get into melee range to attack, though I suspect the others will crush the two kobolds before it has a chance. ;)
Orgrim Lightbringer
|
Orgrim growls and draws his warhammer before wading into the river to reach the kobolds and yells at them, hoping in his heart that more senseless deaths can be avoided.
"We are merely exploring this place peacefully! Why must you force violence upon yourselves!"
| Terevalis Unctio of House Mysti |
The paladin moves up.
-----------------------------------------------------------------
END ROUND
Lyra
Mavyn
Glock
Welby
Kobold 2
Kobold 1
Goldenshriek
Ogrim
Rolada
Lyra will clean her nails.
Mavyn
|
Mavyn moves to the edge of the stream and lobs a bomb at a spot in between the kobolds.
ranged touch+bomber's eye: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
5 splash damage each if I hit. Reflex save DC 14 for half damage.
| Terevalis Unctio of House Mysti |
Reflex save #1 1d20 + 1 ⇒ (19) + 1 = 20
Reflex save #2 1d20 + 1 ⇒ (9) + 1 = 10
#2 gets burned and crispy.
Glock
Welby
#!
Welby Duckfriend Goodbarrel
|
Welby has his sling ready to fire. "Maybe we could talk to it? We might be violating its territory like we did the gillman's?"
Welby calls out to the lone kobold. "What do you know about these caverns? How does one get out of here?" he yells.
Readies action: Fire sling at kobold if it attacks any of the party.
sling: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d3 ⇒ 2
Welby Duckfriend Goodbarrel
|
Drake lets out a quack of approval and wades into the water.
"Good shot? That's all you think about? If only he could have talked..." Welby says with a sigh. He goes over and says a small prayer for the dead dragon men.
Orgrim Lightbringer
|
If the kobold is still alive
Orgrim manuevers himself carefully around the kobold and takes advantage that it is distracted by his companions to attack it!
attack: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9
Unfortunately, the narrow space of the cavern prohibits him from being to attack effectively with his warhammer.
| Terevalis Unctio of House Mysti |
First kobold got turned to charcoal and the other one got hit in the head + being burned
Roldala Chainbiter
|
Roldala spits in disgust. Why bother attacking if they weren't going to put up a fight. Lets keep going, maybe we can catch up with the minotaur. Or the hafling.
Mavyn
|
Mavyn replies, "Yes but first things first." She starts examining the kobold corpses and then the thing in the corner.
perception: 1d20 + 5 ⇒ (13) + 5 = 18
| Terevalis Unctio of House Mysti |
As you continue on your way you easily find a concealed passage in the northern wall; as you travel down this passage, you begin to hear the faint sounds of combat and a familiar woman’s voice half-shouting and half-reciting, “As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”.
Janira Gavix is engaging the minotaur in combat on the surface after failing to lose the unrelenting creature in the wilderness.
The route to the surface leads through a maze of tight passages that include steep ascents and short climbs as they wind from west to east. As you arrive in an area that branches in several small tunnels,
Janira’s words are sufficiently audible to grant you the benefits of her inspire courage class ability (+1/+1).
The tight tunnels here range from 2 to 5 feet in width and average about 9 feet in height. The slick floors and steady incline from west to east increase the DC of all Acrobatics checks by 4.
Orgrim Lightbringer
|
Orgrim is relieved that Janira is still alive, having felt guilty at abandoning her even though it was at her behest "Janira! Hold on, we're coming!" He follows his companions towards the sound of Janira's voice
| Terevalis Unctio of House Mysti |
The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.
[The PCs emerge from the caverns into a 40-foot
clearing at the base of the Kortos Mounts. The full moon
above casts provides dim light over the entire area,
bright enough to illuminate even the shaded leaf litter
beneath the trees (if the PCs have low-light vision the entire
map is treated as if under full daylight).]
[The patches of woodland shown in green are also filled with
underbrush that behaves as light undergrowth (Core
Rulebook 426), creating difficult terrain and concealment.
The trees are only a few decades old and do not completely
occupy their respective squares. A creature that shares a
space with one or more trees benefits from partial cover.]
[The stream is about 10 feet wide and 5 feet deep in this
area, and the water moves downstream from east to west at
30 feet per round. Treat this as rough water, which requires
a DC 15 Swim check to navigate. A Large creature can walk
through the water as though it were difficult terrain with
a successful DC 12 Strength check. On a failed Strength
check, such a creature is checked and unable to move
farther that turn.
A 3-foot-diameter tree truck spans the
width of the river, creating an impromptu bridge. The
trunk is slippery from the splashing water, and crossing it
at half speed requires a successful DC 7 Acrobatics check,
during which time the creature is treated as flatfooted for
moving on a narrow surface. If the creature fails this check,
it falls into the water unless it succeeds at a DC 13 Reflex
save, in which case it lands prone on the trunk instead.]
[The slope to the west gradually rises to a height of
20 feet, and creatures standing at its highest point benefit
from both a commanding view of the battlefield and a
clear vantage point for ranged attacks.]
Nearly 100 feet from the cave’s entrance, Janira Gavix is locked in combat with her relentless minotaur foe in a clearing on the southern bank of the stream. By the time you all arrive, it seems that she has used all of her spells for the day, has used some kind of magic to shatter the minotaur’s axe in two (half the blade is missing). More importantly, blood covers her entire body, and her left hand hangs limp to her side, with her shoulder and torso all mangled.
When you all emerge from the cave, Janira shouts, “You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”
GO AHEAD AND PLACE YOUR CHARACTER AROUND THE HALF-ELF FOR YOUR STARTING POINT. WITHIN 5'
init
1d20 + 0 ⇒ (3) + 0 = 3 minotaur
Glock 1d20 + 3 ⇒ (11) + 3 = 14
Goldenshrike 1d20 + 4 ⇒ (19) + 4 = 23
Lyra 1d20 + 5 ⇒ (15) + 5 = 20
Mavyn 1d20 + 4 ⇒ (18) + 4 = 22
Ogrim 1d20 + 1 ⇒ (2) + 1 = 3
Rolada 1d20 + 1 ⇒ (3) + 1 = 4
Welby 1d20 + 3 ⇒ (6) + 3 = 9
Janira 1d20 + 6 ⇒ (18) + 6 = 24
Iniative
Janira
Goldenshrike
Mayvn
Lyra
Glok
Welby/Eidolon
rOLADA
Minotaur
Ogrim
| Terevalis Unctio of House Mysti |
Round 1
The bard take a 5' step and attempts to disarm the minotaur with her whip
1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21
which she is able to do and this makes the minotaur very very upset
Remember you are a 100 ft away from all of this
| Terevalis Unctio of House Mysti |
The minotaur takes a step back, visibly angry, nostrils flaring and charges the Halfling.
1d20 + 11 ⇒ (6) + 11 = 17
Catching her in his horns and goring her.
2d6 + 6 ⇒ (6, 5) + 6 = 17
Her body goes limp, without even a chance to yell.
He picks up his ax and bellows in victory
PARTY IS UP
Roldala Chainbiter
|
Acrobatics: 1d20 - 1 + 4 ⇒ (7) - 1 + 4 = 10
Roldala rushes forward, hurling herself over the stream and brings down her hammer with a crash and a guttural cry. Raging
Lucerne Hammer: 1d20 + 6 ⇒ (14) + 6 = 20
Bludgeoning: 1d12 + 12 ⇒ (11) + 12 = 23