Terevalis's Confirmation Table II (Inactive)

Game Master JASON RODARTE

Map I

Map 2

minitar map

MAP III


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M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Does the tengu provide cover for the zombie?

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Yes, I'd be pretty surprised if I hit :)


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

At the last minute the tengu swerves in the way of the half-orc's swing causing her to miss.

The second skeleton moves up.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Working together through might or fire the group is able to take out one of the skeletons and damage the zombies.

---------------------------------------------------------------
Round 2
Welby
Skeleton 2
Mavyn
Zombie 2
Ogrim
Rolada
Zombie 2

Silver Crusade

F AC 18 T 14 FF 14 | Current HP 12/12 | F +3 R +4 W +4| Init +4 | Perc +8 Paladin (tortured crusader)/1

You still don't have me on the initiative list

Goldenshrike launches into a flurry of attacks at the already-damaged zombie.

Claw 1: 1d20 + 5 ⇒ (15) + 5 = 20
Claw 1 Damage: 1d3 + 2 ⇒ (1) + 2 = 3

Claw 2: 1d20 + 5 ⇒ (5) + 5 = 10
Claw 2 Damage: 1d3 + 2 ⇒ (2) + 2 = 4

Bite: 1d20 + 5 ⇒ (4) + 5 = 9
Bite Damage: 1d3 + 2 ⇒ (3) + 2 = 5

If she downs the zombie, she will five-foot-step into his square

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Welby moves forward and uses his sling on the zombie in front of Goldenshrike.

"They're supposed to be d-dead!" he says.

Sling: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d3 ⇒ 2

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

And me neither


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

OOps, Sorry. 1d20 + 3 ⇒ (4) + 3 = 7 Glok Did you not get a turn last round, Glok? [/ooc]

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

So initiative order should be
Goldenshrike
Welby
Skeleton 2
Mavyn
Zombie #2
Ogrim
Rolada
Glok
Zombie #1

Skeleton 2's turn to act.

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

Well he draw his weapons. Dagger left, Combat aspergillum right


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The tengu's blows take down the skeleton

Welby, how are you shooting from way back there?

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2
Terevalis Unctio of House Mysti wrote:

The tengu's blows take down the skeleton

Welby, how are you shooting from way back there?

Sling has 50' range. He's moved behind Mavyn. But if Shrike has killed the zombie there's no target so just ignore it.

So is the skeleton or zombie down?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

[oc] Looks like one of each [/ooc]

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Goldenshrike moves into the zombies space and it is the skeleton's turn, then Mavyn's


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The remaining skeleton attacks the tengu
1d20 + 2 ⇒ (15) + 2 = 17
1d20 + 2 ⇒ (4) + 2 = 6

Missing both times

Sovereign Court

female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4

Mavyn feels a little hedged in while in this tunnel, so she picks her way out into the open cavern, then turns and tosses a bomb next to where the skeleton is standing.

acrobatics to avoid AoO: 1d20 + 3 ⇒ (18) + 3 = 21

I don't want to splash our griffon so I'm just going to splash the skeleton instead if that makes sense. Aiming for the empty spot in the corner.

thrown: 1d20 + 5 ⇒ (15) + 5 = 20

5 fire damage for the skeleton on the splash. DC 14 Reflex for half.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The skeleton already damaged breaks apart.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Is it Zombie #1 or #2 that's left? If #2 its turn to attack else it's Ogrim's.
Goldenshrike
Welby
Mavyn
Zombie #2
Ogrim
Rolada
Glok
Zombie #1


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

#2 got killed.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

"Just o-one of those creatures left!" Welby says, looking out for others.

Ogrim's turn


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Rolada, you can go ahead and post an action as well

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Still fuming, Roldala lets out a great yell before she swings for the last zombie, hopefully warning Goldenshrike out of the way.
Lucerne Hammer: 1d20 + 6 ⇒ (10) + 6 = 16
Bludgeoning: 1d12 + 12 ⇒ (6) + 12 = 18

Silver Crusade

Male Half-Orc Oracle 3 (HP: 32/32 | AC:21 T:10 FF:21 | CMB:+5 CMD:15 | Saves F:+5 R:+3 W:+5 | Init:+0 | Per:+5 | Speed 20 ft) 3.0

Orgrim draws his hammer and moves into the cave


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Roldala's fury takes out the remaining zombie.

------------------------------------------------------------------------
END COMBAT

There is still the figure in the corner, covered with a cloak.

Silver Crusade

Male Half-Orc Oracle 3 (HP: 32/32 | AC:21 T:10 FF:21 | CMB:+5 CMD:15 | Saves F:+5 R:+3 W:+5 | Init:+0 | Per:+5 | Speed 20 ft) 3.0

Orgrim moves over to the figure and investigates it


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Searching you find the body of a dhapmir in heavy robes lying in the corner, it looks like he was clubbed to death, perhaps by powerful fists. On the body you find an amulet. Next to the body you find a longsword.

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

Looking at his weapons Glok sighs.
"Have I not had chance to help. Is Glok sad!" before moving to the fallen body and investigating it for magical auras.
Detect Magic

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Hrmm. Another Aroden-hunter?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

After a few moments, the grippli discerns that the amulet and the longsword radiate magic.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Welby winces as Roldala's blow crushes the last zombie. Drake quacks in approval.

"What a mess..." he says.

"Am sure there'll be other opportunities to help, dear Grippli," Welby says to Glok.

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Magic huh? What do they do? I don't need any zombie amulets.

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

"You would like the sword, Ogrim?" No one likes amulet me takes,if"

Silver Crusade

Male Half-Orc Oracle 3 (HP: 32/32 | AC:21 T:10 FF:21 | CMB:+5 CMD:15 | Saves F:+5 R:+3 W:+5 | Init:+0 | Per:+5 | Speed 20 ft) 3.0

"Nay friend Glok" Orgrim pats his warhammer. "My hammer be good enough for me"

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

"Please go ahead, Welby says. "Shall we proceed?"

Silver Crusade

F AC 18 T 14 FF 14 | Current HP 12/12 | F +3 R +4 W +4| Init +4 | Perc +8 Paladin (tortured crusader)/1

Goldenshrike throws out a claw, pointing forward in a dramatic pose.

"Onwards! Goldenshrike volunteers to lead the way, if her companions so desire."


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

No one is taking anything? Did anyone identify the items?

Sovereign Court

female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4

I don't think anyone can identify on this table IIRC.

Mavyn collects the sword for safekeeping and says, "Take the amulet, Glok, if you so desire." She also takes some notes in her booklet about the fight and the corpse they found.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

"Take the amulet, Glok. Maybe Roldala can take the longsword?" Welby says.

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Roldala eyes the sword suspiciously, It's a little... small...

I like my reach, thanks though

We should go cleanse the rest of the tunnels.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

UPDATE TOMORROW. Work was a pain today and I came home with a stomach something.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

For some reason I am not able to copy and paste the text that I have written for the next part but I was able to put the map up. Please place yourself on the map closes to the entrance and I will see about copying and pasting from work tomorrow. If I can get it done sooner I will.

Sovereign Court

female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4

I don't think you have the next map up yet. We should be on the narrow single file cave next, right?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

No, that encounter comes a little later


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The passage leading from the gillmen’s holy site varies
from 3 to 6 feet wide and is coated with the omnipresent
bioluminescent fungi. Though the PCs encounter
several points where the tunnel branches off in different
directions, all of those paths either narrow beyond the
abilities of the PCs to traverse, lead back to this main
trail, or are blocked by a cave-ins. Trekking through the
twisting passages to this large cavern takes approximately
20 minutes by foot for creatures with a 30-foot move
speed.

The persistent glow of the bluish fungi dimly lights the way
deeper below the Kortos Mounts. The tunnels broaden to reveal
a shallow river that bisects an immense tunnel stretching to
the north and south. To the east a small passage exits the
chamber at a steep incline.

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

"That seems to the only way out of here..." Welby says.
Drake seems quite excited by the river.

How shallow is it? Can one wade through it? Slow or fast moving?

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Well? What are we waiting for?

Silver Crusade

Male Half-Orc Oracle 3 (HP: 32/32 | AC:21 T:10 FF:21 | CMB:+5 CMD:15 | Saves F:+5 R:+3 W:+5 | Init:+0 | Per:+5 | Speed 20 ft) 3.0

Orgrim moves to the mouth of the cave opening, glad to be out of the stuffy and cramped tunnels. He takes advantage of open area to stretch himself and peers into the cave for any dangers...


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

DM Rolls:

1d20 + 5 ⇒ (12) + 5 = 17
1d20 + 5 ⇒ (8) + 5 = 13

Perception Checks

Rodala 1d20 + 5 ⇒ (3) + 5 = 8
Welby 1d20 + 2 ⇒ (4) + 2 = 6
,avyn 1d20 + 5 ⇒ (5) + 5 = 10
Glok 1d20 + 8 ⇒ (11) + 8 = 19
Goldenshriek 1d20 + 8 ⇒ (1) + 8 = 9
Lyra 1d20 + 7 ⇒ (19) + 7 = 26
Ogrim 1d20 + 2 ⇒ (4) + 2 = 6

When you enter the mouth of the cave Lyra and Glok notice two creatures on the opposite side of the river

Let me check the descrition, Welby


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Welby, this is what the module says
The river through this part of

the cavern ranges from 10 to 15 feet wide but is only 1 foot

deep, and it flows languidly at an almost imperceptibly

slow speed; treat squares with water as if they were a

shallow bog

Liberty's Edge

M Halfling Unchained Summoner 2 HP 15/15 | AC 16 FF 13 T 13 | Fort +2 Ref +4 Wil +3 | Init +3 | Perc +2

Thanks. Lyra isn't around so only Glok can communicate what he's seen.

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