Corsair

Orgrim Lightbringer's page

95 posts. Organized Play character for nejustmo.


Full Name

Orgrim Lightbringer

Race

Half-Orc Oracle 3 (HP: 32/32 | AC:21 T:10 FF:21 | CMB:+5 CMD:15 | Saves F:+5 R:+3 W:+5 | Init:+0 | Per:+5 | Speed 20 ft)

Classes/Levels

3.0

Gender

Male

Size

Medium

Age

20

Special Abilities

Darkvision

Alignment

Neutral Good

Location

Northern Garund

Languages

Common, Orc, Polyglot

Occupation

Soldier

Strength 16
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 8
Charisma 17

About Orgrim Lightbringer

Background:

Orgrim is from both Garundi stock and orcish blood, standing an impressive 6’4 feet tall. From his orcish blood he inherited tusks that bulge from his mouth, thick brows as well as slightly pointed ears. From his Garundi lineage, he has very dark blackish green skin.

Defense:
HP 12 (10+2)
AC 21, touch 10, flat-footed 21 (+9 AC, +2 Shield)
CMD 15 (10 + 2 BAB + 3 Str + 0 Dex + 0 Med)
Fort +5 = +1 base + 2 Con + 2 luck (sacred tatoo + fate's favored)
Ref +3 = +1 base + 0 Dex + 2 luck
Will +5 = +3 base - 1 Wis + 1 trait + 2 luck

Offense:
Speed 20 ft
Initiative: +0 (+0 Dex)
BAB +2; Space / Reach: 5 ft / 5 ft
CMB +5 (+2 BAB + 3 Str)

Attack (Masterwork Warhammer) +7 = (+2 BAB, +3 Str, +1 Weapon Focus, +1 Masterwork)
Damage (Warhammer) 1d8+3 (+3 Str) / 20 x3 / B

Attack (Javelin) +2 = (+2 BAB, +0 Dex)
Damage (Javelin) 1d6+3 (+3 Str) / 30ft / 20 x2 / P

Spells per Day
Level 0 (DC 13) - Detect Magic, Read Magic, Light, Mending, Create Level 1 (DC 14) (5 spells) - Cure Light Wounds, Shocking Grasp, Enlarge Person; Divine Favor, Shield of Faith, Bless

Traits & Languages:

Legacy of Sands (Race)
A large tribe of orcs adapted to life in the desert once dwelt in southeastern Katapesh. Although this tribe is long extinct, some half-orcs of Katapesh carry the traits of this tribe in their particularly large jaws, broad shoulders, and shockingly pale eyes. You often have dreams of hunts and strange ceremonies held under moonlight in the desert sands. Some ascribe these dreams to racial memory, others to visions or prophecies. These dreams have instilled in you a fierce sense of tradition. You gain a +1 trait bonus on all Will saving throws.

Fate's Favored (Religion)
The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.

Common, Orc, Polyglot

Feats:
Armor Proficiency Light / Medium / Heavy / Shields (except Tower Shields)
Weapon Proficiency Simple / Martial

Fey Foundling: Whenever you receive magical healing, you heal an additional 2 points per die rolled. You gain a +2 bonus on all saving throws against death effects. Unfortunately, you also suffer +1 point of damage from cold iron weapons (although you can wield cold iron weapons without significant discomfort).

Skills:

Perception +5, Ride +4, Sense Motive +5, Diplomacy +7, Knowledge (Planes) +4, Knowledge (Religion) +4, Knowledge (Nature) +4, Profession (Soldier) +3

Special Abilities:

Divine Favor +2 luck bonus (+1 base +1 fate favored) on attack and weapon damage rolls
Shield of Faith subject gets 2 deflection bonus to AC
Bless caster and all allies within a 50-ft. burst, centered on the caster get +1 morale bonus on attack rolls and on saving throws against fear effects.
Enlarge Person (1 round) Subject doubles height and multiply weight by 8, change size category to the next larger one. +2 size bonus to Strength, a –2 size penalty to Dexterity, and a –1 penalty on attack rolls and AC due to its increased size.
Large creatures have space 10 feet / reach 10 feet, no change to speed.

Equipment:
Total Encumbrance 85 lbs (Gear 30 lbs, Armor 35 lbs, Weapons 25 lbs)
(Light 100 lbs; Med 200 lbs; Heavy 300 lbs)

Explorer's Outfit
- Full Plate Mail
- Heavy Steel Shield
- Masterwork Warhammer
- Spiked Gauntlet
- Javelin (5)
- Belt Pouch (270 gp)
- Wand of Cure Light Wounds (CL3) (8 charges)
- Alchemists Fire (2)
- Wayfinder (Ioun Torch)

Backpack
- Bedroll
- Flint and steel
- Iron pot
- Mess kit
- Soap
- Rope (50 ft)
- Candles (10)
- Trail rations (5 days)
- Waterskin

Chronicles:
XP 6, Fame 12, Prestige 10
Slave Ships of Absalom
The Confirmation
Master of the Fallen Fortress
Murder on the Silken Caravan
Mists of Mwangi
The Frozen Fingers of Midnight

Faction Rewards & Unused Boons:

Unused Boons
Budding Friendship: If earn no PP for scenario in Absalom, cross this to gain 1 PP
Explore, Report, Cooperate: GM inform on impact of action to Pathfinder Society
Friend of Janira Gavix: +1 bonus on Knowledge checks while in Grand Lodge
Yagevna associate: When in Irrisen, you gain a +2 circumstance bonus on all diplomacy rolls when you mention the Yagevna family and how you assisted them.