Teeth of the Storm - GM Iliad

Game Master HolmesandWatson

The Pathfinder Society has hired adventurers to investigate the abandoned Shadowed Keep on the Borderlands. But en route they discover a massacred merchant wagon. Who, or what, is responsible? And are they still around?


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On a dark and stormy night, the party is travelling on the High Road. Settlements are few and the area is largely composed of imposing mountains and dense forests. The High Road is the only major route through the region, but the lands it passes through are beset by monsters and bandits. It is most commonly traveled by well-guarded merchants and they don’t tarry long. The party comes upon a wrecked wagon, bodies strewn about, the sky unleashing flashes of lightning and peals of thunder…

I’m recruiting for Run Amok Games’ Teeth of the Storm, a first level, outdoor adventure that takes place in less than one day. This is my first take on GMing and I’ll be focused more on keeping things moving than detailed rules-following. Module seems to be more combat-focused than role playing. If it goes well, we can follow up with Raging Swan Press’ Retribution (which involves more RPGing).

CHARACTER CREATION:

+Core Rulebook only (see exception next) – I’m trying to keep this simple
+1 Trait (I think they’re dumb, but every game I see includes them, so…)
+20 point buy
+1st Level
+Max HP
+Any Non-Evil alignment
+Average Starting Gold by class (PRD) + 20%
+Background – Since we’re non-Golarion, build around your character for depth

THE FEELY STUFF:

+Minimal mapping (likely in Excel)
+I’ll make some rolls (i.e. saves, attacks of opportunity) to move things along
+No PvPing or trying to wreck the party. Conflict can happen, but work it out realistically in-game.
+Players should be able to post daily during week. I will likely make multiple posts a day as appropriate. Weekends are optional.
+I’m a dad. I’m cool if RL gets in the way of posting. Let me know and I’ll work around it.
+Clean game (i.e., no cursing). I’m Christian, but I love the Underworld movies: Meaning, I’m not a Puritan, but nothing excessive, please.
+Any question at any point is fine. I had helpful GMs when I was learning PF rules and character creation.

SUBMISSION DEADLINE:

I don’t expect to get going until Christmas-ish. Submissions taken through December 11. Will take 4 or 5 characters. Beginners favored – we can learn together.


I would like to play a Cleric (if he will fit in this adventure).


I've definitely never played a PBP game before. I'll start working up my Elven Inquisitor of Luck. :)


Howdy Mousetalker. Alas: The Inquisitor is not in the core rulebook. As I posted, I am trying to keep this one simple. The PRD has all the ones for this game. Anything else grab your fancy?


Pathfinder Adventure, Adventure Path Subscriber

I'm not a new player, but I've never done PbP. How far do the characters advance? Playing a Sorcerer at just first a second level, for instance, just isn't very exciting.


Pathfinder Adventure, Adventure Path Subscriber

I'm not a new player, but I've never done PbP. How far do the characters advance? Playing a Sorcerer at just first and second level, for instance, just isn't very exciting.

Liberty's Edge

Hello, I have this character built quite some time ago for an adventure which simply ceased to exist.

It's a human melee ranger, although he knows and can use ranged weapons if needed. He was built with 15 points, and 2 traits, but I can easily update him to your rules.

Now I am not a new player, I've been around the boards for some time, and I am participating in some games already. I understand if you would like to give chance to new players only, therefore I would like to ask you if it is OK to apply?


Dungeoneon: a cleric will definitely be useful.

Shalm: They'll still be first level since this is such a short adventure. Spellcasters are getting short shrift in that regard. I don't have Retribution handy, but I think they could pick up another level in that one if we move on to another adventure afterwards.

Regarding experienced players, that's fine. I suspect newer ones may be more patient with mistakes I'll make GMing (I started playing with AD&D and got into Pathfinder about three years ago). But anybody who wants to play is in the mix.


Pathfinder Adventure, Adventure Path Subscriber

Would you be willing to allow me to play a Magus, then, so I could have some spellcasting but also some melee? If not, I could certainly come up with another idea.

Sovereign Court

BUCK HAWKDIVE CR 1/2
Male Human (Kellid) Ranger 1
LN Medium Humanoid (Human)
Init +5; Senses Perception +7
--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 14. . (+4 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +1
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dueling Sword +2 (1d8+3/19-20/x2) and
. . Shortsword +2 (1d6+1/19-20/x2) and
. . Unarmed Strike +4 (1d3+3/20/x2)
Ranged Sling +4 (1d4+3/20/x2)
Ranger Spells Known (CL 0, 4 melee touch, 4 ranged touch):
--------------------
STATISTICS
--------------------
Str 16, Dex 16, Con 12, Int 10, Wis 13, Cha 10
Base Atk +1; CMB +4; CMD 17
Feats Alertness, Two-weapon Fighting
Traits Reactionary
Skills Acrobatics +1, Climb +5, Disable Device +0, Escape Artist +1, Fly +1, Heal +5, Intimidate +4, Knowledge (Nature) +4, Perception +7, Ride +1, Sense Motive +3, Stealth +5, Survival +5, Swim +1
Languages Common, Hallit
SQ Track +1, Wild Empathy +1 (Ex)
Combat Gear Chain Shirt, Dueling Sword, Shortsword, Sling;
--------------------
SPECIAL ABILITIES
--------------------
Track +1 +1 to survival checks to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Just to be clear, he is dual wielding his swords and that's why his attack's so low.
If he checks out with you i'll start posting in here as the character now.


Pathfinder Adventure, Adventure Path Subscriber

Ah, nevermind about the Magus. I'll go with a Druid.

Sovereign Court

Buck's based on melee, and it looks like the other Ranger would be too. We could still use a ranged character (Magus).


I would definitely be interested in joining the campaign as a fighter or paladin. Rogue is another compatible option.

Lemme know what the party needs.

EDIT: I'm happy to play a magus since it seems we need one. I'll roll one up now.


Pathfinder Adventure, Adventure Path Subscriber

The GM said Core Rulebook only, so no Magus (that was my original idea too).


Shalm wrote:
The GM said Core Rulebook only, so no Magus (that was my original idea too).

Hmmm, right. Lessee, we have two melee rangers and a cleric already then, correct? Looks like we could use a rogue for traps/backstab, etc...

Perhaps one that is a ranged weapon specialist?

Grand Lodge

interested in an Elemental Sorcerer


Wix Knickershins
Male Human Rogue 1
CG Medium Humanoid (human)
Init +7; Senses Perception +4
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 8 (1d8)
Fort +0, Ref +5, Will +0
--------------------
Offense
--------------------
Speed 20 ft.
Melee Dagger +2 (1d4+2/19-20/x2) and
. . Punching dagger +2 (1d4+2/x3) and
. . Shortsword +2 (1d6+2/19-20/x2)
Ranged Light crossbow +3 (1d8/19-20/x2)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 10, Int 14, Wis 10, Cha 14
Base Atk +0; CMB +2; CMD 15
Feats Improved Initiative, Rapid Reload (Light crossbow)
Traits Dangerously Curious
Skills Acrobatics +4 (+0 jump), Bluff +6, Climb +3, Diplomacy +6, Disable Device +3, Escape Artist +0, Fly +0, Knowledge (dungeoneering) +6, Linguistics +6, Perception +4 (+5 to locate traps), Ride +0, Sense Motive +4, Stealth +4, Swim +3, Use Magic Device +7
Languages Common, Dwarven, Elven, Halfling
SQ trapfinding +1
Other Gear Leather armor, Crossbow bolts (100), Dagger, Light crossbow, Punching dagger, Shortsword, Backpack (empty), Backpack (empty), Crowbar, Flint and steel, Grappling hook, Rope, Thieves' tools, Torch (10), Waterskin, Whetstone, 56 GP, 2 SP, 8 CP
--------------------
Special Abilities
--------------------
Rapid Reload (Light crossbow) You can reload fast with one type of Crossbow or Firearm.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.
--------------------
Born the third son of (very) minor country nobility, Wix received none of the favors bestowed upon the elder sons.

He quickly learned that getting something done generally meant doing it for himself as the limited housestaff were busy tending to the needs of his more "important" family members.

As such he developed a resentment for his priveledged older siblings and found much joy in causing mischief among them. His incessant pranks gained him proficiency in social engineering and other "alternative" but useful skills not usually befitting one of his social standing.

Finally his family had had enough of the shenanigans and goings-on, sending him to join the clergy. Wix had other ideas, however, and set off to seek his own fortune.


Elf wizard it is then. :)

Sovereign Court

Since one person put in a backstory, I suppose I should too:
Buck Hawkdive was born to a young Kellid couple. He started out with no last name (just known as Buck), having not earned it yet. He joined his father's business as a hunter and it only took a month or two of careful watching from a Ranger to decide Buck's fate.
Two years after becoming a Ranger, when an adult male elk was only wounded and not killed by Buck's father's misfired arrow it charged the attacker.
At this time Buck was in the tree canopy watching. He leapt down in such a way he resembled a hawk. The young man, now eighteen, killed the elk with his new swords, given to him upon graduation as a full fledged Ranger.
As the older Kellid man lay bleeding and dying he told his son how proud he was of him, but that also the Ranger's mother had died from outdoor conditions a year earlier. The man dubbed his son "Hawkdive" after the stunt he pulled, then left the earth peacefully.
One year after all this, Ranger Hawkdive protects the people, both alone and with others, and every day his family is in his mind.
Is that quite long enough?


Pathfinder Adventure, Adventure Path Subscriber

Posting as Shalm's alias, Shane Greenbottle, Male Halfling Druid (Air Domain).

Description:
Greenbottle (Greeney, as his friends call him), is a cheerful, nature-loving halfling from a small farming community. His love of nature started with a small garden he tended as a child, and quickly grew from there.

As he grew older, his aspirations grew as well, and he began climbing trees, finding the smell of the wood, the coolness of the breeze, and the view from the top of a great oak intoxicating.

He spends time adventuring, particularly in the wilderness, so that he can find the perfect view from one of his many arboreal delights.

Stats:
Shane Greenbottle
Male halfling druid 1 (Air Domain)
CG Small humanoid (gnome)
Perception +9, low-light vision; Initiative +5

Defense:
AC 18, touch 14, flat-footed 15
HP 10 (1d8+2)
Fort +4, Ref +3, Will +5

Offense:
Melee quarterstaff +0/+0 (1d4+1/1d4+1/x2)
Ranged dagger +4 (1d3+1) or
spear +4 (1d6+1)

Stats:
Str 12; Dex 16; Con 10; Int 12; Wis 16; Cha 10
Base Atk. +0; CMB +0, CMD 13
Feats: Two-weapon fighting
Traits: Excitable (Race, Gnome)
Skills: Climb +5; Heal +7; Knowledge (nature) +7; Perception +9; Survival +9
Languages: Common, Gnome, Sylvan, Druidic, Draconic
SQ: Wild Empathy
Gear: Hide Armor, quarterstaff, dagger (x10), spear, backpack (empty), waterskin, bedroll, 100 ft. silk rope, 23 gp, 9 sp

Special Abilities:
Lightning Arc (Sp) (6/day): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage.


I'd like to submit this character for consideration. The background and stats are in the ailias. I'd alter his background (locations etc) once we know more about the world.


BTW, if enough people apply, I'm willing to run two games to keep from shutting anyone out.

Assuming my inexperience as GM doesn't run everyone off, if at least two people want to contine on with their characters, I will run Raging Swan Press' Shadowed Keep on the Borderlands. That will take the characters to third level. It's a homage to TSR's old Keep on the Borderlands. Raging Swan's stuff is top flight.

SETTING:

Over the weekend, I'll drop The High Road and Shadowed Keep into western Andoran. Think Arthfell Forest and Piren's Bluff areas.
(I am a huge fan of the Darkmoon Vale stuff). The characters are a group commissioned by the Pathfinder Society to explore the Shadowed Keep. Teeth of the Storm takes place en route.

Liberty's Edge

Sounds like the start of a great game. I would love to have a chance at playing. I was thinking of a straight fighter, as it looks like you might be a little weak in the meat-shield department!! I can get the crunch done today then add background a little later, if that is ok with you. Looking forward to joining the group!!


I'm up for a first go at PF!!!! (recently come over from 4E so you'd have to forgive any newbie-ness). I was going to go for a faily simple fighter build on the basis of keeping it straightforward for a first game. I will post a character and background this evening.


I'm interested, but would like to clarify - when you say character creation is core only, does that apply only to classes? what about archetypes, feats, items and so on?

Grand Lodge

Hi lifeisaparody:

As I learn to GM, I'm trying to limit what I need to manage. So, Core Rulebook only for everything, except for the trait: only stuff in the Core Rulebook PRD or the book/pdf itself.

I know that's limiting, but there are plenty of other campaigns out there (run by better GMs) that have lots more options available for folks who want it. My favorite class is urban ranger, so I do appreciate the "other" stuff myself: I'm just not ready to run it now.


cool, I have no problems with that. I just wanted to be sure of the parameters.
I've never really played a caster type in my limited pathfinder experience, so I'd like to try my hand at playing a bard.


Desmond Winters
Male Human Fighter
CG Medium Humanoid (human)
Init +2; Trait: Sword Scion
--------------------
Defense
--------------------
AC 22, touch 12, flat-footed 20
hp 12 (1d10+2)
Fort +4, Ref +2, Will +0
--------------------
Offense
--------------------
Speed 20 ft.
Long Sword +8(+6w/Tower shield) 1d8+7 (always power attacking)
Spiked Gauntlet +6(+4w/shield) 1d4+5
Long Spear +6 1d8+11 (always Power attacking)

Ranged: Javelin +3 1d6+5 30'

--------------------
Statistics
--------------------
Str 20, Dex 14, Con 14, Int 7, Wis 11, Cha 7
Base Atk +1; CMB +6; CMD 17
Feats Weapon Focus(Long Sword), Power Attack, Furious Focus
Skills: Profession Soldier +4, Intimidate +2
Languages Common

Starting Gold: 194, spent 137gp, Remaining 57gp
Other Gear: Scale Mail(50gp), Armored Kilt(if allowed 20gp), Tower Shield(30gp), Long Sword (15gp), Spiked Gauntlet(5gp), Shild Heavy Wooden(7gp), Long Spear(5gp), Javelin x5(5gp)

Desmond was born into a simple village. He proved to be gifted physically at an early age and started to train to join the village militia to help protect the farm lands. His father new a little about sword play and practiced with Desmond every day. At the age of 10 Desmond proved skilled enough and was drafted as a soldier for training. There is mastery of the sword advance further. Now with the lands in a time of peace he still takes the occasional job as town guard, but his passion now lies in adventuring.


I am a complete newb in PbP and role playing in general. But would like to do this. Being new was thinking a fighter / barbarian would be best. Will work a character up.


Let me know about armored kilt, not a big deal either way. Thanks. I too am pretty new to PBP, I am in a game now and can post a lot during the days. I would love to be in another game


Garris "The Dragon" wrote:
Let me know about armored kilt, not a big deal either way. Thanks. I too am pretty new to PBP, I am in a game now and can post a lot during the days. I would love to be in another game

I knkow I typed a response, but it never showed up.

I recall the armored kilt being in Adventurer's Armory (home of the great MW backpack). couldn't find it in CR PRD, so, no kilts. At least, not for defense purposes. As to style...


cool, no prob, well consider the above submited without the kilt, will make into an alias if selected


Sorry I chose my paladin because of core rulebook, I forgot that Hellknight is not CRB so I'm withdrawing and I will submit a new character the by end of the day.


Submitting this character. Set him in pathfinder society and his background accordingly. Everything is Core Rulebook approved.

Liberty's Edge

After looking over some of the submissions, I give you Darpan, a Vudrani monk specializing in the bow (Zen archery). I hope that he meets your approval!

Darpan Bala Manujyestha
Male Human (Vudrani) Monk (Zen Archer) 1
LN Medium Humanoid (human)
Init +2; Senses Perception +7
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 13 (+2 Dex)
hp 8 (1d8)
Fort +2, Ref +4, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee Handaxe +2 (1d6+2/x3) and
Unarmed strike +2 (1d6+2/x2)
Ranged Longbow, Comp. (Str +2) +2 (1d8+2/x3)
Special Attacks flurry of blows -1/-1
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 10, Int 10, Wis 17, Cha 13
Base Atk +0; CMB +2; CMD 17
Feats Improved Unarmed Strike, Perfect Strike (2d20) (1/day), Point Blank Shot, Precise Shot, Rapid Shot
Traits Child of the Temple (Knowledge [religion]), Open Palm of Irori (Vudrani)
Skills Acrobatics +7 (+8 to jump), Craft (bows) +4, Knowledge (religion) +5, Perception +7, Sense Motive +7, Stealth +6
Languages Common, Vudrani
SQ ac bonus +3, unarmed strike (1d6)
Other Gear Handaxe, Longbow, Comp. (Str +2), Artisan's toolsCraft (bows), Backpack (3 @ 9.5 lbs), Bedroll, Belt pouch (2 @ 0.72 lbs), Flint and steel, Shaving kit, Waterskin, 32 GP, 4 SP
--------------------
Special Abilities
--------------------
AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Open Palm of Irori (Vudrani) +1 bonus on Acrobatics checks; channel ki 1/day for extra damage.
Perfect Strike (2d20) (1/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.


Dotting for interest will post soon as a Dwarven Fighter, hope you don't mind a little fun drunk personality to him


Posting Petracleus (first attempt at a PF character) for consideration - will post some more about background soon once I get a flavour for the world but the general angle will be around the only child of a privileged family who have been deposed (by some form of social uprising) leaving Petracleus having to strike out on his own with only his skills as a swordsman to support him - a life of adventure beckons.......


isn't Zen Archer from APG?

Liberty's Edge

Doh....I think you are right! My bad....can remake as a monk with zen archery if you do not approve

Sovereign Court

With how many people are joining I strongly suggest that the GM runs two campaigns, lest he feels bad about turning away players. He may have to as is.


With how long the recruitment is open as well, I would be shocked if he did not have to turn away many people.


Manzcar here My Barbarian entry

Magnauk Hailstraum

Half-Orc Barbarian
Chaotic Neutral
Believes in no God

Init +4; Trait: Reactionary
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15
hp 15 (1d12+2+1)
Fort +4, Ref +2, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
GreatAxe +5 to hit 1d12 +9 (power attack 2handed)

Ranged: +3 to hit Light Crossbow 1d8

--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 12, Wis 12, Cha 7
Base Atk +1; CMB +5; CMD 17
Feats Power Attack,
Skills: Acrobatic 6, Climb 8, Perception 5, Survival 5, Track 5, Knowledge Nature 5,
Languages Common. Orc, Draconic

Starting Gold: 126, spent 118.15gp, Remaining 7.85gp
Other Gear: Scale Mail(50gp), 30 bolts, bedroll, flint and steel, shovel, hemp rope grapling hook, caltrips, whetstone

Magnauk was once a part of a Seperatist clan of Half-Orcs who wished to live their lives in harmony with nature and peace. They wished to live their lives with out confrontation. Magnauk is no longer a part of this clan and does not mention them other to say that he is no longer a part of this clan.

It is obvious that there is much more to this story but Magnauk is not telling... at least not right now.

Magnauk is a very large brutish looking half-orc with a face full of scars the most notible is the long scar that starts at his upper lip cutting through his left nostril up his nose barely missing his left eye and finishing in the middle of his forehead. To say Magnauk was unattractive would be an under statement. He is tall stading nearly 7 feet tall and weighing in at over 400 pounds. He is a Half-Orc of very few words but carries a big axe.


This is my alias for an elven archer bard, likely to go Arcane Archer for PrC if we get there and its allowed.


Greetings, folks. Thanks for the submissions so far. Comments to follow shortly. I'm trying to line up a second game so everybody plays (no guarantees).

Please look at the descriptions for Retribution and Shadowed Keep on the Borderlands; both from Raging Swan Press.

If you have a preference on one, let me know. Retribution is shorter so I'll come up with something to follow it up to get to third level (that's where Shadowed Keep ends).

Liberty's Edge

I kinda lean towards the Shadowed keep on the borderlands myself.

Liberty's Edge

Similar here - if I would to be chosen to play Zane, my preference would be slightly more towards Shadowed Keep.


I'm not a big fan of adventures that centre on a particular type of weather, since that tends to ensure that resources have to be spent in order to negate penalties, hence I'm rather inclined towards Shadowed Keep too.


4th for the keep


Both adventures look pretty cool (without wanting to read too much of the review material - spoiler avoidance!!!) so I would be happy playing in either....


Shadowed keep for me as well

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