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7 posts (78 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Hey GM Iliad,

Didn't see Wix Knickershins on the list, just want to re-iterate that he's still in the running and ready to go :)


lifeisaparody wrote:

An Alias is an alternate identity users can create with which to post in the messageboards. So, your PC for this game would be one Alias, and you'd use another Alias for another game etc.

You can create/edit Aliases under your Account Settings.

Excellent. Handy feature for sure. Thanks for the info :)


I'm still on board.

BTW, what do y'all mean by Alias?


My vote goes for Shadowed Keep, but either adventure would be acceptable... :)


Wix Knickershins
Male Human Rogue 1
CG Medium Humanoid (human)
Init +7; Senses Perception +4
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 8 (1d8)
Fort +0, Ref +5, Will +0
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Offense
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Speed 20 ft.
Melee Dagger +2 (1d4+2/19-20/x2) and
. . Punching dagger +2 (1d4+2/x3) and
. . Shortsword +2 (1d6+2/19-20/x2)
Ranged Light crossbow +3 (1d8/19-20/x2)
Special Attacks sneak attack +1d6
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Statistics
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Str 14, Dex 16, Con 10, Int 14, Wis 10, Cha 14
Base Atk +0; CMB +2; CMD 15
Feats Improved Initiative, Rapid Reload (Light crossbow)
Traits Dangerously Curious
Skills Acrobatics +4 (+0 jump), Bluff +6, Climb +3, Diplomacy +6, Disable Device +3, Escape Artist +0, Fly +0, Knowledge (dungeoneering) +6, Linguistics +6, Perception +4 (+5 to locate traps), Ride +0, Sense Motive +4, Stealth +4, Swim +3, Use Magic Device +7
Languages Common, Dwarven, Elven, Halfling
SQ trapfinding +1
Other Gear Leather armor, Crossbow bolts (100), Dagger, Light crossbow, Punching dagger, Shortsword, Backpack (empty), Backpack (empty), Crowbar, Flint and steel, Grappling hook, Rope, Thieves' tools, Torch (10), Waterskin, Whetstone, 56 GP, 2 SP, 8 CP
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Special Abilities
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Rapid Reload (Light crossbow) You can reload fast with one type of Crossbow or Firearm.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.
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Born the third son of (very) minor country nobility, Wix received none of the favors bestowed upon the elder sons.

He quickly learned that getting something done generally meant doing it for himself as the limited housestaff were busy tending to the needs of his more "important" family members.

As such he developed a resentment for his priveledged older siblings and found much joy in causing mischief among them. His incessant pranks gained him proficiency in social engineering and other "alternative" but useful skills not usually befitting one of his social standing.

Finally his family had had enough of the shenanigans and goings-on, sending him to join the clergy. Wix had other ideas, however, and set off to seek his own fortune.


Shalm wrote:
The GM said Core Rulebook only, so no Magus (that was my original idea too).

Hmmm, right. Lessee, we have two melee rangers and a cleric already then, correct? Looks like we could use a rogue for traps/backstab, etc...

Perhaps one that is a ranged weapon specialist?


I would definitely be interested in joining the campaign as a fighter or paladin. Rogue is another compatible option.

Lemme know what the party needs.

EDIT: I'm happy to play a magus since it seems we need one. I'll roll one up now.