Magnauk Hailstraum's page

61 posts. Alias of Manzcar.

Full Name

Magnauk Hailstraum




Inquisitor / 1




6'10'' 315Lbs




Neutral Good




Orc, Common, Halfling

Strength 18
Dexterity 14
Constitution 10
Intelligence 9
Wisdom 16
Charisma 7

About Magnauk Hailstraum

Magnauk Hailstraum
Half-Orc Inquisitor 1
NG Medium Humanoid (human, orc)
Init +8; Senses darkvision 60 ft.; Perception +7
Aura enlarge (6/day)
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 8 (1d8); judgement of sacred healing 1
Fort +2, Ref +2, Will +5
Defensive Abilities judgement of sacred protection +1, orc ferocity (1/day); DR judgement of sacred resiliency 1: magic; Resist judgement of sacred purity +1, judgement of sacred resistance 2 (cold)
Speed 20 ft.
Melee Greataxe +4 (1d12+6/x3)
Ranged Shortbow +2 (1d6/x3)
Special Attacks judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)
Inquisitor Spells Known (CL 1):
1 (2/day) Cure Light Wounds, Magic Weapon
0 (at will) Guidance, Daze (DC 13), Detect Magic, Disrupt Undead
Str 18, Dex 14, Con 10, Int 9, Wis 16, Cha 7
Base Atk +0; CMB +4; CMD 16
Feats Improved Initiative
Traits Reactionary, Rescued (Koya) (Ex)
Skills Acrobatics -2 (-6 jump), Climb +0, Escape Artist -2, Fly -2, Heal +7, Intimidate +1, Knowledge (nature) +3 (+6 to identify the abilities and weaknesses of creatures), Knowledge (religion) +3 (+6 to identify the abilities and weaknesses of creatures), Perception +7, Ride -2, Sense Motive +8, Stealth -2, Survival +7, Swim +0; Racial Modifiers +2 Intimidate, monster lore
Languages Common, Orc
SQ domains (growth), judgement (1/day)
Other Gear Scale mail, Arrows (40), Greataxe, Shortbow, Backpack (empty), Bedroll, Belt pouch (empty), Blanket, Flint and steel, Grappling hook, Erastil, Silk rope, Trail rations (10), Waterskin, Whetstone, 16 GP, 2 SP, 8 CP
Special Abilities
Darkvision (60 feet) You can see in the dark (black and white vision only).
Enlarge (6/day) (Su) Swift action: Enlarge person on yourself.
Inquisitor Domain (Growth) Associated Domain: Plant
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2 (Cold) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rescued (Koya) (Ex) +2 hp healed by your cure spells. +1 vs foes threatening rescuer.

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Long Back Story:
When Cheliax was even more powerful than it is today; when it was in the last years of its Imperial glories; Roknaug Hailstraum and several other Half-Orc familes moved to just outside of Barrowood. Their dream was to build a sepertist community of Half-Orcs where they could feel safe and live a peaceful life tending the land and trading in lumber of barroak wood for ship building and shade maple used for arcane implements. They freely worshiped Erastil the god of family, farming, hunting, and trade and they lived with out insident for years. But then the Civil War spun all of Cheliax out of control for thirty years.

Roknaug was able to keep his small community out of the troubles but that may have been only because of the logging his little clan could produce. The clan was not bothered and were left alone but that didn't mean they didn't notice the changes. They were able to see the power shifts and how the new laws and diabolical followings effected the people. Being removed from the cities the clan was not effected dirrectly by the surrendering of morality to the law and order of fiends and House Thrune. They kept their worship of Erastil hidden but it did not wane.

Ragnauk Hailstraum son of Roknaug had a heart of good. He secretly hated what he saw around him. Yes there was Law and Order but at what cost. What evils were being allowed to support the rule. Ragnauk became outraged at what Cheliax had become. Several people of the clan and Ragnauk started to secretly support Revolutionaries that wanted to return Cheliax to its heyday before the rise of the House Thrune. Maybe do what Andoran had done and establish a common rule. Ragnauk had even started to help in the Bellfower Network as a tiller. It took time for him to prove himself to the mostly hafling freedom fighters but after he did he used his cover as a logger to help sneak slaves to their final destination in Andoran.

Magnauk Hailstraum, son of Ragnauk son of Roknaug, grew up learning to help others less fortunate than he was. He loved his father and knew where his family came from and believed that Cheliax could be something more something better. Magnauk knew the risks of helping others and the worshiip of Erastil, but he never thought of the costs. He learned what the costs were and they were more than steep. He never saw so many Hellknights at once as they decended upon the clans meager settlement. They were there to hand out their justice to those that went against the law. And being a secret revolutionary, a Bellfower agent, and a worshiper of Erastil was about as far as you could go against the law.

Magnauk faught with his clan and as he did a rage burst from deep inside of him for the first time ever. He faught as ferocious as a caged animal using a great axe to carve into any Hellknights that stood in his way, but there were too many for the small clan. Magnauk turned after taking down a Hellknight and never saw the metal barbed whip coming towards him. He got hit squarely in the face with the whip ripping a deep gash from the top of his forehead down to and through his upper lip. The wound barely missing his left eye as it cut through his flesh. As he fell he heard one of the Hellknights yell for the Order of the Rack before he passed out.

Magnauk was left for dead as the clans houses were burned and the dead left for the vultures to gorge themselves. But Magnauk did not die, because of the kindness of a person just passing through Cheliax. Koy found him barely alive and healed him and took Magnauk out of Cheliax. Koya took him to Sandpoint and he stayed there a short time healing and deciding what he was to due without family or clan. Koya convinced him he should seek out a temple of Erastil and find his purpose.

Magnauk followed her advice and found a temple not far from Sandpoint. He studied and found favor from Erastil in small amounts of divine power but he grew in strength even more. Magnauk has become grim yet determined to gain justice for his lost clan by enacting justice on those that deserve it. But that will have to wait because what he has learned has put a burden on his soul that must be relieved. So he has not returned to Sandpoint simply to thank Koya for saving his life or helping him find purpose, but he has come to repay her for the debt he now owes her. He is honor bound to use his life for hers until he has fully paid her back for what she has done for him. He must find a way to repay Koya for the kindness that was given to him no matter how long it takes. His life is hers and he shall spend his life in Sandpoint until his debt has been paid in full no matter how long it takes.

Physical and Mental description:

Magnauk is full of scars both physical and mental. He is unattractive to the point that Orcs find him ugly. His scars from the Hellknight attack never healed quite right leaving him looked mangled. The largest scar starts at his forehead and travels between his eyes through his nose cutting through his lips. This has left him with a bit of a slurred speech pattern but he is not unintelligible. He is large and very strong for his god has blessed him with power of body more than of magic. His broad shoulders and barrel chest make even large men seem slight.

His hatred of evil is only topped by his sense of honor at helping others be free and safe. He has adopted those in need of help as his new clan and would sacrifice himself in order to free others. He is nice to the point of gullibility but even when he finds that out does not react with anger. But if he believes someone has harmed or taken advantage of someone he will apply his judgment without remorse. He also has a blood debt he owes to Koya and plans on repaying it before he dies. He is unsure how this will ever occur but he will make it happen. In the mean time he will stay around town looking to help out where he can and looking for evil to vanquish.