Team Xantrius

Game Master JasonX


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AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

This way does present some interesting roleplay though. :)


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1
Tanya Taze wrote:
This way does present some interesting roleplay though. :)

Yep, like the ability to kill our allies due to the confusion because someone fails the save because of not wearing a cloak of resistance.


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AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3
Aleziella Libuyaza wrote:
Tanya Taze wrote:
This way does present some interesting roleplay though. :)
Yep, like the ability to kill our allies due to the confusion because someone fails the save because of not wearing a cloak of resistance.

Don't you ever get tired of the metagame? I don't play for the metagame, the metagame is nothing but a tool to me and not sufficient for making choices, so please stop holding me to those standards.

I don't believe in directing everything I do by metagame knowledge or need, I'll even have characters leave the group if that is what the characters would do (and I've actually done it before).

You want loyalty from Tanya, you need to earn her loyalty and not expect to get it for free just because we are both players in the real world.

I understand that some people live for the metagame, that's why they actually call 4e a roleplaying playing game rather than a minitures combat game with elements of rp lightly sprinkled about. I understand that, but you need to understand that not all players are like that, and just like I don't bug you for every metagame decision you make, you need to not bug me for every decision I make without the metagame considerations.

I hope you have a better idea now of what I mean by that, so can we please have a little tolerance for differences in playstyle?


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

Besides, a plus one isn't that big of a deal. I've played DDO with a sorcerer with 15% spell failure and never had a problem with it, and 15% is basically a -3, so a mere -1 is not much of an effect. In fact, it's so small if an effect that character's likely wouldn't attribute it to magic at all without the magic aura. Heck, a character could wear it and spend their entire adventuring career wondering what the cloak's magic is supposed to do (if it never got identified) as they wouldn't even notice the minor effect it has.

It's easy for a player to see that plus one on a character sheet, but not so easy for the character to see it.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

I'm sorry but I have to second tabya's post, the reason I did not just have my ac run in and attack with the breath weapon is because my character is a bit protective over her...on that yes the dragon has a 19 str but right now it's small size so it it's max is 174 that's why It can still fly with me and many one or two of the other npcs one at a time, I don't remember how many steps up is average fly is. As to when it will lose its ability to fly...tho I do hope this game dose not fall apart over arguments on meta gaming,...is this the third one I have read on this game....


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

I agree that playing true to the character is more important than playing to the mechanical optimal solution. And yes the cloak isn't a big deal, but spending 6 seconds to try to identify something isn't a big deal either, especially when we are having trouble finding a good solution to a problem.

As for being protective of Xill, I totally understand that. Hopefully we'll be able to circumvent the encounter all together...


Male Dwarf Korak

Aleziella, I called you on this several times myself in response to you nagging the GM about distances and times. I'm hoping seeing these opinions will curb the rules lawyering you've been doing. Though trust me, I know how it goes on the need to research, one of my characters died because I mentioned the massive damage rule I found when trying to figure out how long it would take my character to heal naturally.


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

Actually I was the one talking about time and distance. It was just leading to too much distortion in my mind. We are traveling at 1/4 speed and things were being rounded, but I wasn't clear on that so what I was seeing in my mind based on some parts of the description didn't jive with other parts of the description, which indicated that I wasn't understanding something.

It wasn't a metagame issue so much as an issue with understanding what was going on.


Male Dwarf Korak

Whoops. Still expressed my annoyance about something with her though. Damn s~#+ty memory


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

Not sure that I would agree with killing a plant creature being the same as killing poison ivy, though I would also consider killing poison ivy as a sad thing if sometimes needed.


Male Dwarf Korak

When you've had it all over your hands and clear up to your elbows you don't. At that point you ask Larisa to pass the flamethrower.


Inquisitor (Sanctified Slayer) 3| hp 1/21 | AC18 T13 FF 15 | CMD 16 | F +4 R +4 W +7 | Spd 20' | Init +9 | Perception +10

Lol on the Dwarven women bit. I've always been a firm believer of Dwarven women having beards, just with the idea that some choose to shave and the rest tend to keep them nice, neat, and trimmed close to the face. I grabbed up that idea before I read Lord of the Rings, though that may have cemented it in my head. I think there has been a few books that the fantasy has thrown that idea in besides Lord of the Rings even if they all meant it in jest.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

yah i have read a few books that had the females of the race have beards, there are others that had the whole no beard thing be for the women but the joke was that one of the males burnt his beard off and everyone keeps thinking that he is now a she Xp


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Aww, i was looking forward to the first real challenging fight and then it was already dead.


Male Dwarf Korak

Yeah well at our level pretty sure that thing was an epic, then again, we got many people.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1
Korak The Boisterous wrote:
Yeah well at our level pretty sure that thing was an epic, then again, we got many people.

Between the ability to confuse basically the whole party and the incredibly damaging attack I'm not sure how it was only CR3, which is supposed to be only a hard encounter. This one http://paizo.com/pathfinderRPG/prd/monsters/basidirond.html is listed as CR5 though, which seems more likely.


Male Dwarf Korak

The one he linked to is a 3pp lowered level one, which has less powerful attacks, less armor class, a lower save against hallucination etc etc and it's a cr 4 not 3.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Is it really a custom to bring gear of the fallen to their kin? I would think in a war focused state like Mendev they would focus on survival first?


Inquisitor (Sanctified Slayer) 3| hp 1/21 | AC18 T13 FF 15 | CMD 16 | F +4 R +4 W +7 | Spd 20' | Init +9 | Perception +10

It is the rights of Iomedae followers.

http://karzoug.info/srd/deities/Iomedae.htm

Generally speaking there are few who rise to the ranks of Heros and typically someone from the family then gifts the arms and armor to the next member of their family to take up the righteous path. There are also those who turn over such heirlooms to the church to outfit others who would take up the cause.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1
Bakji the Vanguard wrote:

It is the rights of Iomedae followers.

http://karzoug.info/srd/deities/Iomedae.htm

Generally speaking there are few who rise to the ranks of Heros and typically someone from the family then gifts the arms and armor to the next member of their family to take up the righteous path. There are also those who turn over such heirlooms to the church to outfit others who would take up the cause.

I found this on that link which actually supports my way of thinking:

Quote:
Just as swords are generally kept in the hands of the living, it is rare for worshipers to be buried in armor. Most faithful who are wealthy enough to own armor usually bequeath it to close relatives or their favorite temples so that it may find use in the goddess's name even after they are gone.

The key point here is that there is no way to find their relatives, so even if you didn't think they were cultists, we have no way to give the armor over. Hence we are left with a) use/sell it ourselves or b) give it over to the church of iomedae so they can gift it to someone who can use it. I could see arguing for b).


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

Woot!!! imaginary theology argument!!! =^+^=

but i do think if anything, as in most warrior times just the weapon and shield would be returned to the family...no?

and i always find it funny in all games its customary to loot everything when if you found a dead body in RL if you took anything off it it a crime ^_^

now if only one of of was a follower of iomedae then we would just defer to their judgement....


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Bakji is a follower of Iomedae. However these are not really Iomedae crusaders...


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

oh then BOOM we should defer to you for handling superposed followers of your sect ^_^&


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Oh btw, how can we see that they are followers of Iomedae? Do they have symbols on their armor or clothing or what?


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

good point i was assuming if i wrong my bad...party foul?...as i feel kinda bad that our group has yet to synergies...


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1
Kothar Kreedan wrote:
good point i was assuming if i wrong my bad...party foul?...as i feel kinda bad that our group has yet to synergies...

Nah, Jason said they were crusaders of Iomedae, though not how we know it.

What do you mean that our group has yet to synergize?


Male Dwarf Korak

Um, didn't Jason say they appeared to be Crusaders?


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1
Korak The Boisterous wrote:
Um, didn't Jason say they appeared to be Crusaders?

Yes he did. My question was about how do we know that?


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

well as i am loving the rp it seems as a lot of our characters are always arguing, so we have not geled yet.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1
Kothar Kreedan wrote:
well as i am loving the rp it seems as a lot of our characters are always arguing, so we have not geled yet.

We are all fanatics from different gods, what do you except? :p But yeah, for being an all good party we've had a lot more arguing than you would expect.


Male Dwarf Korak

Bout exactly what I expect for a bunch of strangers thrown in together in an accident. But then my RP experience hasn't been that great what with party members attaching hundreds of thermal detonators to my hull.


Male Dwarf Korak

Also I assume we recognize them as such because they're a major force in Kenabres


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1
Korak The Boisterous wrote:
Also I assume we recognize them as such because they're a major force in Kenabres

The crusaders being a major force in Kenabres says nothing about how the people look. I'm wondering what features of the people make us think they are crusaders.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

i thought as with most well funded army's they all would have around the same armor with at least a few symbols i.e tunics over the armor or markings of some kind on their armor. something that would identify them from your everyday mercenary or adventurer.


Male Dwarf Korak
Kothar Kreedan wrote:
i thought as with most well funded army's they all would have around the same armor with at least a few symbols i.e tunics over the armor or markings of some kind on their armor. something that would identify them from your everyday mercenary or adventurer.

Which would be what I was referring to, a rather uniform look.


Yes, it has more to do with the style of tabards they are wearing.


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3
Quote:
Korak shakes his head and sighs. I surround myself with fools who see only what they want to see. He thinks to himself.

What about me?

:(


Male Dwarf Korak

Sorry, just have to deal with it, Korak is developing both positive and negative views of people Kothar being an honorable Kobold but one quick to resort to racist stereotypes when he feels insulted, Xantrius being quick to jump to conclusions, etc etc, of course some of these will prove false, other s true. Tanya still be a bit of Enigma. And I'm sure you all have your varying opinions on Korak


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

Not everyone looks at everything in a superlogical way. Every day I see people not doing the obviously better thing. People really only do that if they are playing a game or are ocd.

In this particular case, Tanya doesn't place great importance on the potions, or any potions. Yeah, they can be helpful, but she doesn't think they'll make a significant difference either way, thus low importance. She doesn't believe that the group's succes will depend on them. She isn't champing at the bit to know, and because of Xantrius' odd timing and annoyingness before, she won't go out of her way to deal them.

Regardless, I told you that now is a good time to ask. If you don't ask, then you no longer have grounds for complaint about it.


Tanya that makes absolutely no sense. Anyone in a super dangerous position would consider the potions essential. In fact, it would border on a mental disorder to think otherwise. That is not "superlogical", it is just basic common sense.


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

I as a player don't think they are essential, so what in the world makes you think that each and every sane individual is going to think they are "absolutely essential?" That makes no sense.

Yeah, they are helpful, but not that much.


Male Dwarf Korak

I am actually kind of with Tanya, we're at the beginning of our adventuring careers so a potion should be prohibitively expensive to the common man which at this level we should be only one step above. That of course is the conceit of a normal non gestalt game where the players don't start with 800 gold. But at this point it should be damn useful but not essential to life the way they are for more experienced adventurers.


Korak, you just contradicted yourself. In one part you say how incredibly valuable they would be to beginners and in the other you say you agree with Tanya that they aren't that important.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

What are we waiting for now?


Male Dwarf Korak

Actually I didn't Jason, you have to remember there are two kinds of knowledge associated with games like this, out of game knowledge, and in game knowledge. Out of game, I know how useful potions are and that we're going to getting tons of money if we don't die first. In character for the common man it would be horribly expensive and a single cure light wounds potion would bankrupt most families.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

this is quite true when you think the averaged farm hand gets maybe 1 silver a year...then again this is thinking with real world knowledge and not pathfinder world..even then dont forget all the cost of living and tax so maybe far less...


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

If I recall, it is one silver a month, which means they deal mostly in copper.

Also, while valuable, a spell is generally better, so Tanya has two reasons to not rely on potions, cost and access to better.

In any case, despite saying that now would be a good time to ask, no one did. So why don't we just say it happened in the background and be done with it?

Unless you're like me and looking forward to the drama. :)

Sideline,
Potions don't really make sense economically anyway. Even a rich guy isn't going to squander what would, for some, be an entire lifetime's income for a one time use item that has a rather poor effect for the money spent on it. It'd be far cheaper and far more beneficial to have even an apprentice magic user on retainer. Such a retainer would likely be happy with a gold or two per month and that would be over two years of their service casting that spell as often as needed for the cost of that one potion.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Spellcasting services aren't exactly cheap either. I don't think you'll find much in the way of servant-mages.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

It's been a while since we last used skillchecks, so I almost forgot we are doing things. I guess Aleziella will be aiding this time around ;).


I have a big court case Monday. I've been doing a lot of prep this week and into the weekend. Sorry for the limited posting, but I will be back to good form starting Tuesday.

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